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printf finished

This commit is contained in:
fig02 2025-04-22 23:45:37 -04:00
parent 8fd9aa105a
commit 1a35c52078
218 changed files with 228 additions and 10 deletions

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@ -12,6 +12,15 @@
#define BAD_RETURN(type) void #define BAD_RETURN(type) void
#endif #endif
/**
* The "T" macro holds translations in English for original debug strings written in Japanese.
* The translated strings are only direct translations. Certain names or terms may not reflect
* their in-game localized counterparts.
*
* To use translated English strings in the build, change the definition below from "jp" to "en".
*/
#define T(jp, en) jp
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0])) #define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0])) #define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNT_2D(arr) (s32)(sizeof(arr) / sizeof(arr[0][0])) #define ARRAY_COUNT_2D(arr) (s32)(sizeof(arr) / sizeof(arr[0][0]))

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@ -1,13 +1,6 @@
#ifndef TRANSLATION_H #ifndef TRANSLATION_H
#define TRANSLATION_H #define TRANSLATION_H
/**
* The "T" macro holds translations in English for original debug strings written in Japanese.
* The translated strings are only direct translations. Certain names or terms may not reflect
* their in-game localized counterparts.
*
* To use translated English strings in the build, change the definition below from "jp" to "en".
*/
#define T(jp, en) jp
#endif #endif

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@ -44,6 +44,7 @@
#include "fault.h" #include "fault.h"
#include "irqmgr.h" #include "irqmgr.h"
#include "main.h" #include "main.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "sched.h" #include "sched.h"
#include "speed_meter.h" #include "speed_meter.h"

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@ -3,6 +3,7 @@
#include "libc64/malloc.h" #include "libc64/malloc.h"
#include "libu64/debug.h" #include "libu64/debug.h"
#include "gfx.h" #include "gfx.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "speed_meter.h" #include "speed_meter.h"
#include "terminal.h" #include "terminal.h"

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@ -8,6 +8,7 @@
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h" #include "quake.h"
#include "rumble.h" #include "rumble.h"
#include "sfx.h" #include "sfx.h"

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@ -7,8 +7,9 @@
#include "z_bg_bdan_switch.h" #include "z_bg_bdan_switch.h"
#include "ichain.h" #include "ichain.h"
#include "rumble.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "rumble.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"

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@ -7,6 +7,7 @@
#include "z_bg_bom_guard.h" #include "z_bg_bom_guard.h"
#include "overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h" #include "overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "terminal.h" #include "terminal.h"
#include "z64play.h" #include "z64play.h"

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@ -7,6 +7,7 @@
#include "z_bg_bombwall.h" #include "z_bg_bombwall.h"
#include "libc64/qrand.h" #include "libc64/qrand.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "z64play.h"

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@ -10,9 +10,10 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "quake.h"
#include "rand.h" #include "rand.h"
#include "sfx.h" #include "sfx.h"
#include "quake.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "terminal.h" #include "terminal.h"
#include "z_lib.h" #include "z_lib.h"

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@ -9,6 +9,7 @@
#include "libc64/qrand.h" #include "libc64/qrand.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "rumble.h" #include "rumble.h"
#include "sfx.h" #include "sfx.h"

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@ -11,6 +11,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "regs.h" #include "regs.h"
#include "segmented_address.h" #include "segmented_address.h"

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@ -10,6 +10,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

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@ -8,6 +8,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "terminal.h" #include "terminal.h"

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@ -10,6 +10,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"

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@ -11,6 +11,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h" #include "quake.h"
#include "rand.h" #include "rand.h"
#include "rumble.h" #include "rumble.h"

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@ -10,6 +10,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"

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@ -10,6 +10,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h" #include "quake.h"
#include "regs.h" #include "regs.h"
#include "rumble.h" #include "rumble.h"

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@ -10,6 +10,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"

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@ -11,6 +11,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"

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@ -10,6 +10,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"

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@ -7,6 +7,7 @@
#include "z_bg_jya_1flift.h" #include "z_bg_jya_1flift.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "z64play.h"

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@ -7,6 +7,7 @@
#include "z_bg_jya_amishutter.h" #include "z_bg_jya_amishutter.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "z64play.h"

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@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z64play.h" #include "z64play.h"

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@ -6,6 +6,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"

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@ -9,6 +9,7 @@
#include "libc64/qrand.h" #include "libc64/qrand.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "terminal.h" #include "terminal.h"
#include "z64effect.h" #include "z64effect.h"

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@ -5,6 +5,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "terminal.h" #include "terminal.h"

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@ -9,6 +9,7 @@
#include "libc64/qrand.h" #include "libc64/qrand.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "z_en_item00.h" #include "z_en_item00.h"
#include "z_lib.h" #include "z_lib.h"

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@ -8,6 +8,7 @@
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h" #include "quake.h"
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"

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@ -8,6 +8,7 @@
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "z64play.h"

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@ -7,6 +7,7 @@
#include "z_bg_jya_zurerukabe.h" #include "z_bg_jya_zurerukabe.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "terminal.h" #include "terminal.h"
#include "z_lib.h" #include "z_lib.h"

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@ -11,6 +11,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"

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@ -10,6 +10,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "rumble.h" #include "rumble.h"
#include "sfx.h" #include "sfx.h"

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@ -10,6 +10,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h" #include "quake.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

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@ -4,6 +4,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z64audio.h" #include "z64audio.h"

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@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "z64play.h"

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@ -10,6 +10,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"

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@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"

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@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"

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@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "quake.h" #include "quake.h"
#include "rumble.h" #include "rumble.h"
#include "sfx.h" #include "sfx.h"

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@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

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@ -7,6 +7,7 @@
#include "z_bg_spot01_objects2.h" #include "z_bg_spot01_objects2.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "z64play.h" #include "z64play.h"
#include "z64save.h" #include "z64save.h"

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@ -10,6 +10,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

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@ -9,6 +9,7 @@
#include "libc64/math64.h" #include "libc64/math64.h"
#include "libc64/qrand.h" #include "libc64/qrand.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sys_math3d.h" #include "sys_math3d.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"

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@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z64play.h" #include "z64play.h"
#include "z64save.h" #include "z64save.h"

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@ -8,6 +8,7 @@
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h" #include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "libc64/qrand.h" #include "libc64/qrand.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64effect.h" #include "z64effect.h"

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@ -8,6 +8,7 @@
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h" #include "quake.h"
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"

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@ -8,6 +8,7 @@
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "z64play.h"

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@ -7,6 +7,7 @@
#include "z_bg_spot15_rrbox.h" #include "z_bg_spot15_rrbox.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_math3d.h" #include "sys_math3d.h"
#include "z_lib.h" #include "z_lib.h"

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@ -7,6 +7,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "sfx.h" #include "sfx.h"
#include "sys_math3d.h" #include "sys_math3d.h"

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@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "terminal.h" #include "terminal.h"
#include "z64play.h" #include "z64play.h"

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@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z64play.h" #include "z64play.h"

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@ -3,6 +3,7 @@
#include "libc64/qrand.h" #include "libc64/qrand.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_math3d.h" #include "sys_math3d.h"
#include "terminal.h" #include "terminal.h"

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@ -8,6 +8,7 @@
#include "z_bg_spot18_obj.h" #include "z_bg_spot18_obj.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_math3d.h" #include "sys_math3d.h"
#include "z_lib.h" #include "z_lib.h"

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@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

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@ -16,6 +16,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "seqcmd.h" #include "seqcmd.h"

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@ -12,6 +12,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "seqcmd.h" #include "seqcmd.h"

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@ -7,6 +7,7 @@
#include "attributes.h" #include "attributes.h"
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "rumble.h" #include "rumble.h"
#include "segmented_address.h" #include "segmented_address.h"

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@ -17,6 +17,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "seqcmd.h" #include "seqcmd.h"

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@ -15,6 +15,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "rumble.h" #include "rumble.h"
#include "segmented_address.h" #include "segmented_address.h"

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@ -15,6 +15,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "letterbox.h" #include "letterbox.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "regs.h" #include "regs.h"
#include "rumble.h" #include "rumble.h"

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@ -8,6 +8,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "rumble.h" #include "rumble.h"
#include "segmented_address.h" #include "segmented_address.h"

View file

@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sequence.h" #include "sequence.h"

View file

@ -5,6 +5,7 @@
#include "libc64/qrand.h" #include "libc64/qrand.h"
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"

View file

@ -8,6 +8,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "terminal.h" #include "terminal.h"
#include "z_lib.h" #include "z_lib.h"

View file

@ -5,6 +5,7 @@
#include "attributes.h" #include "attributes.h"
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sequence.h" #include "sequence.h"

View file

@ -8,6 +8,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

View file

@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sys_matrix.h" #include "sys_matrix.h"

View file

@ -11,6 +11,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

View file

@ -8,6 +8,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"

View file

@ -5,6 +5,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "rumble.h" #include "rumble.h"
#include "sequence.h" #include "sequence.h"

View file

@ -2,6 +2,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "terminal.h" #include "terminal.h"

View file

@ -10,6 +10,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"

View file

@ -4,6 +4,7 @@
#include "attributes.h" #include "attributes.h"
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

View file

@ -10,6 +10,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"

View file

@ -3,6 +3,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "z64curve.h" #include "z64curve.h"
#include "z64play.h" #include "z64play.h"

View file

@ -8,6 +8,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"

View file

@ -11,6 +11,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "rumble.h" #include "rumble.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"

View file

@ -4,6 +4,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "seqcmd.h" #include "seqcmd.h"
#include "sequence.h" #include "sequence.h"
#include "sfx.h" #include "sfx.h"

View file

@ -10,6 +10,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "terminal.h" #include "terminal.h"

View file

@ -10,6 +10,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "terminal.h" #include "terminal.h"

View file

@ -11,6 +11,7 @@
#include "libc64/math64.h" #include "libc64/math64.h"
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

View file

@ -7,6 +7,7 @@
#include "z_en_anubice_tag.h" #include "z_en_anubice_tag.h"
#include "overlays/actors/ovl_En_Anubice/z_en_anubice.h" #include "overlays/actors/ovl_En_Anubice/z_en_anubice.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "terminal.h" #include "terminal.h"
#include "z_lib.h" #include "z_lib.h"

View file

@ -10,6 +10,7 @@
#include "libc64/qrand.h" #include "libc64/qrand.h"
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

View file

@ -4,6 +4,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "regs.h" #include "regs.h"
#include "segmented_address.h" #include "segmented_address.h"

View file

@ -1,6 +1,7 @@
#include "z_en_bom_bowl_pit.h" #include "z_en_bom_bowl_pit.h"
#include "overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h" #include "overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "sfx.h" #include "sfx.h"
#include "terminal.h" #include "terminal.h"

View file

@ -6,6 +6,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "sequence.h" #include "sequence.h"
#include "sfx.h" #include "sfx.h"
#include "sys_math3d.h" #include "sys_math3d.h"

View file

@ -11,6 +11,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"
#include "sys_math3d.h" #include "sys_math3d.h"

View file

@ -9,6 +9,7 @@
#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h" #include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
#include "overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h" #include "overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "regs.h" #include "regs.h"
#include "terminal.h" #include "terminal.h"

View file

@ -5,6 +5,7 @@
#include "attributes.h" #include "attributes.h"
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

View file

@ -10,6 +10,7 @@
#include "libc64/qrand.h" #include "libc64/qrand.h"
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

View file

@ -10,6 +10,7 @@
#include "libc64/qrand.h" #include "libc64/qrand.h"
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "regs.h" #include "regs.h"
#include "segmented_address.h" #include "segmented_address.h"

View file

@ -9,6 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "ichain.h" #include "ichain.h"
#include "printf.h"
#include "sfx.h" #include "sfx.h"
#include "terminal.h" #include "terminal.h"
#include "z_en_item00.h" #include "z_en_item00.h"

View file

@ -10,6 +10,7 @@
#include "attributes.h" #include "attributes.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "regs.h" #include "regs.h"
#include "seqcmd.h" #include "seqcmd.h"

View file

@ -12,6 +12,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "regs.h" #include "regs.h"
#include "segmented_address.h" #include "segmented_address.h"

View file

@ -14,6 +14,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "regs.h" #include "regs.h"
#include "segmented_address.h" #include "segmented_address.h"

View file

@ -8,6 +8,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

View file

@ -6,6 +6,7 @@
#include "z_en_eg.h" #include "z_en_eg.h"
#include "printf.h"
#include "regs.h" #include "regs.h"
#include "seqcmd.h" #include "seqcmd.h"
#include "sequence.h" #include "sequence.h"

View file

@ -2,6 +2,7 @@
#include "overlays/actors/ovl_En_Tite/z_en_tite.h" #include "overlays/actors/ovl_En_Tite/z_en_tite.h"
#include "overlays/actors/ovl_En_Reeba/z_en_reeba.h" #include "overlays/actors/ovl_En_Reeba/z_en_reeba.h"
#include "printf.h"
#include "rand.h" #include "rand.h"
#include "regs.h" #include "regs.h"
#include "terminal.h" #include "terminal.h"

View file

@ -4,6 +4,7 @@
#include "libc64/qrand.h" #include "libc64/qrand.h"
#include "attributes.h" #include "attributes.h"
#include "gfx.h" #include "gfx.h"
#include "printf.h"
#include "quake.h" #include "quake.h"
#include "rand.h" #include "rand.h"
#include "sfx.h" #include "sfx.h"

View file

@ -10,6 +10,7 @@
#include "attributes.h" #include "attributes.h"
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "printf.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"

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