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offset -> quakeOffset
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parent
4c19da0748
commit
4e1a4dcf8a
1 changed files with 8 additions and 8 deletions
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@ -367,16 +367,16 @@ void Room_DrawPrerenderSingle(PlayState* play, Room* room, u32 flags) {
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gSPLoadUcodeL(POLY_OPA_DISP++, gspS2DEX2d_fifo);
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{
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Vec3f offset;
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Vec3f quakeOffset;
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gfx = POLY_OPA_DISP;
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Camera_GetSkyboxOffset(&offset, activeCam);
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Camera_GetSkyboxOffset(&quakeOffset, activeCam);
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Room_DrawBackground2D(&gfx, meshHeaderPrerenderSingle->source, meshHeaderPrerenderSingle->tlut,
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meshHeaderPrerenderSingle->width, meshHeaderPrerenderSingle->height,
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meshHeaderPrerenderSingle->fmt, meshHeaderPrerenderSingle->siz,
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meshHeaderPrerenderSingle->tlutMode, meshHeaderPrerenderSingle->tlutCount,
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(offset.x + offset.z) * 1.2f + offset.y * 0.6f,
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offset.y * 2.4f + (offset.x + offset.z) * 0.3f);
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(quakeOffset.x + quakeOffset.z) * 1.2f + quakeOffset.y * 0.6f,
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quakeOffset.y * 2.4f + (quakeOffset.x + quakeOffset.z) * 0.3f);
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POLY_OPA_DISP = gfx;
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}
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@ -464,14 +464,14 @@ void Room_DrawPrerenderMulti(PlayState* play, Room* room, u32 flags) {
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gSPLoadUcodeL(POLY_OPA_DISP++, gspS2DEX2d_fifo);
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{
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Vec3f offset;
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Vec3f quakeOffset;
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gfx = POLY_OPA_DISP;
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Camera_GetSkyboxOffset(&offset, activeCam);
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Camera_GetSkyboxOffset(&quakeOffset, activeCam);
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Room_DrawBackground2D(&gfx, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height,
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bgImage->fmt, bgImage->siz, bgImage->tlutMode, bgImage->tlutCount,
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(offset.x + offset.z) * 1.2f + offset.y * 0.6f,
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offset.y * 2.4f + (offset.x + offset.z) * 0.3f);
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(quakeOffset.x + quakeOffset.z) * 1.2f + quakeOffset.y * 0.6f,
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quakeOffset.y * 2.4f + (quakeOffset.x + quakeOffset.z) * 0.3f);
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POLY_OPA_DISP = gfx;
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}
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