mirror of
https://github.com/zeldaret/oot.git
synced 2025-02-10 14:35:46 +00:00
offset -> quakeOffset
This commit is contained in:
parent
4c19da0748
commit
4e1a4dcf8a
1 changed files with 8 additions and 8 deletions
|
@ -367,16 +367,16 @@ void Room_DrawPrerenderSingle(PlayState* play, Room* room, u32 flags) {
|
||||||
gSPLoadUcodeL(POLY_OPA_DISP++, gspS2DEX2d_fifo);
|
gSPLoadUcodeL(POLY_OPA_DISP++, gspS2DEX2d_fifo);
|
||||||
|
|
||||||
{
|
{
|
||||||
Vec3f offset;
|
Vec3f quakeOffset;
|
||||||
|
|
||||||
gfx = POLY_OPA_DISP;
|
gfx = POLY_OPA_DISP;
|
||||||
Camera_GetSkyboxOffset(&offset, activeCam);
|
Camera_GetSkyboxOffset(&quakeOffset, activeCam);
|
||||||
Room_DrawBackground2D(&gfx, meshHeaderPrerenderSingle->source, meshHeaderPrerenderSingle->tlut,
|
Room_DrawBackground2D(&gfx, meshHeaderPrerenderSingle->source, meshHeaderPrerenderSingle->tlut,
|
||||||
meshHeaderPrerenderSingle->width, meshHeaderPrerenderSingle->height,
|
meshHeaderPrerenderSingle->width, meshHeaderPrerenderSingle->height,
|
||||||
meshHeaderPrerenderSingle->fmt, meshHeaderPrerenderSingle->siz,
|
meshHeaderPrerenderSingle->fmt, meshHeaderPrerenderSingle->siz,
|
||||||
meshHeaderPrerenderSingle->tlutMode, meshHeaderPrerenderSingle->tlutCount,
|
meshHeaderPrerenderSingle->tlutMode, meshHeaderPrerenderSingle->tlutCount,
|
||||||
(offset.x + offset.z) * 1.2f + offset.y * 0.6f,
|
(quakeOffset.x + quakeOffset.z) * 1.2f + quakeOffset.y * 0.6f,
|
||||||
offset.y * 2.4f + (offset.x + offset.z) * 0.3f);
|
quakeOffset.y * 2.4f + (quakeOffset.x + quakeOffset.z) * 0.3f);
|
||||||
POLY_OPA_DISP = gfx;
|
POLY_OPA_DISP = gfx;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -464,14 +464,14 @@ void Room_DrawPrerenderMulti(PlayState* play, Room* room, u32 flags) {
|
||||||
gSPLoadUcodeL(POLY_OPA_DISP++, gspS2DEX2d_fifo);
|
gSPLoadUcodeL(POLY_OPA_DISP++, gspS2DEX2d_fifo);
|
||||||
|
|
||||||
{
|
{
|
||||||
Vec3f offset;
|
Vec3f quakeOffset;
|
||||||
|
|
||||||
gfx = POLY_OPA_DISP;
|
gfx = POLY_OPA_DISP;
|
||||||
Camera_GetSkyboxOffset(&offset, activeCam);
|
Camera_GetSkyboxOffset(&quakeOffset, activeCam);
|
||||||
Room_DrawBackground2D(&gfx, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height,
|
Room_DrawBackground2D(&gfx, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height,
|
||||||
bgImage->fmt, bgImage->siz, bgImage->tlutMode, bgImage->tlutCount,
|
bgImage->fmt, bgImage->siz, bgImage->tlutMode, bgImage->tlutCount,
|
||||||
(offset.x + offset.z) * 1.2f + offset.y * 0.6f,
|
(quakeOffset.x + quakeOffset.z) * 1.2f + quakeOffset.y * 0.6f,
|
||||||
offset.y * 2.4f + (offset.x + offset.z) * 0.3f);
|
quakeOffset.y * 2.4f + (quakeOffset.x + quakeOffset.z) * 0.3f);
|
||||||
POLY_OPA_DISP = gfx;
|
POLY_OPA_DISP = gfx;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue