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https://github.com/zeldaret/oot.git
synced 2024-11-25 09:45:02 +00:00
Minor Misc Cleanup (#1360)
* misc cleanup * missed one * EffectSsDust_UpdateFire * revert change, needs more testing
This commit is contained in:
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c0f7f4ad26
commit
9e2aee3fa3
13 changed files with 29 additions and 29 deletions
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@ -2,7 +2,7 @@
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<File Name="daiyousei_izumi_scene" Segment="2">
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<Cutscene Name="gGreatFairyMagicCs" Offset="0x0130"/>
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<Cutscene Name="gGreatFairyDoubleMagicCs" Offset="0x13E0"/>
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<Cutscene Name="gGreatFairyDoubleDefenceCs" Offset="0x25D0"/>
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<Cutscene Name="gGreatFairyDoubleDefenseCs" Offset="0x25D0"/>
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<Scene Name="daiyousei_izumi_scene" Offset="0x0"/>
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</File>
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<File Name="daiyousei_izumi_room_0" Segment="3">
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@ -245,7 +245,7 @@ void EffectSsBomb2_SpawnFade(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f
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void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale,
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s16 scaleStep);
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void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
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Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 sclaeStepDecay, s16 life);
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Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 scaleStepDecay, s16 life);
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void EffectSsBlast_SpawnWhiteCustomScale(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale,
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s16 scaleStep, s16 life);
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void EffectSsBlast_SpawnShockwave(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel,
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@ -2254,8 +2254,8 @@ void Message_SetTables(void);
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void GameOver_Init(PlayState* play);
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void GameOver_FadeInLights(PlayState* play);
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void GameOver_Update(PlayState* play);
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void func_80110990(PlayState* play);
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void func_801109B0(PlayState* play);
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void Interface_Destroy(PlayState* play);
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void Interface_Init(PlayState* play);
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void Message_Init(PlayState* play);
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void func_80112098(PlayState* play);
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@ -121,7 +121,7 @@ typedef struct {
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/* 0x003A */ u8 isMagicAcquired;
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/* 0x003B */ char unk_3B[0x01];
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/* 0x003C */ u8 isDoubleMagicAcquired;
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/* 0x003D */ u8 doubleDefense;
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/* 0x003D */ u8 isDoubleDefenseAcquired;
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/* 0x003E */ u8 bgsFlag;
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/* 0x003F */ u8 ocarinaGameRoundNum;
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/* 0x0040 */ ItemEquips childEquips;
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@ -1173,7 +1173,7 @@ void BgCheck_GetSubdivisionMinBounds(CollisionContext* colCtx, Vec3f* pos, s32*
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/**
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* Get positive bias subdivision indices
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* increments indicies if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the postive subdivision boundary
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* increments indices if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the positive subdivision boundary
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* `sx`, `sy`, `sz` returns the subdivision x, y, z indices
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*/
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void BgCheck_GetSubdivisionMaxBounds(CollisionContext* colCtx, Vec3f* pos, s32* sx, s32* sy, s32* sz) {
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@ -1,10 +1,10 @@
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#include "global.h"
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void func_80110990(PlayState* play) {
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void Interface_Destroy(PlayState* play) {
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Map_Destroy(play);
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}
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void func_801109B0(PlayState* play) {
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void Interface_Init(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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u32 parameterSize;
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u16 doActionOffset;
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@ -317,7 +317,7 @@ void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Ve
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// EffectSsBlast Spawn Functions
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void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
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Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 sclaeStepDecay, s16 life) {
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Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 scaleStepDecay, s16 life) {
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EffectSsBlastParams initParams;
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Math_Vec3f_Copy(&initParams.pos, pos);
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@ -327,7 +327,7 @@ void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
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Color_RGBA8_Copy(&initParams.envColor, envColor);
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initParams.scale = scale;
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initParams.scaleStep = scaleStep;
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initParams.sclaeStepDecay = sclaeStepDecay;
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initParams.scaleStepDecay = scaleStepDecay;
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initParams.life = life;
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EffectSs_Spawn(play, EFFECT_SS_BLAST, 128, &initParams);
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@ -14,7 +14,7 @@ typedef struct {
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/* 0x01 */ u8 flags1;
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/* 0x02 */ u8 flags2;
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/* 0x03 */ u8 flags3;
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} RestrictionFlags;
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} RestrictionFlags; // size = 0x4
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static RestrictionFlags sRestrictionFlags[] = {
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{ SCENE_SPOT00, 0x00, 0x00, 0x10 },
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@ -2169,7 +2169,7 @@ s32 Health_ChangeBy(PlayState* play, s16 amount) {
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// clang-format off
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if (amount > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else if (gSaveContext.doubleDefense && (amount < 0)) {
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} else if (gSaveContext.isDoubleDefenseAcquired && (amount < 0)) {
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amount >>= 1;
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osSyncPrintf("ハート減少半分!!=%d\n", amount); // "Heart decrease halved!!=%d"
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}
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@ -206,7 +206,7 @@ void Play_Destroy(GameState* thisx) {
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}
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func_80031C3C(&this->actorCtx, this);
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func_80110990(this);
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Interface_Destroy(this);
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KaleidoScopeCall_Destroy(this);
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KaleidoManager_Destroy();
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ZeldaArena_Cleanup();
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@ -335,7 +335,7 @@ void Play_Init(GameState* thisx) {
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Cutscene_HandleEntranceTriggers(this);
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KaleidoScopeCall_Init(this);
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func_801109B0(this);
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Interface_Init(this);
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if (gSaveContext.nextDayTime != NEXT_TIME_NONE) {
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if (gSaveContext.nextDayTime == NEXT_TIME_DAY) {
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@ -20,7 +20,7 @@ typedef struct {
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/* 0x1E */ u8 isMagicAcquired;
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/* 0x1F */ u8 unk_1F;
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/* 0x20 */ u8 isDoubleMagicAcquired;
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/* 0x21 */ u8 doubleDefense;
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/* 0x21 */ u8 isDoubleDefenseAcquired;
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/* 0x22 */ u8 bgsFlag;
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/* 0x23 */ u8 ocarinaGameRoundNum;
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/* 0x24 */ ItemEquips childEquips;
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@ -111,7 +111,7 @@ static SavePlayerData sNewSavePlayerData = {
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false, // isMagicAcquired
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0, // unk_1F
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false, // isDoubleMagicAcquired
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0, // doubleDefense
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false, // isDoubleDefenseAcquired
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0, // bgsFlag
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0, // ocarinaGameRoundNum
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{
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@ -196,7 +196,7 @@ static SavePlayerData sDebugSavePlayerData = {
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true, // isMagicAcquired
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0, // unk_1F
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false, // isDoubleMagicAcquired
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0, // doubleDefense
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false, // isDoubleDefenseAcquired
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0, // bgsFlag
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0, // ocarinaGameRoundNum
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{
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@ -16,7 +16,7 @@
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typedef enum {
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/* 0 */ FAIRY_UPGRADE_MAGIC,
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/* 1 */ FAIRY_UPGRADE_DOUBLE_MAGIC,
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/* 2 */ FAIRY_UPGRADE_HALF_DAMAGE
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/* 2 */ FAIRY_UPGRADE_DOUBLE_DEFENSE
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} BgDyYoseizoRewardType;
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typedef enum {
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@ -240,8 +240,8 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) {
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givingReward = true;
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}
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break;
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case FAIRY_UPGRADE_HALF_DAMAGE:
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if (!gSaveContext.doubleDefense) {
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case FAIRY_UPGRADE_DOUBLE_DEFENSE:
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if (!gSaveContext.isDoubleDefenseAcquired) {
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// "Damage halved"
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osSyncPrintf(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ ダメージ半減 ☆☆☆☆☆ \n" VT_RST);
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this->givingSpell = true;
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@ -278,8 +278,8 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) {
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play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyDoubleMagicCs);
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gSaveContext.cutsceneTrigger = 1;
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break;
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case FAIRY_UPGRADE_HALF_DAMAGE:
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play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyDoubleDefenceCs);
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case FAIRY_UPGRADE_DOUBLE_DEFENSE:
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play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyDoubleDefenseCs);
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gSaveContext.cutsceneTrigger = 1;
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break;
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}
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@ -724,8 +724,8 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
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gSaveContext.magicLevel = 0;
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Interface_ChangeAlpha(9);
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break;
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case FAIRY_UPGRADE_HALF_DAMAGE:
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gSaveContext.doubleDefense = true;
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case FAIRY_UPGRADE_DOUBLE_DEFENSE:
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gSaveContext.isDoubleDefenseAcquired = true;
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Interface_ChangeAlpha(9);
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break;
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}
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@ -51,7 +51,7 @@ u32 EffectSsBlast_Init(PlayState* play, u32 index, EffectSs* this, void* initPar
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this->rAlphaTarget = initParams->primColor.a / initParams->life;
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this->rScale = initParams->scale;
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this->rScaleStep = initParams->scaleStep;
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this->rScaleStepDecay = initParams->sclaeStepDecay;
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this->rScaleStepDecay = initParams->scaleStepDecay;
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return 1;
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}
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@ -12,7 +12,7 @@ typedef struct {
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/* 0x28 */ Color_RGBA8 envColor;
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/* 0x2C */ s16 scale;
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/* 0x2E */ s16 scaleStep;
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/* 0x30 */ s16 sclaeStepDecay;
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/* 0x30 */ s16 scaleStepDecay;
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/* 0x32 */ s16 life;
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} EffectSsBlastParams; // size = 0x34
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@ -23,7 +23,7 @@
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u32 EffectSsDust_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
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void EffectSsDust_Update(PlayState* play, u32 index, EffectSs* this);
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void EffectSsBlast_UpdateFire(PlayState* play, u32 index, EffectSs* this);
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void EffectSsDust_UpdateFire(PlayState* play, u32 index, EffectSs* this);
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void EffectSsDust_Draw(PlayState* play, u32 index, EffectSs* this);
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EffectSsInit Effect_Ss_Dust_InitVars = {
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@ -33,7 +33,7 @@ EffectSsInit Effect_Ss_Dust_InitVars = {
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static EffectSsUpdateFunc sUpdateFuncs[] = {
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EffectSsDust_Update,
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EffectSsBlast_UpdateFire,
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EffectSsDust_UpdateFire,
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};
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u32 EffectSsDust_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) {
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@ -146,7 +146,7 @@ void EffectSsDust_Update(PlayState* play, u32 index, EffectSs* this) {
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}
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// this update mode is unused in the original game
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void EffectSsBlast_UpdateFire(PlayState* play, u32 index, EffectSs* this) {
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void EffectSsDust_UpdateFire(PlayState* play, u32 index, EffectSs* this) {
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this->accel.x = (Rand_ZeroOne() * 0.4f) - 0.2f;
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this->accel.z = (Rand_ZeroOne() * 0.4f) - 0.2f;
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