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Minor Misc Cleanup (#1360)

* misc cleanup

* missed one

* EffectSsDust_UpdateFire

* revert change, needs more testing
This commit is contained in:
engineer124 2022-08-23 21:13:03 -04:00 committed by GitHub
parent c0f7f4ad26
commit 9e2aee3fa3
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 29 additions and 29 deletions

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@ -245,7 +245,7 @@ void EffectSsBomb2_SpawnFade(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f
void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale,
s16 scaleStep);
void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 sclaeStepDecay, s16 life);
Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 scaleStepDecay, s16 life);
void EffectSsBlast_SpawnWhiteCustomScale(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale,
s16 scaleStep, s16 life);
void EffectSsBlast_SpawnShockwave(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel,
@ -2254,8 +2254,8 @@ void Message_SetTables(void);
void GameOver_Init(PlayState* play);
void GameOver_FadeInLights(PlayState* play);
void GameOver_Update(PlayState* play);
void func_80110990(PlayState* play);
void func_801109B0(PlayState* play);
void Interface_Destroy(PlayState* play);
void Interface_Init(PlayState* play);
void Message_Init(PlayState* play);
void func_80112098(PlayState* play);