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Minor Misc Cleanup (#1360)
* misc cleanup * missed one * EffectSsDust_UpdateFire * revert change, needs more testing
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13 changed files with 29 additions and 29 deletions
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@ -1173,7 +1173,7 @@ void BgCheck_GetSubdivisionMinBounds(CollisionContext* colCtx, Vec3f* pos, s32*
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/**
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* Get positive bias subdivision indices
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* increments indicies if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the postive subdivision boundary
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* increments indices if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the positive subdivision boundary
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* `sx`, `sy`, `sz` returns the subdivision x, y, z indices
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*/
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void BgCheck_GetSubdivisionMaxBounds(CollisionContext* colCtx, Vec3f* pos, s32* sx, s32* sy, s32* sz) {
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@ -1,10 +1,10 @@
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#include "global.h"
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void func_80110990(PlayState* play) {
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void Interface_Destroy(PlayState* play) {
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Map_Destroy(play);
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}
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void func_801109B0(PlayState* play) {
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void Interface_Init(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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u32 parameterSize;
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u16 doActionOffset;
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@ -317,7 +317,7 @@ void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Ve
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// EffectSsBlast Spawn Functions
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void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
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Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 sclaeStepDecay, s16 life) {
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Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 scaleStepDecay, s16 life) {
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EffectSsBlastParams initParams;
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Math_Vec3f_Copy(&initParams.pos, pos);
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@ -327,7 +327,7 @@ void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
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Color_RGBA8_Copy(&initParams.envColor, envColor);
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initParams.scale = scale;
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initParams.scaleStep = scaleStep;
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initParams.sclaeStepDecay = sclaeStepDecay;
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initParams.scaleStepDecay = scaleStepDecay;
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initParams.life = life;
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EffectSs_Spawn(play, EFFECT_SS_BLAST, 128, &initParams);
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@ -14,7 +14,7 @@ typedef struct {
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/* 0x01 */ u8 flags1;
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/* 0x02 */ u8 flags2;
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/* 0x03 */ u8 flags3;
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} RestrictionFlags;
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} RestrictionFlags; // size = 0x4
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static RestrictionFlags sRestrictionFlags[] = {
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{ SCENE_SPOT00, 0x00, 0x00, 0x10 },
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@ -2169,7 +2169,7 @@ s32 Health_ChangeBy(PlayState* play, s16 amount) {
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// clang-format off
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if (amount > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else if (gSaveContext.doubleDefense && (amount < 0)) {
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} else if (gSaveContext.isDoubleDefenseAcquired && (amount < 0)) {
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amount >>= 1;
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osSyncPrintf("ハート減少半分!!=%d\n", amount); // "Heart decrease halved!!=%d"
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}
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@ -206,7 +206,7 @@ void Play_Destroy(GameState* thisx) {
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}
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func_80031C3C(&this->actorCtx, this);
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func_80110990(this);
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Interface_Destroy(this);
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KaleidoScopeCall_Destroy(this);
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KaleidoManager_Destroy();
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ZeldaArena_Cleanup();
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@ -335,7 +335,7 @@ void Play_Init(GameState* thisx) {
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Cutscene_HandleEntranceTriggers(this);
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KaleidoScopeCall_Init(this);
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func_801109B0(this);
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Interface_Init(this);
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if (gSaveContext.nextDayTime != NEXT_TIME_NONE) {
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if (gSaveContext.nextDayTime == NEXT_TIME_DAY) {
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@ -20,7 +20,7 @@ typedef struct {
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/* 0x1E */ u8 isMagicAcquired;
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/* 0x1F */ u8 unk_1F;
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/* 0x20 */ u8 isDoubleMagicAcquired;
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/* 0x21 */ u8 doubleDefense;
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/* 0x21 */ u8 isDoubleDefenseAcquired;
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/* 0x22 */ u8 bgsFlag;
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/* 0x23 */ u8 ocarinaGameRoundNum;
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/* 0x24 */ ItemEquips childEquips;
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@ -111,7 +111,7 @@ static SavePlayerData sNewSavePlayerData = {
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false, // isMagicAcquired
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0, // unk_1F
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false, // isDoubleMagicAcquired
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0, // doubleDefense
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false, // isDoubleDefenseAcquired
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0, // bgsFlag
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0, // ocarinaGameRoundNum
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{
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@ -196,7 +196,7 @@ static SavePlayerData sDebugSavePlayerData = {
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true, // isMagicAcquired
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0, // unk_1F
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false, // isDoubleMagicAcquired
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0, // doubleDefense
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false, // isDoubleDefenseAcquired
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0, // bgsFlag
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0, // ocarinaGameRoundNum
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{
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