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Document time-specific textures for Deku Tree and Gerudo Fortress similar to other scenes (#2310)

* rename time-specific scene file textures

* linter fixes
This commit is contained in:
mracsys 2024-11-30 13:56:59 -05:00 committed by GitHub
parent cddca30442
commit e0bd123312
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GPG key ID: B5690EEEBB952194
5 changed files with 27 additions and 23 deletions

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@ -1,8 +1,8 @@
<Root>
<File Name="ydan_scene" Segment="2">
<Cutscene Name="gDekuTreeIntroCs" Offset="0xB640"/>
<Texture Name="gYdanTex_00BA18" Format="rgba16" Width="32" Height="64" Offset="0xBA08"/>
<Texture Name="gYdanTex_00CA18" Format="rgba16" Width="32" Height="64" Offset="0xCA08"/>
<Texture Name="gDekuTreeDayEntranceTex" Format="rgba16" Width="32" Height="64" Offset="0xBA08"/>
<Texture Name="gDekuTreeNightEntranceTex" Format="rgba16" Width="32" Height="64" Offset="0xCA08"/>
<Scene Name="ydan_scene" Offset="0x0"/>
</File>

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@ -1,8 +1,8 @@
<Root>
<File Name="ydan_scene" Segment="2">
<Cutscene Name="gDekuTreeIntroCs" Offset="0xB650"/>
<Texture Name="gYdanTex_00BA18" Format="rgba16" Width="32" Height="64" Offset="0xBA18"/>
<Texture Name="gYdanTex_00CA18" Format="rgba16" Width="32" Height="64" Offset="0xCA18"/>
<Texture Name="gDekuTreeDayEntranceTex" Format="rgba16" Width="32" Height="64" Offset="0xBA18"/>
<Texture Name="gDekuTreeNightEntranceTex" Format="rgba16" Width="32" Height="64" Offset="0xCA18"/>
<Scene Name="ydan_scene" Offset="0x0"/>
</File>

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@ -2,8 +2,8 @@
<File Name="spot12_scene" Segment="2">
<Cutscene Name="gGerudoFortressFirstCaptureCs" Offset="0x55C0"/>
<Cutscene Name="gGerudoFortressIntroCs" Offset="0x6490"/>
<Texture Name="gSpot12_009678Tex" Format="rgba16" Width="64" Height="32" Offset="0x9678"/>
<Texture Name="gSpot12_00DE78Tex" Format="rgba16" Width="64" Height="32" Offset="0xDE78"/>
<Texture Name="gGerudoFortressNightWallTex" Format="rgba16" Width="64" Height="32" Offset="0x9678"/>
<Texture Name="gGerudoFortressDayWallTex" Format="rgba16" Width="64" Height="32" Offset="0xDE78"/>
<Scene Name="spot12_scene" Offset="0x0"/>
</File>
<File Name="spot12_room_0" Segment="3">

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@ -2,8 +2,8 @@
<File Name="spot12_scene" Segment="2">
<Cutscene Name="gGerudoFortressFirstCaptureCs" Offset="0x55D0"/>
<Cutscene Name="gGerudoFortressIntroCs" Offset="0x64A0"/>
<Texture Name="gSpot12_009678Tex" Format="rgba16" Width="64" Height="32" Offset="0x9688"/>
<Texture Name="gSpot12_00DE78Tex" Format="rgba16" Width="64" Height="32" Offset="0xDE88"/>
<Texture Name="gGerudoFortressNightWallTex" Format="rgba16" Width="64" Height="32" Offset="0x9688"/>
<Texture Name="gGerudoFortressDayWallTex" Format="rgba16" Width="64" Height="32" Offset="0xDE88"/>
<Scene Name="spot12_scene" Offset="0x0"/>
</File>
<File Name="spot12_room_0" Segment="3">