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Document time-specific textures for Deku Tree and Gerudo Fortress similar to other scenes (#2310)
* rename time-specific scene file textures * linter fixes
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5 changed files with 27 additions and 23 deletions
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<Root>
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<File Name="ydan_scene" Segment="2">
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<Cutscene Name="gDekuTreeIntroCs" Offset="0xB640"/>
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<Texture Name="gYdanTex_00BA18" Format="rgba16" Width="32" Height="64" Offset="0xBA08"/>
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<Texture Name="gYdanTex_00CA18" Format="rgba16" Width="32" Height="64" Offset="0xCA08"/>
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<Texture Name="gDekuTreeDayEntranceTex" Format="rgba16" Width="32" Height="64" Offset="0xBA08"/>
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<Texture Name="gDekuTreeNightEntranceTex" Format="rgba16" Width="32" Height="64" Offset="0xCA08"/>
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<Scene Name="ydan_scene" Offset="0x0"/>
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</File>
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<Root>
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<File Name="ydan_scene" Segment="2">
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<Cutscene Name="gDekuTreeIntroCs" Offset="0xB650"/>
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<Texture Name="gYdanTex_00BA18" Format="rgba16" Width="32" Height="64" Offset="0xBA18"/>
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<Texture Name="gYdanTex_00CA18" Format="rgba16" Width="32" Height="64" Offset="0xCA18"/>
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<Texture Name="gDekuTreeDayEntranceTex" Format="rgba16" Width="32" Height="64" Offset="0xBA18"/>
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<Texture Name="gDekuTreeNightEntranceTex" Format="rgba16" Width="32" Height="64" Offset="0xCA18"/>
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<Scene Name="ydan_scene" Offset="0x0"/>
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</File>
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<File Name="spot12_scene" Segment="2">
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<Cutscene Name="gGerudoFortressFirstCaptureCs" Offset="0x55C0"/>
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<Cutscene Name="gGerudoFortressIntroCs" Offset="0x6490"/>
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<Texture Name="gSpot12_009678Tex" Format="rgba16" Width="64" Height="32" Offset="0x9678"/>
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<Texture Name="gSpot12_00DE78Tex" Format="rgba16" Width="64" Height="32" Offset="0xDE78"/>
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<Texture Name="gGerudoFortressNightWallTex" Format="rgba16" Width="64" Height="32" Offset="0x9678"/>
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<Texture Name="gGerudoFortressDayWallTex" Format="rgba16" Width="64" Height="32" Offset="0xDE78"/>
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<Scene Name="spot12_scene" Offset="0x0"/>
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</File>
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<File Name="spot12_room_0" Segment="3">
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<File Name="spot12_scene" Segment="2">
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<Cutscene Name="gGerudoFortressFirstCaptureCs" Offset="0x55D0"/>
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<Cutscene Name="gGerudoFortressIntroCs" Offset="0x64A0"/>
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<Texture Name="gSpot12_009678Tex" Format="rgba16" Width="64" Height="32" Offset="0x9688"/>
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<Texture Name="gSpot12_00DE78Tex" Format="rgba16" Width="64" Height="32" Offset="0xDE88"/>
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<Texture Name="gGerudoFortressNightWallTex" Format="rgba16" Width="64" Height="32" Offset="0x9688"/>
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<Texture Name="gGerudoFortressDayWallTex" Format="rgba16" Width="64" Height="32" Offset="0xDE88"/>
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<Scene Name="spot12_scene" Offset="0x0"/>
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</File>
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<File Name="spot12_room_0" Segment="3">
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