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Rename cmd_id enum names for consistency
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de481eb07d
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2 changed files with 18 additions and 18 deletions
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@ -343,20 +343,20 @@ typedef enum {
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typedef enum {
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/* 0x00 */ SCENE_CMD_ID_SPAWN_LIST,
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/* 0x01 */ SCENE_CMD_ID_ACTOR_LIST,
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/* 0x02 */ SCENE_CMD_ID_UNUSED_02,
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/* 0x03 */ SCENE_CMD_ID_COL_HEADER,
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/* 0x02 */ SCENE_CMD_ID_UNUSED_2,
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/* 0x03 */ SCENE_CMD_ID_COLLISION_HEADER,
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/* 0x04 */ SCENE_CMD_ID_ROOM_LIST,
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/* 0x05 */ SCENE_CMD_ID_WIND_SETTINGS,
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/* 0x06 */ SCENE_CMD_ID_ENTRANCE_LIST,
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/* 0x07 */ SCENE_CMD_ID_SPECIAL_FILES,
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/* 0x08 */ SCENE_CMD_ID_ROOM_BEHAVIOR,
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/* 0x09 */ SCENE_CMD_ID_UNK_09,
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/* 0x0A */ SCENE_CMD_ID_MESH,
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/* 0x09 */ SCENE_CMD_ID_UNDEFINED_9,
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/* 0x0A */ SCENE_CMD_ID_MESH_HEADER,
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/* 0x0B */ SCENE_CMD_ID_OBJECT_LIST,
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/* 0x0C */ SCENE_CMD_ID_LIGHT_LIST,
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/* 0x0D */ SCENE_CMD_ID_PATH_LIST,
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/* 0x0E */ SCENE_CMD_ID_TRANSI_ACTOR_LIST,
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/* 0x0F */ SCENE_CMD_ID_ENV_LIGHT_SETTINGS,
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/* 0x0E */ SCENE_CMD_ID_TRANSITION_ACTOR_LIST,
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/* 0x0F */ SCENE_CMD_ID_LIGHT_SETTINGS_LIST,
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/* 0x10 */ SCENE_CMD_ID_TIME_SETTINGS,
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/* 0x11 */ SCENE_CMD_ID_SKYBOX_SETTINGS,
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/* 0x12 */ SCENE_CMD_ID_SKYBOX_DISABLES,
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@ -377,10 +377,10 @@ typedef enum {
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{ SCENE_CMD_ID_ACTOR_LIST, numActors, CMD_PTR(actorList) }
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#define SCENE_CMD_UNUSED_02(unk, data) \
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{ SCENE_CMD_ID_UNUSED_02, unk, CMD_PTR(data) }
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{ SCENE_CMD_ID_UNUSED_2, unk, CMD_PTR(data) }
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#define SCENE_CMD_COL_HEADER(colHeader) \
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{ SCENE_CMD_ID_COL_HEADER, 0, CMD_PTR(colHeader) }
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{ SCENE_CMD_ID_COLLISION_HEADER, 0, CMD_PTR(colHeader) }
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#define SCENE_CMD_ROOM_LIST(numRooms, roomList) \
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{ SCENE_CMD_ID_ROOM_LIST, numRooms, CMD_PTR(roomList) }
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@ -399,10 +399,10 @@ typedef enum {
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curRoomUnk2 | _SHIFTL(showInvisActors, 8, 1) | _SHIFTL(disableWarpSongs, 10, 1) }
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#define SCENE_CMD_UNK_09() \
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{ SCENE_CMD_ID_UNK_09, 0, CMD_W(0) }
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{ SCENE_CMD_ID_UNDEFINED_9, 0, CMD_W(0) }
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#define SCENE_CMD_MESH(meshHeader) \
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{ SCENE_CMD_ID_MESH, 0, CMD_PTR(meshHeader) }
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{ SCENE_CMD_ID_MESH_HEADER, 0, CMD_PTR(meshHeader) }
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#define SCENE_CMD_OBJECT_LIST(numObjects, objectList) \
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{ SCENE_CMD_ID_OBJECT_LIST, numObjects, CMD_PTR(objectList) }
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@ -414,10 +414,10 @@ typedef enum {
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{ SCENE_CMD_ID_PATH_LIST, 0, CMD_PTR(pathList) }
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#define SCENE_CMD_TRANSITION_ACTOR_LIST(numActors, list) \
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{ SCENE_CMD_ID_TRANSI_ACTOR_LIST, numActors, CMD_PTR(list) }
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{ SCENE_CMD_ID_TRANSITION_ACTOR_LIST, numActors, CMD_PTR(list) }
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#define SCENE_CMD_ENV_LIGHT_SETTINGS(numLightSettings, lightSettingsList) \
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{ SCENE_CMD_ID_ENV_LIGHT_SETTINGS, numLightSettings, CMD_PTR(lightSettingsList) }
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{ SCENE_CMD_ID_LIGHT_SETTINGS_LIST, numLightSettings, CMD_PTR(lightSettingsList) }
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#define SCENE_CMD_TIME_SETTINGS(hour, min, speed) \
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{ SCENE_CMD_ID_TIME_SETTINGS, 0, CMD_BBBB(hour, min, speed, 0) }
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@ -470,20 +470,20 @@ void Scene_CommandMiscSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
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void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(GlobalContext*, SceneCmd*) = {
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Scene_CommandSpawnList, // SCENE_CMD_ID_SPAWN_LIST
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Scene_CommandActorList, // SCENE_CMD_ID_ACTOR_LIST
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Scene_CommandUnused2, // SCENE_CMD_ID_UNUSED_02
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Scene_CommandCollisionHeader, // SCENE_CMD_ID_COL_HEADER
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Scene_CommandUnused2, // SCENE_CMD_ID_UNUSED_2
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Scene_CommandCollisionHeader, // SCENE_CMD_ID_COLLISION_HEADER
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Scene_CommandRoomList, // SCENE_CMD_ID_ROOM_LIST
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Scene_CommandWindSettings, // SCENE_CMD_ID_WIND_SETTINGS
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Scene_CommandEntranceList, // SCENE_CMD_ID_ENTRANCE_LIST
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Scene_CommandSpecialFiles, // SCENE_CMD_ID_SPECIAL_FILES
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Scene_CommandRoomBehavior, // SCENE_CMD_ID_ROOM_BEHAVIOR
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Scene_CommandUndefined9, // SCENE_CMD_ID_UNK_09
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Scene_CommandMeshHeader, // SCENE_CMD_ID_MESH
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Scene_CommandUndefined9, // SCENE_CMD_ID_UNDEFINED_9
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Scene_CommandMeshHeader, // SCENE_CMD_ID_MESH_HEADER
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Scene_CommandObjectList, // SCENE_CMD_ID_OBJECT_LIST
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Scene_CommandLightList, // SCENE_CMD_ID_LIGHT_LIST
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Scene_CommandPathList, // SCENE_CMD_ID_PATH_LIST
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Scene_CommandTransitionActorList, // SCENE_CMD_ID_TRANSI_ACTOR_LIST
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Scene_CommandLightSettingsList, // SCENE_CMD_ID_ENV_LIGHT_SETTINGS
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Scene_CommandTransitionActorList, // SCENE_CMD_ID_TRANSITION_ACTOR_LIST
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Scene_CommandLightSettingsList, // SCENE_CMD_ID_LIGHT_SETTINGS_LIST
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Scene_CommandTimeSettings, // SCENE_CMD_ID_TIME_SETTINGS
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Scene_CommandSkyboxSettings, // SCENE_CMD_ID_SKYBOX_SETTINGS
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Scene_CommandSkyboxDisables, // SCENE_CMD_ID_SKYBOX_DISABLES
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