fig02
17edb82c0d
Decouple Debug Features From gc-eu-mq-dbg ( #2296 )
...
* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
2024-11-17 17:02:07 -05:00
cadmic
cf4dc98cc9
Use debug macros even in N64-only code ( #2298 )
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* Use debug macros even in N64-only code
* Use UNK_FILE/UNK_LINE instead
2024-11-15 13:18:05 -05:00
cadmic
8ce69c3ac9
Completely match ntsc-1.0/1.1 bss and add to CI ( #2294 )
2024-11-12 17:39:08 -05:00
Dragorn421
869bae3429
Pause doc: misc, fixups ( #2265 )
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* use missed reg macros
* do action indexing cleanup
* misc
* doc fixup ish in KaleidoScope_SetPageVertices
* newline_police
* `43` -> `(PAGE_BG_QUADS + WORLD_MAP_QUAD_28)`
2024-10-09 22:09:58 -04:00
cadmic
089a2c4c0b
Add missing HS_FISHING constant ( #2256 )
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* Add missing HS_FISHING constant
* It's actually doubly-bugged lol
* Format
2024-10-03 22:50:06 -04:00
cadmic
bdc11c2894
[ntsc-1.0/1.1] Match "game engine" files ( #2244 )
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* [ntsc-1.0/1.1] Match "game engine" files
* Use R_START_BTN_X/R_START_BTN_Y
* Comment obvious bugs
* Move Magic_Fill comments
* Move EVENTINF_HORSES_INDEX printf inside #if
* Replace "this function"
2024-09-30 15:52:38 -04:00
fig02
80ed596c56
Name Talking Related Actor Flags ( #2230 )
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* document talking related actor flags
* tweak comment
* review
* tweak
* accept -> accepted
* add more clarification
2024-09-30 06:24:43 -04:00
cadmic
0acaed6d17
[PAL N64] Match z_message.c ( #2202 )
2024-09-25 17:41:08 -04:00
cadmic
f089adf20c
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI ( #2187 )
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* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
2024-09-12 14:10:43 -04:00
cadmic
96914a25c8
Match more GC button colors ( #2156 )
2024-09-07 19:26:56 +02:00
Dragorn421
02816c410c
T() macro 8 ( #2142 )
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* T() macro in fault
* T() macro in game.c, gfxprint.c
* T() macro in ucode_disas.c
* T() macro in z_actor.c
* T() macro in z_message.c
* push fault key combo T()
* z_message T: koko -> "here"
* format
2024-09-06 22:00:12 -04:00
cadmic
53b2110373
Clean up uses of !PLATFORM_N64 vs PLATFORM_GC ( #2134 )
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* Clean up uses of !PLATFORM_N64 vs PLATFORM_GC
* Put N64 button colors first
2024-09-06 11:18:59 +02:00
mzxrules
acb5c7f20c
Update Room Documentation ( #2015 )
...
* Update Room Documentation
* Write more complete documentation, implement suggestions.
* Function name changes; minor comment tweaks
* nit
* Resolve Dragorn fixes
* Resolve Fig suggestions, fix comment wording
* fix bss, fig suggestion
* bss
2024-09-05 21:08:21 +09:00
Dragorn421
c7b55f9a07
Fix merge issue between z_message.c match and n64dd renames ( #2131 )
2024-09-04 16:48:10 -04:00
Dragorn421
376f9852d0
[ntsc-1.2] Match z_message.c ( #2098 )
...
* match Message_ResetOcarinaNoteState, Message_DrawTextChar
* match Message_OpenText
* Match Message_SetTables
* Match Message_StartTextbox
* forgor #if
* format
* match Message_DrawMain (ty inspect)
* review
2024-09-05 04:03:58 +09:00
Dragorn421
68818044db
[ntsc-1.2] Decompile fault.c ( #2046 )
...
* wip decomp ntsc-1.2 fault.c
* more ntsc-1.2 fault.c
* decompiled fault_v1.c
* name fault_v1 functions, wip
* try to clean up build system (two versions of the fault system coexisting)
* cleanup
* cleanup2
* fix build gc-eu-mq-dbg
* match 2 more, ty anon
* matched
* review
* more review
* fixup spec
* `(uintptr_t)ptr op int` instead of `ptr op (type*)int`
* move fault.h out of global headers, properly include fault.h and versions.h
* compile all fault_*.c files regardless of version by overriding FAULT_VERSION
* n64 FaultMgr.framebuffer s32 -> u16*
* FaultMgr.framebuffer -> FaultMgr.fb
* make gc FaultMgr.fb u16* (yes, thats everything)
* bss
* fix Fault_Printf return type
* noop FaultDrawer_SetFontColor, FaultDrawer_SetCharPad in fault_n64
* fault_color_ stuff is only for fault_gc
* rm empty line in makefile
* I guess `D_80105A90_unknown` is `[sg]TotalAllocFailures`
* bss
* `Fault_WaitInput` -> `Fault_WaitForInput`
* use named fault funcs in pointers array
* FAULT_OOT{N64,GC} -> FAULT_{N64,GC}
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* review, sync fault_{gc,n64}
* Apply `FPCSR_CE` suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2024-08-28 09:38:42 +02:00
cadmic
3795574878
Add all N64 version defines ( #2095 )
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* Add all N64 ROMs to versions.h
* Remove OOT_ prefix from version defines
* Make it pretty
2024-08-26 11:43:59 -04:00
Dragorn421
ac2224f095
Add versions.h ( #2060 )
2024-08-20 17:19:16 -04:00
cadmic
d191e8714e
Allow building the Debug ROM without debug features ( #2052 )
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* Allow building the Debug ROM without debug features
* Fix bss
* Add comment
* Reword again
* Fix bss
2024-08-19 23:58:31 +02:00
cadmic
9eec8af498
Add "do {} while (0);" to CLOSE_DISPS ( #2025 )
2024-08-10 18:48:27 -04:00
cadmic
d495436190
Match remaining GC retail versions ( #2019 )
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* Match the remaining GC retail versions
* Fix BSS ordering for existing versions
* Disable clang-format for #pragma increment_block_number
* sramResetCode -> sSramResetCode
* Replace 0xFF3F with or-ing all buttons together
* Revert "Disable clang-format for #pragma increment_block_number"
This reverts commit 406b6d26c9
.
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-09 20:58:46 -04:00
cadmic
47fd023238
Match NTSC z_kanfont.c and z_message.c ( #1997 )
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* Match NTSC z_kanfont.c and z_message.c
Co-authored-by: inspectredc <inspectredc@gmail.com>
* Apply suggestions from code review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Remove now-unnecessary padding
* Remove msgBufDecoded comment
* Use == NULL for fake match
* Rename Message_DrawText{JPN,NES} -> Message_DrawText[Wide]
* Font_LoadKanji -> Font_LoadCharWide
* Restore FONT_MESSAGE_OFFSET/FONT_MESSAGE_LENGTH
---------
Co-authored-by: inspectredc <inspectredc@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-07-21 21:50:20 -04:00
cadmic
4fbb48177f
Create FILENAME_ macros for NTSC filename encoding ( #1986 )
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* Create FILENAME_ macros for NTSC filename encoding
* Add defines/comments for all filename characters
* FILENAME_EXCLAMATION_POINT -> FILENAME_EXCLAMATION_MARK to match kanji file
* hirigana -> hiragana
2024-07-17 18:36:17 -04:00
cadmic
bf3339a16d
Set up build system and disassembly for gc-us ( #1982 )
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* Build gc-us
* Set up gc-us disassembly
* Don't disasm unchanged overlays
* Fix gc-eu-mq BSS
* romalign link_animetion for NTSC
* Explicitly set CPP defines to 0/1
* Add #ifs to segment_symbols.h
* Add sButtonTextures now
* Fix message _SHIFTL usage
* Don't ifdef LANGUAGE_MAX
2024-07-06 21:38:31 +02:00