Thar0
a3ddf65661
Cleanups, add trailing commas to several multi-line arrays/structs
2020-03-20 01:29:12 +00:00
Thar0
f263ce0b9c
Merge branch 'master' of https://github.com/zeldaret/oot into ovl_Obj_Bombiwa
2020-03-20 00:52:28 +00:00
Thar0
adbcbb6434
Decompile Obj_Bombiwa
2020-03-20 00:50:20 +00:00
Ethan Roseman
2d00e319fe
Merge branch 'master' into ovl_Demo_Geff
2020-03-19 20:07:08 -04:00
Ethan Roseman
db822f7d0f
More
2020-03-19 20:06:46 -04:00
glank
8e5c9e78e4
Remove uses of VEC3_ADD
2020-03-19 23:00:39 +01:00
glank
d41ef6599d
Responding to PR comments
2020-03-19 13:01:17 +01:00
glank
86c4472662
ovl_En_Tk OK
2020-03-19 13:01:17 +01:00
Faschz
e285671a03
Fix whitespace
2020-03-18 21:26:41 -05:00
Faschz
149c8cf57e
Update to sfx enum
2020-03-18 20:17:42 -05:00
Faschz
b0e6f3b698
Decompiled ovl_En_Lightbox
2020-03-18 20:12:13 -05:00
Roman971
85237605e2
Fix and cleanup ovl_En_Tubo_Trap (4/7 matched)
2020-03-18 21:22:00 +01:00
Roman971
373dc7d2d8
Fix ovl_Demo_Go non matchings (2/3 matched)
...
`z_demo_go.c` is now functionally equivalent and almost fully matched.
Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`.
Also fixed some missing VT codes in various actor strings.
2020-03-18 21:21:45 +01:00
fig02
436aa85d39
Merge pull request #6 from Thar0/ovl_Door_Ana
...
ovl_Door_Ana OK
2020-03-18 16:12:05 -04:00
Thar0
50a0a5ff7f
Cleanups, Named functions
2020-03-18 18:58:55 +00:00
Thar0
44520cbba4
Remove macros include from z_door_ana.c, already included in header
2020-03-18 15:04:26 +00:00
Thar0
97538a2f14
ovl_Door_Ana OK
2020-03-18 14:59:46 +00:00
KrimtonZ
e73ac1ed58
Adjust SkelAnime struct to 44 bytes, fix usage of SkelAnime to account for new size
2020-03-18 09:41:18 -05:00
fig02
898a103b78
move en_dog progress from old repo
2020-03-17 04:38:46 -04:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00