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173 commits

Author SHA1 Message Date
Ethan Roseman
15f75b0ddd
Decompiled ovl_Item_B_Heart <3 (#271)
* Decompiled ovl_Item_B_Heart <3

* Update src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-19 12:54:30 -04:00
fig02
5f7bce6e2e
Bg_Heavy_Block and Eff_Ss_Dust (#258)
* heavy_rock progress

* heavy block progress, 2 functions left

* progress

* progress

* heavy_block OK

* comments

* heavy block done

* eff ss dust ok

* naming

* done i think

* comment

* clean up dust usages

* remove docs

* remove reloc

* move enum and rename flag

* effect enum
2020-07-19 09:54:24 -04:00
louist103
66e9475b25
Decomp BgYdanHasi (#263)
* Decomp BgYdanHasi

* PR fixes.

* More PR fixes

* FIx issue with missing Extern
2020-07-18 23:06:26 -04:00
Kelebek1
83d08078c3
Gossip Stone, 1 nonmatching (#251)
* Gossip Stone, 1 nonmatching

* Appease the Fig

* spec

* Fix last function ordering

* Ethan Review 1

* a

* Hidden PR notes QQ

* a

* Fixed now??

* a
2020-07-18 20:35:12 -04:00
Ethan Roseman
06d1743d22
Effect rodata migration (#268)
* Some rodata migrated

* Migrated all effect rodata

* cleanup

* clean

* Removing .balign
2020-07-18 20:34:23 -04:00
Nathan Faltermeier
a982d40480
Decompile ovl_En_Insect (#244)
* Start decompiling bugs

* Decomp func_80A7BFA0

* Match 4 functions

* Match a few functions, really close on another

* Consolidate if statements

* Progress on func_80A7C86C

* Decompile a few small functions

* func_80A7CEC0 still needs stack and regalloc work

* Finish up func_80A7CEC0, do a couple functions

* Start on func_80A7D460

* func_80A7D460 is mostly down to regalloc

* Match update and draw, more work on func_80A7D460

* func_80A7D460 is really close to matching

* func_80A7D460 matches

* Cleanup

* Run formatter

* Missed reversing a couple flout comparisons

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR Comments

* PR Comments #2

* Missed one

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-18 17:40:27 -04:00
Léo Peltier
bc14f6d93e
Decompile ovl_En_Fhg_Fire (#248)
* Decomp EnFhgFire_Init and EnFhgFire_SetActorFunc

* Decomp EnFhgFire_Destroy

* Decomp func_80A0F6F8

* Run format

* Decomp func_80A0FA90

* Decomp func_80A0FC48

* Decomp func_80A0FD8C

* Decomp EffectSsFhgFlash_Spawn

ex func_80029CF0

* Decomp EffectSsFhgFlash_Spawn2

ex func_80029D5C

* Decomp EnFhgFire_Update

* Decomp EnFhgFire_Draw, not matching

* Decomp func_80A10F18

* Move InitVars

* PR fixes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-16 06:02:27 -04:00
Roman971
106f7a3f6a
Match and improve some non matchings (#254) 2020-07-15 11:23:57 -04:00
snablu
4e1fc875c3
Decompiled z_en_md.c (#246)
* Decompile z_bg_haka_trap.c

* Update spec

delete old .reloc.s file

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Deleted reloc.s and made style changes to function pointers and local vars

* Renamed timer field, added more useful temp names

* Implemented Roman's suggestions, including moving enum to header file, moving some static variables inside functions, removing unnecessary casts, removing unnecessary temps, and fixing a few style issues

* Commented dual purpose of unk_16A and formatted file again

* Decompiled z_en_md.c

decompiled EnMd_Init

Decompiled EnMd_Draw

Decompiled EnMd_Destroy and EnMd_Update

Decompiled func_80AAC104

Decompiled func_80AAA92C

Decompiled func_80AAA93C

Decompiled func_80AAA274

Decompiled func_80AAA308

Decompiled func_80AAA39C

Decompiled func_80AAA474

Decompiled func_80AAA508

Decompiled func_80AAA5A4

Decompiled func_80AAA638

Decompiled func_80AAA6D4

Decompiled func_80AAA768

Decompiled func_80AAA7FC

Decompiled func_80AAA890

Decompiled func_80AAA93C

Decompiled func_80AAA250

Decompiled func_80AAB874

Decompile func_80AAAA24

Decompiled func_80AABD0C

Decompiled func_80AAB8F8

Decompiled func_80AAAE94

Decompiled func_80AAACF8

Decompiled func_80AAADE0

Decompiled func_80AAAE14

Decompiled func_80AAB03C

Decompiled func_80AAB0E0

Decompiled func_80AAB370

Decompiled func_80AAB4DC

Decompiled func_80AAB5A4

Decompiled func_80AABC10

Decompiled func_80AAAC78

Decompiled func_80AABEF0

Decompiled func_80AAB158

Decompiled func_80AAAF04

Decompiled func_80AAB948

Migrated data into C file

Commented out data file (migrated data)

Removed data file from spec

about to try changing alpha type

cleaned up functions except for last two

fixed player and player2 issue

Decompiled z_en_md.c

* updated actor field names to match upstream changes

* deleted old asm nonmatchings (whoops)

* Update src/overlays/actors/ovl_En_Md/z_en_md.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* removed unnecessary forward declarations

* got rid of unnecessary temps in path functions, added names based on strong copy paste similarity with en_kz, minor formatting changes

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* pass EnMd* to appropriate functions instead of Actor*

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* finish renaming limb draw funcs

* inlined vector data and moved static data

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* ran formatter and completed name change in PostLimbDraw

* removed address-of array for sAnimations

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-14 15:59:45 -04:00
Ethan Roseman
eb10acb8ed
Decompiled ovl_En_Blkobj (#242)
* Decompiled ovl_En_Blkobj

* PR suggestions

* gfx commands
2020-07-14 01:15:43 -04:00
Sirius902
8c72e1dea6
Decompiled ovl_Shot_Sun (#236)
* match ShotSun_Init

* match ShotSun_Destroy

* match func_80BADDCC

* break up unk_19C to add spawnTimer

* ShotSun_Update

* func_80BADE74

* work on func_80BAE05C

* make func_80BAE05C closer

* use proper macros for osSyncPrintf

* format if statement better and add temp player pointer func_80BAE05C

* Reorder spawnPos to match stack args later

* match func_80BAE05C

* almost match func_80BADF0C

* Remove temporary and add parenthesis

* change part of comment and move last unk_1A4 assignment to be similar to decompiler

* Change do while(false) to if (1)

* func_80BADF0C

* change comment

* update spec

* fix vt macro

* cleanup and name

* remove asm

* remove data

* remove extern

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* remove & for function pointers

* rename and retype D_02007020

* format

* remove tiny whitespace

* reorder if statement

* finish renaming

* replace cast with bitwise operation

* move globally used functions to functions.h

* reorder description

* move headers for EnItem00 and EnAObj to z64actor.h

* retype Item_DropCollectible and Item_DropCollectible2 to return EnItem00*

* rename ShotSun_StartFairyCountdown to ShotSun_TriggerFairy

* rename ShotSun_FairyCountdown to ShotSun_SpawnFairy

* add unk_E3EC field to MessageContext

* rename to ShotSun_UpdateHyliaSun for now

* remove != 0 on flag check

* remove unsigned suffix and use enum constant for Item_DropCollectible call

* add unk_95C field to Player

* add ub comment

* retype unk_1A4 and remove explicit struct padding

* Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-12 19:03:38 -04:00
fig02
8b6e86649d
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress

* init ok and merge master

* enheishi1 and srchball OK

* cleanup

* cleanup

* cleanup

* more cleanup

* done

* more comments

* add file headers

* some review comments

* move vectors

* more review comments

* angle in decimal

* add prototype

* semicolon would be good

* fix

* make unset actor ids 0

* reword comment

* no &
2020-07-09 15:12:03 -04:00
Random
b4a7ac9d71
Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
Ethan Roseman
7f6e9d55fe
Decompiled ovl_Demo_Sa (#231)
* Decompiled ovl_Demo_Sa

* PR suggestions

* ff -> alpha

* PR suggestions

* Reverting cutscene data
2020-07-08 19:40:09 -04:00
Ethan Roseman
f3edd3ee77
Decompiled ovl_En_Si (#239)
* Decompiled ovl_En_Si

* Description

* Update src/overlays/actors/ovl_En_Si/z_en_si.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Si/z_en_si.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Si/z_en_si.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-07 06:39:06 -04:00
Ethan Roseman
a5aee3d691
Decompiled ovl_En_Zl2 (2 nonmatchings) (#223)
* Almost dun

* 3 more, progress...

* 2 more

* Fixing field rename

* improvement

* 1 more

* progress

* more

* work

* Preparing for PR

* Comments

* tidbits

* more tidbits

* fixes

* PR comments

* Nonmatching reloc

* PR suggestions

* PR suggestions
2020-07-04 14:34:51 +02:00
Roman971
4a64c556b0
Fix and improve some non matchings (#229) 2020-06-30 14:44:07 -04:00
louist103
7946d6698c
Decomp BgJyaLift (#216)
* Re upload

* Decomp BgJyaLift

* Fixed issues

Fixed issues from review

* Edits after review

* Review Fixes

Made some fixes and also changed an unknown variable name

* Fixes to file

Fixed some styling things and renamed the last function

* Added fixes

Added roman's fixes

* Delete filemap.pyc

* Fixes

Removed ctx.c and replaced tabs with spaces spec.
2020-06-24 18:34:31 -04:00
Ethan Roseman
5f61c105b4
Decompiled ovl_Bg_Spot01_Idohashira (1 non-matching) (#213)
* Almost done

* one non-matching

* PR suggestions

* Further suggestions

* minor correction
2020-06-21 17:50:01 -04:00
fig02
67d13fe190
Arms_Hook OK (#210)
* Arms_Hook OK

* cleanup

* decr

* remove redundant include

* missed some things

* rename things

Co-authored-by: dark-samus <mathmcclintic@gmail.com>
2020-06-17 15:44:22 -04:00
Ethan Roseman
dcdaf850b6
Decompiled ovl_Bg_Spot18_Obj (#204)
* Decompiled ovl_Bg_Spot18_Obj

* quick fix

* Added description to c file

* Update z_bg_spot18_obj.c

* PR suggestions

* PR suggestion
2020-06-17 08:02:28 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left (#202)
* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
snablu
4e70a24274
Decompile z_bg_haka_trap.c (#201)
* Decompile z_bg_haka_trap.c

* Update spec

delete old .reloc.s file

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Deleted reloc.s and made style changes to function pointers and local vars

* Renamed timer field, added more useful temp names

* Implemented Roman's suggestions, including moving enum to header file, moving some static variables inside functions, removing unnecessary casts, removing unnecessary temps, and fixing a few style issues

* Commented dual purpose of unk_16A and formatted file again

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
2020-06-11 17:39:47 -04:00
Lucas Shaw
a0ef48e987
Migrated rodata (#199) 2020-06-09 12:06:23 -04:00
Robin Allen
09d8cc529a
Decompile KaleidoScope_Draw (#189)
* Decompile KaleidoScope_Draw

* Naming

* Simplify (casts)

* Cleanup (comments)

* Delete the .s file
2020-06-07 13:02:27 -04:00
Roman971
93e8dbcc9e
Decompile the last function in z_en_heishi2.c (#195) 2020-06-07 12:37:44 -04:00
Tharo
b2df45ae06
Decompile ovl_Bg_Spot16_Doughnut (#187)
* Decompile ovl_Bg_Spot16_Doughnut

* Ran formatter

* Shorten float values

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fix last float values

* Rename Update2 and Draw2

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-06-07 10:54:44 -04:00
Roman971
68f5d212a7
Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
Robin Allen
e67c51b155
Give names to KaleidoScope_Update & KaleidoScope_Draw (#185) 2020-06-04 17:54:50 -04:00
krimtonz
d6fc300ed2
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181)
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c

* pr updates
2020-06-04 01:59:17 -04:00
krimtonz
77137f5a04
Decompile z_camera data, and some camera WIP (#173)
* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera
2020-06-01 17:54:47 -04:00
Ethan Roseman
13a94482e5
Decompiled ovl_En_Zl1 (#169)
* Some progress

* progs

* More

* 1 more

* Init

* Slightly better score on one function

* 1 down!

* some progress

* Prep for PR

* PR suggestions

* OK!

* Formatting

* formatting again

* PR comments

* updating ZAP2
2020-05-30 09:33:29 -04:00
fig02
ac97807762
En_Kz OK (#176)
* start kz

* remove irrelevant file

* kz progress

* en_kz progress

* match kz switch

* progress

* kz OK

* kz OK

* sync

* kz done

* delete asm files

* pr suggestions 1
2020-05-29 17:20:00 -04:00
Ethan Roseman
038ab888f6
Decompiled ovl_Bg_Treemouth (#168)
* Almost done

* header

* Decompiled ovl_Bg_Treemouth

* fixing undefined sims

* PR suggestions

* PR suggestions
2020-05-29 17:08:40 -04:00
Lucas Shaw
248c0587d6
ovl_End_Title OK (#161)
* One non matching left in ovl_End_Title

* ovl_End_Title OK

* formatting

* removed unused asm files

* changed 0xFF to 255

* updated dlist

* made suggested changes
2020-05-27 11:51:11 -04:00
gamestabled
c68d752813
EnHata OK (#155)
* EnHata OK

* made/attempted suggested changes. still havent been able to fix the THIS in Update
2020-05-26 20:05:09 -04:00
fig02
442b15c79f
en_sb OK (#159)
* en_sb OK

* en_sb done

* remove asm

* remove diff.txt

* pr changes

* pr changes 2

* merge master and add description
2020-05-26 11:57:54 -04:00
krimtonz
d48792870c
Decompiles sched.c (#145)
* decompile sched.c

* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c

* pr updates
2020-05-26 11:39:27 -04:00
Half-asian
3175f5c988
En_Skjneedle OK (#162)
* En_Skjneedle OK

* fix

* file deletions

* file deletions 2

* fix extern

* fix

* cleanup
2020-05-26 10:53:27 -04:00
Random
3d050f2861
Decompile a bunch of small files (#160)
* Decompile a bunch of small files

* Rename dacrate to dacRate

* Run format.sh

* Minor fixes in PR #160
2020-05-25 23:18:14 +02:00
gamestabled
13b1dc03bb
EnHintnuts OK (#154)
* merged from upstream

* matching

* named functions

* made suggested changes
2020-05-24 04:30:24 -04:00
Blackop778
e6b00f03bf
Decompile en_guest (#151)
* Start work on ovl_En_Guest

* Match func_80A5046C and func_80A50518

* Everything but func_80A509D4 matches

* Match last function, cleanup, rename stuff

* Run formatter

* Temp didn't need to be used

* I should have ran the formatter again

* Use tcrf translation for debug string

* Apply suggestions from code review

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>

* Rename  references to function  and fix semicolon

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>

* PR Suggestions

* More comments

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2020-05-23 04:21:36 +02:00
Roman971
2bccbe7679
Remove unused asm files (#150) 2020-05-20 07:01:23 -04:00
krimtonz
b8b334f90a
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
* decompile z_fcurve_skelanime and code_8006C510

* format

* Decomp Magic_Wind

* PR Updates

* add space between ActorFunc and MagicWindFunc

* missing pr updates
2020-05-19 16:27:25 -04:00
Roman971
e29b77919b
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
2020-05-18 14:24:00 -04:00
Zelllll
785011c33c
Decompile En_Dha (#130)
* Decompile En_Dha

* Removed original reloc data and fixed actor struct

* Update z_en_dha.c

- Removed unnecessary line breaks
- Changed `colliderSphere` to `collider` and `colliderSphereItem` to `colliderItem`
- Removed unnecessary & pointers
- Renamed various functions

* Update z_en_dha.h

Changed collider names

* Fixed all issues with `En_Dha`

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* All suggested changes applied

* Update z_en_dha.c

Fixed unresolved changes that were marked as resolved. Whoops!

Co-authored-by: Zelllll <elijah@DESKTOP-QDIECM7.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-18 04:34:34 -04:00
Random
1a51ad5944
Decompile z_vr_box_draw.c (#138)
* Decompile z_vr_box_draw.c

* Rename vrbox to skybox

* run format.sh
2020-05-15 05:14:07 -04:00
Ethan Roseman
d35a47e044
Decompiled ovl_Bg_Hidan_Kousi (#136) 2020-05-14 19:42:26 -04:00
krimtonz
44ffb7ec62
Decomp game.c (#129)
* decomp most of game.c

* improve GameState_DrawInputDisplay matching

* fix merge conflicts

* pr suggestions

* remove builtin math functions
2020-05-14 19:11:33 -04:00
fig02
2a7bdc5c28
en_fu OK (#126)
* 1 function left

* 1 function left

* en_fu OK, still need to document

* en_fu OK

* spec comment

* remove asm files

* clang and final fixes

* fix floormas formatting things

* pr suggestions

* pr suggestions 2
2020-05-13 21:18:45 -04:00