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24 commits

Author SHA1 Message Date
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Lucas Shaw
045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
glank
6b04aba0ea Tidy up known render and combine modes 2020-04-05 23:40:06 +02:00
Random
43acba22a9 Fixes in PR #50 (3)
- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
2020-04-05 19:29:30 +02:00
Random
02eaaa2039 Fixes in PR #50
- Rename "sGraph_UpdateTime" to "sGraphUpdateTime"
- Rename "Graph_Ct"/"Graph_Dt" to "Graph_Init"/"Graph_Destroy"
- Change the LOG_STRING macro
- Rename "LOG_VALUE" to "LOG_NUM"
- Fix brace style
- Rename "UcodeInfo"/"UcodeDisas" to "UCodeInfo"/"UCodeDisas"
- Fix field names in "UCodeDisas"
- Fix typo in "GraphicsContext"
- Change the size of unknown fields in "GraphicsContext" to hex
- Rename "game_init_func" to "gameStateInitFunc"
2020-04-05 12:32:08 +02:00
Random
168d90b6b0 Add log macros
- Add log macros required to match `Graph_GetNextGameState`
2020-04-04 19:28:53 +02:00
Random
f818fb5299 Decompile graph.c
- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
2020-04-04 18:12:59 +02:00
KrimtonZ
3ab1af0c24 pr updates 2020-04-02 12:44:19 -05:00
fig02
6ec73a5f1c fix merge issues 2020-03-31 05:07:23 -04:00
fig02
340fbd5a40 adjusting sub98 init structs across actors 2020-03-31 05:00:04 -04:00
fig02
daa7877c96 pr changes 2020-03-30 14:52:06 -04:00
fig02
9cb03972af fix clang formatting change 2020-03-30 06:04:36 -04:00
fig02
d8cd8450c4 clang 2020-03-30 05:31:08 -04:00
fig02
ea7aebc731 arrow_light OK 2020-03-30 05:25:53 -04:00
fig02
da159ec528 arrow_ice OK 2020-03-29 12:47:58 -04:00
fig02
7cc6b00fac fire arrow ok 2020-03-29 05:23:40 -04:00
fig02
fde5369eae fire arrow almost done, draw func regalloc 2020-03-28 02:41:49 -04:00
fig02
3c9fe35311 fire arrow progress 2020-03-26 04:36:10 -04:00
Roman971
3acb30694b Fix actor init vars brace style under bootstrap comments 2020-03-24 00:35:35 +01:00
fig02
1ea7fe8165 merge master 2020-03-23 06:57:38 -04:00
fig02
8cd9a881d0 fire arrow progress 2020-03-22 23:10:37 -04:00
Roman971
51290f6126 Partially format header files 2020-03-22 22:50:15 +01:00
Roman971
8cfe7cce9f Format all src C files 2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00