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2112 commits

Author SHA1 Message Date
Tharo
c1341224f9
Promote the warnings implicit-int, int-conversion, incompatible-pointer-types to errors (#1995) 2024-07-18 12:58:59 -04:00
Tharo
17a88746e7
Fix a couple of render modes (#1994) 2024-07-17 19:45:22 -04:00
Dragorn421
a1c7937dba
make format.py clean up extra whitespace, also in .h files (#1991)
* make format.py clean up extra whitespace, also in .h files

* fixup

* cleanup whitespace msg

* Update check_format.py to also check non-src files touched by format.py

* format
2024-07-17 19:32:55 -04:00
cadmic
aaad2e1caf
Match NTSC z_en_mag.c (#1989) 2024-07-17 19:11:24 -04:00
cadmic
c83b93aae4
Match NTSC z_parameter.c and z_construct.c (#1987)
* Match NTSC z_parameter.c and z_construct.c

* Comment which REG collide

* Use new REGs everywhere

* Use new REGs everywhere for real
2024-07-17 18:52:38 -04:00
cadmic
4fbb48177f
Create FILENAME_ macros for NTSC filename encoding (#1986)
* Create FILENAME_ macros for NTSC filename encoding

* Add defines/comments for all filename characters

* FILENAME_EXCLAMATION_POINT -> FILENAME_EXCLAMATION_MARK to match kanji file

* hirigana -> hiragana
2024-07-17 18:36:17 -04:00
cadmic
f0796afb86
Fix extract_assets.py error message (#1985) 2024-07-17 18:13:39 -04:00
cadmic
a6438f0533
Handle messages with different box types/positions between JPN/NES (#1984)
* Handle messages with different box types/positions between JPN/NES

* Remove redundant case

* More asserts

* Be a bit more Pythonic
2024-07-17 17:56:00 -04:00
mzxrules
7eee97429f
Clean up custom LoadTextureBlock in z_map_mark.c and z_lmap_mark.c (#1896)
* experimental inc.c

* make it look proper

* make table types u32

* ZCONST -> COND_CONST

* Tharo suggestion and comment

* implement MM Decomp suggestions

* fix minor nits

* Update header guard
2024-07-17 17:35:37 -04:00
cadmic
bf3339a16d
Set up build system and disassembly for gc-us (#1982)
* Build gc-us

* Set up gc-us disassembly

* Don't disasm unchanged overlays

* Fix gc-eu-mq BSS

* romalign link_animetion for NTSC

* Explicitly set CPP defines to 0/1

* Add #ifs to segment_symbols.h

* Add sButtonTextures now

* Fix message _SHIFTL usage

* Don't ifdef LANGUAGE_MAX
2024-07-06 21:38:31 +02:00
Tharo
baf1e8c174
Reworked text extraction + add JP text extraction (#1980)
* Reworked text extraction + add JP text extraction

* Format

* Suggested changes

* Correct address for gc-us sJpnMessageEntryTable

Co-authored-by: cadmic <cadmic24@gmail.com>

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-07-02 22:42:52 -04:00
Dragorn421
264581ff3f
CCCHECK: Add -Werror=implicit-function-declaration (#1979) 2024-06-27 06:39:28 -04:00
cadmic
93b687e43f
Fix extract_assets.py -s modification check (#1978) 2024-06-26 10:30:55 -04:00
cadmic
1b0e35c89a
Extract NTSC assets for gc-us (#1973)
* Extract NTSC assets for gc-us

* Extract kanji

https://github.com/zeldaret/mm/pull/1536

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-26 06:22:26 -04:00
cadmic
24571203df
Remove global.h from z_fishing (#1977) 2024-06-25 18:48:24 -04:00
fig02
a599d7d548
Rename ANIM_FLAG_PLAYER_7 to ANIM_FLAG_OVERRIDE_MOVEMENT (#1969)
* rename and add comments

* format

* override movement

* format

* rework comments

* Remove whitespace at end of lines

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-06-25 15:50:01 -04:00
Anghelo Carvajal
d8f2e9abc6
Move PlayState to a new z64play.h (#1966)
* ActorContext

* frameadvance

* SfxSource

* GameOverContext

* RoomContext

* TransitionActorContext

* fix bss

* Move PlayState

* Move play functions to new header

* SAC_ENABLE

* no longer needed

* SAC_ENABLE again

* z_demo being silly

* comment

* format headers

* fix retail bss

* actually fix bss

* Cutscene_ProcessScript comment

* bss again

* Update src/code/z_demo.c

Co-authored-by: cadmic <cadmic24@gmail.com>

* rename to frame_advance and remove it from z64.h

* move macros too

* review

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-06-25 15:13:31 -04:00
Dragorn421
2ce4742bf6
Fix misc 22 (#1971)
* remove trailing whitespace

* fix/docbug about dright for next page of fault menu

* // size = ...; -> // size = ...

* access `ColliderJntSph.elements` as an array

* fixup doc in PreRender.c

* empty line after decl

* gdSPDefLights1 xyz arguments for direction are signed 8bit values

* doc bug of bad use of free in EffDust actor

* decimal for Actor.colorFilterTimer

* shopItemEntries -> sShopItemEntries

* HEISHI4_AT_KAKRIKO_ENTRANCE -> HEISHI4_AT_KAKARIKO_ENTRANCE

* format
2024-06-24 18:39:08 -04:00
cadmic
4dc70fefee
Rename gTitleZeldaShieldLogoMQTex -> gTitleZeldaShieldLogoTex (#1974) 2024-06-24 17:50:45 -04:00
cadmic
9def6f4d0d
Set up multiversion assets with ZAPD and match gc-eu (#1967)
* Add ZAPD hack to deal with extracted/VERSION/ in include paths

* Extract assets to extracted/VERSION

* Add ZAPD flags to override virtual address / start offset / end offset

* Configure offsets for code and overlay assets

* Reorganize ZAPD configs

* Match gc-eu-mq

* Match gc-eu

* Remove old asset dirs during distclean

* Revert "Remove old asset dirs during distclean"

This reverts commit fc8027a75f.

* make zapd addresses globals int64_t so they can store uint32_t addresses and -1

* slight cleanup extract_assets.py

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0285e11f0"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0285e11f0"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-06-24 15:22:39 +02:00
cadmic
b2d80568b9
Automatically find end of staff message table (#1970) 2024-06-22 09:20:49 -04:00
Tharo
52e7483392
Sync gbi.h with MM, move ucode defines to makefile (#1968)
* Sync gbi.h with MM, move ucode defines to makefile, use GBI_DEBUG instead of OOT_DEBUG

* UCODE_DEFS -> GBI_DEFINES, add GBI_DOWHILE toggle
2024-06-22 08:49:07 -04:00
fig02
e4eb5e27b3
Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964)
* rename anim flag 0

* review

* missed a word
2024-06-21 19:04:06 -04:00
Tharo
38921684a5
Add point lighting gbi features (#1962)
* Add point lighting gbi features

* Maybe fix bss ordering
2024-06-20 22:39:43 -04:00
cadmic
0ddd64fd6c
Introduce version-specific YAML config (#1957) 2024-06-20 22:26:32 -04:00
cadmic
8b6a6e6778
Run CC_CHECK with the correct CPP defines (#1963)
* Run CC_CHECK with the correct CPP defines

* Add "CPP_DEFINES ?="
2024-06-20 18:26:01 -04:00
Dragorn421
adcc1cecb1
Fix check_ordering.py checking for shifted/nonmatching-besides-relocs (#1961) 2024-06-19 00:16:02 -04:00
mzxrules
8d83727429
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
* split sys_math, sys_math3d, z_lib from global.h

* suggestions

* forgot this

* more math stuff

* nit fix

* re-add ichain.h

* resolve tharo's comments
2024-06-19 00:00:23 -04:00
fig02
06bbdf88f1
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941)
* start using task terminology

* more docs

* format

* cleanups

* MoveActor -> ActorMove

* missed a couple

* hopefully the last changes

* comment explaining the group change

* some review

* dragorn review

* remove accidental file

* fix matching issue, now use while loop
2024-06-18 23:46:36 -04:00
cadmic
7332e8ee76
Delete unused yaz0tool (#1959) 2024-06-18 20:53:19 -04:00
cadmic
44ca32168a
Check buffers segment in check_ordering.py (#1960) 2024-06-18 20:40:28 -04:00
cadmic
eb660765b1
Change linker script so gGameOverTimer can be in z_game_over.c (#1939)
* Change linker script so gGameOverTimer can be in z_game_over.c

* gGameOverTimer -> sGameOverTimer

* include_data_only_with_rodata -> include_data_only_within_rodata
2024-06-10 10:07:51 -04:00
inspectredc
e88084fe65
Fix LensMode Enum Names (#1954) 2024-06-09 14:43:15 -04:00
Dragorn421
05c87518e7
Document pause page switching (#1550)
* Document pause page switching

* document initial scroll left setup, when opening the pause menu

* `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE`

* try a diagram of the pages layout in world space as a comment

* expand `nextPageMode` comment

* touch up pause camera header comments

* expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE`

* expand doc on `sKaleidoSetup*` data

* expand docs on `gPageSwitchNextButtonStatus`

* add some doc on `sPageSwitch*` arrays

* SwitchPage -> PageSwitch

* add `PAGE_SWITCH_NSTEPS`

* `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*`

* peepoArtist

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-05-23 16:56:10 -04:00
cadmic
87a6e75242
Remove Cygwin support (#1951) 2024-05-07 17:52:18 +02:00
cadmic
ff52c90928
Check baserom hash before decompression (#1952) 2024-05-05 18:45:45 -04:00
cadmic
b86e1774cf
Rename yDistToWater -> depthInWater (#1950)
* Rename yDistToWater -> yDistUnderWater

* yDistUnderWater -> depthInWater
2024-04-28 17:29:06 -04:00
cadmic
d4d7512cb6
Force string.o to be in boot for gcc builds (#1948)
In retail builds, memcpy is linked in code, not boot, but GCC likes to call memcpy when copying structs so currently GCC builds immediately crash in __osInitialize_common.
2024-04-25 13:10:31 +02:00
fig02
7e8b9144c2
Player Docs: Control stick buffers (#1945)
* name vars and add enum

* name some spin attack stuff

* fix right and left

* forward/backward

* format

* fix retail bss

* sControlStickWorldYaw
2024-04-22 17:35:22 -04:00
fig02
62b97badc9
Player Docs: Name some high level update calls (#1593)
* name some low hanging fruit

* revert burn and shock, doing in seperate pr

* add some function comments

* yaw func

* adjust comment

* some review

* unname UpdateZTarget

* Player_DetectRumbleSecrets

* fix dive do action name
2024-04-20 16:42:18 -04:00
cadmic
4de56c44ac
Add gc-eu-mq to CI (#1943)
* Add gc-eu-mq to CI

* Give up on scripting

* Revert quotes changes
2024-04-20 00:12:26 -04:00
fig02
7ea68e9506
Player Docs: Action Interrupt (#1947)
* document action interrupt

* format

* new function comment

* format

* add a note about items

* format
2024-04-19 11:01:04 -04:00
cadmic
9cbd57d329
Fix miscategorized scenes (#1946)
* Fix miscategorized scenes

* Sort includes
2024-04-18 22:21:34 -04:00
fig02
30eb05321d
Player Docs: "sUpperBodyIsBusy" (#1944)
* document upperbodybusy

* change wording for comment and rename upperanimblendweight

* format

* review
2024-04-17 16:24:52 -04:00
cadmic
681f276f8a
Delete disassembly data for gc-eu-mq (#1942) 2024-04-17 09:48:12 -04:00
cadmic
d59ca6cea2
Set up gc-eu and match all code (#1938)
* Set up gc-eu and match all code

* Format

* Mark gc-eu-mq as WIP until it builds OK

* Move original/MQ map mark data to separate files

* Add #includes to .inc.c files to help out VS Code

* Use #if in spec instead of .inc.c files
2024-04-15 13:36:29 -04:00
fig02
295a8669b8
Player: Document "WaitForPutAway" (#1936)
* document put away delay

* functions.txt

* add a note on delaying indefinitely

* format

* typo

* delay -> wait for put away

* revert unintended formatting change

* add comment to struct member

* format

* fix functions.txt
2024-04-15 13:02:43 -04:00
cadmic
f643499462
Match retail BSS ordering (#1927)
* Match retail BSS ordering

* Revert moving some global variables to headers

* Adjust block numbers after header changes

* Fix debug build

* Overlay bss ordering

* Fix BSS ordering after header changes

* gc-eu-mq OK

* Implement preprocessor for #pragma increment_block_number

* Transfer usage comment from reencode.sh

* Use temporary directory instead of temporary file

* Move ColChkMassType back
2024-04-14 23:51:32 +02:00
cadmic
a94661054e
Revert "Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP (#1937)" (#1940)
This reverts commit a9ec5e1245.
2024-04-10 15:21:17 -04:00
cadmic
a9ec5e1245
Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP (#1937) 2024-04-01 11:27:49 -04:00