Derek Hensley
bd317dbb9d
Fbdemo Docs: TransitionTile
( #1471 )
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* TransitionTile'
* Final clean up
* PR
* Header comment
* vtx_tn
* Name background DL
* row <-> col
* Rename update functions
* Update header
* Enum
* Done -> Ready + cleanups
* Update include/z64transition.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-12-28 22:29:59 +01:00
Derek Hensley
4a9873775c
TransitionFade docs and clean up other transitions ( #1459 )
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* TransitionFade docs
* PR suggestions
* Fix
* Fill
* Other transitions + enums
* Prefix transition assests with trans
* Fix end_title
* format
* OutNames
* nitpicks PR
* cleaner
2022-12-24 03:46:56 +01:00
Dragorn421
ca77b26c90
Fix misc 11 ( #1209 )
...
* Pass boolean for `freezeFlag` to `Actor_SetDropFlag`
* Use `else if`s in `func_80835F44`
* Cleanup `transitionCtx` usage of instance data
* `TransitionContext.setEnvColor` -> `TransitionContext.setUnkColor`
* Fixup one comment
* linebreaks (#1 )
* Run formatter
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-05-04 21:25:26 +02:00
fig02
16790bc253
Document Transition System ( #1131 )
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* transition type enum
* mode enum, start documenting some types
* some more
* use enums for entrance table
* entrance table filled out
* sceneLoadFlag -> transitionTrigger
* sandstorm state/mode/type
* done i think
* fixes
* clean up circle weirdness
* circle use enum + fix texture names
* fix
* how did that even happen lol
* jesus
* review2
* some more review
* most review, still some more to do
* new transition trigger names
* some of review
* next type default
2022-04-27 16:00:25 -04:00
louist103
781d497264
Extract the assets from most of the overlays ( #985 )
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* remove fake match
* Fire and Ice arrows
* Light arrows
* Ganon otyuka and end title
* Oceff_Spot
* Add missing Vtx to arrows
* Update assets/xml/overlays/ovl_Arrow_Ice.xml
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update assets/xml/overlays/ovl_Arrow_Light.xml
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Fix fire arrows
* Update assets/xml/overlays/ovl_Arrow_Fire.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update ovl_Bg_Ganon_Otyuka.xml
* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Change a comment and rename a DList
* rename DList
* Jya cobra
* shd and elf_msg
* elf msg 2
* En Bili
* Remove extern form ice piece
* remove some externs
* en holl
* kanban
* make
* sda
* ssh and some cleanup
* replace undefined sym in en_kusa
* st
* oceff wipe 3
* oceff wipe
* oceff spot
* oceff spot
* oceff wipe 4
* Update VTXDIS
* update VTXDIS again
* fix sun song
* magic dark
* magic wind and oceff wipe 2
* magic fire and oceff storm
* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/overlays/ovl_En_Sth.xml.ignore
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/overlays/ovl_Elf_Msg.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/overlays/ovl_Magic_Wind.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* fix emptyDL, run formatter on en_ssh
* run formatter
* Update format.sh
* update to VTXDIS
* small change
* textureDL -> materialDL, vtxDL -> modelDL
* upper CASE
* setupDL -> materialDL
* GeometryDL->ModelDL and VisualDL->MaterialDL
* revert rcp.c
* revert holl.c
* another revert in rcp.c
* some u32 DL -> Gfx* DL
* the rest of dragorns comments
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "3e9ed72e2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "3e9ed72e2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* start updating overlays with static
* en sth OK
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "d0cd6b397"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "d0cd6b397"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* fix names of the overlays
* remove segment 128, add gameplay keep to global config file
* Fix end title and remove hex mode from VTXdis.c
* add code assets
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
louist103
e3f1ccd902
Fix all headers to comply with C standard ( #957 )
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* Fix all headers to comply with C standard
* fix a file in libultra
* Update include/stdbool.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update stdbool.h
* Update z64animation.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-09-15 19:24:19 -04:00
Random
174af7384d
libultra cleanup ( #215 )
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
2020-10-03 11:22:44 -04:00
fig02
82968a7381
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
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* fix colliderinit typo
* dead sound done
* deadsound documentation
* blast done
* progress
* spk init
* progress
* spark done
* ss bomb ok
* bomb done
* cleanup
* progress
* progress
* almost done with bomb2
* clean up gossip stone
* more
* cleanup and format
* remove unused asm file
* nonmatching reloc
* done i think
* mistakes
* fix headers
* idk how that got in here
* EffectSsStick OK
* progress
* fix conflicting name
* progress
* splash OK
* uname fields
* progress
* lightning OK
* remove unwanted files
* kirakira ok
* kirakira done
* magma OK
* remove files
* ss_g_fire OK
* name funcs
* progress
* progress
* magma2 and kakera OK
* eff_ss_dead_dd OK
* fcircle OK
* stone1 OK
* sibuki2 OK
* dt_bubble OK
* deaddb OK
* sibuki OK
* dead_ds OK
* ice_smoke OK
* hitmark OK
* hahen OK
* k_fire OK
* en_fire OK
* starting colors
* color changes 1
* color switch done
* init file data migrated
* data cleanup
* ice_piece OK
* en_ice OK
* progress
* progress
* docs progress
* fix blast color names
* documentation pass 1
* progress
* cleanup pass 2
* touchups
* added to functions.h
* small changes
* fix functions.h
* renaming progress
* name progress
* color enum
* more cleanups
* enice changes
* final cleanups
* remove unwanted file
* lightning -> shock
* pr suggestions
* fix comment
* remove unwanted comments
2020-09-29 20:18:46 -04:00
Tharo
18775320f8
Match more z_fbdemo functions ( #370 )
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* Match some and improve nonmatchings
* Remove pads in TransitionFade_Update, no effect towards matching
* Remove pragma comments, ran formatter
* Remove unused asm
2020-09-03 14:13:57 -04:00
Random
3d050f2861
Decompile a bunch of small files ( #160 )
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* Decompile a bunch of small files
* Rename dacrate to dacRate
* Run format.sh
* Minor fixes in PR #160
2020-05-25 23:18:14 +02:00
krimtonz
5525365f7f
Decompiles most FBDemo and transition functions ( #92 )
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* Decompile fbdemo (transition) files
* run format.sh
* reformat vtx array, fill in a couple unk
* match TransitionTriforce_IsDone
* add VTX macro, add DW_ wrapping around triangle macros
* use new VTX macro, name graphic assets
* Naming updates
* pr updates
* naming updates
* remove symbols for COLOR_BUFFER, D_08000000, and D_09000000
2020-04-30 14:41:09 -04:00