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70 commits

Author SHA1 Message Date
fig02
6e000fcc54
En_Elf Decompiled (#432)
* init matched

* everything but navi OK

* progress

* 4 left

* remove asm

* progress

* progress

* asm and spec

* remove comment

* suggestion

* review1

* use type enum

* name func

* overridelimbdraw

* review 2

* forgot one

* merge master

* format
2020-10-28 13:02:35 -04:00
louist103
eea81d97d8
BgJyaBombchuiwa OK (#452)
* Fixed upstream

* Almost done

* Done

* PR fixes

* PR fix

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
2020-10-26 12:55:37 -04:00
zelda2774
9e5cbcdd57
Small asm-processor optimization (#459)
Co-authored-by: zelda2774 <zelda2774@invalid>
2020-10-18 19:10:31 -04:00
Dragorn421
2cea0d8b82
Fix ichaindis.py always outputting an unsigned value (#435) 2020-10-03 22:38:39 -04:00
Roman971
2a9225763b
Decompile En_Mag (#406)
* Decompile En_Mag

* Document En_Mag

* Address some review comments
2020-09-27 10:14:25 -04:00
Ethan Roseman
08bf25fca7
Decompiled ovl_En_Rd (1 nonmatching) (#390)
* Initial progress

* Broken but almost

* Final attempt at the last function

* Fixing struct def

* PR updates

* PR stuff

* baby commit

* PR comments

* Error handling
2020-09-26 21:16:28 -04:00
Ethan Roseman
807713a29b
Native MacOS build support (#399)
* MacOS build OK

* Adding build instructions for building mips-linux-binutils on MacOS

* *

* Update Makefile

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-09-21 03:00:28 -04:00
Darin
d61ae83df1
Added ability to provide ichaindis a symbol (#385)
* Added ability to provide ichaindis a symbol and gave it ability to look up actor var names

* Minor fixes

* Fixed bug with output of script

* Refactored the ROM lookup for ichaindis

* Switched ichaindis to use filemap for ROM address lookup

* Removed unused import and constant

* Minor improvements to ichaindis

* Updated help text

* ichaindis will now only calculate Actor vars if needed

* Changed no-names switch to names switch
2020-09-20 11:16:00 -04:00
notyouraveragehooman
48f2e10bef
fix m2ctx incompatibility on MacOS (#354) 2020-09-02 07:13:21 -04:00
Roman971
b4ac94a8fd
Match/Improve more non matching functions (#366)
* Match/Improve more non matchings

* Remove SET_NEXT_GAMESTATE from preserved macros
2020-08-30 12:51:46 -04:00
Roman971
2a2fdf7f3e
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360) 2020-08-29 19:00:17 -04:00
Ethan Roseman
b78a777216
Update ZAP2 (#344) 2020-08-23 23:07:56 -04:00
zelda2774
281aaa0cb6
Speed up build a bit (#341)
* Speed up elf2rom

* Remove all built-in make rules

* Only perform a single mkdir

* Optimize elf2rom further

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-08-23 13:43:26 -04:00
Ethan Roseman
6f54edd365
Ido Static Recomp (#337)
* Ido Recomp test

* try 2

* Recomp by default

* Fix Jenkinsfile

* Fix 2

* CFE errors

* CFE fix -O2

* Update Makefile

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update README.md

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update README.md

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR suggestions

* PR updates

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-08-22 19:06:52 -04:00
fullgrowngaming
3cb03b2b2f
z_en_js OK (#336)
* Initial commit for en_js

* More work on decomping en_js

* More en_js work

* z_en_js OK

* Made requested changes/improvements

* Renamed arg in func_80A88F64

* Fixed undefined_symbols.txt

* Fixed undefined_symbols.txt

* Fixed undefined_symbols.txt
2020-08-22 02:24:07 -04:00
fig02
296b20e925
En_Light OK (#332)
* fix colliderinit typo

* en_light OK

* format

* remove asm

* cleanup

* pr review

* no U

* few changes
2020-08-19 22:57:31 -04:00
krimtonz
f11a74d41d
Math3D and olib updates (#315)
* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* pr updates

* pr updates

* add missing comment block finalizer
2020-08-17 15:42:08 -04:00
Ethan Roseman
d374d8d026
Various repo improvements (#316)
* Narrowing down ido5-required files, assist.py, permuter settings

* OSX support changes, +x on setup scripts

* ZAP2 Update for OSX

* Remove assist.py

* Removing ido 5 things
2020-08-15 14:08:53 -04:00
louist103
fb548ac9e4
Fix Bug with colliderinit.py (#321) 2020-08-13 22:59:44 -04:00
Random
c76c584006
add vt_fmt.py script (#295) 2020-07-28 13:19:24 -04:00
Tharo
741c140aef
Split remaining unsplit asm files and migrate more rodata (#277)
* Split files

* Format rodata

* Some more code rodata migrated

* Some more actor rodata migrated

* Migrate rodata for ovl_Boss_Ganon

* Migrate rodata for code_800EC960

* Remove unused rodata

* x1b occurences all lowercase b
2020-07-19 21:08:50 -04:00
Ethan Roseman
e672778b0e
Fx bootstrap (#278)
* script

* update

* dun?
2020-07-19 19:42:59 -04:00
Ethan Roseman
06d1743d22
Effect rodata migration (#268)
* Some rodata migrated

* Migrated all effect rodata

* cleanup

* clean

* Removing .balign
2020-07-18 20:34:23 -04:00
fig02
24ab14f748
Change Colors To Decimal (#260)
* fix colliderinit typo

* convert as many colors i can find to decimal

* fix GPACK_RGBA5551, merge fhgFire

* fix remaining colors

* remove unwanted file

* alpha as 1
2020-07-16 21:37:53 -04:00
Tharo
a00015a1ac
Disassemble more cutscenes (#241)
* Add cutscene disassembler script

* Add more debug info

* Use addresses instead of already disassembled data, emit array declaration

* Disassemble more cutscene data, fix csdis bug where BGM commands would output too many args

* Fix similar bug for LIGHTING command, fix line ending from previous commit

* Remove CS_PAD

* Update ZAP2

* Disassemble ovl_Demo_Sa cutscene data
2020-07-12 11:38:38 -04:00
Ethan Roseman
7f6e9d55fe
Decompiled ovl_Demo_Sa (#231)
* Decompiled ovl_Demo_Sa

* PR suggestions

* ff -> alpha

* PR suggestions

* Reverting cutscene data
2020-07-08 19:40:09 -04:00
Ethan Roseman
a5aee3d691
Decompiled ovl_En_Zl2 (2 nonmatchings) (#223)
* Almost dun

* 3 more, progress...

* 2 more

* Fixing field rename

* improvement

* 1 more

* progress

* more

* work

* Preparing for PR

* Comments

* tidbits

* more tidbits

* fixes

* PR comments

* Nonmatching reloc

* PR suggestions

* PR suggestions
2020-07-04 14:34:51 +02:00
Tharo
f2ead7f2c9
Add cutscene disassembler script (#235)
* Add cutscene disassembler script

* Add more debug info

* Use addresses instead of already disassembled data, emit array declaration
2020-07-03 19:01:57 -04:00
fig02
13117fd837
fix colliderinit typo (#226) 2020-06-24 23:20:51 -04:00
Ethan Roseman
054f6dc04d
Fail the Jenkins build if there's any unused asm (#222)
* Check for unused asm

* Deleting some unused asm
2020-06-23 13:59:59 -04:00
Ethan Roseman
7c2072ee23
Improved mips_to_c context script (#214)
* Improved context script

* .gitignore
2020-06-18 21:12:58 -04:00
Ethan Roseman
dcdaf850b6
Decompiled ovl_Bg_Spot18_Obj (#204)
* Decompiled ovl_Bg_Spot18_Obj

* quick fix

* Added description to c file

* Update z_bg_spot18_obj.c

* PR suggestions

* PR suggestion
2020-06-17 08:02:28 -04:00
Roman971
229e0c8629
Update asm processor and migrate/improve rodata for a few files (#209)
* Update asm processor

* Migrate or improve rodata for a few files
2020-06-14 19:24:09 -04:00
Roman971
d7c9d8d86f
Add sym_info.py and first_diff.py scripts for convenience (#192) 2020-06-07 10:37:48 -04:00
Roman971
e413325637
Add support for 'after' and 'number' in mkldscript and use 'after' to properly shift the code segment (#194)
* Add support for 'after' and 'number' in mkldscript

* Use 'after' in spec to ensure code ends up after dmadata in RAM
2020-06-07 10:31:11 -04:00
fig02
78d0883f04
Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
2020-05-31 05:55:48 -04:00
Nicholas Estelami
6d4558542a
All 110 scenes decompiled. (#175)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Updated to newer version of ZAP2

* Finished matching remaining scenes.

* Added back ZAP2

* Removed old commented out spec lines

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-05-29 17:59:10 -04:00
Ethan Roseman
038ab888f6
Decompiled ovl_Bg_Treemouth (#168)
* Almost done

* header

* Decompiled ovl_Bg_Treemouth

* fixing undefined sims

* PR suggestions

* PR suggestions
2020-05-29 17:08:40 -04:00
Lucas Shaw
02fc5287cc
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
* llcvt.c OK, added script from mm decomp to set mips3

* ortho.c OK

* added entries to functions.h

* named guNormalize.s
2020-05-27 03:48:07 -04:00
Roman971
53ceea717d
Properly align asm & data (+ minor fixes) (#165)
* Add .align 4 directives to all data/ files (+ minor alignment fixes)

* Use .balign for everything and fix typo
2020-05-26 18:09:00 -04:00
Nicholas Estelami
88946f303b
Decompiled 101 of the 110 scenes. (#153)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-05-26 12:53:53 -04:00
fig02
442b15c79f
en_sb OK (#159)
* en_sb OK

* en_sb done

* remove asm

* remove diff.txt

* pr changes

* pr changes 2

* merge master and add description
2020-05-26 11:57:54 -04:00
Tharo
43dfaa7518
Create Macros for Cutscene Data (#63)
* Added additional (potentially unused) fields to macros, now builds OK

* Ran formatter, attempted better macro formatting

* Formatted unknown fields as hex, further cleanups

* Rename and prefix macros, use command base macros, format cutscenes with indents

* Move command macros into a new file and include it globally

* Generate cutscene command macros for Bg_Toki_Swd, Cleanups

* Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h

* Introduce CS_CMD_CONTINUE and CS_CMD_STOP

* Remove apparently redundant arguments in certain commands, include the values in the macros directly

* Re-add cutscene terminator destination enum values to example cutscene data

* Format what should be floats as hex, Change actorAnim to actorAction

* Allow floating-point representation of values in cutscene data (asm-processor hack)

* Include cutscene commands only where necessary, documentation fixes

* Rename actor actions to npc actions, separate player action from npc actions

* Remove PlayerActionIDs for now as relevant information on it is not yet decompiled

* Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion
2020-05-20 07:37:28 -04:00
Roman971
e29b77919b
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
2020-05-18 14:24:00 -04:00
krimtonz
44ffb7ec62
Decomp game.c (#129)
* decomp most of game.c

* improve GameState_DrawInputDisplay matching

* fix merge conflicts

* pr suggestions

* remove builtin math functions
2020-05-14 19:11:33 -04:00
mzxrules
23ad9cec33
Fix GenColliderInit bugs, add filemap.py for mapping rom/vram addresses (#133) 2020-05-14 15:25:32 -04:00
Random
3e5ed389b9
Decompile the remaining Oceff actors + Add ichaindis.py (#125)
* Decompile the remaining Oceff actors + Add ichaindis.py

- z_oceff_spot.c: OK
- z_oceff_storm.c : 1 non-matching left
- Add ichaindis.py

* Rename SetActionFunc to SetupAction + Add Actor descriptions

* Minor fixes in PR #125
2020-05-10 13:09:26 -04:00
Random
40836f5d82
Decompile z_oceff_wipe (#122)
* Decompile z_oceff_wipe

- z_oceff_wipe: OK
- z_oceff_wipe2: OK
- z_oceff_wipe3: OK
- z_oceff_wipe4: OK
- Add patched libmalloc to ido 7 to prevent segfaults
- Add CUR_CAM macro

* Rename CUR_CAM to ACTIVE_CAM

* Fixes in PR #122
2020-05-09 16:58:02 -04:00
Ethan Roseman
713de9b942
Decompiled ovl_En_Cow (#113)
* Beginning the Cow

* Decompiled ovl_En_Cow

* Giving the cow milk
2020-05-04 12:11:37 -04:00
Ethan Roseman
ca20f56c09
Decompiled ovl_En_Ma3 (re-created) (#114)
* Decompiled ovl_En_Ma3

* PR suggestions
2020-05-04 12:03:12 -04:00