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Author SHA1 Message Date
Lucas Shaw
620e3418c7
ovl_En_Nb Decompiled (#298)
* started nabooru

* more work on nabooru

* did more

* file name

* almost done with z_en_nb

* did some more

* most of en_nb decomp

* data migrated en_nb

* did more

* almost finished

* started some documentation on ovl_en_nb

* did more documentation on en_nb

* did some more

* one non matching in en_nb

* ran format.sh

* update

* updated undefined_syms

* updated descriptions

* use DISP macros, delete japanese files. NABOORU IS 100% MATCHING POGGERS

* made suggested changes and removed reloc file

* Made some suggetsed changes

* Made some updates

* review 3

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-02 14:57:54 -05:00
petrie911
4876610c75
SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* spooky scary skeletons

* there's a skeleton inside of you

* formatting

* types

* a matched function even

* undo change

* lol anime

* ok how did I forget the .s

* array fix

* would you like to ride the bone train?

* stuff

* more renames

* renames and cleanup

* names suck

* idea

* using void** for now

* stuff

* look more type fixes

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 22:19:56 -05:00
petrie911
1bb13b8c70
En_Nwc (#475)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* chicks, man

* slight change

* formatted everything

* Update src/overlays/actors/ovl_En_Nwc/z_en_nwc.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-01 21:29:51 -05:00
Ethan Roseman
932174b6ee
Decompiled ovl_En_Zl3 (2 non-matchings) (#491)
* Progress

* deleting more function files

* more

* more

* More

* more

* more

* more

* more

* 2 more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* master update

* 4 more

* Merged

* 3 more

* One more done!

* ug

* Ido Recomp test

* try 2

* Recomp by default

* Fix Jenkinsfile

* Fix 2

* Fixing struct

* CFE errors

* CFE fix -O2

* Cleanup

* More progress, almost done...

* Almost..

* Update and some progress

* formatting

* Cleanup

* Major cleanup

* done for now

* PR comments

* PR comments

* merge master and format

* a few things

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 20:48:54 -05:00
petrie911
140a554f8e
Matched functions in sys_matrix (#505)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* first match

* more matching
2020-12-01 14:31:04 -05:00
petrie911
9182da3c92
Matched z_player_lib (#499)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* anohter match

* .s

* comments
2020-11-25 16:42:02 -05:00
petrie911
3aa76152c5
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* marginal improvement

* matched functions. Also fixed a serious lack of static

* format

* more static

* fixing a function prototype

* skelanime OK

* forgot .s

* skin matrix matched

* format
2020-11-23 21:34:32 -05:00
Sirius902
385c419aa2
ovl_En_Ik (#461)
* merge upstream

* Merge upstream

* Progress

* Progress

* Fixes

* Migrate bss for now ig

* func_80A772EC

* Use rom reloc

* Cleanup

* Correct prototype

* Rename to _PlayBGM

* Eh revert to _StartMusic

* Match func_80A74398 more

* Fixes

* Work on func_80A74398

* Work on func_80A74398

* Match func_80A74398

* Use thisx

* Name, static, and move some stuff

* Match some graphics functions

* Rename asm for named functions

* Forgot one

* More graphics stuff

* Progress

* More progress

* Fix jump table

* Figure out types for a lot of data

* Fix data

* Type remaining data

* Work on func_80A7492C

* Ugly match for func_80A7492C

* Fix func_80A7492C

* Match some interesting stuff

* Move and remove forward declarations

* Sort declarations

* Progress

* Use quotes for vt import

* Slightly better diff

* Better diff again

* Fix stack on func_80A74BA4

* match func_80A74BA4

* func_80A74674

* Progress

* Progress

* Progress

* Progress

* Eh early return probably makes more sense here

* Progress

* Progress

* Progress

* Autocomplete sucks

* Name stuff in func_80A76E2C

* Work a bit on func_80A75C38

* Ugly match func_80A75FA0

* Name it prevInvincibilityTimer

* EnIk_PostLimbDraw3

* Use hex for line numbers in EnIk_PostLimbDraw3

* EnIk_PostLimbDraw2

* EnIk_PostLimbDraw1

* Use hex for line numbers in EnIk_PostLimbDraw1

* Use ACTORTYPE_ENEMY

* Progress

* Possible fake match of func_80A75C38

* Update spec and remove asm

* Cleanup forward declarations

* Move data to fun places

* Move data into func_80A76E2C

* Move data into func_80A75A38

* Make D_80A7847C an array

* Remove struct padding

* Revert "Remove struct padding"

This reverts commit 87b0bd73da.

* Name colliders

* Use else

* Name shieldColliderItems

* Use new graphics macros

* Cleanup
2020-11-23 08:53:21 -05:00
petrie911
cf24a76fe4
Three new matching functions (#492)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
2020-11-19 16:49:08 -05:00
Tharo
93389da2dc
Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481) 2020-11-16 03:31:08 -05:00
fig02
3c5fe66dcd
Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
2020-10-29 17:31:09 -04:00
Tharo
92bb1fb210
Decompile the last of libultra_code_O2 (#464)
* Decompile osPfsFileState, move guMtxL2F to asm/

* Remove asm

* Add some prototypes to functions.h
2020-10-28 15:59:18 -04:00
fig02
6e000fcc54
En_Elf Decompiled (#432)
* init matched

* everything but navi OK

* progress

* 4 left

* remove asm

* progress

* progress

* asm and spec

* remove comment

* suggestion

* review1

* use type enum

* name func

* overridelimbdraw

* review 2

* forgot one

* merge master

* format
2020-10-28 13:02:35 -04:00
Roman971
daf624fe48
Revert accidental rename of Matrix_MtxFToNewMtx (#460) 2020-10-26 20:47:43 -04:00
Tharo
695552f0b8
code_800F7260 (#433)
* Split code_800F7260

* More function splits, migrate rodata

* Initial progress

* Small progress

* More substantial progress, finally figured out structs

* 2 functions left

* Move prototypes to functions.h

* Remove unused asm, move most externs to variables.h

* Fix merge

* Ran formatter

* Brackets to avoid && &

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>

* More variables to variables.h

* Braces around early return

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* ARRAY_COUNT in sBankSizes and remove unnecessary temp vars

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-26 07:58:56 -04:00
Roman971
d02153707e
A few minor fixes/cleanups (#449) 2020-10-13 12:32:19 -04:00
Roman971
57db7ba526
Match a few more functions (#446) 2020-10-12 23:15:42 -04:00
Ethan Roseman
08c4065a5e
Decompiled ovl_Bg_Haka_MeganeBG (#448) 2020-10-12 20:44:22 -04:00
Sirius902
5c631e3170
ovl_En_Horse_Normal (#403)
* merge upstream

* Merge upstream

* Match EnHorseNormal_Init

* Work on EnHorseNormal_Draw (probably finish depending functions first)

* func_80A6CC88

* Work on EnHorseNormal_Draw

* Clang format

* Properly use OPEN_DISPS

* Stop using thisx lol

* Use the funny angle number

* Use &D_04049AD0 because it's not a display list?

* Stop using fun macros to fix stack

* EnHorseNormal_Draw

* EnHorseNormal_Destroy

* EnHorseNormal_Update

* Use disp macros EnHorseNormal_Draw

* Correctly type D_04049AD0

* func_80A6C570

* Name some draw stuff

* Fix names

* Make if condition more readable

* func_80A6B30C and fix incorrect  pointer types

* Function prototypes

* func_80A6B250

* Add header comment

* Move skin function to functions.h

* Change to stable

* Cleanup a little

* Match some more

* Work on func_80A6BE6C (won't compile yet)

* Work on func_80A6BE6C again

* Progress

* func_80A6CAFC

* Match all but one :)

* Work on func_80A6BE6C

* Work more on func_80A6BE6C

* Multiply floating point by integer lol

* Reorder assignment to almost match

* func_80A6BE6C

* Fix warning and remove unnecessary forward declarations

* Data section

* Cleanup data a bit

* More cleanup and clang format

* Clang format is a little confused

* More cleanup

* Formatting

* Revert formatting on z_bg_spot01_objects2.c

* Name unk_14C

* Add clone comment

* Name clonePos

* Name and cleanup

* Name some animation related stuff

* Remove unnecessary assignment

* Name cloneRotY

* Use ARRAY_COUNT for sAnimations

* Add more to unknown struct layout

* Use u8 for last struct member

* Use s32 for length

* Add padding disclaimer

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Various suggestions

* Replace 10430.378f

* Remove padding because alignment

* Move function array out of function

* Remove struct name being present twice unecessarily

* Oops forgot the s

* Don't separate static vars from others

* Some cleanup

* Use ARRAY_COUNT(sJntSphItemsInit)

* Minor cleanup

* Rename enum members

* Oops forgot to rename enum

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-12 18:45:16 -04:00
Tharo
fff616d2be
Decompile z_kanfont (#443)
* Decompile z_kanfont.c

* Cleanups

* off -> offset

* Kanfont -> Font , Keep so-far unused Font fields as padding, Remove MessageData sub-struct
2020-10-12 17:42:17 -04:00
fig02
ed719f3da0
Make Gamestates use thisx for entry point functions (#437)
* fix colliderinit typo

* fix initchain

* reloc

* thisx

* sample

* review

* forgot sample main
2020-10-11 21:52:50 -04:00
Random
b010db7c19
Decompile z_sram.c (#431)
* Decompile z_sram.c

* rename Sram_CalcChecksum to Sram_WriteSaveSlot

* progress

* done i think

* add original name comments

* temp substructs

* minor fixes

* review

* review 2

* fix

Co-authored-by: fig <fig02srl@gmail.com>
2020-10-11 13:45:08 -04:00
Random
174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00
maekclena
6136ee6deb
ovl_En_Part (#383)
* ovl_En_Part

* PR review

* PR review

* Rebase

* PR review

* Oversight

* Rebase

* PR review
2020-10-01 18:51:05 -04:00
fig02
82968a7381
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* EffectSsStick OK

* progress

* fix conflicting name

* progress

* splash OK

* uname fields

* progress

* lightning OK

* remove unwanted files

* kirakira ok

* kirakira done

* magma OK

* remove files

* ss_g_fire OK

* name funcs

* progress

* progress

* magma2 and kakera OK

* eff_ss_dead_dd OK

* fcircle OK

* stone1 OK

* sibuki2 OK

* dt_bubble OK

* deaddb OK

* sibuki OK

* dead_ds OK

* ice_smoke OK

* hitmark OK

* hahen OK

* k_fire OK

* en_fire OK

* starting colors

* color changes 1

* color switch done

* init file data migrated

* data cleanup

* ice_piece OK

* en_ice OK

* progress

* progress

* docs progress

* fix blast color names

* documentation pass 1

* progress

* cleanup pass 2

* touchups

* added to functions.h

* small changes

* fix functions.h

* renaming progress

* name progress

* color enum

* more cleanups

* enice changes

* final cleanups

* remove unwanted file

* lightning -> shock

* pr suggestions

* fix comment

* remove unwanted comments
2020-09-29 20:18:46 -04:00
Roman971
2a9225763b
Decompile En_Mag (#406)
* Decompile En_Mag

* Document En_Mag

* Address some review comments
2020-09-27 10:14:25 -04:00
zelda2774
055d1d2bae
audio_heap: 1 non-matching (#381)
* Audio_AllocDmaMemory

* Audio_AllocDmaMemoryZeroed

* func_800DE238

* Audio_SessionPoolsInit

* func_800DE2B0

* func_800DE258

* Audio_DiscardSequence

* Audio_DiscardBank

* func_800DE12C

* Audio_ResetLoadStatus

* func_800DDE3C

* func_800DDE20

* Audio_InitMainPools

* Audio_SoundAllocPoolInit

* Audio_PersistentPoolClear

* Audio_TemporaryPoolClear

* func_800DE4A0

* Audio_PersistentPoolsInit

* Audio_TemporaryPoolsInit

* Formatting

* Audio_SeqAndBankPoolInit

* Audio_Alloc

* Audio_AllocZeroed

* func_800DE4B0

* func_800DF0CC

* func_800DF074

* func_800DF1D8

* func_800DF688

* func_800DF5DC, func_800DF630

* func_800DF7BC

* func_800DF7C4

* func_800DF888

* Fix AudioBufferParameters

* Audio_ResetStep

* Struct work

* oops

* structsss

* wip on func_800DFBF8

* func_800E04E8

* func_800E0540

* func_800E0964

* func_800E1148

* func_800DF5AC

* func_800E0E6C

* func_800E0E90

* func_800E0BF8

* func_800E0634

* func_800E05C4

* func_800E0CBC

* func_800E0C80

* naming

* func_800E0BB4

* func_800E0AD8

* func_800E0E0C

* func_800E0EB4

* func_800E06CC

* Audio_AllocBankOrSeq

* Use true/false macros

* fixup

* Format

* comments

* review

* unk instrument -> sfx

* Reword comment

* Change AVOID_UB to a comment

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-20 13:22:09 -04:00
Roman971
14191307e9
Decompile Player (#387)
* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
2020-09-18 21:45:39 -04:00
Roman971
b29c268f37
Use dummies to match bss ordering and some functions in z_collision_check.c (#393) 2020-09-15 18:41:38 -04:00
Random
bfef7f8d9d
Decompile PreRender.c (#319)
* Decompile PreRender.c

* use NON_EQUIVALENT and run format.sh

* Get rid of some magic values

* rename dList/dListp to dListHead/dList

* make func_800C213C NON_MATCHING

* replace more values with SCREEN_WIDTH/SCREEN_HEIGHT

* dList/dListHead with gfxp/gfx
2020-09-15 15:10:19 -04:00
Lucas Shaw
eba7a30d86
Matched fault.c (#389)
* Matched fault.c

* Removed unused asm
2020-09-14 13:57:17 -04:00
krimtonz
4d9f83da1b
Decompiles ovl_En_St (#349)
* decompile and match En_St

* document ovl_En_St

* Implement OPEN_DISPS, and remove useless comments

* styling updates, inline some declarations

* PR suggestions as well as changing the BlureInit colors to u8 arrays over RGBA types

* remove pointer from EnSt_SetupAction
2020-09-14 12:17:34 -04:00
fig02
bb1aacbd0b
z_lights.c OK (#343)
* rename some structs

* changes

* rename stuff and start a func

* progress

* progress

* progress

* remove unwanted file

* progress

* match last few funcs

* done, i think

* small changes

* match Lights_Draw (thanks krim)

* comments

* cleanup

* most pr suggestions

* name changes

* rename
2020-09-05 09:45:10 -04:00
maekclena
d44dd61cd6
ovl_Effect_Ss_Extra (#339)
* ovl_Effect_Ss_Extra

* EffectSsExtra_Spawn

* Typo

* PR review

* PR review
2020-09-04 17:22:12 -04:00
Tharo
18775320f8
Match more z_fbdemo functions (#370)
* Match some and improve nonmatchings

* Remove pads in TransitionFade_Update, no effect towards matching

* Remove pragma comments, ran formatter

* Remove unused asm
2020-09-03 14:13:57 -04:00
zelda2774
c033b4b28e
audio_seqplayer, the easy half (#369)
* func_800E9340

* Audio_SequenceChannelDisable

* Audio_SeqChannelLayerFree

* Audio_SeqChannelLayerDisable

* Rename functions

* Audio_SeqChannelSetLayer

* Move gSequenceChannelNone into gAudioContext

* Audio_SequenceChannelInit

* Name functions

* Audio_M64ReadU8

* Audio_M64ReadS16

* Audio_M64ReadCompressedU16

* Audio_AudioListPopBack

* Audio_AudioListPushBack

* Audio_InitLayerFreelist

* Audio_SequencePlayerDisableAsFinished

* incomplete Audio_SequencePlayerDisable

* Audio_SequenceChannelEnable

* Audio_SequencePlayerDisableChannels

* Audio_SequencePlayerInitChannels

* struct fixes

* func_800E9ED8

* Name more functions

* Audio_SequenceChannelSetVolume

* Audio_SetInstrument

* Audio_GetInstrument

* confirm structs

* Audio_ResetSequencePlayer

* Audio_InitSequencePlayer

* Audio_InitSequencePlayers

* func_800EC734

* Find the right Audio_SoundAlloc

* Prune functions.h

* Move global vars into gAudioContext

* func_800EAEF4

* Audio_SeqChannelLayerProcessScript

* Audio_HandleScriptFlowControl

* func_800E9F64

* func_800EA0C0

* func_800EA440

* func_800EAAE0

* unbreak audio_effects

* Audio_ProcessSequence

* Audio_ProcessSequences

* Some audio_heap struct work and function naming

* Audio_SequencePlayerDisable

* ? instead of ! in z64audio.h

* Revert makefile change

* Formatting, player -> seqPlayerIndex

* Index -> Idx

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-01 17:23:30 -04:00
Roman971
b8da64ee01
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371) 2020-08-31 21:06:44 -04:00
Roman971
b4ac94a8fd
Match/Improve more non matching functions (#366)
* Match/Improve more non matchings

* Remove SET_NEXT_GAMESTATE from preserved macros
2020-08-30 12:51:46 -04:00
Roman971
2a2fdf7f3e
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360) 2020-08-29 19:00:17 -04:00
fig02
1f1b5e39f5
attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo

* rename parent/child

* cleanup

* forgot to change something in functions.h

* SpawnAsChild

* format
2020-08-29 18:25:16 -04:00
Roman971
49609dd78b
Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
fullgrowngaming
b406e041b3
z_en_weather_tag decomp (#329)
* Initial commit of weather_tag actor decomp

* Formatted source files and updated spec.

* Fixed references to the environment context variable that I changed.

* Deleted the last of the asm (forgot the stuff in the data folder)

* Made all requested changes to z_en_weather_tag

* Forgot to change basereg

* Removed unnecessary field in weather tag struct

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* That field in the header was totally necessary, not sure what I was thinking, sorry for all the commits

* Renamed what I thought was struct padding to more accurately represent the fact that that field is an unused variable.

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-08-20 21:28:41 -04:00
Kelebek1
c25b87923e
Attack_Niw (#272)
* Attack!

* Decimal indexes

* a

* PR

* PR

* PR

* Why break it
2020-08-19 22:17:42 -04:00
Roman971
3a22219d5d
Match Lights_Free (#333)
* Match Lights_Free

* Remove bug comment
2020-08-19 18:15:02 -04:00
krimtonz
4ad461c797
Match Overlay_Relocate (#330)
* Finally match Overlay_DoRelocation

* remove asm, rename Overlay_DoRelocation to Overlay_Relocate

* formatter

* comment updates

* comment update
2020-08-19 16:02:10 -04:00
krimtonz
f11a74d41d
Math3D and olib updates (#315)
* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* pr updates

* pr updates

* add missing comment block finalizer
2020-08-17 15:42:08 -04:00
Roman971
2826421c98
Match the last 2 functions in graph.c (#328)
* Match the last 2 functions in graph.c

* Minor graph improvements
2020-08-16 17:59:55 -04:00
zelda2774
d68f9893fd
audio_playback, audio_effects OK (#313)
* audio_playback.c

* format.sh

* rename functions

* Audio_SequenceChannelProcessSound

* Audio_SequencePlayerProcessSound

* Audio_GetPortamentoFreqScale

* Audio_GetVibratoPitchChange

* Audio_GetVibratoFreqScale

* Audio_NoteVibratoInit, Audio_NoteVibratoUpdate

* Audio_NotePortamentoInit

* Audio_AdsrInit

* Audio_AdsrUpdate

* Common bitfield formatting

* format.sh

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-08-15 14:06:26 -04:00
Roman971
ac8796cbc9
Fix _DW with permuter and GeometryMode macros (#323) 2020-08-15 14:04:27 -04:00
Kelebek1
337aaf2937
Match Interface_Update (#322)
* Match Interface_Update

* z_actor.c func_8002C124
2020-08-15 14:03:03 -04:00