Dragorn421
5441559b30
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
...
* clean up gSPMatrix usage
* add weird hybrid macro gSPMATRIX_SET_NEW
* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE
* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD
* format
2024-09-11 16:59:23 +09:00
fig02
900c2f0f68
Name PLAYER_STATE1_ACTOR_CARRY
( #2173 )
...
* actor carry flag
* format and add comments
* comment changes
2024-09-08 17:43:27 -04:00
Dragorn421
c7ec814d78
[headers 9] Add src/libc64/ and new "z64" rand.h ( #2164 )
...
* rand.h -> libc64/qrand.h
* Add rand.h with z64 rand wrappers
* yeet comment
* code/rand.c -> libc64/qrand.c
* fixup
* move libc64 source to src/libc64/
* fix
* bss
* update file splits disasm metadata
2024-09-08 17:11:41 -04:00
Dragorn421
a903f8b8bc
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
...
* Document `ACTOR_FLAG_SFX_` flags and functions
* format
2024-09-08 16:26:01 -04:00
fig02
2056ae5f1a
Document Attention/Lock-on Related Actor Flags ( #2161 )
...
* document actor flags 0, 2, 3, and 27
* format
* fly -> hover
* wodring
2024-09-07 17:53:48 -04:00
fig02
88c4475967
Target -> Attention (System Rename) ( #2149 )
...
* TargetContext -> Attention
* targetCtx -> attention
* Target_ -> Attention_
* FindTargetableActor -> FindActor
* targetableActorP -> attentionActorP
* data vars (and 1 function I missed)
* targetMode -> attentionRangeType
* attention range enum comments
* ATTENTION_RANGE_
* attention range data
* TargetColor -> AttentionColor
* missed one
* fixup color variables
* targetArrowOffset -> lockOnArrowOffset
* focus pos comment
* targetPriority -> attentionPriority
* assets
* loose-ends
* Attention System Description
* format
* skj range type
* enemy bgm
2024-09-07 09:23:04 -04:00
cadmic
ed870e051d
[ntsc-1.2] Match more draw functions ( #2145 )
...
* Match z_vr_box.c
* Match TitleCard_Draw
* Match z_player_lib.c?
* Match Lights_Draw
2024-09-06 22:48:17 -04:00
Dragorn421
02816c410c
T() macro 8 ( #2142 )
...
* T() macro in fault
* T() macro in game.c, gfxprint.c
* T() macro in ucode_disas.c
* T() macro in z_actor.c
* T() macro in z_message.c
* push fault key combo T()
* z_message T: koko -> "here"
* format
2024-09-06 22:00:12 -04:00
fig02
bb6177e936
Document Target_ShouldReleaseLockOn
[Target Docs 8/8] ( #2135 )
...
* target range and leash docs
* format
2024-09-05 12:44:06 -04:00
mzxrules
acb5c7f20c
Update Room Documentation ( #2015 )
...
* Update Room Documentation
* Write more complete documentation, implement suggestions.
* Function name changes; minor comment tweaks
* nit
* Resolve Dragorn fixes
* Resolve Fig suggestions, fix comment wording
* fix bss, fig suggestion
* bss
2024-09-05 21:08:21 +09:00
fig02
dbb059c6a7
Target Mode Enum [Target Docs 7/?] ( #2133 )
...
* TargetMode Enum
* format
* add default comment
* bss
* bss 2
* fix bss 3
2024-09-04 23:46:03 -04:00
fig02
6051251c92
istargeted -> islockedon ( #2132 )
2024-09-04 19:26:23 -04:00
fig02
907e440f3a
unk_664 -> focusActor [Target Docs 5/?] ( #2126 )
...
* unk_664 -> focusActor
* capitalization
* missed a temp
2024-09-05 03:33:30 +09:00
cadmic
c8cafdc93e
Rename FaultDrawer_ functions to Fault_ ( #2113 )
...
* Rename FaultDrawer_ functions to Fault_
* Rename FaultDrawer_Init to Fault_InitDrawer
2024-09-03 23:43:06 -04:00
fig02
45158f57d6
Document Target_Update [Target Docs 4/?] ( #2123 )
...
* document Target_Update
* add comments
* try CLAMP (dbg is ok but ci will check retail)
2024-09-03 20:58:39 -04:00
fig02
6f396e7cc8
Target System Docs: Actor Searching [3/?] ( #2120 )
...
* document target actor searching
* missed something
* review
* mzx review
2024-09-03 00:02:24 -04:00
fig02
2b25c31588
Document Target_Draw [Target Docs 2/?] ( #2115 )
...
* document Target_Draw
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* fix missed renames
* retail fix
* another fix
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-09-01 16:02:13 -04:00
fig02
a21a59c4b5
Target Docs [1/?] ( #2110 )
...
* Target Docs Part 1
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-08-31 15:10:25 -04:00
Dragorn421
68818044db
[ntsc-1.2] Decompile fault.c ( #2046 )
...
* wip decomp ntsc-1.2 fault.c
* more ntsc-1.2 fault.c
* decompiled fault_v1.c
* name fault_v1 functions, wip
* try to clean up build system (two versions of the fault system coexisting)
* cleanup
* cleanup2
* fix build gc-eu-mq-dbg
* match 2 more, ty anon
* matched
* review
* more review
* fixup spec
* `(uintptr_t)ptr op int` instead of `ptr op (type*)int`
* move fault.h out of global headers, properly include fault.h and versions.h
* compile all fault_*.c files regardless of version by overriding FAULT_VERSION
* n64 FaultMgr.framebuffer s32 -> u16*
* FaultMgr.framebuffer -> FaultMgr.fb
* make gc FaultMgr.fb u16* (yes, thats everything)
* bss
* fix Fault_Printf return type
* noop FaultDrawer_SetFontColor, FaultDrawer_SetCharPad in fault_n64
* fault_color_ stuff is only for fault_gc
* rm empty line in makefile
* I guess `D_80105A90_unknown` is `[sg]TotalAllocFailures`
* bss
* `Fault_WaitInput` -> `Fault_WaitForInput`
* use named fault funcs in pointers array
* FAULT_OOT{N64,GC} -> FAULT_{N64,GC}
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* review, sync fault_{gc,n64}
* Apply `FPCSR_CE` suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2024-08-28 09:38:42 +02:00
cadmic
3e516f48f3
Match more ntsc-1.2 overlay draw functions ( #2061 )
...
* Match more overlay draw functions
* Review
2024-08-20 16:22:05 -04:00
cadmic
d191e8714e
Allow building the Debug ROM without debug features ( #2052 )
...
* Allow building the Debug ROM without debug features
* Fix bss
* Add comment
* Reword again
* Fix bss
2024-08-19 23:58:31 +02:00
Dragorn421
fda0e6ad4b
[ntsc-1.2] Match z_construct.c, z_draw.c, z_kaleido_setup.c and partially z_actor.c ( #2039 )
...
* func_80033C30
* Interface_Init
* z_draw.c
* KaleidoSetup_Destroy , n64dd.h
* z_kaleido_setup.c
* add n64dd files to spec
according to tools/disasm/ntsc-1.2/files_code.csv , they're between irqmgr.o and fault.o
putting them before or after malloc_debug.o in the spec is an arbitrary choice
2024-08-14 22:05:41 -04:00
cadmic
e6bc4bd8cb
Add names to all typedef'd structs, unions, and enums ( #2028 )
...
* Add names to all typedef'd structs, unions, and enums
* wtf vs code
* Use a better regex
2024-08-12 03:07:48 -04:00
krm01
8df87038a0
[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords ( #2029 )
...
* name function Actor_WorldToActorCoords
* clean up some misleading usages
2024-08-11 14:30:41 -04:00
cadmic
d495436190
Match remaining GC retail versions ( #2019 )
...
* Match the remaining GC retail versions
* Fix BSS ordering for existing versions
* Disable clang-format for #pragma increment_block_number
* sramResetCode -> sSramResetCode
* Replace 0xFF3F with or-ing all buttons together
* Revert "Disable clang-format for #pragma increment_block_number"
This reverts commit 406b6d26c9
.
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-09 20:58:46 -04:00
cadmic
1021c482af
gc-us OK ( #2018 )
...
Match BSS order and delete disassembly data
2024-08-08 03:26:48 -04:00
cadmic
0da402b9de
Automate fixing BSS ordering ( #2009 )
...
* Automate fixing BSS ordering
* Typo
* Some cleanups
* Move pragma check after printing BSS info
* Some proofreading
* multiprocessing, require version, some colors
* Tweak output
* Black + mypy
* Move logging and sys.exit out of helper functions
* Use stdout instead of stderr in fix_bss.py
* Add suggestion to conflicting offsets error
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove var = list[T]()
* Improve error handling
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Add error if no pointers to BSS
* Add comment about process_file_worker
* Only print updates if stdout is a tty
* Use new binary-search-esque candidate generation algorithm
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Add Wikipedia link
* More comment tweaks
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-02 20:31:15 -04:00
fig02
078e21f6c6
InitVars
-> Profile
(#2011 )
...
* rename ActorInit
* rename actorInit
* rename initInfo
* EffectSs Profile
* _InitVars -> _Profile
* format, loose ends
* revert tutorial
2024-08-02 17:50:02 -04:00
cadmic
067d06bb56
Match NTSC loose ends ( #2004 )
...
* Match NTSC loose ends
* Add comment about giObjectSegment size
2024-07-28 00:09:05 -04:00
inspectredc
e88084fe65
Fix LensMode Enum Names ( #1954 )
2024-06-09 14:43:15 -04:00
cadmic
b86e1774cf
Rename yDistToWater -> depthInWater ( #1950 )
...
* Rename yDistToWater -> yDistUnderWater
* yDistUnderWater -> depthInWater
2024-04-28 17:29:06 -04:00
fig02
7e8b9144c2
Player Docs: Control stick buffers ( #1945 )
...
* name vars and add enum
* name some spin attack stuff
* fix right and left
* forward/backward
* format
* fix retail bss
* sControlStickWorldYaw
2024-04-22 17:35:22 -04:00
cadmic
f643499462
Match retail BSS ordering ( #1927 )
...
* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
2024-04-14 23:51:32 +02:00
fig02
7445169e42
targetActor -> talkActor ( #1933 )
2024-03-24 12:27:45 -04:00
fig02
bd0941405d
Document Player's Face and z_actor FaceChange functions ( #1928 )
...
* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment
2024-03-23 12:21:45 -04:00
Dragorn421
68a86d2d00
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
...
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags
* TOUCH_ -> ATELEM_
* BUMP_ -> ACELEM_
* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC
* toucher,bumper -> atDmgInfo,acDmgInfo
* Update docs and zcolchk funcs names
* run formatter
* remove the last mentions of "bump" for colliders
* Update renamed functions in disasm
2024-03-04 19:33:08 -05:00
Derek Hensley
1b60dcf6dd
Use Romfile in place of vromStart and vromEnd in structs ( #1742 )
...
* KaleidoMgrOverlay
* GameStateOverlay
* ActorOverlay
* EffectSsOverlay
* MapMarkDataOverlay
* Missed DEFINE_ACTOR_UNSET
* ROM_FILE_UNSET
* DEFINE_OBJECT_EMPTY
* DmaEntry
* ACTOR_UNSET
* romfile.h
* newline
* Format
2024-02-29 14:15:04 +01:00
cadmic
7c5ab8fcec
Use IDO_PRINTF_WORKAROUND everywhere ( #1685 )
2024-02-01 10:11:33 -05:00
Tharo
5e8e01f110
z_view.c gc-eu-mq OK ( #1681 )
...
* z_view.c retail
* Replace PERSPECTIVE_EDITOR_ACTIVE, adjust PRINTF selection condition
* Macro-ify View_ErrorCheckEyePosition
2024-01-31 20:09:16 -05:00
engineer124
8ae003b0d7
z_actor retail OK ( #1670 )
...
* actor ok
* cleanup
* cleanup
* cleanup
* player
* ACTOR_PRINTF
* PR Suggestion
* gcc
* c file
* ACTOR_DEBUG_PRINTF
* bool
* more review
* newline
2024-01-30 21:07:34 -05:00
cadmic
17da5e7bf9
z_collision_check.c OK ( #1642 )
...
* Match z_collision_check.c
* Disable function declarations
* Remove /* OOT_DEBUG */
* Remove newlines around ifdef
* Newlines
* Tweak z_actor.c #if to avoid merge conflicts
2024-01-30 19:43:10 -05:00
Dragorn421
5e406f754e
Small Math_Vec3f_Yaw
doc ( #1433 )
...
* Small `Math_Vec3f_Yaw` doc
* remove actor from arg names
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-18 17:56:54 -05:00
Dragorn421
4982f32384
Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS
, ACTOR_FLAG_IGNORE_POINT_LIGHTS
( #1583 )
...
* 7 -> `ACTOR_FLAG_REACT_TO_LENS`
* move comment above actor flag
* 22 -> `ACTOR_FLAG_IGNORE_POINT_LIGHTS`
* newlines between flags
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-12 10:48:54 -05:00
cadmic
324db1d578
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
...
* Replace most osSyncPrintf calls with PRINTF macro
* DEBUG -> OOT_DEBUG
2024-01-12 10:38:13 -05:00
Dragorn421
1a8772e540
Cleanup z_collision_check
1 ( #1427 )
...
* Cleanup `z_collision_check.c` and structs
* Revert `other*` names to master, split to other pr
* WIP/experimental: `ColliderCylinderElement`
* Revert "WIP/experimental: `ColliderCylinderElement`"
This reverts commit cfc8c32ace
.
* ac/atHitInfo -> HitElem
* rename some collider elements to "elem" (instead of item, info, hurtbox...)
* cut down on more "hitbox" usage
* name all `ColliderElement*` temps properly
* rearrange colcheck structs
* add collider shape name descriptions
* reword collider shape descriptions
* jntsph first again
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-11 10:30:47 -05:00
cadmic
cd917b0cb8
Create debug macros for common functions ( #1597 )
...
* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX
2024-01-09 07:59:03 -05:00
hiisuya
cc96184a96
Doc Actor: En_Ma1 (Child Malon) ( #1584 )
...
* started malon documentation
* docd all event and inf table checks
* doc cleanup
* ran formatter
* fixed misnamed eventcheck
* revert isNotSinging oops
* removed unnecessary comments
* changed from handle to update
* revert vec3f name change
* moved texture information
* isNotSinging to singingDisabled
* rename of inftable and eventchk
* small cleanup
* anim enum change
* enum names for child malon limbs
2023-12-10 14:36:12 -05:00
cadmic
2ab90bc517
Document a bug in Actor_ChangeCategory where actors may not be updated correctly ( #1587 )
...
* Document Actor_ChangeCategory bug
* Reword
* actor update function -> actor update
2023-11-30 20:18:00 -05:00
engineer124
aef0335681
Struct Returns ( #1574 )
...
* change args
* PR Review
* format
2023-11-19 11:17:31 -05:00
engineer124
3d1ee33d7b
Document Actor "OfferTalk" ( #1567 )
...
* OfferTalk
* rm comment
* exch to offer in comment
* reword again
* Partial PR Review
* Actor_AcknowledgeTalking
* Actor_TalkOfferAccepted
* PR Review
* rm part of comment
* rm comment
2023-11-19 11:11:59 -05:00