* wip: New assets system tm
Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static
* use variables from config.yml for gMtxClear and sShadowTex addresses
* Write source with static for overlays using `HACK_IS_STATIC_ON` hack
* gc-eu-mq-dbg OK from clean with `make setup && make`
* implement more skeleton-related types, cleanups, fixups
* fix extracted data to no longer produce compilation warnings
* implement more of RoomShapeImage types
* yeet XmlPath from ExternalFile usage
* Implement PlayerAnimationDataResource (link_animetion data)
* fix csdis CS_TIME extra arg
* dmadata file names no longer hardcoded for gc-eu-mq-dbg
* ntsc-1.0 OK
* xml fixes
* slightly improve standard output
* rm extract_assets.py
* generate and use Limb enums (TODO: check Skin skels and implement for Curve skels)
* handle dependencies between xmls
* introduce RawPointers xml attribute to ignore specific pointers and keep them raw
* add tools/extract_assets.sh
* fixups
* only extract if xmls changed or if -f (force) is used
* fixups, gc-eu OK
* all versions OK
* check attributes of xml resources elements
* Implement legacy skelanime resources
* fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin
* implement JFIFResource
* fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg
* Makefile: Add rules to build .png, .bin and .jpg in assets/ too
* start writing actual docs
* extract sTransCircleDL and sTransWipeDL
* misc cleanup/fixes, pygfxd 1.0.3
* refactor CDataExt.set_write callback args to use a dataclass
* Move {} to in-source
* misc
* more progress on spec
* fix missing braces in n64dd_error_textures.c
* finish xml spec doc
* assets xmls fixes
* some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists
* handle hackmode_syotes_room, fix compile
* C build_from_png
* rm tools/assets/bin2c
* rm ZAPD
* format
* remove rule to generate dmadata_table.py
* CC0 license (and some import cleanup)
* dont try to build zapd (rmd)
* simplify palettes with single user (ci images with a non-shared palette)
* add docs on how images are handled
* bss
* allow -j N
* fix n64texconv python bindings memory management
* move -j at the end of calling extraction script
* with -j, update last_extracts.json as each job completes rather than only if all complete
* make interrupting less jank by making child processes ignore sigint
* use enum names in `SCENE_CMD_SKYBOX_SETTINGS`
* `multiprocessing.get_context("fork")`
* import rich, except ImportError s
* fix optional rich usage
* .bss
* .bss
* .bss
* assets extraction: -j -> -j$(N_THREADS)
* .bss
* change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME
* 0XHEX -> 0xHEX
* fix bss
* Proper includes for assets
mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better
* rm z64.h
* rm z64.h take two
* bss
* Make .u64 suffix for pngs optional
* fixup: rm .u64 suffix from n64dd image paths
* Remove elemtype suffixes from .bin and .jpg files
* Update images.md
* some build_from_png cleanup, more error handling, comments
* Handle skybox textures
Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures
* fixup for older python
* improve collision output some
* fully use SURFACETYPE[01] macros in writing extracted surface types
* use WATERBOX_PROPERTIES in extracted waterboxes
* some SceneCommandsResource cleanup
* format EnvLightSettingsList output
* Automatic XML for link_animetion
* Make sure tutorial images are not gitignored
* OK
* Correct ovl_Boss_Sst RangeEnd
* ExternalFiles
* Remove Segment="128"
* Remove segments from place_title_cards
* format, newlines, remove previous xml
* fix hidan door
Signed-off-by: angie <angheloalf95@gmail.com>
* doors and lens of truth in gameplaykeep
Signed-off-by: angie <angheloalf95@gmail.com>
* other minor fixes
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix a typo
Signed-off-by: Angie <angheloalf95@gmail.com>
* Init
Signed-off-by: angie <angheloalf95@gmail.com>
* destroy and non_matching update
Signed-off-by: angie <angheloalf95@gmail.com>
* declare externs to data
Signed-off-by: angie <angheloalf95@gmail.com>
* nonmatching draw
Signed-off-by: angie <angheloalf95@gmail.com>
* everything is a disaster
Signed-off-by: angie <angheloalf95@gmail.com>
* import bss
Signed-off-by: angie <angheloalf95@gmail.com>
* first step to extract data
Signed-off-by: angie <angheloalf95@gmail.com>
* import data
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80A89860
Signed-off-by: angie <angheloalf95@gmail.com>
* draw
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80A89A6C is crap
Signed-off-by: angie <angheloalf95@gmail.com>
* EnJsjutan_Update
Signed-off-by: angie <angheloalf95@gmail.com>
* change some hexs into decs
Signed-off-by: angie <angheloalf95@gmail.com>
* convert hexs of D_80A8AA98 into decimals and run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* move data to its own file
Signed-off-by: angie <angheloalf95@gmail.com>
* this function is nightmare
Signed-off-by: angie <angheloalf95@gmail.com>
* i'm really trying
Signed-off-by: angie <angheloalf95@gmail.com>
* i think i am finally doing it
Signed-off-by: angie <angheloalf95@gmail.com>
* move the temps to where they are used
Signed-off-by: angie <angheloalf95@gmail.com>
* rename distance
Signed-off-by: Angie <angheloalf95@gmail.com>
* rename a few variables
Signed-off-by: Angie <angheloalf95@gmail.com>
* unclamp stuff :s
Signed-off-by: Angie <angheloalf95@gmail.com>
* i tried to see if i'm going better that older way
Signed-off-by: Angie <angheloalf95@gmail.com>
* moving stuff around
Signed-off-by: Angie <angheloalf95@gmail.com>
* this is the third try
Signed-off-by: angie <angheloalf95@gmail.com>
* changing bit by bit
Signed-off-by: angie <angheloalf95@gmail.com>
* step by step
Signed-off-by: angie <angheloalf95@gmail.com>
* more stuff
Signed-off-by: angie <angheloalf95@gmail.com>
* slow
Signed-off-by: angie <angheloalf95@gmail.com>
* a few small changes
Signed-off-by: angie <angheloalf95@gmail.com>
* go back to second try
Signed-off-by: Angie <angheloalf95@gmail.com>
* changing a s8 to u8 made a bigger difference than expected
Signed-off-by: Angie <angheloalf95@gmail.com>
* i am slowly doing it
Signed-off-by: Angie <angheloalf95@gmail.com>
* some problems are so dumb
Signed-off-by: Angie <angheloalf95@gmail.com>
* it is improving slowly again
Signed-off-by: Angie <angheloalf95@gmail.com>
* erase the old tries
Signed-off-by: Angie <angheloalf95@gmail.com>
* remove four variables
Signed-off-by: Angie <angheloalf95@gmail.com>
* fix the missing instructions at the end
Signed-off-by: angie <angheloalf95@gmail.com>
* theres only regalloc problems left
Signed-off-by: angie <angheloalf95@gmail.com>
* fix stack
Signed-off-by: angie <angheloalf95@gmail.com>
* add ifdef non_matching
Signed-off-by: Angie <angheloalf95@gmail.com>
* i'm getting desesperate
Signed-off-by: Angie <angheloalf95@gmail.com>
* Remove unnecessary casts
Signed-off-by: Angie <angheloalf95@gmail.com>
* random stuff that improves codegen
Signed-off-by: angie <angheloalf95@gmail.com>
* dumb is dumb
Signed-off-by: angie <angheloalf95@gmail.com>
* erase stuff
Signed-off-by: angie <angheloalf95@gmail.com>
* add some comments
Signed-off-by: Angie <angheloalf95@gmail.com>
* use bomb_explosion param and add some comments
Signed-off-by: angie <angheloalf95@gmail.com>
* add a few comments in about stuff
Signed-off-by: Angie <angheloalf95@gmail.com>
* extract carpet's texture instead of hardcode it
Signed-off-by: Angie <angheloalf95@gmail.com>
* set segment 128 in the xml
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add baseaddress, which fixes dlist in xml
Signed-off-by: Angie <angheloalf95@gmail.com>
* fix the second dlist
Signed-off-by: Angie <angheloalf95@gmail.com>
* compiler complain that the symbol doesn't exists
Signed-off-by: angie <angheloalf95@gmail.com>
* last cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* format and delete unused asm
Signed-off-by: angie <angheloalf95@gmail.com>
* Cleanup and add a few comments
Signed-off-by: Angie <angheloalf95@gmail.com>
* add non matching to spec
Signed-off-by: angie <angheloalf95@gmail.com>
* update xml and add a note to future people
Signed-off-by: angie <angheloalf95@gmail.com>
* Finally remove z_en_jsjutan_data.c
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename extracted variables
Signed-off-by: angie <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>