cadmic
1b0e35c89a
Extract NTSC assets for gc-us ( #1973 )
...
* Extract NTSC assets for gc-us
* Extract kanji
https://github.com/zeldaret/mm/pull/1536
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-26 06:22:26 -04:00
Roman971
b0bfa9eb69
Fix asset file includes to always start with assets/ ( #1260 )
...
* Fix asset includes to consistently start with assets/
* Fix header paths in asset xmls to start with assets/
* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
louist103
71be03da7c
Asset header split ( #1023 )
...
* merge master
* gi objects
* Some more and fix dungeon keep and field keep
* the rest of them
* fix field keep
* Remove extra underscore
2022-01-17 17:38:32 -05:00
Tom Overton
9e5a9d7dc9
Change all instances of "palette" in object symbols/OutNames to "tlut" ( #1099 )
2022-01-10 20:41:47 -05:00
louist103
665283432b
Even more objects ( #913 )
...
* malon adult limbs and enum
* malon adult animations
* Malon Adult textures
* Object_ma2 OK
* Cleanup undefined syms file
* more cleanup
* object_in OK
* change
* Object_TA limbs and Limb DLs ok
* Textures in DLs OK
* Object TA animations OK
* Object TA OK
* clean up the xml
* almost done with impa textures
* name impa draw funcs
* fix globalCtx2 in talon_init
* more progress in impa
* eye texture stuff
* impa OK
* remove files
* fix messed up merge
* Switch MA2 blink timer from hex
* Name a function
* Fix skelanime fixer
* Missing malon adult TLUT
* add some missing symbols in DemoEc
* Fix conflicts, part2
* Clean up TLUT related stuff and some minor things
* Remove unused externs from z_demo_ec
* Remove unused symbols from undefined_syms.txt
* PR fixes (Dragorn)
* Dragorn fixes
* Fix various texture-related issues in object_link_child
* Update assets/xml/objects/object_in.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_ta.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_ta.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_ta.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_ta.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_in.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_in.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_in.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_in.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_in.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* fix ingo and the rest of Dragorns fix
* impa fixes
* fix ingo again
* fix windmill man missing TLUT
* Fix impa in viewer
* Roman's fixes
* Add limb
* Missed an animation
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-24 19:37:36 +01:00
Anghelo Carvajal
5c147e5e03
ZAPD update: Gotta go fast! ( #877 )
...
* copy over the xml
* Rename anims
* A bunch of renames
* minor extract_assets fixes
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "820678b4e"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "820678b4e"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Change rgb5a1 to rgba16
* eye and eyebrows
* some dlists
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6be9af65d"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "6be9af65d"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
2021-07-27 22:16:03 -04:00
louist103
201c9ec1cd
Decompile a bunch of objects ( #603 )
...
* Mostly done but shifted
* still messed up
* Almost OK
* OBJECT_JYA_OBJ OK, OBJECT_GR OK
* Done
* Merge master and format
* Cleanup
* Cleanup 2
* Start object MB dont merge yet
* Object_MB OK
* Object_ydan_objects OK
* General 'ydan' actor cleanup
* Forgot some small things
* Object_EC OK
* add .gitkeep and run format
* Object_sd OK but no textures cause of a zap issue
* PR fixes
* Fix object_sd
* fix ydan
* delete .gitkeep files
* OBJECT_BOX as far as it can go with current ZAP
* Fix undefined_syms
* Start child link object
* Push progress, dont merge yet
* Object_mori_objects OK
* Fixed?
* Fix conflicts again
* Seems like i missed some textures
* Extract data for BgBombwall
* More field
* ZAP YEP 2.0
* Object_Box OK
* Object_SD ok. Ready to merge
* remove ASM and merge master
* remove ASM
* remove files wrongfully added to docs/
* Almost done
* Change comment in z_player_lib.c
* forgot some DLists in player_lib.c
* Fix conflict, run format
* Same as before but this time with Tex and TLUT
* Last few things
* fix object_GR and add limbs to object_sd
* Nane -> Name
* gChildDekuShieldMtx is now a matrix and not a blob
* PR fixes (Fig)
* add a space for comment in z_player_lib.c
* re push and new lines
* PR fixes (AngheloAlf)
* PR fixes (Roman)
* Fix Heishi2
* PR fixes (Fig)
* Replace spacing in a file
* PR fixes (Roman)
2021-05-26 18:59:21 -04:00
Zelllll
f57e0467d2
Decompile object_syokudai and object_ydan_objects ( #699 )
...
* add deku and torch objects
* why git?
2021-02-17 14:42:59 -05:00