* Approx. half of en_rl matched
* More En_Rl work
* 5 functions left
* One function left
* En_Rl OK and all matching
* Formatted and cleaned up style things.
* Deleted asm and fixed spec
* Forgot to delete the stuff in the data folder again
* Made all requested changes.
* Forgot one requested change
* Implemented dragorn's documentation suggestions
* Implemented dragorn's documentation suggestions
* Made further requested changes
Co-authored-by: fig02 <fig02srl@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* bonk
* static var cleanup
* one more rename
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* flame circles
* merge and description
* Update src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* formatting and other cleanup
* names
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* and now for poe sister stuff
* more matches
* awful control flow still needed
* complex control is comples
* matched and documented
* also remove .s
* ZAP
* .s files never die
* more cleaning
* a little more cleanup
* data cleanup
* merge and fix
* removing globalCtx2
* dlists
* forgot this
* now with ColHeader
* a little more
* one last name change
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* spinny wall
* cleanup
* wait for mori tex
* merge and better (?) names
* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
* Decompiled ovl_en_hs2
* Replaced skelAnime pointer with pad, changed some values to hex, replaced early return with else statment, removed unnecessary padding in the header, removed unneeded & on a function pointer
* Replaced a tab with whitespace, removed address operator in front of ActorShadow_DrawFunc_Circle, moved vec3f inside the PostLimbDraw function
* Changed 0xFFFE to ~1
* Decompile most of En_Holl
* Two nonmatchings left
* Rename some variables, use EnHollActionFunc
* Minor cleanups
* Only regalloc issues left
* General cleanups
* 1 nonmatching left
* Delete data.s file
* Added some more documentation
* Improved nonmatching but OK still elusive, some cleanups
* Review changes
* Ran formatter
* More review changes
* Flip conditions that were previously missed
* DISP macros