krimtonz
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ee48867446
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Math Files (#76)
* math3d wip
* math3d wip
* wip
* wip
* wip
* wip
* final update before pr
* run format.sh
* fix merge conflicts
* tharo suggestions update
* fig formatting suggestion
* math3d pr updates
* use sFactorialTbl in sys_math
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2020-04-18 23:28:24 -04:00 |
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krimtonz
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4961eb0a90
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SkelAnime Updates (#78)
* update naming, minor updates
* rename postLimbUpdate to postLimbDraw
* recently decompiled actor naming update
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2020-04-18 14:08:12 -04:00 |
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KrimtonZ
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3ab1af0c24
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pr updates
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2020-04-02 12:44:19 -05:00 |
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KrimtonZ
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b9f2d4c707
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more skelanime wip
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2020-03-30 20:12:49 -05:00 |
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KrimtonZ
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24babfa95a
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skelanime update wip
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2020-03-30 17:53:26 -05:00 |
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KrimtonZ
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23987fa467
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minor struct updates
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2020-03-26 14:03:04 -05:00 |
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KrimtonZ
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e03c7377b9
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name SkelAnime struct members
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2020-03-25 22:01:24 -05:00 |
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KrimtonZ
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864cb28e27
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remove skelanime data files, few extra namings, add non_matching for func_800A2E70
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2020-03-25 14:38:16 -05:00 |
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KrimtonZ
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8970968cfc
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name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors
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2020-03-25 10:51:25 -05:00 |
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KrimtonZ
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a99840162b
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minor formatting updates, match func_800A4A20
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2020-03-24 14:01:00 -05:00 |
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KrimtonZ
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db3cfe1b61
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use clang, modify z64animation.h and z64dma.h to use open braces on newline
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2020-03-24 12:16:13 -05:00 |
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KrimtonZ
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ac4a51bf8f
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Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup
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2020-03-24 11:52:12 -05:00 |
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KrimtonZ
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0d93e48035
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skelanime WIP, name Matrix_TranslateThanRotateZYX, match Matrix_Translate
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2020-03-23 16:31:24 -05:00 |
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KrimtonZ
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6072055c85
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fix merge conflics
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2020-03-22 20:57:25 -05:00 |
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KrimtonZ
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2a158f79ce
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skelanime WIP
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2020-03-22 20:24:00 -05:00 |
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