Dragorn421
fa7007d73b
Document z_moji.c
( #926 )
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* Document `z_moji.c`
* Run formatter
* Use `CHAR_HEIGHT` instead of `CHAR_WIDTH` for y pos
* `> X - 1` -> `>= X`
* `const char*` for string argument
* Type palettes and textures with `u64`
* Remove unused variable
* Use `CHAR_WIDTH` and `CHAR_HEIGHT` more
* Explicit documentation on `gMojiFontTex`
2021-11-01 12:23:49 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left ( #202 )
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* First pass z_select
* lots of progress. 2 non matchings and data stuff needed
* match Select_LoadGame
* z_select almost ok, 1 func left
* remove comments
* remove comments and add description
* remove unused flg_set asm
* set_next_gamestate macro
* pr suggestions 1
* pr suggestions 2
* map -> scene
* pr suggestions 3
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
Roman971
68f5d212a7
Fix remaining rom/ram pointers ( #190 )
2020-06-05 17:09:43 -04:00
Roman971
53ceea717d
Properly align asm & data (+ minor fixes) ( #165 )
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* Add .align 4 directives to all data/ files (+ minor alignment fixes)
* Use .balign for everything and fix typo
2020-05-26 18:09:00 -04:00
Thar0
668d35b77f
Cleanups, Use VT macros
2020-04-05 02:50:46 +01:00
Thar0
5dea0fd785
Decompile most of z_view
2020-04-04 18:17:56 +01:00