fig02
8cd9a881d0
fire arrow progress
2020-03-22 23:10:37 -04:00
fig02
8e60e7d101
Merge remote-tracking branch 'upstream/master'
2020-03-20 21:53:58 -04:00
Random
8779aaa758
Decompiled various small files
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- Decompiled `code_8006C360.c`
- Decompiled `prenmi_buf.c` (previously `code_8007BE60.c`)
- Decompiled `code_8007BF10.c`
- Documented `sys_ucode.c`
2020-03-20 15:26:43 +01:00
fig02
ea075560c8
merge bombiwa
2020-03-20 08:25:26 -04:00
fig02
aa603ca229
merge and change scene thing
2020-03-20 08:17:48 -04:00
fig02
f3b509eb68
en_dog OK
2020-03-20 08:04:35 -04:00
Thar0
f263ce0b9c
Merge branch 'master' of https://github.com/zeldaret/oot into ovl_Obj_Bombiwa
2020-03-20 00:52:28 +00:00
Thar0
adbcbb6434
Decompile Obj_Bombiwa
2020-03-20 00:50:20 +00:00
Roman971
9f434ad733
Merge pull request #12 from Random06457/master
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Decompiled z_title.c
2020-03-20 01:01:21 +01:00
Random
c931cd5837
Decompiled z_title.c
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`z_title.c` : matching
2020-03-19 23:29:33 +01:00
Faschz
b0e6f3b698
Decompiled ovl_En_Lightbox
2020-03-18 20:12:13 -05:00
Roman971
85237605e2
Fix and cleanup ovl_En_Tubo_Trap (4/7 matched)
2020-03-18 21:22:00 +01:00
Roman971
373dc7d2d8
Fix ovl_Demo_Go non matchings (2/3 matched)
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`z_demo_go.c` is now functionally equivalent and almost fully matched.
Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`.
Also fixed some missing VT codes in various actor strings.
2020-03-18 21:21:45 +01:00
Thar0
97538a2f14
ovl_Door_Ana OK
2020-03-18 14:59:46 +00:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00