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7 commits

Author SHA1 Message Date
Roman971
0f58b15b27
Minor data/ cleanups (#1025)
* Moved code_800D2E30's data to C
* Moved some audio data from asm to C
* Made separate data files for unknown pointer arrays
* Fixed a few missing balign directives
2021-11-23 21:07:48 -05:00
Dragorn421
fa7007d73b
Document z_moji.c (#926)
* Document `z_moji.c`

* Run formatter

* Use `CHAR_HEIGHT` instead of `CHAR_WIDTH` for y pos

* `> X - 1` -> `>= X`

* `const char*` for string argument

* Type palettes and textures with `u64`

* Remove unused variable

* Use `CHAR_WIDTH` and `CHAR_HEIGHT` more

* Explicit documentation on `gMojiFontTex`
2021-11-01 12:23:49 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left (#202)
* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
Roman971
68f5d212a7
Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
Roman971
53ceea717d
Properly align asm & data (+ minor fixes) (#165)
* Add .align 4 directives to all data/ files (+ minor alignment fixes)

* Use .balign for everything and fix typo
2020-05-26 18:09:00 -04:00
Thar0
668d35b77f Cleanups, Use VT macros 2020-04-05 02:50:46 +01:00
Thar0
5dea0fd785 Decompile most of z_view 2020-04-04 18:17:56 +01:00
Renamed from data/z_view.data.s (Browse further)