* Identify some unaccounted and blob asset data
* Add bug comments for flex skeleton weirdness
* Use (SkeletonHeader*) cast instead of .sh
* Fix vtx counts
* All get item objects OK
* Name z_draw functions
* fix skulltula tokens draw ids
* Review suggestions, merge extract_single_asset into extract_assets as an optional argument
Co-authored-by: Thar0 <maximilianc64@gmail.com>