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592 commits

Author SHA1 Message Date
Synray
fef0697063
Match 4 functions in z_player.c (#560)
* Match 4 functions z_player.c

Only Player_Init left

* Cleanup

* Review changes

* Unnecessary changes

* Remove asm again
2020-12-27 20:45:03 -05:00
petrie911
3727cc38b8
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
* matched cylvsline

* slight name adjustment

* format

* and asm

* comment cleanup

* fixed misspelling and added mathfixer tool

* formatting

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-27 11:13:38 -05:00
Nicholas Estelami
b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
petrie911
8fa6cb6ff9
Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
2020-12-26 05:44:53 -05:00
Lucas Shaw
81c269b417
z_demo_tre_lgt OK (#521)
* z_demo_tre_lgt ok

* ok

* made suggested changes

* fixed
2020-12-25 19:24:16 -05:00
petrie911
a8ae9f48b7
z_scene_table, z_view, and z_fbdemo_fade OK (#561)
* fbdemo

* the view is clear

* more matchings

* scene table doesn't want to be nice

* small thing in view

* can do

* accidentally a value
2020-12-25 16:19:52 -05:00
Roman971
09ddf4f71e
Match 5 more functions in z_player.c and improve the others (#559) 2020-12-22 23:37:42 -05:00
petrie911
e4b84365ff
z_collision_check OK (#558)
* another match

* fix variables

* comment

* functions.h

* last match
2020-12-22 15:59:56 -05:00
EllipticEllipsis
df704a9f80
MirRay OK and documented (#528)
* init, destroy, update, couple of others decomped

* 2 functions remain

* data migrated

* 1 function left

* OK
thanks mostly to Petrie and the permuter,
and no thanks to my find/replace skills

* documented and deleted asm

* updated spec

* delete data

* address review comments

* Apply review suggestions
2020-12-21 12:28:57 -05:00
Zelllll
06ceb6ad40
Obj_Hamishi OK (#539)
* obj_hamishi OK

* Update src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* made suggested changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-20 13:39:06 -05:00
Parker Burnett
2d35a25212
z_bg_jya_haheniron OK (#524)
* getting things started

* all matched, rock solid

* deleted assembly, formatted, and cleaned spec

* yikes, forgot to hit -d on deleting the asm

* Fixed suggestions and some documentation

* fixing a few compiler warnings

* added suggestions

* removing assembly to fix merge issues

* Documented function names
2020-12-20 13:03:31 -05:00
Synray
5ab8a39cd0
En_Zl3 OK (#546)
* zl3 OK

* Remove asm

* Use generated reloc
2020-12-20 12:21:09 -05:00
Synray
b0200efbeb
ovl_En_Zo OK (#522)
* Decompile ovl_En_Zo

* Label ovl_En_Zo

* clang-format

* Cleanup

* Review changes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Use generated reloc

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Review Changes

* Remove reloc data

* Review changes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-20 02:38:08 -05:00
Zelllll
eadf85f17c
Bg_Haka_Sgami OK (#532)
* spinning scythe trap, 4/6 matching

* fixed typo

* Almost matched sgami init

* Matched sgami Init

* starting to clean up func_8087E858

* func_8087E858 half-way done

* Scythe matched

* update scythe

* Removed asm files

* Delete z_bg_haka_sgami.reloc.s

* Update src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update z_bg_haka_sgami.c

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-19 04:59:35 -05:00
Zelllll
3369d0657d
Bg_Relay_Objects OK (#536)
* bg_relay_objects OK

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update z_bg_relay_objects.c

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-18 23:46:52 -05:00
petrie911
2373c779d1
additional matching functions in z_room, z_camera, and En_Zl3 (#541)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* small improvement

* also minor

* merge

* matches

* the room?

* woo matches

* spelling fix
2020-12-18 22:09:38 -05:00
Roman971
83e53bbaf2
Fix some non matchings in actors and parameter (#540)
* Fix some non matchings in actors and parameter

- `EnTuboTrap_HandleImpact` from `z_en_tubo_trap.c` (fully matching)
- `func_80ADA35C` from `z_en_po_sisters.c` (fully matching)
- `func_80B0B81C` from `z_en_stream.c` (fully matching)
- `Item_Give` from `z_parameter.c` (1 non matching left)

* Rectify bss ordering comment
2020-12-17 19:12:22 -05:00
petrie911
6e78efd0c5
Remove some unaligned fake symbols (#535)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* a few fake syms

* two more

* format
2020-12-16 22:10:42 -05:00
petrie911
92e9f2d370
Undefined Symbols in the ASM (#527)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* now with more symbols
2020-12-12 14:22:33 -05:00
Tom Overton
3062045acd
En_Stream (vortex) 7/8 matching, 1 equivalent (#512)
* EnStream_Init OK

* func_80B0B7A0 OK

* EnStream_Destroy OK

* EnStream_Update OK

* Make func_80B0B7A0 take this instead of thisx like other SetupActions

* func_80B0BAC8 OK

* func_80B0B934 OK

* func_80B0B81C not OK, but very close and I give up

* EnStream_Draw OK

* Delete unused ASM and do a little cleanup

* Provide better names for functions

* Make the file buildable when NONMATCHING is used

* Flip comparisons in EnStream_SuckPlayer as per review

* NONMATCHING -> NON_MATCHING

* Remove & for function pointers

* Type D_06000950 and remove the & in Draw

* Remove unnecessary "struct"

* Remove unnecessary forward declaration

* Make func_80B0B81C take Vec3f*, not PosRot*

* Use the generated reloc when NON_MATCHING

* Move func_80B0B81C forward declare to the else block
2020-12-12 01:14:26 -05:00
petrie911
f05a584dea
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) (#523)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* rupees and, for some reason, pots

* and now an even larger man

* now for the gallery

* more progress

* naming continues

* even more docs

* another match

* match, fix, a new enum

* Update src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c

* fixes except globalctx

* well one more

* and now globalCtx
2020-12-11 17:38:23 -05:00
engineer124
bc8e3745c7
moved rodata for Iceblock (#525) 2020-12-11 11:55:41 -05:00
Synray
51b204f8e1
Match gfxprint.c (#520)
* Match gfxprint.c

* Review changes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-11 10:58:06 -05:00
petrie911
d4e16bbacf
En_GeldB (#516)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* woo watch out

* data and such

* stuff

* more decomp

* another match

* match and docs

* more docs

* little more cleanup

* SFX macros

* little more

* more attempts to match

* naming things

* I give up on the match

* also spec

* changes

* hex

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-10 15:00:17 -05:00
Ethan Roseman
96512ee3ab
Decompiled ovl_En_Ta (#518)
* First steps

* more

* done

* format

* PR comments

* PR comments
2020-12-08 16:39:41 -05:00
Kenix3
353684c638
ovl_demo_effect 100% OK (#466)
* Fully decompiles demo_effect actor.

* Formats z_demo_effect.c

* GET_ACTOR_TYPE is renamed to GET_EFFECT_TYPE

* Implements OPEN_DISPS macros for all draw functions.

* Fixes ugly float values

* Removes unnecessary union structs in the DemoEffect actor struct

* Renames DemoEffect SkelAnimeCurve member to skelCurve

* Names initObjectBankIndex DemoEffect struct member

* Renames jewel display list holders

* Renames initialization function pointers to initUpdateFunc and initDrawFunc

* Renames primitive and environment color DemoEffect struct members.

* Fixes a couple missed floats.

* Renames most draw and update functions.

* Finishes naming all update functions.

* Adds additional SFX defines.

* Renames the rest of the functions

* Renames all external object display lists and vertex references

* Renames DemoEffect global data variables

* Renames DemoEffect Medal function to GetItem because it's used by LightArrows too

* Fixes DemoEffect Timewarp_Timeblock documentation.

* DemoEffect_TimewarpTimeblock updates shrink functions to use decimal

* Converts DemoEffect hex to decimal where appopriate

* Names the rest of DemoEffect struct members.

* Names DemoEffect triforceSpot crystalLightOpacity

* Adds DemoEffect enums for light effect color and god lgt types.

* Renames DemoEffect_UpdateBlueOrb to DemoEffect_UpdateBlueOrbGrow

* Fixes compiler warning in DemoEffect_JewelSparkle

* Renames DemoEffect_MedalSparkle argument

* Reformatting DemoEffect struct offset comments.

* Formats z_demo_effect

* Updates DemoEffect oGfxCtx to use the new macros.

* Adds comments detailing what each function in the DemoEffect system does.

* Removes z_demo_effect.data.s

* Renames DemoEffect global variables and sets them to static

* Removes pointer from DemoEffect function references

* Removes unncecessary default: break; statements in DemoEffect

* Converts rotation values to hex in DemoEffect

* DemoEffect effectFlags now uses ~1 rather than 65534

* DemoEffect_DrawGodLgt now uses a cleaner conditional statement

* eventChkInf in DemoEffect now uses 1 << 9 and 1 << 11

* DemoEffect now uses VT macros.

* Converts DemoEffect colors to hex.

* Changes M_PI / 32768.0f to M_PI / 0x8000

* Updates demo_effect enums to be all caps

* ovl_demo_effect reloc info is now included via build process rather than included from original asm

* Adds param packing macro

* DemoEffect struct unions are now typedef'd outside of the main struct

* Reformats DemoEffect sJewelSparkleColors

* Removes an if(globalCtx){} in DemoEffect_Init

* Removes ActorFunc cast in DemoEffect_Wait

* Removes unncessary comment in DemoEffect_MedalSparkle

* Timer check in DemoEffect_UpdateLightRingShrinking now uses <= 255 rather than < 256

* Removes unnecessary comment in DemoEffect_SetJewelColor

* Removes unncessary comment in DemoEffect_MoveJewelActivateDoorOfTime

* Converts an angle to hex in DemoEffect_MoveJewelActivateDoorOfTime

* Converts a while to for loop in DemoEffect_JewelSparkle

* Moves stack variables in DemoEffect_UpdateDust to a new line for each one

* Removes globalCtx2 assignment to the beginning of the function in DemoEffect_DrawJewel

* Removes unnecessary comment in DemoEffect_DrawCrystalLight

* No longer wrapping rotation reset in if(1){} in DemoEffect_DrawGodLgt

* Converts DemoEffect if statements to use != 0 and == 0 when non-boolean ints are checked.

* DemoEffect initDrawFunc now uses type ActorFunc rather than DemoEffectFunc

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-07 12:48:29 -05:00
krimtonz
321388673b
decompile z_camera (#398)
* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera

* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c

* camera wip

* rename some struct memebers, some decomp wip

* pr updates

* camera wip

* name some fields in Camera Struct, being making sense of Camera_Update

* Camera WIP

* wip

* wip

* add z64camera.h header, begin creating CameraSetting macros

* wip

* wip

* wip

* wip

* migrate camera bss to c

* match a couple functions in db_camera

* match some small db_camera functions

* wip

* migrate db_camera rodata, match a few functions

* remote db_camera.rodata.s

* match some of db_camera

* identify types of some unknown data pieces

* some small wip

* Match Camera_Init, some function changes, some struct name changes.  Change unk_C0 and unk_CC to floats from Vec3fs

* add naming for a few more Camera struct members

* wip

* match func_80043F94

* Match Camera_Jump1

* document some of Camera_Jump1

* wip

* match Camera_Jump3

* Match Camera_Update, FeelsAmazing

* wip

* wip

* match Camera_SetParam

* minor cleanup

* wip

* wip

* match Camera_KeepOn0

* some documentation, modify some matching functions to match style of others.

* match Camera_Demo1

* match camera_demo9

* document Camera_Demo1 and Camera_Demo9

* wip

* Match camera_battle4

* match camera_unique2

* Match Camera_Unique3

* match camera_special6

* match Camera_Special5

* wip

* document camera_special6

* naming updates

* match camera_Unique1

* match Camera_Unique0

* wip

* Match Camera_CalcUpFromPitchYawRoll

* match func_80045508

* document Camera_Battle4

* document several camera functions, move camera data to separate file

* rename phi/theta to pitch/yaw

* wip

* uniq9 wip

* Camera_Unqiue9 OK

* document Camera_Unique9

* name unk_160 in camera struct

* wip

* wip

* minor updates

* fix conflicts

* wip

* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* wip

* wip

* wip

* pr updates

* Match Camera_Fixed4

* match func_80058E8C

* pr updates

* add missing comment block finalizer

* Merge math3dupdates

* match Camera_ChangeSetting

* Match Camera_ChangeMode

* match func_80058148

* Match Camera_Special9

* decompile the rest of camera data

* match Camera_Demo5

* name a few camera functions in z_play

* match func_80046CB4, some work on other fucntions

* wip

* impove some non matchings

* fix function rename

* match func_800588B4

* match Camera_Subj4

* wip

* Camera_Demo3 matching, Camera_Battle1 big progress

* Camera_Normal2 OK

* wip

* match Camera_Parallel1

* normalize some things across functions

* match Camera_Normal1

* Match Camera_Normal3

* some cleanup

* more cleanup

* more cleanup , match Camera_CalcDefaultPitch

* data formatting

* Match Camera_Jump2

* document Camera_Jump2

* Match Camera_KeepOn3

* document some of Camera_KeepOn3

* improve some non_matchings

* match func_80045C74 and func_800460A8

* code cleanup, documentation

* match Camera_KeepOn1

* Match Camera_Subj3

* Match Camera_Battle1

* remove non_matching from func_80044adc and func_80046e20

* name several members of Battle1

* more documentation on Battle1

* cleanup

* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector

* reorganize update structs, remove final references to params, remove CameraParams union

* implement camera enums into player

* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player

* remove non-global camera variables from variables.h

* clean up some variable declarations

* finish pr comment updates

* fix some warnings

* data formatting

* finish commenting on data

* delete unused asm

* remove asm

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 17:39:47 -05:00
EllipticEllipsis
dadee87f94
Bombchu bowling OK (#496)
* All functions decompiled, most named

* asm deleted, spec and undefined_syms included

* missed a static

* Some cleanup on comments and osSyncPrintfs

* asm

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-12-06 13:48:51 -05:00
petrie911
b097c58caf
En_Dodongo (#498)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* I can't wait to bomb some do dodongos

* a whole heap of bombchus

* matched

* more names

* Dodongo dislikes smoke

* i am error

* merge

* fixes

* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-06 13:06:17 -05:00
petrie911
756f6dc393
Matched EnPoRelay, DemoGt, one more in EnPoSisters, and cleanup BgBdanSwitch (#513)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more matchings, some cleanup

* small cleanup
2020-12-06 12:06:56 -05:00
EllipticEllipsis
9d63626343
En_Changer OK (#501)
* decomped most functions, 2 left

* all functions decomped except for Init

* just regalloc left in Init(?)

* Init finally matched, translation, some naming

* most other variables named

* Delete asm

* Whoops, actually deleted asm this time

* review

* review 2

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-12-06 02:38:16 -05:00
EllipticEllipsis
6b6c30cded
En Firefly OK (#503)
* Init, Destroy OK, data partially done

* All functions matched

* Data imported

* Finished naming functions and variables

* name change, inlined PostLimbDraw data

* Delete asm

* progress

* skelanime updated and review

* asm

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 02:07:59 -05:00
louist103
736ebc7cca
Decompile DemoEc 1 non matching (#479)
* Fixed upstream

* Migrate data and Decomp Init

* Decomp a few more functions

* Small change before starting

* Back to this file

* Match action func chains, func_8096DE94, func_8096DF9C, func_8096E0A4

* Match all except 1 function in first back of actionFuncs

* matched a bunch in bank D_8097053C

* Match the first few draw functions

* match a few more draws and start one

* All matched but one.  All equivalent

* Name setup funcs

* finish naming functions

* Fix Gfx stuff

* Remove 'expectedc'

* General clean up

* fix

* progress

* cleanup

* remove reloc

* review 2

* fix awful function pointer thing

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-05 21:02:55 -05:00
i82orbom
2ca9c78838
z_demo_gt.c, 2/112 non matching (#480)
* Z_demo_gt.c

* More progress

* More progress

* Some more progress

* Mooore progress

* Removes unused asm

* Additional progress

* More progress

* 36 remaining

* More progress??

* 19 remaining

* some progress?

* First draw function decompiled

* func_80981694

* func_8097F508

* func_8097FF9C

* WIP

* func_80981E84

* func_80982244

* func_80981AA0 cannot believe it matched

* func_8097D7D8

* Rand functions matched

* Changes after rebase of GFX macros

* func_8097F280

* func_8097FDDC

* func_8097E824 some more progress, 2 left

* Removes unused ASM

* Cleanup / Function renaming

* More cleanup / Renaming

* review

* review

* format

Co-authored-by: i82orbom <i82orbom i82orbom@github>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-05 16:19:48 -05:00
Parker Burnett
994bf19a97
en_kusa (#494)
* starting the decomp for en_kusa -> the bushes

* in the bushes of love

* maybe the init_function is done?

* The functions that call functions never end

* more progress. almost matches init

* fig helped a bunch...ty fig

* moving things along

* yikes

* more things matching

* moar matches! fixed casting issues on some data

* progress

* progress

* One function left to go

* yeah, idk....its close though

* closer

* Ok

* En_Kusa: Ok

* removing the asm files

* fixed suggestions

* small fixes I forgot

* messed things up, had to go back, back to being OK

* named a couple more functions and fixed some logic

* fixing some names I guessed wrong on

* fixed suggested changes

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-05 15:28:39 -05:00
Tharo
f85a2d10ee
Poe Actor Decomps (#463)
* Poe actors progress

* Some more progress, En_Poh almost matching

* Further progress

* Fix merge

* Decompile data

* Actor struct cleanups

* More functions OK

* Progress

* Last function decompiled, some nonmatchings left

* Few more OK, skelanime_init definition changes

* Progress

* Style improvements, OPEN/CLOSE_DISPS, few more OK

* Few more style improvements, function prototype additions/changes, another function OK

* Remove unused asm, begin documentation

* Use generated reloc

* Cleanup, format

* Remove a few no longer needed comments

* PR suggestions

* DISP macros

* Missed some FrameUpdateMatrix != 0 replacements

* EnPoField_InteractWithSoul -> EnPoField_SoulInteract, eyeImageIdx -> eyeTextureIdx

* Fix merge, reformat

* Review Suggestions

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Further review suggestions

* Ran formatter

* Less DECR usage

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-04 19:34:27 -05:00
krimtonz
e983d2b72b
z_en_fd, z_en_fd_fire, and z_en_fw (#415)
* EnFd OK

* decompile En_Fd_Fire, document some of En_Fd

* fw wip

* match a few more of ovl_en_fw, properly organize data

* Ovl_En_Fw OK

* Documentation, formatting.

* change Color_RGBA8_n to Color_RGBA8

* PR updates

* fix errors with merge

* review

* dunno why jenkins failed

* review

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-04 14:35:28 -05:00
petrie911
4beeedd116
Matched EnMb and EnDoor (#510)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* new matches

* format

* again

* Update src/overlays/actors/ovl_En_Door/z_en_door.c

* Update src/overlays/actors/ovl_En_Mb/z_en_mb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-04 13:47:50 -05:00
louist103
e455a24876
Decomp EnMb (#445)
* Fixed upstream

* Initial commit

* Matched init but broke something else

* All fixed.  Matched Init OK

* Progress

* Lots of progress

* Progress

* progress

* Progress

* progress

* fix struct size

* commit

* progress

* progress

* add comment

* merge master

* fix undefined syms

* progress

* progress

* progress

* Progress

* progress

* Finish

* Remove asm

* Clean up

* Delete some ASM

* Fix spec

* Update z_en_mb.h

* Match a few more and move func_80AA7938 to non equivilent

* asm

* no more non equiv

* matched

* asm

* review

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 19:25:36 -05:00
Dragorn421
b8ecf7cae4
ovl_En_Daiku OK and documented (#422)
* ovl_En_Daiku OK, except func_809E3068

* ovl_En_Daiku documented

* `ACTORTYPE_ENEMY`

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Nonmatching reloc, better #include path, defines for state flags, enum values, `hair` -> `hairDLists`

* asm and format

* review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:58:05 -05:00
Tharo
26c38834ec
ovl_Door_Shutter OK (#413)
* Initial progress

* Some more progress

* Fix merge

* OK

* Small improvements

* Further improvements

* Some documentation, ran formatter

* Small fix

* Several review suggestions

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Further review changes

* Space out declarations, better boolean comparisons

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Some ands to modulos

* Swap condition

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Fix merge, PR suggestions

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:55:01 -05:00
Peppers1612
80c803b9ec
ObjTimeblock OK (#421)
* ObjTimeblock: move data in source file

* ObjTimeblock: decomp Init()

* ObjTimeblock: decomp Destroy()

* ObjTimeblock: decomp func_80BA0058()/spawnDemoEffect()

* ObjTimeblock: decomp func_80B9FFA0()

* ObjTimeblock: decomp func_80BA040C()/mainActionFunc()

* ObjTimeblock: decomp func_80BA032C()

* ObjTimeblock: decomp func_80BA0480()

* ObjTimeblock: decomp func_80BA0514()

* ObjTimeblock: decomp func_80BA0524()

* ObjTimeblock: decomp func_80BA00CC()/toggleSceneSwitch()

* ObjTimeblock: decomp func_80BA04F8()

* ObjTimeblock: decomp func_80BA0508()/doNothing()

* ObjTimeblock: decomp func_80BA0758()

* ObjTimeblock: decomp func_80BA0768()

* ObjTimeblock: decomp func_80BA06AC()

* ObjTimeblock: decomp func_80BA083C()

* ObjTimeblock: decomp func_80BA084C()

* ObjTimeblock: decomp ObjTimeblock_Update()

* ObjTimeblock: decomp ObjTimeblock_Draw()

* ObjTimeblock: document the most obvious

* ObjTimeblock: use compiled reloc data

* ObjTimeblock: apply suggestions from mzxrules

* review

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:52:26 -05:00
Tharo
579b87dceb
ovl_En_Door (#402)
* Decompiled, two non-matchings remaining

* Fix merge

* Cleanups

* Some documentation, remove unused asm

* Remove unused data.s, review suggestions

* Ran formatter, further review suggestions

* Make some data static

* Match EnDoor_Init

* Remove asm for EnDoor_Init

* Changes from review

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* More variables static, remove unnecessary s8 cast

* PR Suggestions

* review

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:51:22 -05:00
MNGoldenEagle
cbb0c6da06
Decompiled and documentedKarebaba (withered Deku Baba enemy), all functions OK (#391)
* Renamed functions based on decomp

* Update function name changes

* Karebaba decomp and documentation with one non-matching function

* Cleaned up some messiness

* Forgot a file

* Addressing code review

* Updated based on code review

* Unnecessary define

* This function is going down

* Removed remaining asm, renamed symbols as recommended, and added comments to give context around the display lists

* Forgot a file

* Fix renamed function

* Addressed issues raised in code review

* Minor cleanup

* Addressed issues identified in code review

* Addressed the issues betterer

* Updated to use poly disp macros

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:05:32 -05:00
Dragorn421
3cfafb2574
ovl_Obj_Switch OK and documented (#372)
* ovl_Obj_Switch OK

* Documentation & Cleanup

* Remove unneeded prototypes, use documentation comments format, add struct offsets

* Got rid of symbols not referenced by code, at the costly price of warnings

* review 2

* remove asm

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 14:59:28 -05:00
maekclena
7b10ecad4c
ovl_En_Hs (#508)
* ovl_En_Hs

* PR review
2020-12-03 13:57:25 -05:00
Lucas Shaw
a9dc747709
ovl_En_Gm OK (#407)
* im tired so done for tonight

* decompiled

* z_en_gm remove reloc

* added description

* weird formatting fixed

* MTXMODE_APPLY

* Made suggested changes

* update

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-02 15:00:24 -05:00
petrie911
a7b6323228
En_Rr (#472)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* Many likes alike

* matched

* merge ZAP

* now with names

* merge and small cleanup

* removed commends

* got formatter to behave

* move static array

* fixed variable names

* fixes

* pedantic comments
2020-12-02 14:59:45 -05:00
petrie911
bf9a1aadd9
En_Dh (#474)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* Is this where I make a Mr Hands joke?

* Manos: the Hands of Fate

* cleanup

* and format
2020-12-02 14:58:57 -05:00
petrie911
fd97e8433e
En_Ssh (House of Skulltula spiders) (#485)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* eek spiders

* now with names

* fixes and formatting

* expanded enum

* void* limb draw
2020-12-02 14:58:21 -05:00
Lucas Shaw
620e3418c7
ovl_En_Nb Decompiled (#298)
* started nabooru

* more work on nabooru

* did more

* file name

* almost done with z_en_nb

* did some more

* most of en_nb decomp

* data migrated en_nb

* did more

* almost finished

* started some documentation on ovl_en_nb

* did more documentation on en_nb

* did some more

* one non matching in en_nb

* ran format.sh

* update

* updated undefined_syms

* updated descriptions

* use DISP macros, delete japanese files. NABOORU IS 100% MATCHING POGGERS

* made suggested changes and removed reloc file

* Made some suggetsed changes

* Made some updates

* review 3

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-02 14:57:54 -05:00
petrie911
4876610c75
SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* spooky scary skeletons

* there's a skeleton inside of you

* formatting

* types

* a matched function even

* undo change

* lol anime

* ok how did I forget the .s

* array fix

* would you like to ride the bone train?

* stuff

* more renames

* renames and cleanup

* names suck

* idea

* using void** for now

* stuff

* look more type fixes

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 22:19:56 -05:00
Sirius902
09fe32e198
ovl_Magic_Dark (#495)
* merge upstream

* Merge upstream

* Small formatting

* Data section

* MagicDark_Draw

* Gross match of func_80B874E4

* Add func_8005A9CC to functions.h

* Work on func_80B87A18

* func_80B8772C

* Remove comment

* Work on func_80B87A18

* Correct fp constant

* Add regalloc comment ;(

* Move negatives to numbers

* Stupid casts >:(

* Use this->actor when possible

* It's so close

* Use cast + 0xFF

* func_80B87A18

* Delete asm and replace globalCtx2

* Update spec

* static everything

* Name scale

* Use decimal for alpha

* Name some stuff

* Delete reloc

* Name orbOffset

* Name some functions

* Make unused data colors (because it probably is)

* Change >= to >

* Use clamps

* Name MagicDark_DimLighting

* Name gfx

* Rename prototype params

* Cleanup

* Funny cast

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-12-01 21:36:39 -05:00
petrie911
1bb13b8c70
En_Nwc (#475)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* chicks, man

* slight change

* formatted everything

* Update src/overlays/actors/ovl_En_Nwc/z_en_nwc.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-01 21:29:51 -05:00
Ethan Roseman
932174b6ee
Decompiled ovl_En_Zl3 (2 non-matchings) (#491)
* Progress

* deleting more function files

* more

* more

* More

* more

* more

* more

* more

* 2 more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* master update

* 4 more

* Merged

* 3 more

* One more done!

* ug

* Ido Recomp test

* try 2

* Recomp by default

* Fix Jenkinsfile

* Fix 2

* Fixing struct

* CFE errors

* CFE fix -O2

* Cleanup

* More progress, almost done...

* Almost..

* Update and some progress

* formatting

* Cleanup

* Major cleanup

* done for now

* PR comments

* PR comments

* merge master and format

* a few things

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 20:48:54 -05:00
EllipticEllipsis
330bd35d23
En_Dns OK (#477)
* En_Dns OK

All functions matching, several named. I left unnamed the really short ones that just do purchase checks, and the string of action functions near the end where the purposes are somewhat opaque.

* Addressed all comments
(with the exception of one that didn't match)

* missed the header

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* else if review comment addressed

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-01 19:07:38 -05:00
petrie911
140a554f8e
Matched functions in sys_matrix (#505)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* first match

* more matching
2020-12-01 14:31:04 -05:00
louist103
4b04e6cb66
Decomp En_Niw_Lady, All OK (#462)
* Fixed upstream

* Migrate .data

* Start functions

* Decomp func_80AB9F24

* Add files via upload

Decomp: func_80ABB228(Draw),EnNiwLady_OverrideLimbDraw,func_80ABB0A0

* Matched a few more

* matched more

* progress

* All matched up.  Whole file OK

* Format, use reloc, deletet ASM

* Fixed a fake match and removed padding from struct

* Small cleanup

* Small cleanup

* Cleanup and some name changes

* Small cleanup

* Add POLY_OPA_DISP macro

* Fix issue in Draw

* Fix ZAP.  hopefully

* PR fixes

* PR fixes

* PR fixes

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
2020-12-01 13:59:02 -05:00
Sirius902
5d03824f93
ovl_Bg_Ganon_Otyuka (#488)
* merge upstream

* Merge upstream

* BgGanonOtyuka_Init

* Migrate data

* Use texture symbol in dlist

* Split gfx into another file

* Cool data stuff

* Cleanup more data

* Name some more stuff

* Add newline

* BgGanonOtyuka_Destroy

* Rename shockwave to flash

* Work on BgGanonOtyuka_Draw

* Work more on draw

* More progress

* More BgGanonOtyuka_Draw

* Stuff

* Terrible match BgGanonOtyuka_Draw

* BgGanonOtyuka_Update

* func_808760DC

* Cleanup BgGanonOtyuka_Draw

* Cleanup

* More cleanup

* Work on func_80875A0C

* Rename to color

* func_80875C88

* func_80875A0C

* Stuff

* Stuff

* Name top and bottom dlists

* Name some verts

* Add back in accidentally removed D_808772E0

* Name side dlist

* Name dlists

* Name flash verts

* Only add unk_198 to BossGanon

* Name drop timer

* Name isFalling

* Name stuff

* Name stuff relating to sides

* Use Side enum

* Use cardinal directions for sides

* More naming / cleanup

* Rename to SIDE_ALL

* Replace enum with defines

* Flash state

* Reorder add

* Rename to flashHeight

* Revert "Rename to flashHeight"

This reverts commit fa1ca87630.

* Correct sides

* Rename to unwalledSides

* Put f32 on 0x8000

* Cleanup

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Cleanup

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-29 05:05:30 -05:00
petrie911
9182da3c92
Matched z_player_lib (#499)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* anohter match

* .s

* comments
2020-11-25 16:42:02 -05:00
Zelllll
eba7b2c4d6
Decompile En_Vm (Beamos) (#416)
* Decompile En_Vm

* various Beamos fixes

* Beamos fixes

* Cleanup Beamos

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Updated En_Vm

* Update Beamos

* Update src/overlays/actors/ovl_En_Vm/z_en_vm.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update En_Vm

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-25 14:20:02 -05:00
emilybrooks
831804ad64
ovl_en_horse_zelda OK (#471)
* Decompiled en_horse_zelda

* Deleted some asm files I missed

* Replaced approximation with a fraction

* Turns out the f32 cast is unnecessary

* Converted coordinates to decimal, replaced actor struct padding with char arrays

* Properly converted to decimal

* Renamed actionIndex to action, replaced += 1 with ++
2020-11-24 03:38:08 -05:00
petrie911
013e2d90d3
Obj_Ice_Poly (#473)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* Ice ice baby

* slight cleanup

* format

* Update src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 22:23:53 -05:00
petrie911
3aa76152c5
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* marginal improvement

* matched functions. Also fixed a serious lack of static

* format

* more static

* fixing a function prototype

* skelanime OK

* forgot .s

* skin matrix matched

* format
2020-11-23 21:34:32 -05:00
Sirius902
89f89ac5ea
ovl_En_Okuta (#470)
* merge upstream

* Merge upstream

* Migrate data

* Progress

* Progress

* Progress

* Cleanup data

* Match EnOkuta_Update

* EnOkuta_Draw

* func_80AC25D8

* Work on func_80AC2350

* Name EnOkuta_OverrideLimbDraw

* More progress

* More progress

* Progress

* Progress

* func_80AC2350

* func_80AC1938

* Use LINK_IS_ADULT

* func_80AC1B80

* Name some stuff

* Update spec and remove asm

* Name EnOkuta_SpawnSplash

* Name more stuff

* Name EnOkuta_Appear

* Name ColliderInits

* Reorder comparison to make more sense

* Name some Octorock related functions

* Name some projectile stuff

* Reorder comparison

* Convert remaining uses of unk_194 to decimal

* Name some more stuff

* Rename some wait functions to have 'to'

* Consolidate timers

* Name some more stuff

* Change EnOkuta_SetupWaitToAppear to take this

* Name jumpHeight

* Name this->scale

* Name shots

* Name _SetupWaitToShoot and _SetupShoot

* Name more stuff (might change)

* Name EnOkuta_ColliderCheck for now

* Replace some floating point constants

* Change name to make a bit more sense

* Rename mouth to snout

* Just rename parameter to scale

* Fun magic number I guess

* Remove several returns

* Cleanup

* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Clang format

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 19:50:13 -05:00
EllipticEllipsis
9a9025f01c
ovl_bg_ice_turara OK (#467)
* ovl_Bg_Ice_Turara.c OK

* =Updated z_bg_ice_turara.c to address comments

* Params and all functions named

* remove unnecessary linebreak

* Update src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Changed enum names

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 18:32:57 -05:00
Sirius902
385c419aa2
ovl_En_Ik (#461)
* merge upstream

* Merge upstream

* Progress

* Progress

* Fixes

* Migrate bss for now ig

* func_80A772EC

* Use rom reloc

* Cleanup

* Correct prototype

* Rename to _PlayBGM

* Eh revert to _StartMusic

* Match func_80A74398 more

* Fixes

* Work on func_80A74398

* Work on func_80A74398

* Match func_80A74398

* Use thisx

* Name, static, and move some stuff

* Match some graphics functions

* Rename asm for named functions

* Forgot one

* More graphics stuff

* Progress

* More progress

* Fix jump table

* Figure out types for a lot of data

* Fix data

* Type remaining data

* Work on func_80A7492C

* Ugly match for func_80A7492C

* Fix func_80A7492C

* Match some interesting stuff

* Move and remove forward declarations

* Sort declarations

* Progress

* Use quotes for vt import

* Slightly better diff

* Better diff again

* Fix stack on func_80A74BA4

* match func_80A74BA4

* func_80A74674

* Progress

* Progress

* Progress

* Progress

* Eh early return probably makes more sense here

* Progress

* Progress

* Progress

* Autocomplete sucks

* Name stuff in func_80A76E2C

* Work a bit on func_80A75C38

* Ugly match func_80A75FA0

* Name it prevInvincibilityTimer

* EnIk_PostLimbDraw3

* Use hex for line numbers in EnIk_PostLimbDraw3

* EnIk_PostLimbDraw2

* EnIk_PostLimbDraw1

* Use hex for line numbers in EnIk_PostLimbDraw1

* Use ACTORTYPE_ENEMY

* Progress

* Possible fake match of func_80A75C38

* Update spec and remove asm

* Cleanup forward declarations

* Move data to fun places

* Move data into func_80A76E2C

* Move data into func_80A75A38

* Make D_80A7847C an array

* Remove struct padding

* Revert "Remove struct padding"

This reverts commit 87b0bd73da.

* Name colliders

* Use else

* Name shieldColliderItems

* Use new graphics macros

* Cleanup
2020-11-23 08:53:21 -05:00
petrie911
9312c21c2f
Bg_Mizu_Shutter (#487)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* gate

* done

* done

* now with names
2020-11-23 07:53:17 -05:00
Darin
aac882a307
z_bg_spot18_basket (#417)
* OK - data transferred and two functions done

* Not OK

* Not OK

* OK - several more functions

* OK - another function

* OK - 2 more functions

* OK - another function

* OK - one function lefet

* Cleaned up file and removed ASM files

* Removed unneeded forward declaration

* Some cleanup

* More cleanup

* Minor cleanup

* Minor cleanup

* Minor cleanup

* Addressed a few issues

* Changed include statement format

* Changed numbers to hex

* Changed another number to hex
2020-11-22 06:05:35 -05:00
maekclena
0453c7d3cf
ovl_En_Siofuki (#456)
* ovl_En_Siofuki

* PR review

* Rebase

* PR review
2020-11-21 16:03:20 -05:00
petrie911
84a0acc9cf
En_Wonder_Item (#451)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* wonder item and incidental cleanup on wondertalk2

* merge update

* now with function names

* static variables

* the macros will rise again

* better (?) translation

* fix names
2020-11-21 14:18:14 -05:00
petrie911
cf24a76fe4
Three new matching functions (#492)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
2020-11-19 16:49:08 -05:00
petrie911
930cee3061
EnEncount1 (#457)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* Leevers and Tektites and Wolfos, ohmy!

* changes and cleanup

* the need for speed
2020-11-19 14:27:32 -05:00
maekclena
0b9b2edf1b
ovl_En_Horse_Link_Child (#469)
* ovl_En_Horse_Link_Child

* PR review
2020-11-19 08:12:15 -05:00
Zelllll
c902175d5a
Decompile En_Crow (Guay Enemy) (#444)
* Decompile En_Crow (Guay Enemy)

* Remove thisx

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Made suggested changes

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Updated En_Crow

* Fixed chained assignment

* Updated En_Crow

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Crow/z_en_crow.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Added parens

* fix formatting

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-15 20:09:59 -05:00
Tharo
92bb1fb210
Decompile the last of libultra_code_O2 (#464)
* Decompile osPfsFileState, move guMtxL2F to asm/

* Remove asm

* Add some prototypes to functions.h
2020-10-28 15:59:18 -04:00
Zelllll
af326f5b78
En_Niw (Cucco) OK (#429)
* Cucco progress

* Cucco decompiled, one non-matching

* Update z_en_niw.c

* Update z_en_niw.h

* Update z_en_niw.c

* Delete EnNiw_Destroy.s

* Delete EnNiw_Draw.s

* Delete EnNiw_Init.s

* Delete EnNiw_Update.s

* Delete func_80AB5BF8.s

* Delete func_80AB5FA0.s

* Delete func_80AB6100.s

* Delete func_80AB627C.s

* Delete func_80AB6324.s

* Delete func_80AB63A8.s

* Delete func_80AB840C.s

* Delete func_80AB70F8.s

* Delete func_80AB6D08.s

* Delete func_80AB6BF8.s

* Delete func_80AB6A38.s

* Delete func_80AB7F60.s

* Delete func_80AB6F04.s

* Delete func_80AB6570.s

* Delete func_80AB7204.s

* Delete func_80AB714C.s

* Delete func_80AB7328.s

* Delete func_80AB7290.s

* Delete func_80AB7420.s

* Delete func_80AB747C.s

* Delete func_80AB8168.s

* Delete func_80AB8258.s

* Delete func_80AB6EB4.s

* Delete func_80AB70A0.s

* Delete func_80AB6450.s

* Delete z_en_niw.data.s

* Delete z_en_niw.reloc.s

* Update undefined_syms.txt

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Add boolean suggestion

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Made suggested changes

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Most suggested changes made

* More changes made, fixed compiler error

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Cleaned up En_Niw

* Cleaned up En_Niw

* Cleaned up En_Niw

* Merged Cucco conflicts

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Made requested changes (Cucco)

* Added actor description

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Made requested En_Niw changes

* Removed DECR from En_Niw

* Reduced number of if (1)'s

* Update EnNiw

* Some Cucco documentation

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
2020-10-28 13:20:10 -04:00
fig02
6e000fcc54
En_Elf Decompiled (#432)
* init matched

* everything but navi OK

* progress

* 4 left

* remove asm

* progress

* progress

* asm and spec

* remove comment

* suggestion

* review1

* use type enum

* name func

* overridelimbdraw

* review 2

* forgot one

* merge master

* format
2020-10-28 13:02:35 -04:00
petrie911
3ba022128c
Bg_Hidan_Fwbig (#450)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* long firewall is long

* Fwbig documented, some cleanup on Zl1

* format

* merge and cleanup

* last things
2020-10-27 01:29:01 -04:00
emilybrooks
ce3542f60c
ovl_bg_spot11_oasis OK (#454)
* Decompiled ovl_bg_spot11_oasis

* Forgot to rename the init chain

* Renamed draw function, corrected include statments, corrected the waterbox pointer assignment, removed early return, removed unnecessary cast

* Forgot to add a newline
2020-10-26 20:23:34 -04:00
louist103
eea81d97d8
BgJyaBombchuiwa OK (#452)
* Fixed upstream

* Almost done

* Done

* PR fixes

* PR fix

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
2020-10-26 12:55:37 -04:00
petrie911
93fc51e9b6
Oshihiki (#441)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* matching

* format

* document and format

* .s files

* cleanup and macros in block-related actors

* fixed a few more things, also an error I cso an error I caught in another file.
2020-10-26 09:33:58 -04:00
Tharo
695552f0b8
code_800F7260 (#433)
* Split code_800F7260

* More function splits, migrate rodata

* Initial progress

* Small progress

* More substantial progress, finally figured out structs

* 2 functions left

* Move prototypes to functions.h

* Remove unused asm, move most externs to variables.h

* Fix merge

* Ran formatter

* Brackets to avoid && &

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>

* More variables to variables.h

* Braces around early return

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* ARRAY_COUNT in sBankSizes and remove unnecessary temp vars

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-26 07:58:56 -04:00
Roman971
57db7ba526
Match a few more functions (#446) 2020-10-12 23:15:42 -04:00
Ethan Roseman
08c4065a5e
Decompiled ovl_Bg_Haka_MeganeBG (#448) 2020-10-12 20:44:22 -04:00
Sirius902
5c631e3170
ovl_En_Horse_Normal (#403)
* merge upstream

* Merge upstream

* Match EnHorseNormal_Init

* Work on EnHorseNormal_Draw (probably finish depending functions first)

* func_80A6CC88

* Work on EnHorseNormal_Draw

* Clang format

* Properly use OPEN_DISPS

* Stop using thisx lol

* Use the funny angle number

* Use &D_04049AD0 because it's not a display list?

* Stop using fun macros to fix stack

* EnHorseNormal_Draw

* EnHorseNormal_Destroy

* EnHorseNormal_Update

* Use disp macros EnHorseNormal_Draw

* Correctly type D_04049AD0

* func_80A6C570

* Name some draw stuff

* Fix names

* Make if condition more readable

* func_80A6B30C and fix incorrect  pointer types

* Function prototypes

* func_80A6B250

* Add header comment

* Move skin function to functions.h

* Change to stable

* Cleanup a little

* Match some more

* Work on func_80A6BE6C (won't compile yet)

* Work on func_80A6BE6C again

* Progress

* func_80A6CAFC

* Match all but one :)

* Work on func_80A6BE6C

* Work more on func_80A6BE6C

* Multiply floating point by integer lol

* Reorder assignment to almost match

* func_80A6BE6C

* Fix warning and remove unnecessary forward declarations

* Data section

* Cleanup data a bit

* More cleanup and clang format

* Clang format is a little confused

* More cleanup

* Formatting

* Revert formatting on z_bg_spot01_objects2.c

* Name unk_14C

* Add clone comment

* Name clonePos

* Name and cleanup

* Name some animation related stuff

* Remove unnecessary assignment

* Name cloneRotY

* Use ARRAY_COUNT for sAnimations

* Add more to unknown struct layout

* Use u8 for last struct member

* Use s32 for length

* Add padding disclaimer

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Various suggestions

* Replace 10430.378f

* Remove padding because alignment

* Move function array out of function

* Remove struct name being present twice unecessarily

* Oops forgot the s

* Don't separate static vars from others

* Some cleanup

* Use ARRAY_COUNT(sJntSphItemsInit)

* Minor cleanup

* Rename enum members

* Oops forgot to rename enum

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-12 18:45:16 -04:00
Tharo
fff616d2be
Decompile z_kanfont (#443)
* Decompile z_kanfont.c

* Cleanups

* off -> offset

* Kanfont -> Font , Keep so-far unused Font fields as padding, Remove MessageData sub-struct
2020-10-12 17:42:17 -04:00
Random
b010db7c19
Decompile z_sram.c (#431)
* Decompile z_sram.c

* rename Sram_CalcChecksum to Sram_WriteSaveSlot

* progress

* done i think

* add original name comments

* temp substructs

* minor fixes

* review

* review 2

* fix

Co-authored-by: fig <fig02srl@gmail.com>
2020-10-11 13:45:08 -04:00
maekclena
9d35542207
ovl_En_Butte (#440)
* ovl_En_Butte

* Delete asm and inline static data

* Style

* PR review
2020-10-11 09:21:12 -04:00
i82orbom
6b3b4aa883
z_bg_gnd_soulmeiro.c OK (#439)
* Starts z_bg_gnd_soulmeiro.c

* Init

* Some more progress

* BgGndSoulmeiro_Draw

* Some more progress

* Matched

* Removes unused asm

* PR suggestions

* Update comment

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-10 20:05:59 -04:00
i82orbom
9bfad1ebd6
z_en_kakasi.c OK (#428)
* Starts decompiling z_en_kakasi

* Destroy

* EnKakasi_Init

* func_80A8F660

* func_80A8F75C

* func_80A8F28C

* func_80A8F320 equivalent, non matching due to regalloc

* EnKakasi_Draw

* func_80A8FBB8

* func_80A8FAA4

* func_80A8F9C8

* z_en_kakasi.c OK (1 equivalent, 1 non-matching)

* Fixed one non matching

* z_en_kakasi.c OK

* Removes unused asm

* Some fixes

* Additional fixes

* PR fixes

* Rename angle reference to yaw

* Change low rotation values to decimal

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-04 12:17:54 -04:00
i82orbom
353d4d134f
z_en_kakasi2.c (#427)
* Decompiles z_en_kakasi2

- EnKakasi2_Init

* Destroy

* func_80A90264

* Finishes z_en_kakasi2

* Remove unused data/reloc

* Some hex fixes

* Some fixes

* Addresses PR comments

* Rename temp to be more generic

* More var renaming, timer modulo

* Change low rotation values to decimal

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-04 12:15:01 -04:00
kroemker
ca2c493374
Match EnIceHono (#335)
* Match EnIceHono

* Cleanup for PR

* Delete unused asm

* Fix formatting

* Requested style changes

* PR fixes

* More PR fixes

* PR fixes
2020-10-04 12:13:37 -04:00
Sirius902
213bac4657
ovl_En_Ishi (#425)
* merge upstream

* Merge upstream

* Use Petrie's data section

* Move assignment to declaration

* EnIshi_Init without messing with formatting

* EnIshi_Draw

* Update asm

* Remove war of the zeros

* Type function pointers

* Match a few

* Remove extra * in comment

* Progress

* func_80A7E5A8 and add translation

* Cleanup func_80A7E5A8 and work on func_80A7E824

* Work on func_80A7E824

* Cursed asf match for func_80A7E824

* Re-use variable in cursed function to avoid warning

* func_80A7F0A8

* func_80A7F514

* Use C data

* Various fixes

* Move data around

* Clang format and stuff

* Stuff

* Pretty suspicious just saying

* Add janky hack warnings

* Use enum for type

* Cleanup enum a bit

* Use small and large instead of rock and boulder

* Name EnIshi_SetupCollider

* Remove static var space

* Update translation

* Name some stuff

* Name sRockScales

* Use object id defines for func_80029E8C

* Properly type var to s16

* Make match slightly less fake

* Yay no more fake match for func_80A7E824!

* Use thisx all throughout func_80A7E824 for consistency

* Rename to EnIshi_InitCollider

* Remove asm

* Only use thisx where required in func_80A7E824

* Cleanup and naming

* More naming

* Naming

* Finish naming

* Rename sCylinderInit to sCylinderInits

* Actually finish naming

* Minor cleanup

* Header comment

* Format effect function usage properly

* More formatting

* Various changes

* Minor cleanup

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 12:00:15 -04:00
petrie911
704598652a
Kibako (#420)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* box

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* kakera macros

* kakera macros

* names

* one more rename

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-10-04 11:16:21 -04:00
i82orbom
fcea7c23a4
z_en_kakasi3.c OK (#430)
* Decompiles z_en_kakasi3.c

* EnKakasi3_Init

* Some more progress

* 2 remaining

* func_80A918E4

* z_en_kakasi3.c OK

* PR suggestions

* Additional PR fixes

* Removes not needed var in z_en_kakasi3.h struct

* Another PR rev round

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-10-04 10:39:21 -04:00
Electrk
4dfc9d3c3c
BgSpot03Taki (#414)
* Migrate data, fix header, add undefined symbol, decompile Init function

* Decompiled Destroy function

* Decompiled func_808ADEF0 and adjusted struct some

* Decompiled Update function

* Fixed sInitChain stuff

* Preliminary Draw function decompilation

* Replaced code with OPEN_DISPS and CLOSE_DISPS and some hex with decimal

* Working on Draw function still

* More permuter test stuff

* Got Draw matching except for one little TwoTex issue

* Added NON_MATCHING

* Removed false alarm

* Got most of the functions decompiled; 1 non-matching, 1 not started

* Ran format.sh on file

* These two symbols should be arrays

* Got func_808ADAE0 mostly decompiled

* Got func_808ADAE0 fully decompiled!

* Removed necessary files (except _Draw)

* Successfully decompiled Draw function

* Decompiled Draw function
+ Added proper includes to spec

* Removed Draw function assembly

* Moved func_800F46E0 prototype to functions.h

* Renamed unk_174 to bufferIndex

* Replaced state constants with enum

* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha

* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha

* Made changes as per pull request comments

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 10:14:28 -04:00
fullgrowngaming
85cf70bcd3
En_Rl OK (#378)
* Approx. half of en_rl matched

* More En_Rl work

* 5 functions left

* One function left

* En_Rl OK and all matching

* Formatted and cleaned up style things.

* Deleted asm and fixed spec

* Forgot to delete the stuff in the data folder again

* Made all requested changes.

* Forgot one requested change

* Implemented dragorn's documentation suggestions

* Implemented dragorn's documentation suggestions

* Made further requested changes

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 10:09:20 -04:00
fig02
269aa0f36f
en_reeba OK (#434)
* leever progress

* leever progress

* leever progress

* 2 non matchings

* test

* merge master, match two functions

* progress

* OK

* revert permissions change

* remove unwanted file

* review

* use decr

* merge

* merge and review

* early return

* vt
2020-10-04 09:17:44 -04:00
petrie911
5d39ae1cc7
Rakkatenjo (#419)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* bonk

* static var cleanup

* one more rename
2020-10-04 08:58:33 -04:00
petrie911
4ac8e70f5a
Obj_Syokudai (#412)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* torches

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* cleanup

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* small cleanup

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-04 08:54:09 -04:00
petrie911
a52743e8cd
Bg_Hidan_Curtain (#411)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* flame circles

* merge and description

* Update src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* formatting and other cleanup

* names

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-04 08:48:48 -04:00
petrie911
3576f4c169
Po event (#368)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* and now for poe sister stuff

* more matches

* awful control flow still needed

* complex control is comples

* matched and documented

* also remove .s

* ZAP

* .s files never die

* more cleaning

* a little more cleanup

* data cleanup

* merge and fix

* removing globalCtx2

* dlists

* forgot this

* now with ColHeader

* a little more

* one last name change
2020-10-04 08:45:23 -04:00
petrie911
686b44d8f8
Bg_Mori_Kaitenkabe (#410)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* spinny wall

* cleanup

* wait for mori tex

* merge and better (?) names
2020-10-03 22:18:41 -04:00
Dragorn421
e270cd96bf
ovl_En_Box OK, documented (#356)
* ovl_En_Box OK, documented

* Update spec

* Removed useless union

* renames, remove comments, move internal enums from header

* stylistic changes

* Remove unneeded prototypes and use documentation format for doc comments

* Misread git's merge solution

* EnBox_SetupAction and Actor_SpawnAsChild

* Cleanup

* Merge effects, defines for movement flags, swap dList and dListHead, cleanup...
2020-10-03 18:42:10 -04:00
maekclena
6136ee6deb
ovl_En_Part (#383)
* ovl_En_Part

* PR review

* PR review

* Rebase

* PR review

* Oversight

* Rebase

* PR review
2020-10-01 18:51:05 -04:00
emilybrooks
7a8e00e49d
ovl_en_hs2 OK (#423)
* Decompiled ovl_en_hs2

* Replaced skelAnime pointer with pad, changed some values to hex, replaced early return with else statment, removed unnecessary padding in the header, removed unneeded & on a function pointer

* Replaced a tab with whitespace, removed address operator in front of ActorShadow_DrawFunc_Circle, moved vec3f inside the PostLimbDraw function

* Changed 0xFFFE to ~1
2020-10-01 07:49:47 -04:00
Ethan Roseman
024d5d69bf
Decompiled ovl_Bg_Jya_Zurerukabe (#424)
* Decompiled ovl_Bg_Jya_Zurerukabe

* PR suggestions, cleanup

* PR suggestion
2020-09-30 16:09:52 -04:00
Tharo
d292d81958
Decompiled En_Holl (#253)
* Decompile most of En_Holl

* Two nonmatchings left

* Rename some variables, use EnHollActionFunc

* Minor cleanups

* Only regalloc issues left

* General cleanups

* 1 nonmatching left

* Delete data.s file

* Added some more documentation

* Improved nonmatching but OK still elusive, some cleanups

* Review changes

* Ran formatter

* More review changes

* Flip conditions that were previously missed

* DISP macros
2020-09-30 15:11:04 -04:00
fig02
82968a7381
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* EffectSsStick OK

* progress

* fix conflicting name

* progress

* splash OK

* uname fields

* progress

* lightning OK

* remove unwanted files

* kirakira ok

* kirakira done

* magma OK

* remove files

* ss_g_fire OK

* name funcs

* progress

* progress

* magma2 and kakera OK

* eff_ss_dead_dd OK

* fcircle OK

* stone1 OK

* sibuki2 OK

* dt_bubble OK

* deaddb OK

* sibuki OK

* dead_ds OK

* ice_smoke OK

* hitmark OK

* hahen OK

* k_fire OK

* en_fire OK

* starting colors

* color changes 1

* color switch done

* init file data migrated

* data cleanup

* ice_piece OK

* en_ice OK

* progress

* progress

* docs progress

* fix blast color names

* documentation pass 1

* progress

* cleanup pass 2

* touchups

* added to functions.h

* small changes

* fix functions.h

* renaming progress

* name progress

* color enum

* more cleanups

* enice changes

* final cleanups

* remove unwanted file

* lightning -> shock

* pr suggestions

* fix comment

* remove unwanted comments
2020-09-29 20:18:46 -04:00
petrie911
a506801cd7
Bg_Mori_Idomizu (#401)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* matching

* merge and cleanup

* wait for mori tex

* name
2020-09-28 07:11:58 -04:00
Sirius902
00fb26a441
ovl_En_Goroiwa OK (#376)
* merge upstream

* Merge upstream

* Add block comment to c

* EnGoroiwa_Init

* Remove casts in EnGoroiwa_Init

* Matched named functions

* Add one prototype

* func_80A4BD04

* func_80A4BCA0

* func_80A4BD70 and fix incompatible pointer

* func_80A4BD8C and func_80A4BE54

* Remove forward declaration

* Order variable by address

* Cleanup warnings

* func_80A4C188

* Remove func_80A4C188 forward declaration

* Progress

* Rename unk_1CE to waypoint

* func_80A4C264

* func_80A4D5E0

* func_80A4C27C

* Separate necessary forward declarations from temporary

* func_80A4BE10

* func_80A4C080

* func_80A4C134 and func_80A4C164

* func_80A4D074

* Work on some (nonmatching)

* func_80A4D944

* func_80A4D9DC

* Progress

* func_80A4DB90 and func_80A4DC00

* func_80A4D8CC

* func_80A4CA50

* func_80A4C6C8

* work on func_80A4CED8

* Work on func_80A4CED8

* func_80A4CED8

* Use temp to avoid unused error

* Clarify comment

* Work on func_80A4C3A4

* func_80A4C3A4

* Clarify comment better

* func_80A4C594

* Angles

* Improve regalloc

* func_80A4BF28

* Cleanup point access

* Work on func_80A4C814

* func_80A4C814

* Use *=

* Work on func_80A4CB78

* Work on func_80A4D0FC

* Work on func_80A4CB78

* More on func_80A4CB78

* Implement dubious permuter suggestion

* Make janky hack less janky

* Update issue comment

* Move ptr func_80A4CB78

* func_80A4CB78

* Cleanup func_80A4CB78

* Various cleanup

* Add undefined sym

* Work on func_80A4D0FC

* Work more on func_80A4D0FC

* Work on func_80A4D624

* func_80A4D0FC

* Work on func_80A4D624

* Fix stack

* Wrap in NON_MATCHING ifdef to remember which function is not done

* Collapse goto

* Use -- for unk_1C4

* Collapse else if

* Add translation for 'Player ぶっ飛ばし'

* func_80A4D624

* Migrate data section

* Clang format

* Actually add unused note

* Name timers accordingly

* Remove & from sInitChain

* Give timer descriptive names

* Rename idleTimer to waitTimer

* Rename to sWaitDurations

* Name effect data

* Add s prefix (oops)

* Move some data into functions

* Rename params for func_80029E8C

* Unify whitespace for bool returns

* Name colliderHeightOffset

* Name duplicate of colliderHeightOffset and clang format everything

* Reorder vector assignments

* Rename params to pathIdx

* Rename temp to yawDiff

* Add 'f's because floating point

* Name a lot of stuff

* Name posDiff

* Nuke the bool

* Remove unnecessary return

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Remove useless forward declarations and use list[0]

* Clang format again

* Use switch statement

* Use hex for normalizing angle

* Use hex because angle

* Small fixes

* Small fixes

* Move function arrays out of function

* Correct colliderItems

* Don't separate static vars from others

* Clang format

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-28 06:03:39 -04:00
mzxrules
83fc21fea6
Match and fully document bg_ddan_jd (#386)
* match and fully document bg_ddan_jd

* fix comment

* implemented suggested changes, minor fixes

* more changes

* implement requested changes, tweak wording on ySpeed comments

* more minor tweaks
2020-09-28 01:18:47 -04:00
petrie911
e93d604ff7
Bg_Mori_Hashigo (#400)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* All but one

* OK

* merge and cleanup

* wait for mori tex
2020-09-28 01:03:26 -04:00
Dragorn421
a7beb8814b
ovl_Obj_Lightswitch OK and documented (#373)
* ovl_Obj_Lightswitch OK

* ovl_Obj_Lightswitch documented

* Removed unneeded prototypes

* Minor cleanup

* Cleanup, names

* Use color array for more sane SetEnvColor

* enum styling

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* more enum styling

* globalCtx2 meme

* XxxInit -> SetupXxx

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-09-27 10:35:52 -04:00
Roman971
2a9225763b
Decompile En_Mag (#406)
* Decompile En_Mag

* Document En_Mag

* Address some review comments
2020-09-27 10:14:25 -04:00
petrie911
201584a707
mori_bigst (#392)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* mori_bigst matched and documented

* forgot the .s files again

* Update src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* one .s got away

* more cleanup

* one more thing

* wait for mori tex

* cleanup

* Update z_bg_mori_bigst.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-26 21:28:27 -04:00
Darin
b48fa7ff4a
Bg_Spot16_Bombstone (#405)
* First working function

* Syncing up

* Not OK - something wrong with data elements

* Not OK - syncing files

* OK now.  Fixed data issue

* Not OK - data issue

* Not OK - syncing files

* OK - added another function and commented out init for now

* OK - another function

* Not OK - working on function

* OK - Added working functions back

* OK - another function

* Not OK - syncing files

* Not OK - updating undefined syms

* OK - Draw function

* Not OK - slightly closer on 5950

* OK - another function

* OK - another function

* OK - another function

* OK - another function

* OK - finally fixed init

* Lots of cleanup and renaming

* Removed data files

* Minor cleanup

* Removed commented out line

* Minor cleanup

* More minor cleanup

* More minor cleanup

* More cleanup

* Removed unneeded dereferences

* Minor cleanup

* Minor cleanup

* More cleanup

* Update src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* More cleanup

* More cleanup

* Removed structs

* Minor cleanup

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Changed EnBombf to Actor

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-09-26 21:26:21 -04:00
Ethan Roseman
08bf25fca7
Decompiled ovl_En_Rd (1 nonmatching) (#390)
* Initial progress

* Broken but almost

* Final attempt at the last function

* Fixing struct def

* PR updates

* PR stuff

* baby commit

* PR comments

* Error handling
2020-09-26 21:16:28 -04:00
Ethan Roseman
bdbd79296e
Decompiled ovl_Demo_Shd (#388)
* Decompiled ovl_Demo_Shd

* Revert var change

* gfxdata

* vars in block

* if (1)

* PR comments
2020-09-26 21:12:19 -04:00
petrie911
bc898fcbfc
Hashira (#384)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* Hashira4 done

* forgot some names

* minor cleanup

* .gitignore reverted

* merge and rename

* merge and cleanup

* needs a description

* dlists

* wait for mori tex
2020-09-26 21:10:20 -04:00
Lucas Shaw
7c7d292730
z_en_takara_man OK (#380)
* started

* Decompiled z_en_takara_man, added CHOICE_NO and CHOICE_YES defines

* use generated reloc

* Removed choice index define due to inconsistencies

* Made suggested changes
2020-09-26 21:09:17 -04:00
kroemker
0dca636f4a
BgMizuWater OK (#359)
* BgMizuWater OK

* Renaming

* Fix formatting

* Cleanup, use new gfx functions

* Fix stack issue

* PR fixes

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR fixes

* More PR fixes

* Fix formatting

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-09-26 21:06:30 -04:00
Darin
c864ce0de2
z_bg_spot15_rrbox OK (#375)
* Initial work on spot15_rrbox

* Few functions done with OK

* Added destroy function

* Fixed up struct, made actionFunc and completed more functions

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* File entirely working

* Replaced padding with better variables

* Replaced more padding

* Ran format script and some other minor layout changes

* Removed assembly files

* Made update function consistent with other base functions

* Renamed variable

* Removed data file

* Updated reloc location in spec

* Removed old reloc file

* Made init chain static

* Minor fixes

* Fixed various minor issues

* More minor cleanup

* Even more minor cleanup

* Minor cleanup

* More minor cleanup

* Minor fix

* Fixed up more variable names

* Apply suggestions from code review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* More cleanup

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-26 20:06:26 -04:00
Peppers1612
b9b5724dec
BgPoSyokudai (#382)
* BgPoSyokudai: decomp Init()

* BgPoSyokudai: decomp Destroy()

* BgPoSyokudai: decomp Update()

* BgPoSyokudai: decomp Draw()

* BgPoSyokudai: remove data.s and reloc.s

* BgPoSyokudai: clarify switch flags 1D to 1F

* BgPoSyokudai: format following codestyle and remove macros
2020-09-21 03:30:58 -04:00
zelda2774
055d1d2bae
audio_heap: 1 non-matching (#381)
* Audio_AllocDmaMemory

* Audio_AllocDmaMemoryZeroed

* func_800DE238

* Audio_SessionPoolsInit

* func_800DE2B0

* func_800DE258

* Audio_DiscardSequence

* Audio_DiscardBank

* func_800DE12C

* Audio_ResetLoadStatus

* func_800DDE3C

* func_800DDE20

* Audio_InitMainPools

* Audio_SoundAllocPoolInit

* Audio_PersistentPoolClear

* Audio_TemporaryPoolClear

* func_800DE4A0

* Audio_PersistentPoolsInit

* Audio_TemporaryPoolsInit

* Formatting

* Audio_SeqAndBankPoolInit

* Audio_Alloc

* Audio_AllocZeroed

* func_800DE4B0

* func_800DF0CC

* func_800DF074

* func_800DF1D8

* func_800DF688

* func_800DF5DC, func_800DF630

* func_800DF7BC

* func_800DF7C4

* func_800DF888

* Fix AudioBufferParameters

* Audio_ResetStep

* Struct work

* oops

* structsss

* wip on func_800DFBF8

* func_800E04E8

* func_800E0540

* func_800E0964

* func_800E1148

* func_800DF5AC

* func_800E0E6C

* func_800E0E90

* func_800E0BF8

* func_800E0634

* func_800E05C4

* func_800E0CBC

* func_800E0C80

* naming

* func_800E0BB4

* func_800E0AD8

* func_800E0E0C

* func_800E0EB4

* func_800E06CC

* Audio_AllocBankOrSeq

* Use true/false macros

* fixup

* Format

* comments

* review

* unk instrument -> sfx

* Reword comment

* Change AVOID_UB to a comment

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-20 13:22:09 -04:00
Ethan Roseman
9018841660
Decompiled ovl_Bg_Spot18_Shutter (#395)
* Decompiled ovl_Bg_Spot18_Shutter

* formatting

* PR fix
2020-09-20 12:14:32 -04:00
emilybrooks
7bd4686f1a
Ovl_Obj_Hana OK (#394)
* initial commit

* Deleted unused asm files.

* Formatting, simplified scale floats in HanaParams structs

* Removed a comment, replaced thisx with this->actor

* Renamed hanaParams data symbol, added missing static keywords, formatting

* Formatting suggestions
2020-09-20 09:37:54 -04:00
Andrew Zwicky
44dac7af67
ovl_Bg_Ice_Shutter (#377)
* Starting work on Bg_Ice_Shutter, want to commit
before attempting to use the permuter.

* Forgot to use the new UNK_TPYE in DynaPolyInfo_Alloc

* Resolving last asm issues by re-ordering and
updating .c file.

* Attempting to match by reordering things, removing no
longer used .s files from spec file.

* Adding in proper include path for _reloc file

* Removing unneeded parens and casts

* Removing extra space.

* Updated with review fixes

* Another round of review comments.

* Adding description to comment to clarify what these are.

* Adding in newline before draw function
2020-09-19 15:12:42 -04:00
Roman971
14191307e9
Decompile Player (#387)
* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
2020-09-18 21:45:39 -04:00
Roman971
b29c268f37
Use dummies to match bss ordering and some functions in z_collision_check.c (#393) 2020-09-15 18:41:38 -04:00
Random
bfef7f8d9d
Decompile PreRender.c (#319)
* Decompile PreRender.c

* use NON_EQUIVALENT and run format.sh

* Get rid of some magic values

* rename dList/dListp to dListHead/dList

* make func_800C213C NON_MATCHING

* replace more values with SCREEN_WIDTH/SCREEN_HEIGHT

* dList/dListHead with gfxp/gfx
2020-09-15 15:10:19 -04:00
petrie911
203cd19f8a
Darkmeiro decompilation (#320)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* forgot to remove ASM

* Now with better formatting

* removed some stray thisx

* Update src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* one more cleanup

* cleanup as per discussion

* fancy new names

* sfx

* ZAP

* more cleanup

* more cleanup

* and a little more

* renaming some stuff

* a little more tidying up

* bug comment

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
2020-09-14 16:53:57 -04:00
fullgrowngaming
9891ac04c3
z_bg_menkuri_eye OK (#374)
* z_bg_menkuri_eye OK

* Fixed up a few things in Update

* Made all requested fixes.
2020-09-14 16:27:23 -04:00
Lucas Shaw
eba7a30d86
Matched fault.c (#389)
* Matched fault.c

* Removed unused asm
2020-09-14 13:57:17 -04:00
krimtonz
4d9f83da1b
Decompiles ovl_En_St (#349)
* decompile and match En_St

* document ovl_En_St

* Implement OPEN_DISPS, and remove useless comments

* styling updates, inline some declarations

* PR suggestions as well as changing the BlureInit colors to u8 arrays over RGBA types

* remove pointer from EnSt_SetupAction
2020-09-14 12:17:34 -04:00
gamestabled
43a3ee9a93
BgHakaWater OK (#302)
* BgHakaWater OK

* minor style fixups

* made requested changes

* use true/false for isLowered
2020-09-08 22:48:35 -04:00
Dragorn421
507edd134e
ovl_Bg_Hidan_Dalm OK (#367)
* ovl_Bg_Hidan_Dalm OK, except _Init

* names and style changes

* OK, names, style
2020-09-07 08:29:58 -04:00
louist103
eef2a005b5
Decomp Heishi4 All OK (#364)
* Fixed upstream

* Migrate data, fix header, and begin Init function

* Lots of progress

* Almost done

* One non matching left

* Decomp EnHeishi4 All OK

* PR fixes

* PR fixes
2020-09-05 10:18:02 -04:00
fig02
bb1aacbd0b
z_lights.c OK (#343)
* rename some structs

* changes

* rename stuff and start a func

* progress

* progress

* progress

* remove unwanted file

* progress

* match last few funcs

* done, i think

* small changes

* match Lights_Draw (thanks krim)

* comments

* cleanup

* most pr suggestions

* name changes

* rename
2020-09-05 09:45:10 -04:00
i82orbom
612980f90c
Decompiles z_bg_spot01_objects2.c (#357)
* Starts z_bg_spot01_objects2

* z_bg_spot01_objects2.c almost finished

* Finishes z_bg_spot01_objects2.c

* Removes unused asm

* PR comments and rebased to master

* Addresses PR comments #2

Co-authored-by: i82orbom <i82orbom i82orbom@github>
Co-authored-by: i82orbom <i82orbom@github.com>
2020-09-04 18:28:45 -04:00
maekclena
d44dd61cd6
ovl_Effect_Ss_Extra (#339)
* ovl_Effect_Ss_Extra

* EffectSsExtra_Spawn

* Typo

* PR review

* PR review
2020-09-04 17:22:12 -04:00
Tharo
18775320f8
Match more z_fbdemo functions (#370)
* Match some and improve nonmatchings

* Remove pads in TransitionFade_Update, no effect towards matching

* Remove pragma comments, ran formatter

* Remove unused asm
2020-09-03 14:13:57 -04:00
zelda2774
c033b4b28e
audio_seqplayer, the easy half (#369)
* func_800E9340

* Audio_SequenceChannelDisable

* Audio_SeqChannelLayerFree

* Audio_SeqChannelLayerDisable

* Rename functions

* Audio_SeqChannelSetLayer

* Move gSequenceChannelNone into gAudioContext

* Audio_SequenceChannelInit

* Name functions

* Audio_M64ReadU8

* Audio_M64ReadS16

* Audio_M64ReadCompressedU16

* Audio_AudioListPopBack

* Audio_AudioListPushBack

* Audio_InitLayerFreelist

* Audio_SequencePlayerDisableAsFinished

* incomplete Audio_SequencePlayerDisable

* Audio_SequenceChannelEnable

* Audio_SequencePlayerDisableChannels

* Audio_SequencePlayerInitChannels

* struct fixes

* func_800E9ED8

* Name more functions

* Audio_SequenceChannelSetVolume

* Audio_SetInstrument

* Audio_GetInstrument

* confirm structs

* Audio_ResetSequencePlayer

* Audio_InitSequencePlayer

* Audio_InitSequencePlayers

* func_800EC734

* Find the right Audio_SoundAlloc

* Prune functions.h

* Move global vars into gAudioContext

* func_800EAEF4

* Audio_SeqChannelLayerProcessScript

* Audio_HandleScriptFlowControl

* func_800E9F64

* func_800EA0C0

* func_800EA440

* func_800EAAE0

* unbreak audio_effects

* Audio_ProcessSequence

* Audio_ProcessSequences

* Some audio_heap struct work and function naming

* Audio_SequencePlayerDisable

* ? instead of ! in z64audio.h

* Revert makefile change

* Formatting, player -> seqPlayerIndex

* Index -> Idx

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-01 17:23:30 -04:00
Roman971
b8da64ee01
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371) 2020-08-31 21:06:44 -04:00
Roman971
b4ac94a8fd
Match/Improve more non matching functions (#366)
* Match/Improve more non matchings

* Remove SET_NEXT_GAMESTATE from preserved macros
2020-08-30 12:51:46 -04:00
fig02
1f1b5e39f5
attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo

* rename parent/child

* cleanup

* forgot to change something in functions.h

* SpawnAsChild

* format
2020-08-29 18:25:16 -04:00
i82orbom
468c592792
Decompiles z_bg_spot11_bakudankabe.c (#355)
* Starts z_bg_spot11_bakudankabe

* BgSpot11Bakudankabe_Init

* BgSpot11Bakudankabe_Destroy

* BgSpot11Bakudankabe_Update

* BgSpot11Bakudankabe_Draw

* func_808B2180

* func_808B2218 WIP

* Finishes z_bg_spot11_bakudankabe.c

* Removes forward declared function

* Addresses PR comments

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-08-28 21:14:20 -04:00
louist103
98ca965541
Decomp EnExRuppy (#331)
* PR fixes NOT MATCHING

* PR fixes

* Fix EnNiwGirl.h

* Update z_en_niw_girl.h

* Update z_en_niw_girl.c

* Delete ASM

* Ran format.sh and did some manual cleanup

* Update z_en_ex_ruppy.c

* Update z_en_ex_ruppy.c

* PR fixes

* Accidently left a git string in the file

* PR fixes

* PR fixes
2020-08-28 19:45:47 -04:00
Half-asian
b687ef1143
ovl_Item_Ocarina OK (#299)
* first commit

* fixes

* remove unwanted file

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-08-28 14:35:35 -04:00
fullgrowngaming
04a0d7c132
En_Dy_Extra OK and matching (#351)
* Almost done with en_dy_extra

* All matching other than draw function, which just has some stack issues + possibly a localGfxCtx issue.

* OK, one non-matching.

* z_en_dy_extra OK and matching

* Deleted asm and updated spec

* Changed colors to decimal and got rid of padding in the u8 array

* Ran format script again to clean up after last commit

* All requested fixes

* Made further requested changes
2020-08-28 02:30:09 -04:00
gamestabled
88ad705457
Ovl_Bg_Jya_Megami OK (#284)
* merge from upstream

* one non-matching in bg_jya_megami

* deleted asm files

* renamed unk_1D0

* some suggested changes

* megami OK, zero non-matchings

* deleted old reloc.s

* using a define rather than ARRAY_COUNT

* suggested changes

* some requested changes

* Setup -> Init
2020-08-27 18:00:36 -04:00
Ethan Roseman
845135d8e6
Decompiled ovl_Obj_Hsblock (#345)
* Decompiled ovl_Obj_Hsblock

* reloc

* Renaming

* PR suggestion

* PR comments

* Grouping action funcs
2020-08-27 17:12:02 -04:00
i82orbom
428554e717
Decompiles z_bg_spot17_bakudankabe.c (#347)
* Decompiles z_bg_spot17_bakudankabe.c

* More progress, BgSpot17Bakudankabe_Draw

* * func_808B6BC0 start

* Some progress *func_808B6BC0

* func_808B6BC0 almost there

* Cleanup and finished z_bg_spot17_bakudankabe.c

* Addresses PR comments

* Adds description to z_bg_spot17_bakudankabe

* Renames some variables

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-08-27 15:41:18 -04:00
i82orbom
740a54ac99
Decompiles z_bg_spot08_bakudankabe.c (#348)
* func_808B02D0

* BgSpot08Bakudankabe_Init

* BgSpot08Bakudankabe_Destroy

* BgSpot08Bakudankabe_Update

* Finishes z_bg_spot08_bakudankabe

* Update src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: i82orbom <i82orbom i82orbom@github>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-08-27 15:25:22 -04:00
Sirius902
dfaa4dc0cb
Decompiled ovl_Bg_Haka (#346)
* Progress

* match func_8087B7E8

* combine into else if

* match func_8087B938

* reorder condition to be more readable

* SFX macros

* clang fmt

* func_8087BAAC and func_8087BAE4

* match BgHaka_Draw

* attempt to remove dependency on asm data

* match file and remove asm

* reorder comparison

* clang format

* use bitwise not

* merge upstream

* fix ZAP2

* Update src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* implement fig's suggestions

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-08-27 11:48:38 -04:00
i82orbom
9054feeefd
Decompiles z_bg_dodoago.c (#334)
* Starts decompiling z_bg_dodoago.c

	* Removes data

* * BgDodoago_SetupAction

* * BgDodoago_Destroy

* * func_80872288

* * BgDodoago_Draw

* * func_80871A08

* * BgDodoago_Init

* WIP

* * func_80871CF4

* * func_80871CF4

* WIP

* * BgDodoago_Update

* Finishes z_bg_dodoago

* Addresses PR comments

* Addresses PR comments #2

* Removes Setup forward declared function

* Addresses PR comments #3

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-08-23 23:17:47 -04:00
Roman971
49609dd78b
Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
louist103
dea5f4aae5
Decomp BgYdanMaruta (#338)
* Fix

* fix

* Fixed upstream

* PR fixes

* PR fixes

* Fix ZAP2.  Hopefully
2020-08-23 06:44:22 -04:00
fullgrowngaming
3cb03b2b2f
z_en_js OK (#336)
* Initial commit for en_js

* More work on decomping en_js

* More en_js work

* z_en_js OK

* Made requested changes/improvements

* Renamed arg in func_80A88F64

* Fixed undefined_symbols.txt

* Fixed undefined_symbols.txt

* Fixed undefined_symbols.txt
2020-08-22 02:24:07 -04:00
louist103
8d5d644647
Bg mori elevator one non matching (#293)
* BgMoriElevator Progress

* Decomp Progress

* Progress

* Progress

* Progress

* Progress

* Progress

* Finish Decomp for MoriElevator

* Test

* Update spec

* Update z_bg_mori_elevator.c

* PR fixes

* PR fixes

* PR fixes

* PR fixes

* Fixed a non matching

* Delete func_808A1800.s

* PR fixes

* PR fixes

* PR fixes

* PR fixes

* Run Clang-Format

* Change PlaceInGround to WaitAfterInit

* PR fixes

* Change a variable
2020-08-20 21:53:43 -04:00
i82orbom
888f1b315f
Decompiles z_bg_jya_goroiwa (#307)
* Decompiles z_bg_jya_goroiwa

	* BgJyaGoroiwa_Init
	* func_808979C0
	* BgJyaGoroiwa_Destroy
	* func_80897970
	* func_80897A2C
	* BgJyaGoroiwa_Draw
	* func_80897DF0
	* func_80897DDC
	* BgJyaGoroiwa_Update
	* func_80897B48

* Adds description header to z_bg_jya_goroiwa.c

* Addresses PR comments

* Addresses PR comments #2

* Addresses PR comments (padding)

* PR comments, change paddings to s32

Co-authored-by: i82orbom <i82orbom@github>
Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-08-20 21:53:00 -04:00
fullgrowngaming
b406e041b3
z_en_weather_tag decomp (#329)
* Initial commit of weather_tag actor decomp

* Formatted source files and updated spec.

* Fixed references to the environment context variable that I changed.

* Deleted the last of the asm (forgot the stuff in the data folder)

* Made all requested changes to z_en_weather_tag

* Forgot to change basereg

* Removed unnecessary field in weather tag struct

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* That field in the header was totally necessary, not sure what I was thinking, sorry for all the commits

* Renamed what I thought was struct padding to more accurately represent the fact that that field is an unused variable.

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-08-20 21:28:41 -04:00
Kelebek1
4bd417aeba
En_Syateki_Niw (#270)
* All matching, apart from the ones that aren't.

* Fix conflcit and 1 func

* Bugz

* Conflict 2

* Header

* Remove asm

* PR

* PR

* undefined syms

* PR
2020-08-20 18:34:18 -04:00
fig02
296b20e925
En_Light OK (#332)
* fix colliderinit typo

* en_light OK

* format

* remove asm

* cleanup

* pr review

* no U

* few changes
2020-08-19 22:57:31 -04:00
Kelebek1
c25b87923e
Attack_Niw (#272)
* Attack!

* Decimal indexes

* a

* PR

* PR

* PR

* Why break it
2020-08-19 22:17:42 -04:00
Roman971
3a22219d5d
Match Lights_Free (#333)
* Match Lights_Free

* Remove bug comment
2020-08-19 18:15:02 -04:00
krimtonz
4ad461c797
Match Overlay_Relocate (#330)
* Finally match Overlay_DoRelocation

* remove asm, rename Overlay_DoRelocation to Overlay_Relocate

* formatter

* comment updates

* comment update
2020-08-19 16:02:10 -04:00
i82orbom
07e6d25be2
Decompiles z_en_wonder_talk2.c (#312)
* Decompiles z_en_wonder_talk2.c

	* EnWonderTalk2_Init

	* func_80B3A10C

	* func_80B3A770

	* EnWonderTalk2_Update

	* func_80B3A15C

	* func_80B3A4F8

	* func_80B3A3D4

* Removes unused asm

* Addresses PR comments

* Addresses PR comments #2

Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-08-18 21:31:54 -04:00
i82orbom
c76bd0d2e4
Decompiles z_en_wonder_talk.c (#309)
* Decompiles z_en_wonder_talk.c

	* EnWonderTalk_Init
	* EnWonderTalk_Update
	* func_80B395F0
	* func_80B391CC
	* func_80B3943C

Removes unused asm's

* Addresses PR comments

* Uses VT macros in z_en_wonder_talk

* Adds translations to stdout messages in comments

* Addresses additional PR comments

* Addresses PR comments #3

Co-authored-by: i82orbom <i82orbom@github>
Co-authored-by: i82orbom <i82orbom i82orbom@github>
2020-08-18 18:27:03 -04:00
AdamKiddle
7a9c51375b
Elf_Msg, Elf_Msg2 OK (#317)
* matched func_809AD700, ElfMsg2_Init

* func_809AD968 done

* func_809AD978 and func_809AD9F4 done

* func_809ADA28 done

* ElfMsg2_Update Done, ElfMsg2_Draw Started

* whole file decomped

* Matching and all symbols defined

* Formatting changes, not currently building

* run format.sh

* fixed typos in comments

* Changes to reflect comments

* C file matching, polish needed

* making parenthesis usage consistent

* Documenting draw function, Vtx and Gfx arrays

* Added japanese translation comments

* line spacing fix

* renaming stuff

* Early return in Draw

* naming updates

* Cleaning up names, comments and formatting after the merge

* comment cleanup

* more cleanup

* More cleanup

* Adding commas at end of arrays so they look nicer :)

* more cleanup

* removing unnecessary parentheses

* comment and code changes

* Name changes

* Renamings

* Removing documentation at top
2020-08-18 14:31:34 -04:00
fullgrowngaming
13891f1366
z_en_yukabyun decompiled (#318)
* Decomped Yukabyun (flying floor tiles)

* z_en_yukabyun

* Ran the formatting script, plus fixed negative number stuff in the Update function

* Changed unk_152 to unsigned to get rid of cast

* Made all the suggested changes.

* Update undefined_syms.txt

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-08-18 13:52:44 -04:00
Roman971
3dc3722570
Fix reloc data used for some actors and Match Bg_Spot01_Idohashira (#327) 2020-08-17 17:47:48 -04:00
krimtonz
f11a74d41d
Math3D and olib updates (#315)
* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* pr updates

* pr updates

* add missing comment block finalizer
2020-08-17 15:42:08 -04:00
Roman971
2826421c98
Match the last 2 functions in graph.c (#328)
* Match the last 2 functions in graph.c

* Minor graph improvements
2020-08-16 17:59:55 -04:00
zelda2774
46f8eee4fe
Fix some %hi's (#326)
Co-authored-by: zelda2774 <zelda2774@invalid>
2020-08-15 20:36:34 -04:00
louist103
da58af403b
Decomp EnNiwGirl (#306)
* Fix Repo

* Update z_en_niw.h

* PR fixes

* Update z_en_niw_girl.c

Add all masks to switch at 142

* Added currentMask enum

* Small fixes

* Cleaned up a lot of little things

* PR fixes
2020-08-15 19:37:26 -04:00
Sirius902
c9729e638d
ovl_Magic_Dark 3 matching, 4 nonmatching (#310)
* match MagicDark_Init

* update struct fields and add THIS comment thanks to Ethan

* match MagicDark_Destroy

* start on func_80B874E4

* move func_80B874E4 to a comment for now

* match MagicDark_Update (again thanks to Ethan)

* comment out func_80B8772C and use macro for ACTIVE_CAM

* various changes

* implement permuter suggestion

* reorder nayru temps to fix stack

* use LINK_IS_CHILD

* match func_80B874E4 a bit more

* initially store msgMode in temp_t2

* add msgMode temp

* comment out func_80B874E4 because regalloc >:(

* comment out func_80B874E4 again

* add unk_90C to Player

* change unk_14F to an array for more explicit padding

* remove partially completed functions

* remove matched functions from asm

* clang format

* subtract SFX_FLAG

* combine unk_14F and unk_150
2020-08-15 14:12:21 -04:00
Ethan Roseman
40fc24420a
Decompiled ovl_Demo_Im (#296)
* First steps

* more

* more

* clean

* Decompiled ovl_Demo_Im

* fixes

* comment update

* consistency

* PR comments
2020-08-15 14:07:28 -04:00
zelda2774
d68f9893fd
audio_playback, audio_effects OK (#313)
* audio_playback.c

* format.sh

* rename functions

* Audio_SequenceChannelProcessSound

* Audio_SequencePlayerProcessSound

* Audio_GetPortamentoFreqScale

* Audio_GetVibratoPitchChange

* Audio_GetVibratoFreqScale

* Audio_NoteVibratoInit, Audio_NoteVibratoUpdate

* Audio_NotePortamentoInit

* Audio_AdsrInit

* Audio_AdsrUpdate

* Common bitfield formatting

* format.sh

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-08-15 14:06:26 -04:00
Kelebek1
337aaf2937
Match Interface_Update (#322)
* Match Interface_Update

* z_actor.c func_8002C124
2020-08-15 14:03:03 -04:00
Random
d8d789d2a5
Match a few functions (#324)
* match a few functions

* run formath.sh

* minor fixes
2020-08-15 13:23:29 -04:00
Tom Overton
d3b88e1b1c
Ovl_Bg_Spot01_Idomizu OK (#303)
* Init OK (with weird goto)

* func_808ABB84 matching

* BgSpot01Idomizu_Destroy matching

* Run ./format.sh

* BgSpot01Idomizu_Update matching

* Remove Init's goto

* BgSpot01Idomizu_Draw matching

* Delete BgSpot01Idomizu asm files

* Variable naming and cleanup

* Update spec

* Delete unused ASM

* Address review feedback

* Fix fake match in Draw caused by not doing dispRefs[4]
2020-08-14 00:17:25 -04:00
AdamKiddle
54f762b419
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
* func_800A7BE4 and func_800A7C20 done

- func_800A7BE4 copy of "Math_Vec3f_ToVec3s" in z_lib.c
- func_800A7C20 copy of "Math_Vec3s_ToVec3f" in z_lib.c

* done func_800A7A24

* func_800A76A4 done

* func_800A6E10 done

* func_800A6EF4 done

* func_800A6FA0 done

* func_800A72FC done

* Deleted z_skin_matrix.data.s and updated spec

* func_800A730C done

* func_800A735C done

* func_800A7E70 done, func_800A7C60 matching but I'm not happy with it (weird types in function params)

* Corrections. func_800A7C60 in skin_matrix done, Matrix_MtxFToMtx in sys_matrix done.

* func_800A7EC0 nonmatching

* func_800A8030 nonmatching but VERY close (two registers swapped)

* func_800A8030 done

* updating comments

* func_800A7704 done

* func_800A7894 done

* halfway through deciphering mips_to_c for func_800A73E0

* func_800A73E0 functional but non-matching (saved register differences and probably regalloc)

* Renaming some arguments and rewriting comments

* Renamed files across whole project and deleted asm nonmatchings

* ran format.sh

* fixed function name

* fixing multiplcation order in SkinMatrix_MtxFMtxFMult

* Corrections in SkinMatrix_MtxFMtxFMult

* Formatting changes after review

* Changes as per code review

* fixing rename error

* fixing rename error

* rename fixes

* fixing function rename error

* ran ./format.sh

* last couple of changes as per code review

* renamed SetScaling -> SetScale

* Skin_Matrix_Invert -> SkinMatrix_Invert

* Renaming and fixing debug message print

* Renamed argument "mf" to more specific "clear" in SkinMatrix_GetClear

* renamed again to "mfp"

* snake case to camel case changes
2020-08-08 11:23:16 -04:00
i82orbom
34c73dda62
Decompiles z_bg_ingate (#301)
* Decompiles z_bg_ingate

	* BgIngate_SetupAction
	* BgIngate_Init
	* BgIngate_Destroy
	* BgIngate_Update
	* func_80892990
	* func_80892890
	* BgIngate_Draw
Removes unused asm's
Formats z_bg_ingate.c

* Addresses PR comments

* Fixes usage of cutscene id instead of regular scene

* Addresses PR comments
2020-08-04 14:30:46 -04:00
louist103
91299ed21f
Decomp BgJyaBombiwa (#294)
* Decomp BgJyaBombiwa

* Delete z_bg_jya_bombiwa.data.s

* Delete z_bg_jya_bombiwa.reloc.s

* PR fixes

* Delete cur_list.txt

* Delete old_data_list.txt

* Delete data_list.txt

* Delete old_list.txt

* PR fixes

* PR fixes
2020-08-04 20:01:40 +02:00
Lucas Shaw
c3421dda0c
ovl_Item_Etcetera OK (#281)
* started item_etcetera

* ovl_Item_Etcetera OK

* z_item_etcetera cleanup

* fixed

* removed padding

* z_item_etcetera updates

* made suggested changes

* change member in enum
2020-07-29 00:17:26 -04:00
fig02
b35f2007ad
Match EnFhgFire_Draw (#291)
* fix colliderinit typo

* match fhgfire draw

* format

* remove macro block
2020-07-28 22:44:35 -04:00
fig02
19c990b852
Bomb Related Effect Overlays (#283)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* match bomb2

* asm file

* pr review
2020-07-28 15:49:00 -04:00
Ethan Roseman
56156d5577
Decompiled ovl_Obj_Makeoshihiki (#285)
* Decompiled ovl_Obj_Makeoshihiki

* typo

* PR comments

* oops

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fixing dumb thing

* oops

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-24 17:37:44 -04:00
fig02
c94aaa327a
Fix EnBombf_Update (#290)
* fix colliderinit typo

* EnBombf_Update OK

* fix thisx to effect call
2020-07-23 18:29:24 -04:00
Lucas Shaw
e3afc9ab5c
ovl_Bg_Mori_Hineri OK (#279)
* bg_mori_hineri OK

* added description and removed reloc

* made suggested changes from fig

* made suggested changes

* Named a few functions in ovl_Bg_Mori_Hineri
2020-07-23 06:51:02 -04:00
Ethan Roseman
5f3f065aa7
Decompiled ovl_Bg_Jya_Block (#286)
* Decompiled ovl_Bg_Jya_Block

* PR comments
2020-07-22 23:44:18 -04:00
Ethan Roseman
8a309a4e19
Finished ovl_Demo_Go (#287)
* Finished ovl_Demo_Go

* renaming arg
2020-07-22 20:15:56 -04:00
Nick
3c3cfa6751
z_en_bg_hidan_rsekizou (#282)
* RSekizou 4/5

* func_8088C70C on its way.

* ROM got shifted?

* RSekizou is OK

* Cleanup

* Removed unused ASM. Jenkins!

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Tidy Roman-ization. ;)

* UNK_TYPE array instead of illegal UNK_PTR array.

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-22 17:12:47 -04:00
louist103
4c8ed0e328
Bg jya1flift (#269)
* Update ZAP2

* BgJya1flift progress

* BgJya1flift Progress

* Rename unknown variables

* BgJya1flift Progress

* Finish Decomp for BgJya1flift

FInished decomp and added missing functions to functions.h

* Fix struct padding

* PR fixes

* PR fixes

* Pr Fixes
2020-07-22 03:48:31 -04:00
Kelebek1
9ddc6b5d6d
EnGirlA (#233)
* EnGirlA all matching but 2

* Fix warnings, remove files

* PR 1

* Fix

* aaa

* Put this asm file back

* Revert "Put this asm file back"

This reverts commit 7e8e1080d7.

* PR

* Fix

* GirlA matched

* Unused asm
2020-07-21 00:06:50 -04:00
Tharo
e6cee80a7b
Decompile ovl_Bg_Haka_Tubo (#280)
* Bg_Haka_Tubo OK

* Ran formatter

* Review suggestions

* Fix commented field offsets in header

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fix other field offset

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Named data and made static

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-20 19:57:02 -04:00
Lucas Shaw
b39cddd576
ovl_Obj_Dekujr OK (#276)
* started dekujr

* ovl_Obj_Dekujr OK

* cleanup

* Made suggested changes
2020-07-20 18:06:04 -04:00
Kelebek1
00836ddebc
EnBx (#266)
* EnBx

* Memes

* PR

* PR
2020-07-20 02:49:42 -04:00