Dragorn421
7a816391bb
Remove OutName from xmls (both on File and Texture) ( #2596 )
2025-06-06 22:07:53 +02:00
Dragorn421
747006fdd4
Add Vtx[] resources in xmls for (partially) documented assets 5 ( #2587 )
2025-06-05 21:38:01 -04:00
Dragorn421
76cffddf29
Cleanup pass on in-actor effects systems ( #1167 )
...
* Name in-actor effect functions / improve naming consistency
"particle" -> "effect"
Fixup: consistent effect functions names, missed a bunch
* Use `materialFlag` as int for the "is material already set" "boolean"
Fixup `materialFlag` (actually a boolean one), and `objectFlag`
More actually boolean `materialFlag`s
* Consistently use `_EFFECTS_COUNT` defines (except partial buffer usage, for now)
`BOSSFD_EFFECT_COUNT` -> `BOSSFD_EFFECTS_COUNT`
`EFFECT_COUNT` -> `FISHING_EFFECTS_COUNT`
Place `_EFFECTS_COUNT` defines before effect struct definition
* Name `countLimit` the "max new effect index" argument
* Rename all effect buffers to `effects`/`sEffects`
* Fixup some array/pointer usage
* `EnNiw` also has this pseudo-effects system
* `EnSyatekiNiw` also has this pseudo-effects system
* `EnFz` also has this pseudo-effects system
* `_EFFECTS_COUNT` -> `_EFFECT_COUNT`
* `effects` -> `effect` where used as iterator (hopefully covers everything)
* Run formatter
2022-04-08 20:29:26 -04:00
Dragorn421
4a3809d4d2
Cleanup asset xmls ( #1044 )
...
* Consistent order for attributes of `Texture` nodes in asset xmls
* Consistent order for attributes of `Blob` nodes in asset xmls
* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls
* Remove space before closing `/>` in asset xmls tags
2021-12-01 15:28:23 -05:00
Lucas Shaw
0f644b7545
Decompiled A LOT of objects ( #815 )
...
* .
* remove tools/ZAP2 from origin master
* object_spot04_objects
* remove accidentally added xml
* object_spot00_objects
* object_bombf ok
* object_dy_obj
* object_masterzoora
* object_mastergolon and object_masterkokirihead
* object_aob
* object_gt
* object_gt
* object_geff
* object_mag kinda
* object_gjyo_objects OK
* object_ani OK
* object_door_gerudo
* object_md and object_trap
* object_js OK
* object_goroiwa
* object_gs
* object_nwc
* object_niw
* object_ane
* object_os_anime OK
* object_d_hsblock OK
* object_fz OK
* object_ru2 OK
* fixed object_mag
* object_cow OK
* object_spot01_objects OK
* object_spot15_obj
* object_umajump OK
* object_spot18_obj
* object_spot12_obj
* fix symbols in z_item_b_heart
* object_bdan_objects & object_bowl
* object_ddan_objects
* object_owl OK
* object_spot01_matoyab.xml OK
* object_haka OK
* object_heavy_object
* object_ingate and objet_menkuri_objects
* objet_spot00_break & object_relay_objects OK
* object_spot01_matoya OK
* object_spot06_objects OK
* undefined_syms
* object_spot08_obj OK
* object_efc_doughnut & object_zg
* object_ik OK
* object_vm
* object_ei OK
* object_ds OK
* updated spec
* map_48x85_static OK
* object_zl1 & object_peehat ok
* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK
* object_bubble & object_fw ok
* object_shopnuts
* restore delete file
* object_timeblock OK
* object_d_lift OK
* object_kibako2 OK
* object_mamenoki OK
* matches
* remove unused asm
* object_mag ok now
* fixed object_ani
* done for now, im tired
* object_bdan_objects fixed up
* fix bdan
* object_bombf fixed
* object_bowl fixed up
* object_cow fixed
* did more, im tired
* fixed some stuff in object_ddan_objects
* fix object_ddan_object
* object_door_gerudo fixed
* object_ds fix
* object_dy progress
* fixed great fairy
* some more
* more
* object_haka fix
* progress
* ingo_gate fixed
* object_js
* forgot collision
* object_relay_objects fixed
* object_kibako2
* object_mag fixed
* u64* to void*
* more u64* to void*
* object_mamenoki fix
* object_mastergolon & object_masterkokirihead fix
* mido is weird
* fixed build
* fix object_menkuri_objects
* add missing textures in object_menkuri_objects
* object_ms
* fixed object_peehat
* some cleanup stuff
* object_zg fix
* object_spot00_break fix
* object_niw fix
* object_nwc fixed
* object_ru2 object_rr and some of object_owl fix
* object_spot15_obj fix
* business scrub
* object_spot01_matoya fixed
* object_spot18_obj fix
* object_spot01_objects fix
* object_spot04_objects fix
* object_spot04_objects actually fixed
* object_spot12_obj fix
* object_timeblock fix
* object_spot06_objects fixed
* object_spot08_obj fix
* spot01_matoyab fix
* object_trap fix
* object_umajump fix
* object_vm fix
* z_en_niw_lady fix
* object_yukabyun fix
* object_zl1 fixed
* added offsets to object_os_anime
* object_md fix
* object_ane fix
* object_aob fix
* add palette comment
* object_spot00_objects fix
* spot00 fix
* remove unused asm
* updates
* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815
* Updated object_bdan_objects, ran format.sh
* Change rgb5a1 to rgba16 in my object xmls
* Addressed Anghelo's comments
* review
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 11:53:58 -04:00