fig02
e55e909477
Document ACTOR_FLAG_UPDATE_DURING_OCARINA
and PLAYER_STATE2_USING_OCARINA
( #2277 )
...
* Document ACTOR_FLAG_UPDATE_DURING_OCARINA
* document PLAYER_STATE2_USING_OCARINA
* format
* comment tweak
* treat var as flag
2024-10-17 21:44:35 -04:00
mzxrules
2f54db142e
Rename RoomBehaviorType1 to RoomType ( #2271 )
...
* Rename RoomBehaviorType1 to RoomType
* suggestions
* Update include/z64scene.h
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-10-14 15:23:50 -04:00
fig02
53c57599a4
Name talking action related things ( #2260 )
...
* name talking related things
* Player_Action_TalkExchangeItem -> Player_Action_ExchangeItem
* splitting action stuff to new PR
* format
2024-10-10 22:04:30 -04:00
Dragorn421
ba9c60552b
Player doc: some rotation logic/data ( #1443 )
...
* Docs: some player rotation logic/data
* Improve misleading comment
* rename temps
* unk_6AE_rotFlags
* format
* disasm metadata
2024-10-09 20:22:52 -04:00
cadmic
bdc11c2894
[ntsc-1.0/1.1] Match "game engine" files ( #2244 )
...
* [ntsc-1.0/1.1] Match "game engine" files
* Use R_START_BTN_X/R_START_BTN_Y
* Comment obvious bugs
* Move Magic_Fill comments
* Move EVENTINF_HORSES_INDEX printf inside #if
* Replace "this function"
2024-09-30 15:52:38 -04:00
cadmic
f7f38ff874
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI ( #2246 )
...
* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI
* bss fixes from Jenkins
2024-09-28 20:52:45 -04:00
fig02
3cea46a6c1
Z-Targeting Loose Ends ( #2217 )
...
* Z-Targeting loose ends
* format
* add stateflag comment
* typo
* unname PLAYER_STATE1_19 for now
* tweak parallel comment
* one more tweak
2024-09-24 05:00:38 -04:00
mzxrules
56981d5297
Document Player Knockback related functions ( #1601 )
...
* document knockback related functions
* rotation -> yRot
* implement some changes
* Renames and comments
* mq bss
* format
* Intangibility and Invulnerability
* bss
* .bss
* add #pragma increment_block_number to z_en_item00.c
* .bss
2024-09-23 18:31:00 -04:00
fig02
fcd5745d40
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR ( #2213 )
2024-09-21 18:25:19 -04:00
fig02
cc0b1bb127
PLAYER_STATE1_DEAD
(#2204 )
...
* PLAYER_STATE1_DEAD
* change comment
* format
2024-09-17 08:21:47 -04:00
fig02
8f0e2fc29c
Name PLAYER_STATE1_CHARGING_SPIN_ATTACK
( #2203 )
...
* name charge state flag
* format
2024-09-16 17:14:29 -04:00
fig02
c91e62f000
Document zTargetActiveTimer
( #2200 )
...
* document zTargetActiveTimer
* edit comments
* Update src/overlays/actors/ovl_player_actor/z_player.c
Co-authored-by: cadmic <cadmic24@gmail.com>
* capitalization
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
2024-09-16 12:34:23 -04:00
fig02
e658bed27e
Hostile Lock-On ( #2193 )
...
* document flag and functions
* format
* adjust comment
* make the comment more public-facing-friendly
2024-09-13 14:49:55 -04:00
cadmic
f089adf20c
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI ( #2187 )
...
* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
2024-09-12 14:10:43 -04:00
cadmic
09c1816e2d
Add OOT_PAL_N64 and move other shorthands to versions.h ( #2188 )
...
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h
* Add PAL_N64 shorthand
2024-09-12 05:24:31 -04:00
Dragorn421
5441559b30
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
...
* clean up gSPMatrix usage
* add weird hybrid macro gSPMATRIX_SET_NEW
* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE
* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD
* format
2024-09-11 16:59:23 +09:00
fig02
900c2f0f68
Name PLAYER_STATE1_ACTOR_CARRY
( #2173 )
...
* actor carry flag
* format and add comments
* comment changes
2024-09-08 17:43:27 -04:00
Dragorn421
c7ec814d78
[headers 9] Add src/libc64/ and new "z64" rand.h ( #2164 )
...
* rand.h -> libc64/qrand.h
* Add rand.h with z64 rand wrappers
* yeet comment
* code/rand.c -> libc64/qrand.c
* fixup
* move libc64 source to src/libc64/
* fix
* bss
* update file splits disasm metadata
2024-09-08 17:11:41 -04:00
Dragorn421
a903f8b8bc
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
...
* Document `ACTOR_FLAG_SFX_` flags and functions
* format
2024-09-08 16:26:01 -04:00
fig02
2056ae5f1a
Document Attention/Lock-on Related Actor Flags ( #2161 )
...
* document actor flags 0, 2, 3, and 27
* format
* fly -> hover
* wodring
2024-09-07 17:53:48 -04:00
fig02
88c4475967
Target -> Attention (System Rename) ( #2149 )
...
* TargetContext -> Attention
* targetCtx -> attention
* Target_ -> Attention_
* FindTargetableActor -> FindActor
* targetableActorP -> attentionActorP
* data vars (and 1 function I missed)
* targetMode -> attentionRangeType
* attention range enum comments
* ATTENTION_RANGE_
* attention range data
* TargetColor -> AttentionColor
* missed one
* fixup color variables
* targetArrowOffset -> lockOnArrowOffset
* focus pos comment
* targetPriority -> attentionPriority
* assets
* loose-ends
* Attention System Description
* format
* skj range type
* enemy bgm
2024-09-07 09:23:04 -04:00
cadmic
ed870e051d
[ntsc-1.2] Match more draw functions ( #2145 )
...
* Match z_vr_box.c
* Match TitleCard_Draw
* Match z_player_lib.c?
* Match Lights_Draw
2024-09-06 22:48:17 -04:00
Dragorn421
02816c410c
T() macro 8 ( #2142 )
...
* T() macro in fault
* T() macro in game.c, gfxprint.c
* T() macro in ucode_disas.c
* T() macro in z_actor.c
* T() macro in z_message.c
* push fault key combo T()
* z_message T: koko -> "here"
* format
2024-09-06 22:00:12 -04:00
fig02
bb6177e936
Document Target_ShouldReleaseLockOn
[Target Docs 8/8] ( #2135 )
...
* target range and leash docs
* format
2024-09-05 12:44:06 -04:00
mzxrules
acb5c7f20c
Update Room Documentation ( #2015 )
...
* Update Room Documentation
* Write more complete documentation, implement suggestions.
* Function name changes; minor comment tweaks
* nit
* Resolve Dragorn fixes
* Resolve Fig suggestions, fix comment wording
* fix bss, fig suggestion
* bss
2024-09-05 21:08:21 +09:00
fig02
dbb059c6a7
Target Mode Enum [Target Docs 7/?] ( #2133 )
...
* TargetMode Enum
* format
* add default comment
* bss
* bss 2
* fix bss 3
2024-09-04 23:46:03 -04:00
fig02
6051251c92
istargeted -> islockedon ( #2132 )
2024-09-04 19:26:23 -04:00
fig02
907e440f3a
unk_664 -> focusActor [Target Docs 5/?] ( #2126 )
...
* unk_664 -> focusActor
* capitalization
* missed a temp
2024-09-05 03:33:30 +09:00
cadmic
c8cafdc93e
Rename FaultDrawer_ functions to Fault_ ( #2113 )
...
* Rename FaultDrawer_ functions to Fault_
* Rename FaultDrawer_Init to Fault_InitDrawer
2024-09-03 23:43:06 -04:00
fig02
45158f57d6
Document Target_Update [Target Docs 4/?] ( #2123 )
...
* document Target_Update
* add comments
* try CLAMP (dbg is ok but ci will check retail)
2024-09-03 20:58:39 -04:00
fig02
6f396e7cc8
Target System Docs: Actor Searching [3/?] ( #2120 )
...
* document target actor searching
* missed something
* review
* mzx review
2024-09-03 00:02:24 -04:00
fig02
2b25c31588
Document Target_Draw [Target Docs 2/?] ( #2115 )
...
* document Target_Draw
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* fix missed renames
* retail fix
* another fix
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-09-01 16:02:13 -04:00
fig02
a21a59c4b5
Target Docs [1/?] ( #2110 )
...
* Target Docs Part 1
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-08-31 15:10:25 -04:00
Dragorn421
68818044db
[ntsc-1.2] Decompile fault.c ( #2046 )
...
* wip decomp ntsc-1.2 fault.c
* more ntsc-1.2 fault.c
* decompiled fault_v1.c
* name fault_v1 functions, wip
* try to clean up build system (two versions of the fault system coexisting)
* cleanup
* cleanup2
* fix build gc-eu-mq-dbg
* match 2 more, ty anon
* matched
* review
* more review
* fixup spec
* `(uintptr_t)ptr op int` instead of `ptr op (type*)int`
* move fault.h out of global headers, properly include fault.h and versions.h
* compile all fault_*.c files regardless of version by overriding FAULT_VERSION
* n64 FaultMgr.framebuffer s32 -> u16*
* FaultMgr.framebuffer -> FaultMgr.fb
* make gc FaultMgr.fb u16* (yes, thats everything)
* bss
* fix Fault_Printf return type
* noop FaultDrawer_SetFontColor, FaultDrawer_SetCharPad in fault_n64
* fault_color_ stuff is only for fault_gc
* rm empty line in makefile
* I guess `D_80105A90_unknown` is `[sg]TotalAllocFailures`
* bss
* `Fault_WaitInput` -> `Fault_WaitForInput`
* use named fault funcs in pointers array
* FAULT_OOT{N64,GC} -> FAULT_{N64,GC}
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* review, sync fault_{gc,n64}
* Apply `FPCSR_CE` suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2024-08-28 09:38:42 +02:00
cadmic
3e516f48f3
Match more ntsc-1.2 overlay draw functions ( #2061 )
...
* Match more overlay draw functions
* Review
2024-08-20 16:22:05 -04:00
cadmic
d191e8714e
Allow building the Debug ROM without debug features ( #2052 )
...
* Allow building the Debug ROM without debug features
* Fix bss
* Add comment
* Reword again
* Fix bss
2024-08-19 23:58:31 +02:00
Dragorn421
fda0e6ad4b
[ntsc-1.2] Match z_construct.c, z_draw.c, z_kaleido_setup.c and partially z_actor.c ( #2039 )
...
* func_80033C30
* Interface_Init
* z_draw.c
* KaleidoSetup_Destroy , n64dd.h
* z_kaleido_setup.c
* add n64dd files to spec
according to tools/disasm/ntsc-1.2/files_code.csv , they're between irqmgr.o and fault.o
putting them before or after malloc_debug.o in the spec is an arbitrary choice
2024-08-14 22:05:41 -04:00
cadmic
e6bc4bd8cb
Add names to all typedef'd structs, unions, and enums ( #2028 )
...
* Add names to all typedef'd structs, unions, and enums
* wtf vs code
* Use a better regex
2024-08-12 03:07:48 -04:00
krm01
8df87038a0
[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords ( #2029 )
...
* name function Actor_WorldToActorCoords
* clean up some misleading usages
2024-08-11 14:30:41 -04:00
cadmic
d495436190
Match remaining GC retail versions ( #2019 )
...
* Match the remaining GC retail versions
* Fix BSS ordering for existing versions
* Disable clang-format for #pragma increment_block_number
* sramResetCode -> sSramResetCode
* Replace 0xFF3F with or-ing all buttons together
* Revert "Disable clang-format for #pragma increment_block_number"
This reverts commit 406b6d26c9
.
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-09 20:58:46 -04:00
cadmic
1021c482af
gc-us OK ( #2018 )
...
Match BSS order and delete disassembly data
2024-08-08 03:26:48 -04:00
cadmic
0da402b9de
Automate fixing BSS ordering ( #2009 )
...
* Automate fixing BSS ordering
* Typo
* Some cleanups
* Move pragma check after printing BSS info
* Some proofreading
* multiprocessing, require version, some colors
* Tweak output
* Black + mypy
* Move logging and sys.exit out of helper functions
* Use stdout instead of stderr in fix_bss.py
* Add suggestion to conflicting offsets error
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove var = list[T]()
* Improve error handling
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Add error if no pointers to BSS
* Add comment about process_file_worker
* Only print updates if stdout is a tty
* Use new binary-search-esque candidate generation algorithm
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Add Wikipedia link
* More comment tweaks
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-02 20:31:15 -04:00
fig02
078e21f6c6
InitVars
-> Profile
(#2011 )
...
* rename ActorInit
* rename actorInit
* rename initInfo
* EffectSs Profile
* _InitVars -> _Profile
* format, loose ends
* revert tutorial
2024-08-02 17:50:02 -04:00
cadmic
067d06bb56
Match NTSC loose ends ( #2004 )
...
* Match NTSC loose ends
* Add comment about giObjectSegment size
2024-07-28 00:09:05 -04:00
inspectredc
e88084fe65
Fix LensMode Enum Names ( #1954 )
2024-06-09 14:43:15 -04:00
cadmic
b86e1774cf
Rename yDistToWater -> depthInWater ( #1950 )
...
* Rename yDistToWater -> yDistUnderWater
* yDistUnderWater -> depthInWater
2024-04-28 17:29:06 -04:00
fig02
7e8b9144c2
Player Docs: Control stick buffers ( #1945 )
...
* name vars and add enum
* name some spin attack stuff
* fix right and left
* forward/backward
* format
* fix retail bss
* sControlStickWorldYaw
2024-04-22 17:35:22 -04:00
cadmic
f643499462
Match retail BSS ordering ( #1927 )
...
* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
2024-04-14 23:51:32 +02:00
fig02
7445169e42
targetActor -> talkActor ( #1933 )
2024-03-24 12:27:45 -04:00
fig02
bd0941405d
Document Player's Face and z_actor FaceChange functions ( #1928 )
...
* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment
2024-03-23 12:21:45 -04:00