* Create CAM_DEBUG_RELOAD_PARAMS and CAM_DEBUG_RELOAD_PREG macros
* Create debug macros for camera OREGs
* Move static data into Camera_Demo5
* Match retail camera functions, except Camera_Battle1
* Match camera data and bss sizes
* Restore R_CAM reg names, remove OREG_DEBUG[_SCALED]
* CAM_DATA_n -> CAM_GLOBAL_n
* Remove old debug macros
* Add braces to CAM_DEBUG_RELOAD_PREG macro
* Hackily match Camera_Battle1
* Format
* Better Camera_Battle1 match
* Format
* Revert R_CAM_N comments for sOREGInit
* player csmode enum
* cleanup
* missed one, player2
* spell out enum name
* use CSMODE_MAX for data
* doc OnePointDemo Field
* PR Suggestions
* another suggestion
* duplicate word
* adjust comment
* cleanup comments
* oops
* "bgs sword" -> "biggoron sword"
* Animation_ChangeImpl: last arg is `ANIMTAPER_` enum
* TransitionTileStatus -> state
* Tiny gbi.h formatting fixups
* some cleanup on floormaster
* misc float ops cleanup
* sunsSongState = SUNSSONG_INACTIVE
* continueFlag == CS_CMD_STOP
* fix few camera names inconsistency
* textual 0 padding? not on my lawn
* libultra: construct address from end of dmem rather than oob from imem
* more free1 -> 2 fixup
* document camera for vertical platforms
* cleanup
* another rename
* small
* another rename
* add comment
* PR Suggestions
* more cleanup
* oops
* adjust comment
* Comment enums on some big arrays
* z_camera_data too
* comment in get item table on own lines
* `sDebugSaveInventory.ammo`
* More in z_sram
* `0xFF` -> `ITEM_NONE` in `sNewSaveInventory.items`