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oot/include/gfxalloc.h
Dragorn421 fbf797f1e2
[headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h

* oops

* bss

* comment on player_lib protos & format

* format map.h

* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h

* bss

* revert move screen_width/height

* bss
2024-09-27 14:51:00 -04:00

10 lines
169 B
C

#ifndef GFXALLOC_H
#define GFXALLOC_H
#include "ultra64.h"
Gfx* Gfx_Open(Gfx* gfx);
Gfx* Gfx_Close(Gfx* gfx, Gfx* dst);
void* Gfx_Alloc(Gfx** gfxP, u32 size);
#endif