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045a92d7c3
* Started doing cleanup * did more work * did more migration * migrated more rodata and worked on some structs * did more work * Removal of ROOM field from initvars, some rodata migration, some string decompilation * General update * Decompiled vt strings * Tool work * Tool improvements * 270 overlay rodata files remaining * better float handling * floats * Many more floats * migrated boss_mo * assorted fixes * Migrated 10 * tool improvements * migrated 10 * 10 more * 1 more * did a few more * fixes * 10 more * more floats * Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed. * removed changes made to script by accident * migrated largest rodata - ovl_fishing * Did some more * 114 remaining * 99 left ! * almost done migrating rodata * did some more, done for tonight * almost done, tried add support to the script for z_player * All possible rodata migrated in actor overlays * update * removed static from all overlays, ran format.sh * Removed unknown actor structs * converted a few floats * Added new lines to header files that were missing them. Removed unused asm files * Removed unused asm files * Formatting newlines Further formatting spacing .float spacing More space formatting More spacing formatting Removing .balign 4 after floats Co-authored-by: Ethan Roseman <ethteck@gmail.com> |
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ovl_Effect_Ss_Blast | ||
ovl_Effect_Ss_Bomb | ||
ovl_Effect_Ss_Bomb2 | ||
ovl_Effect_Ss_Bubble | ||
ovl_Effect_Ss_D_Fire | ||
ovl_Effect_Ss_Dead_Db | ||
ovl_Effect_Ss_Dead_Dd | ||
ovl_Effect_Ss_Dead_Ds | ||
ovl_Effect_Ss_Dead_Sound | ||
ovl_Effect_Ss_Dt_Bubble | ||
ovl_Effect_Ss_Dust | ||
ovl_Effect_Ss_En_Fire | ||
ovl_Effect_Ss_En_Ice | ||
ovl_Effect_Ss_Extra | ||
ovl_Effect_Ss_Fcircle | ||
ovl_Effect_Ss_Fhg_Flash | ||
ovl_Effect_Ss_Fire_Tail | ||
ovl_Effect_Ss_G_Fire | ||
ovl_Effect_Ss_G_Magma | ||
ovl_Effect_Ss_G_Magma2 | ||
ovl_Effect_Ss_G_Ripple | ||
ovl_Effect_Ss_G_Spk | ||
ovl_Effect_Ss_G_Splash | ||
ovl_Effect_Ss_Hahen | ||
ovl_Effect_Ss_HitMark | ||
ovl_Effect_Ss_Ice_Piece | ||
ovl_Effect_Ss_Ice_Smoke | ||
ovl_Effect_Ss_K_Fire | ||
ovl_Effect_Ss_Kakera | ||
ovl_Effect_Ss_KiraKira | ||
ovl_Effect_Ss_Lightning | ||
ovl_Effect_Ss_Sibuki | ||
ovl_Effect_Ss_Sibuki2 | ||
ovl_Effect_Ss_Solder_Srch_Ball | ||
ovl_Effect_Ss_Stick | ||
ovl_Effect_Ss_Stone1 |