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71be03da7c
* merge master * gi objects * Some more and fix dungeon keep and field keep * the rest of them * fix field keep * Remove extra underscore
31 lines
2.3 KiB
XML
31 lines
2.3 KiB
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<File Name="object_sb" Segment="6">
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<Animation Name="object_sb_Anim_00004C" Offset="0x4C"/>
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<Animation Name="object_sb_Anim_0000B4" Offset="0xB4"/>
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<Animation Name="object_sb_Anim_000124" Offset="0x124"/>
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<Animation Name="object_sb_Anim_000194" Offset="0x194"/>
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<Blob Name="object_sb_Blob_0001A4" Size="0x49C" Offset="0x1A4"/>
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<Blob Name="object_sb_Blob_000840" Size="0x3C0" Offset="0x840"/>
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<DList Name="object_sb_DL_000D80" Offset="0xD80"/>
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<DList Name="object_sb_DL_000E70" Offset="0xE70"/>
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<Texture Name="object_sb_Tex_001020" OutName="tex_00001020" Format="rgba16" Width="32" Height="32" Offset="0x1020"/>
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<Texture Name="object_sb_Tex_001820" OutName="tex_00001820" Format="rgba16" Width="8" Height="16" Offset="0x1820"/>
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<Texture Name="object_sb_Tex_001920" OutName="tex_00001920" Format="rgba16" Width="8" Height="8" Offset="0x1920"/>
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<Texture Name="object_sb_Tex_0019A0" OutName="tex_000019A0" Format="rgba16" Width="8" Height="8" Offset="0x19A0"/>
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<Texture Name="object_sb_Tex_001A20" OutName="tex_00001A20" Format="rgba16" Width="8" Height="8" Offset="0x1A20"/>
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<DList Name="object_sb_DL_0025B0" Offset="0x25B0"/>
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<DList Name="object_sb_DL_002858" Offset="0x2858"/>
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<Texture Name="object_sb_Tex_002AF0" OutName="tex_00002AF0" Format="rgba16" Width="8" Height="8" Offset="0x2AF0"/>
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<Limb Name="object_sb_Limb_002B70" LimbType="Standard" Offset="0x2B70"/>
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<Limb Name="object_sb_Limb_002B7C" LimbType="Standard" Offset="0x2B7C"/>
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<Limb Name="object_sb_Limb_002B88" LimbType="Standard" Offset="0x2B88"/>
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<Limb Name="object_sb_Limb_002B94" LimbType="Standard" Offset="0x2B94"/>
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<Limb Name="object_sb_Limb_002BA0" LimbType="Standard" Offset="0x2BA0"/>
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<Limb Name="object_sb_Limb_002BAC" LimbType="Standard" Offset="0x2BAC"/>
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<Limb Name="object_sb_Limb_002BB8" LimbType="Standard" Offset="0x2BB8"/>
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<Limb Name="object_sb_Limb_002BC4" LimbType="Standard" Offset="0x2BC4"/>
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<Skeleton Name="object_sb_Skel_002BF0" Type="Flex" LimbType="Standard" Offset="0x2BF0"/>
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<Animation Name="object_sb_Anim_002C8C" Offset="0x2C8C"/>
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</File>
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</Root>
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