..
gameplay_dangeon_keep.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
gameplay_field_keep.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
gameplay_keep.xml
Renamed gLinkTunic1Tex to gDekuStickTex ( #1169 )
2022-03-12 23:31:17 -05:00
object_ahg.xml
Cleanup symbols 7 ( #1073 )
2022-01-17 18:50:18 -05:00
object_am.xml
Armos and object_am OK ( #652 )
2021-02-15 19:41:55 +01:00
object_ane.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_ani.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_anubice.xml
Extract the assets from most of the overlays ( #985 )
2021-11-08 20:51:45 -05:00
object_aob.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_b_heart.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_Bb.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_bba.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_bdan_objects.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_bdoor.xml
Replace more constants with proper asset symbols ( #1071 )
2021-12-07 20:10:44 +01:00
object_bg.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_bigokuta.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_bird.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_bji.xml
Cleanup symbols 7 ( #1073 )
2022-01-17 18:50:18 -05:00
object_bl.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_blkobj.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_bob.xml
Replace more constants with proper asset symbols ( #1071 )
2021-12-07 20:10:44 +01:00
object_boj.xml
Cleanup symbols 7 ( #1073 )
2022-01-17 18:50:18 -05:00
object_bombf.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_bombiwa.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_bowl.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_box.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_brob.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_bubble.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_bv.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_bw.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_bwall.xml
Symbol cleanup 4 ( #1050 )
2021-12-01 19:21:32 -05:00
object_bxa.xml
Replace more constants with proper asset symbols ( #1071 )
2021-12-07 20:10:44 +01:00
object_cne.xml
Cleanup symbols 7 ( #1073 )
2022-01-17 18:50:18 -05:00
object_cob.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_cow.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_crow.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_cs.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_d_elevator.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_d_hsblock.xml
Fix misc 7 ( #1149 )
2022-02-20 08:31:31 -05:00
object_d_lift.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_daiku.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_ddan_objects.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_dekubaba.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_dekujr.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_dekunuts.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_demo_6k.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_demo_kekkai.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_demo_tre_lgt.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_dh.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_dnk.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_dns.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_dodojr.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_dodongo.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_dog.xml
Objects4 ( #1057 )
2021-12-27 08:08:26 -05:00
object_door_gerudo.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_door_killer.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_ds.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_ds2.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_du.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_dy_obj.xml
Doc misc 1 ( #1160 )
2022-02-27 16:32:05 -05:00
object_ec.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_efc_crystal_light.xml
Objects used in DemoEffect OK ( #731 )
2021-03-23 20:40:36 -04:00
object_efc_doughnut.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_efc_erupc.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_efc_fire_ball.xml
Objects used in DemoEffect OK ( #731 )
2021-03-23 20:40:36 -04:00
object_efc_flash.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_efc_lgt_shower.xml
Objects used in DemoEffect OK ( #731 )
2021-03-23 20:40:36 -04:00
object_efc_star_field.xml
Cleanup symbols from undefined_syms.txt (3rd round) ( #938 )
2021-09-28 17:17:04 -04:00
object_efc_tw.xml
Objects used in DemoEffect OK ( #731 )
2021-03-23 20:40:36 -04:00
object_ei.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_fa.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_fd.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_fd2.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_fhg.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_fire.xml
Various objects ( #677 )
2021-03-17 17:06:56 -04:00
object_firefly.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_fish.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_fr.xml
Replace more constants with proper asset symbols ( #1071 )
2021-12-07 20:10:44 +01:00
object_fu.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_fw.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_fz.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_ganon.xml
boss_ganon (Ganondorf) OK ( #1037 )
2021-12-02 17:31:39 -05:00
object_ganon2.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_ganon_anime1.xml
boss_ganon (Ganondorf) OK ( #1037 )
2021-12-02 17:31:39 -05:00
object_ganon_anime2.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_ganon_anime3.xml
Cleanup symbols from undefined_syms.txt (2nd round) ( #934 )
2021-08-31 19:00:55 -04:00
object_ganon_objects.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_ge1.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_geff.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_geldb.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_gi_arrow.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_arrowcase.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_bean.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_bomb_1.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_bomb_2.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_bombpouch.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_boomerang.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_boots_2.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_bosskey.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_bottle.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_bottle_letter.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_bow.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_bracelet.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_brokensword.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_butterfly.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_clothes.xml
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
object_gi_coin.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_compass.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_dekupouch.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_egg.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_eye_lotion.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_fire.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_fish.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_frog.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_gerudo.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_gerudomask.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_ghost.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_glasses.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_gloves.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_goddess.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_golonmask.xml
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
object_gi_grass.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_hammer.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_heart.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_hearts.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_hookshot.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_hoverboots.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_insect.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_jewel.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_key.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_ki_tan_mask.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_letter.xml
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
object_gi_liquid.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_longsword.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_m_arrow.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_magicpot.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_map.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_medal.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_melody.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_milk.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_mushroom.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_niwatori.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_nuts.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_ocarina.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_ocarina_0.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_pachinko.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_powder.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_prescription.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_purse.xml
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
object_gi_rabit_mask.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_redead_mask.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_rupy.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_saw.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_scale.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_seed.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_shield_1.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_shield_2.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_shield_3.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_skj_mask.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_soldout.xml
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
object_gi_soul.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_stick.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_sutaru.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_sword_1.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_ticketstone.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_truth_mask.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gi_zoramask.xml
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
object_gj.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_gjyo_objects.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_gla.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_gm.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_gnd.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_gnd_magic.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_gndd.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_god_lgt.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_gol.xml
Decompile object_gol (gohma actor) ( #871 )
2021-08-11 19:29:57 +02:00
object_goma.xml
Fully document object_goma ( #872 )
2021-08-11 19:17:00 +02:00
object_goroiwa.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_gr.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_gs.xml
Extract the assets from most of the overlays ( #985 )
2021-11-08 20:51:45 -05:00
object_gt.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_haka.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_haka_door.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_haka_objects.xml
Symbol cleanup 4 ( #1050 )
2021-12-01 19:21:32 -05:00
object_hakach_objects.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_hata.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_heavy_object.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_hidan_objects.xml
Decomp BgHidanSekizou ( #970 )
2021-09-24 18:26:19 -04:00
object_hintnuts.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_hni.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_horse.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_horse_ganon.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_horse_link_child.xml
Change all instances of "palette" in object symbols/OutNames to "tlut" ( #1099 )
2022-01-10 20:41:47 -05:00
object_horse_normal.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_horse_zelda.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_hs.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_human.xml
object_human
OK (#1004 )
2022-03-19 20:43:33 -04:00
object_ice_objects.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_ik.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_im.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_in.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_ingate.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_jj.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_js.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_jya_door.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_jya_iron.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_jya_obj.xml
Change all instances of "palette" in object symbols/OutNames to "tlut" ( #1099 )
2022-01-10 20:41:47 -05:00
object_ka.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_kanban.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_kibako2.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_kingdodongo.xml
Replace more constants with proper asset symbols ( #1071 )
2021-12-07 20:10:44 +01:00
object_km1.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_kusa.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_kw1.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_kz.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_light_ring.xml
Objects used in DemoEffect OK ( #731 )
2021-03-23 20:40:36 -04:00
object_lightbox.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_lightswitch.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_link_boy.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_link_child.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_ma1.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_ma2.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_mag.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_mamenoki.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_mastergolon.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_masterkokiri.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_masterkokirihead.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_masterzoora.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_mb.xml
EnMb documented (Moblins) ( #861 )
2021-08-08 07:28:28 -04:00
object_md.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_medal.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_menkuri_objects.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_mir_ray.xml
object_bg and object_mir_ray OK ( #714 )
2021-03-18 03:46:42 -04:00
object_mizu_objects.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_mjin.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_mjin_dark.xml
Object_RU1, Object_MA1, and warp pad objects Decompiled ( #828 )
2021-05-30 19:10:17 +02:00
object_mjin_flame.xml
Object_RU1, Object_MA1, and warp pad objects Decompiled ( #828 )
2021-05-30 19:10:17 +02:00
object_mjin_flash.xml
Object_RU1, Object_MA1, and warp pad objects Decompiled ( #828 )
2021-05-30 19:10:17 +02:00
object_mjin_ice.xml
Object_RU1, Object_MA1, and warp pad objects Decompiled ( #828 )
2021-05-30 19:10:17 +02:00
object_mjin_oka.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_mjin_soul.xml
Object_RU1, Object_MA1, and warp pad objects Decompiled ( #828 )
2021-05-30 19:10:17 +02:00
object_mjin_wind.xml
Object_RU1, Object_MA1, and warp pad objects Decompiled ( #828 )
2021-05-30 19:10:17 +02:00
object_mk.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_mm.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_mo.xml
Define gMorphaAndPoolWaterTex to remove unknown bytes. ( #1174 )
2022-03-12 23:54:42 -05:00
object_mori_hineri1.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_mori_hineri1a.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_mori_hineri2.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_mori_hineri2a.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_mori_objects.xml
Change all instances of "palette" in object symbols/OutNames to "tlut" ( #1099 )
2022-01-10 20:41:47 -05:00
object_mori_tex.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_ms.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_mu.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_nb.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_niw.xml
Cleanup pass on in-actor effects systems ( #1167 )
2022-04-08 20:29:26 -04:00
object_nwc.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_ny.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_o_anime.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_oA1.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oA2.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_oA3.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_oA4.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_oA5.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_oA6.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_oA7.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_oA8.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_oA9.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_oA10.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_oA11.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_oB1.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_oB2.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_oB3.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_oB4.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_oE1.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oE1s.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_oE2.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oE3.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oE4.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oE4s.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oE5.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_oE6.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oE7.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oE8.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oE9.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oE10.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oE11.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oE12.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_oE_anime.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_oF1d_map.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_oF1s.xml
Cleanup symbols 7 ( #1073 )
2022-01-17 18:50:18 -05:00
object_okuta.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_opening_demo1.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_os.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_os_anime.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_ossan.xml
Change all instances of "palette" in object symbols/OutNames to "tlut" ( #1099 )
2022-01-10 20:41:47 -05:00
object_ouke_haka.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_owl.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_peehat.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_po_composer.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_po_field.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_po_sisters.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_poh.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_ps.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_pu_box.xml
Document object_pu_box and related actors ( #918 )
2021-10-22 21:28:16 -04:00
object_rd.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_reeba.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_relay_objects.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_rl.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_rr.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_rs.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_ru1.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_ru2.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_sa.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_sb.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_sd.xml
Fix misc 6 ( #1148 )
2022-02-20 14:22:29 +01:00
object_shop_dungen.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_shopnuts.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_siofuki.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_sk2.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_skb.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_skj.xml
Fix misc 6 ( #1148 )
2022-02-20 14:22:29 +01:00
object_spot00_break.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_spot00_objects.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_spot01_matoya.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_spot01_matoyab.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_spot01_objects.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_spot01_objects2.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_spot02_objects.xml
Symbol cleanup 4 ( #1050 )
2021-12-01 19:21:32 -05:00
object_spot03_object.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_spot04_objects.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_spot05_objects.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_spot06_objects.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_spot07_object.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_spot08_obj.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_spot09_obj.xml
General object cleanup ( #799 )
2021-04-30 00:38:15 -04:00
object_spot11_obj.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_spot12_obj.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_spot15_obj.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_spot16_obj.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_spot17_obj.xml
Change all instances of "palette" in object symbols/OutNames to "tlut" ( #1099 )
2022-01-10 20:41:47 -05:00
object_spot18_obj.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_ssh.xml
Replace some more constants with proper asset symbols ( #1053 )
2021-12-02 16:19:19 -05:00
object_sst.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_st.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_stream.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_syokudai.xml
link_animetion
xml, and ExternalFile config (#1011 )
2021-11-07 18:13:44 +01:00
object_ta.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_timeblock.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_tite.xml
Symbol cleanup ( #897 )
2021-08-22 11:52:02 -04:00
object_tk.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_toki_objects.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_torch2.xml
object_torch2, object_blkobj, and object_geldb ( #592 )
2021-01-30 14:16:18 -05:00
object_toryo.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_tp.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_tr.xml
Replace some more constants with proper asset symbols ( #1053 )
2021-12-02 16:19:19 -05:00
object_trap.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_triforce_spot.xml
Objects used in DemoEffect OK ( #731 )
2021-03-23 20:40:36 -04:00
object_ts.xml
Replace some more constants with proper asset symbols ( #1053 )
2021-12-02 16:19:19 -05:00
object_tsubo.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_tw.xml
Symbol cleanup 4 ( #1050 )
2021-12-01 19:21:32 -05:00
object_umajump.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_vali.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_vase.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_vm.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_wallmaster.xml
ZAPD update: Gotta go fast! ( #877 )
2021-07-27 22:16:03 -04:00
object_warp1.xml
Cleanup asset xmls ( #1044 )
2021-12-01 15:28:23 -05:00
object_warp2.xml
Add every unreserved object in an automated way ( #805 )
2021-05-16 12:36:40 -04:00
object_wf.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_wood02.xml
link_animetion
xml, and ExternalFile config (#1011 )
2021-11-07 18:13:44 +01:00
object_xc.xml
Fix Sheik typo ( #867 )
2021-07-25 16:44:24 -04:00
object_yabusame_point.xml
Replace some more constants with proper asset symbols ( #1053 )
2021-12-02 16:19:19 -05:00
object_ydan_objects.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_yukabyun.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_zf.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00
object_zg.xml
Decompiled A LOT of objects ( #815 )
2021-08-05 11:53:58 -04:00
object_zl1.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_zl2.xml
Even more objects ( #913 )
2021-11-24 19:37:36 +01:00
object_zl2_anime1.xml
object_zl2, object_zl2_anime1 & object_zl2_anime2 OK ( #694 )
2021-03-27 22:24:28 -04:00
object_zl2_anime2.xml
object_zl2, object_zl2_anime1 & object_zl2_anime2 OK ( #694 )
2021-03-27 22:24:28 -04:00
object_zl4.xml
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
object_zo.xml
Asset header split ( #1023 )
2022-01-17 17:38:32 -05:00