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oot/src/overlays/actors
fig02 1d0e243806
Player: Special Idle Animations (#2259)
* document special idle anims

* review

* format

* remove SPECIAL_IDLE_ANIMSFX_MAX
2024-10-05 10:26:15 -04:00
..
ovl_Arms_Hook PLAYER_STATE1_DEAD (#2204) 2024-09-17 08:21:47 -04:00
ovl_Arrow_Fire Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Arrow_Ice Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Arrow_Light Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Bdan_Objects Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Bdan_Switch Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Bom_Guard InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Bg_Bombwall Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Bowl_Wall Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Breakwall Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Ddan_Jd Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Ddan_Kd Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Dodoago Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Dy_Yoseizo [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_Bg_Ganon_Otyuka Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Gate_Shutter Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Gjyo_Bridge Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Gnd_Darkmeiro Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Gnd_Firemeiro Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Gnd_Iceblock Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Gnd_Nisekabe Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Gnd_Soulmeiro Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Haka Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Haka_Gate Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Haka_Huta Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Haka_Megane InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Bg_Haka_MeganeBG Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Haka_Sgami PLAYER_STATE1_DEAD (#2204) 2024-09-17 08:21:47 -04:00
ovl_Bg_Haka_Ship Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Haka_Trap Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Haka_Tubo Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Haka_Water Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Haka_Zou Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Heavy_Block Actor flag: ACTOR_FLAG_CARRY_X_ROT_INFLUENCE (#2237) 2024-10-01 18:27:29 -04:00
ovl_Bg_Hidan_Curtain Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Hidan_Dalm Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Firewall Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Hidan_Fslift Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Hidan_Fwbig Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Hidan_Hamstep [ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
ovl_Bg_Hidan_Hrock Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Kousi Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Hidan_Kowarerukabe Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Rock Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Rsekizou Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Sekizou Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Hidan_Sima Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Syoku Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Ice_Objects Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Ice_Shelter Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Ice_Shutter Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Ice_Turara Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Ingate Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Jya_1flift Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Amishutter Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Jya_Bigmirror Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Jya_Block Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Jya_Bombchuiwa Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Bombiwa Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Cobra Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Jya_Goroiwa Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Jya_Haheniron Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Ironobj Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Kanaami Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Jya_Lift Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Jya_Megami Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Zurerukabe Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Menkuri_Eye Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Menkuri_Kaiten Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Menkuri_Nisekabe Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Mizu_Bwall Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Mizu_Movebg Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mizu_Shutter Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mizu_Uzu InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Bg_Mizu_Water Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mjin Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Bigst Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Elevator Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Hashigo Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Mori_Hashira4 Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Hineri [ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
ovl_Bg_Mori_Idomizu Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Kaitenkabe Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Rakkatenjo Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Po_Event Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Po_Syokudai Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Pushbox Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Relay_Objects Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Spot00_Break InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Bg_Spot00_Hanebasi Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Fusya Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Idohashira Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Idomizu Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Idosoko Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Objects2 Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Spot02_Objects Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot03_Taki Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot05_Soko Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Spot06_Objects Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Spot07_Taki [PAL N64] Match actor changes that aren't in NTSC 1.2 or GC releases (#2208) 2024-09-18 10:49:01 -04:00
ovl_Bg_Spot08_Bakudankabe Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Spot08_Iceblock Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Spot09_Obj Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot11_Bakudankabe Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Spot11_Oasis Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot12_Gate Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Spot12_Saku Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Spot15_Rrbox Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Spot15_Saku Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot16_Bombstone PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213) 2024-09-21 18:25:19 -04:00
ovl_Bg_Spot16_Doughnut Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot17_Bakudankabe Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot17_Funen Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot18_Basket Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Spot18_Futa InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Bg_Spot18_Obj Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Spot18_Shutter Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Sst_Floor Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Toki_Hikari Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Toki_Swd Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Treemouth [ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
ovl_Bg_Umajump InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Bg_Vb_Sima Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Ydan_Hasi Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Ydan_Maruta Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Ydan_Sp Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Zg Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Boss_Dodongo Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Boss_Fd Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Boss_Fd2 Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Boss_Ganon [PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246) 2024-09-28 20:52:45 -04:00
ovl_Boss_Ganon2 [ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 (#2228) 2024-09-25 23:36:58 -04:00
ovl_Boss_Ganondrof Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Boss_Goma Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Boss_Mo [PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246) 2024-09-28 20:52:45 -04:00
ovl_Boss_Sst [PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246) 2024-09-28 20:52:45 -04:00
ovl_Boss_Tw Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_Boss_Va [headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234) 2024-09-26 23:58:43 -04:00
ovl_Demo_6K Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Demo_Du InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Demo_Ec Standardize "ActorMovement" over "ActorMove" (#2214) 2024-09-23 10:07:11 -04:00
ovl_Demo_Effect Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_Demo_Ext Match more ntsc-1.2 overlay draw functions (#2061) 2024-08-20 16:22:05 -04:00
ovl_Demo_Geff Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Demo_Gj Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Demo_Go InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Demo_Gt Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Demo_Ik Standardize "ActorMovement" over "ActorMove" (#2214) 2024-09-23 10:07:11 -04:00
ovl_Demo_Im change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_Demo_Kankyo [includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
ovl_Demo_Kekkai Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Demo_Sa Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
ovl_Demo_Shd Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Demo_Tre_Lgt Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
ovl_Door_Ana Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Door_Gerudo Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Door_Killer Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Door_Shutter [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_Door_Toki InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Door_Warp1 Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Efc_Erupc Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Eff_Dust Name PLAYER_STATE1_CHARGING_SPIN_ATTACK (#2203) 2024-09-16 17:14:29 -04:00
ovl_Elf_Msg [includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
ovl_Elf_Msg2 Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Am Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Ani Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Anubice Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Anubice_Fire Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Anubice_Tag InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Arow_Trap InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Arrow [includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
ovl_En_Attack_Niw [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Ba Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Bb Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Bdfire Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Bigokuta Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Bili [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Bird Target -> Attention (System Rename) (#2149) 2024-09-07 09:23:04 -04:00
ovl_En_Blkobj Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Bom PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213) 2024-09-21 18:25:19 -04:00
ovl_En_Bom_Bowl_Man change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Bom_Bowl_Pit InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Bom_Chu Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Bombf PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213) 2024-09-21 18:25:19 -04:00
ovl_En_Boom [includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
ovl_En_Box [includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
ovl_En_Brob Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Bubble Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Butte Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Bw [ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
ovl_En_Bx Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Changer Document Attention/Lock-on Related Actor Flags (#2161) 2024-09-07 17:53:48 -04:00
ovl_En_Clear_Tag Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Cow Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Crow Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Cs Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Daiku Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Daiku_Kakariko Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Dekubaba Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Dekunuts Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Dh Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Dha [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Diving_Game Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Dns Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Dnt_Demo Document Attention/Lock-on Related Actor Flags (#2161) 2024-09-07 17:53:48 -04:00
ovl_En_Dnt_Jiji PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213) 2024-09-21 18:25:19 -04:00
ovl_En_Dnt_Nomal [ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
ovl_En_Dodojr Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Dodongo Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Dog Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Door [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Ds Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Du Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Dy_Extra Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Eg InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Eiyer Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Elf Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Encount1 Document Attention/Lock-on Related Actor Flags (#2161) 2024-09-07 17:53:48 -04:00
ovl_En_Encount2 Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Ex_Item Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Ex_Ruppy Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Fd [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Fd_Fire Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_fHG Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
ovl_En_Fhg_Fire Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Fire_Rock Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Firefly [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Fish [includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
ovl_En_Floormas Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Fr Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Fu Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Fw Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Fz Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_G_Switch Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Ganon_Mant Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Ganon_Organ Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Gb Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Ge1 Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Ge2 Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Ge3 Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_GeldB Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_GirlA change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Gm Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Go Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Go2 [ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
ovl_En_Goma Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Goroiwa Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Gs Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Guest change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Hata Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Heishi1 Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_En_Heishi2 Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Heishi3 [PAL N64] Match actor changes that aren't in NTSC 1.2 or GC releases (#2208) 2024-09-18 10:49:01 -04:00
ovl_En_Heishi4 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Hintnuts Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Holl Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Honotrap Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Horse [includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
ovl_En_Horse_Game_Check Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
ovl_En_Horse_Ganon Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Horse_Link_Child Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Horse_Normal Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Horse_Zelda Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Hs Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Hs2 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Hy [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Ice_Hono Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Ik Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_In Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Insect [includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
ovl_En_Ishi Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_It Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Jj Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Js Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Jsjutan change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Kakasi Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Kakasi2 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Kakasi3 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Kanban Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Karebaba Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Ko [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Kusa Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Kz [ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
ovl_En_Light Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Lightbox Target -> Attention (System Rename) (#2149) 2024-09-07 09:23:04 -04:00
ovl_En_M_Fire1 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_M_Thunder Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Ma1 Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Ma2 Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Ma3 Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Mag Move button macros to include/controller.h (#2138) 2024-09-06 10:24:19 +02:00
ovl_En_Mb [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Md Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Mk Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Mm Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Mm2 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Ms change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Mu Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Nb Standardize "ActorMovement" over "ActorMove" (#2214) 2024-09-23 10:07:11 -04:00
ovl_En_Niw [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Niw_Girl Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Niw_Lady [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Nutsball PLAYER_STATE1_DEAD (#2204) 2024-09-17 08:21:47 -04:00
ovl_En_Nwc Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Ny Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_OE2 change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Okarina_Effect [ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
ovl_En_Okarina_Tag [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Okuta PLAYER_STATE1_DEAD (#2204) 2024-09-17 08:21:47 -04:00
ovl_En_Ossan Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Owl Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Part Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Peehat Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Po_Desert Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Po_Field Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Po_Relay Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Po_Sisters Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Poh Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Pu_box Target -> Attention (System Rename) (#2149) 2024-09-07 09:23:04 -04:00
ovl_En_Rd Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Reeba Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_River_Sound Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_En_Rl InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Rr [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Ru1 Standardize "ActorMovement" over "ActorMove" (#2214) 2024-09-23 10:07:11 -04:00
ovl_En_Ru2 Colliders: colType -> colMaterial (#2186) 2024-09-11 21:18:46 -04:00
ovl_En_Sa Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Sb Colliders: colType -> colMaterial (#2186) 2024-09-11 21:18:46 -04:00
ovl_En_Scene_Change InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Sda Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Shopnuts Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Si Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Siofuki Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Skb Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Skj Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Skjneedle Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Ssh Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_St Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Sth Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Stream Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Sw Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Syateki_Itm Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
ovl_En_Syateki_Man change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Syateki_Niw Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Ta Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Takara_Man [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Tana change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Test Standardize "ActorMovement" over "ActorMove" (#2214) 2024-09-23 10:07:11 -04:00
ovl_En_Tg Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Tite Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Tk Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Torch InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Torch2 Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Toryo Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Tp [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Tr Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_En_Trap Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Tubo_Trap Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Vali Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Vase InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Vb_Ball Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Viewer Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Vm Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Wall_Tubo InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Wallmas Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Weather_Tag [ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
ovl_En_Weiyer Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Wf [ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
ovl_En_Wonder_Item Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Wonder_Talk change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Wonder_Talk2 change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Wood02 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Xc [PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246) 2024-09-28 20:52:45 -04:00
ovl_En_Yabusame_Mark Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Yukabyun Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Zf Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Zl1 Standardize "ActorMovement" over "ActorMove" (#2214) 2024-09-23 10:07:11 -04:00
ovl_En_Zl2 Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Zl3 Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Zl4 Standardize "ActorMovement" over "ActorMove" (#2214) 2024-09-23 10:07:11 -04:00
ovl_En_Zo Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_End_Title [PAL N64] Create macros for 50-Hz-related values (#2206) 2024-09-18 15:14:47 -04:00
ovl_Fishing [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
ovl_Item_B_Heart Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Item_Etcetera Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Item_Inbox change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_Item_Ocarina InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Item_Shield Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Magic_Dark Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Magic_Fire Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Magic_Wind InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Mir_Ray Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Bean Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Blockstop Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Bombiwa Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Comb Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Dekujr change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_Obj_Elevator Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Hamishi Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Hana Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Hsblock Standardize "ActorMovement" over "ActorMove" (#2214) 2024-09-23 10:07:11 -04:00
ovl_Obj_Ice_Poly Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Kibako Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Kibako2 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Lift Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Lightswitch Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Makekinsuta [includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
ovl_Obj_Makeoshihiki Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Mure Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Mure2 Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Mure3 Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Oshihiki Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Obj_Roomtimer Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Switch Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Syokudai Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Timeblock Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Obj_Tsubo Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Warp2block Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Object_Kankyo Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Oceff_Spot Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Oceff_Storm Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Oceff_Wipe Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Oceff_Wipe2 Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Oceff_Wipe3 Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Oceff_Wipe4 Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_player_actor Player: Special Idle Animations (#2259) 2024-10-05 10:26:15 -04:00
ovl_Shot_Sun Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00