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oot/asm/non_matchings/code
2021-02-24 14:28:04 -05:00
..
audio_seqplayer code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800BB0A0
code_800DACC0 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800E11F0 code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800EC960 code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800F7260 code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800F9280 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_80110450
db_camera Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
PreRender Make func_800C213C match original ROM (#678) 2021-02-12 17:26:42 -05:00
sys_math3d matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
sys_matrix Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ucode_disas Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
z_actor Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
z_camera additional matching functions in z_room, z_camera, and En_Zl3 (#541) 2020-12-18 22:09:38 -05:00
z_eff_blure Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_jpeg
z_kaleido_setup
z_kankyo Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_message_PAL Decompile z_kanfont (#443) 2020-10-12 17:42:17 -04:00
z_onepointdemo Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z_parameter Cleanup z_lifemeter (#552) 2021-01-10 16:33:58 -05:00
z_room additional matching functions in z_room, z_camera, and En_Zl3 (#541) 2020-12-18 22:09:38 -05:00
z_skin_awb z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632) 2021-02-12 20:41:34 +01:00
z_sram Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
z_vimode
z_vr_box Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00