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* TransitionTile' * Final clean up * PR * Header comment * vtx_tn * Name background DL * row <-> col * Rename update functions * Update header * Enum * Done -> Ready + cleanups * Update include/z64transition.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
92 lines
2.4 KiB
C
92 lines
2.4 KiB
C
#ifndef Z64TRANSITION_H
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#define Z64TRANSITION_H
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#include "ultra64.h"
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#include "color.h"
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typedef enum {
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/* 0 */ TRANS_TILE_OFF, // Inactive, do nothing
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/* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers
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/* 2 */ TRANS_TILE_PROCESS, // Initialize the transition
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/* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame
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} TransitionTileStatus;
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typedef struct {
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/* 0x0 */ f32 x;
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/* 0x4 */ f32 y;
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} TransitionTileVtxData; // size = 0x8
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typedef struct {
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/* 0x00 */ s32 cols;
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/* 0x04 */ s32 rows;
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/* 0x08 */ s32 frame;
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/* 0x0C */ TransitionTileVtxData* vtxData;
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/* 0x10 */ Vtx* vtxFrame1;
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/* 0x14 */ Vtx* vtxFrame2;
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/* 0x18 */ Mtx projection;
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/* 0x58 */ Mtx modelView;
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/* 0x98 */ Mtx unk_98;
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/* 0xD8 */ Gfx* gfx; // "gfxtbl"
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/* 0xDC */ u16* zBuffer;
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} TransitionTile; // size = 0xE0
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typedef enum {
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/* 1 */ TRANS_INSTANCE_TYPE_FILL_OUT = 1,
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/* 2 */ TRANS_INSTANCE_TYPE_FILL_IN
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} TransitionInstanceType;
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typedef struct {
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/* 0x000 */ Color_RGBA8_u32 color;
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/* 0x004 */ Color_RGBA8_u32 unkColor;
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/* 0x008 */ u8 direction;
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/* 0x009 */ u8 frame;
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/* 0x00A */ u8 isDone;
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/* 0x00C */ u16 texX;
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/* 0x00E */ u16 texY;
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/* 0x010 */ u16 normal;
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/* 0x018 */ Mtx projection;
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/* 0x058 */ Mtx lookAt;
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/* 0x098 */ Mtx modelView[2][3];
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} TransitionWipe; // size = 0x218
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#define TRANS_INSTANCE_TYPE_FADE_FLASH 3
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typedef struct {
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/* 0x000 */ u8 type;
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/* 0x001 */ u8 isDone;
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/* 0x002 */ u8 direction;
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/* 0x004 */ Color_RGBA8_u32 color;
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/* 0x008 */ u16 timer;
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} TransitionFade; // size = 0xC
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typedef struct {
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/* 0x000 */ Color_RGBA8_u32 color;
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/* 0x004 */ Color_RGBA8_u32 unkColor;
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/* 0x008 */ s32 texX;
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/* 0x00C */ s32 texY;
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/* 0x010 */ s32 speed;
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/* 0x014 */ u8 direction;
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/* 0x015 */ u8 colorType;
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/* 0x016 */ u8 speedType;
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/* 0x017 */ u8 appearanceType;
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/* 0x018 */ u8 isDone;
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/* 0x019 */ u8 frame;
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/* 0x01A */ u16 normal;
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/* 0x020 */ Mtx projection;
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/* 0x060 */ Mtx lookAt;
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/* 0x0A0 */ void* texture;
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/* 0x0A8 */ Mtx modelView[2][3];
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} TransitionCircle; // size = 0x228;
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typedef struct {
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/* 0x000 */ Color_RGBA8_u32 color;
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/* 0x004 */ f32 transPos;
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/* 0x008 */ f32 step;
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/* 0x00C */ s32 state;
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/* 0x010 */ s32 type;
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/* 0x018 */ Mtx projection;
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/* 0x058 */ s32 frame;
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/* 0x060 */ Mtx modelView[2][3];
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} TransitionTriforce; // size = 0x1E0;
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#endif
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