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oot/src/code/z_room.c
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

633 lines
22 KiB
C

#include "global.h"
#include "vt.h"
void func_80095AB4(GlobalContext* globalCtx, Room* room, u32 flags);
void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags);
void func_80096F6C(GlobalContext* globalCtx, Room* room, u32 flags);
Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
// unused
Gfx D_801270B0[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_FILL | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
gsSPClipRatio(FRUSTRATIO_1),
gsSPEndDisplayList(),
};
void (*sRoomDrawHandlers[])(GlobalContext* globalCtx, Room* room, u32 flags) = {
func_80095AB4,
func_80096F6C,
func_80095D04,
};
void func_80095AA0(GlobalContext* globalCtx, Room* room, Input* arg2, UNK_TYPE arg3) {
}
// Room Draw Polygon Type 0
void func_80095AB4(GlobalContext* globalCtx, Room* room, u32 flags) {
s32 i;
PolygonType0* polygon0;
PolygonDlist* polygonDlist;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 193);
if (flags & 1) {
func_800342EC(&D_801270A0, globalCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment);
func_80093C80(globalCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
if (flags & 2) {
func_8003435C(&D_801270A0, globalCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
polygon0 = &room->mesh->polygon0;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon0->start);
for (i = 0; i < polygon0->num; i++) {
if ((flags & 1) && (polygonDlist->opa != NULL)) {
gSPDisplayList(oGfxCtx->polyOpa.p++, polygonDlist->opa);
}
if ((flags & 2) && (polygonDlist->xlu != NULL)) {
gSPDisplayList(oGfxCtx->polyXlu.p++, polygonDlist->xlu);
}
polygonDlist++;
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 239);
}
#define SHAPE_SORT_MAX 64
typedef struct struct_80095D04 {
/* 0x00 */ PolygonDlist2* unk_00;
/* 0x04 */ f32 unk_04;
/* 0x08 */ struct struct_80095D04* unk_08;
/* 0x0C */ struct struct_80095D04* unk_0C;
} struct_80095D04; // size = 0x10
// Room Draw Polygon Type 2
#ifdef NON_MATCHING
// this function still needs some work but it should be functionally equivalent
void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
PolygonType2* polygon2;
PolygonDlist2* polygonDlist;
struct_80095D04 spB8[SHAPE_SORT_MAX];
struct_80095D04* spB4;
struct_80095D04* spB0;
struct_80095D04* phi_v0;
struct_80095D04* phi_a0;
struct_80095D04* spA4;
s32 phi_v1;
s32 sp9C;
Vec3f sp90;
Vec3f sp84;
f32 sp80;
PolygonDlist2* phi_s0;
PolygonDlist2* sp78;
f32 temp_f0;
f32 temp_f2;
spB0 = NULL;
spB4 = NULL;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 287);
if (flags & 1) {
func_800342EC(&D_801270A0, globalCtx);
gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment);
func_80093C80(globalCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
if (flags & 2) {
func_8003435C(&D_801270A0, globalCtx);
gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
spA4 = &spB8[0];
polygonDlist = SEGMENTED_TO_VIRTUAL(room->mesh->polygon2.start);
polygon2 = &room->mesh->polygon2;
if (polygon2->num > SHAPE_SORT_MAX) {
__assert("polygon2->num <= SHAPE_SORT_MAX", "../z_room.c", 317);
}
sp78 = polygonDlist;
for (sp9C = 0; sp9C < polygon2->num; sp9C++) {
sp90.x = polygonDlist->pos.x;
sp90.y = polygonDlist->pos.y;
sp90.z = polygonDlist->pos.z;
SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, &sp90, &sp84, &sp80);
temp_f0 = polygonDlist->unk_06;
if (-temp_f0 < sp84.z) {
temp_f2 = sp84.z - temp_f0;
if (temp_f2 < globalCtx->lightCtx.unk_0C) {
spA4->unk_00 = polygonDlist;
spA4->unk_04 = temp_f2;
phi_v0 = spB4;
if (spB4 == 0) {
spB0 = spA4;
spB4 = spA4;
spA4->unk_0C = NULL;
spA4->unk_08 = NULL;
} else {
do {
if (spA4->unk_04 < phi_v0->unk_04) {
break;
}
phi_v0 = phi_v0->unk_0C;
} while (phi_v0 != NULL);
if (phi_v0 == NULL) {
spA4->unk_08 = spB0;
spA4->unk_0C = NULL;
spB0->unk_0C = spA4;
spB0 = spA4;
} else {
phi_a0 = phi_v0->unk_08;
spA4->unk_08 = phi_a0;
if (phi_a0 == NULL) {
spB4 = spA4;
} else {
phi_a0->unk_0C = spA4;
}
phi_v0->unk_08 = spA4;
spA4->unk_0C = (void*)phi_v0;
}
}
spA4 = spA4++;
}
}
polygonDlist++;
}
iREG(87) = polygon2->num;
sp9C = 1;
while (spB4 != NULL) {
phi_s0 = spB4->unk_00;
if (iREG(86) != 0) {
phi_v1 = 0;
while (phi_v1 < polygon2->num) {
if (phi_s0 == sp78) {
break;
}
phi_v1++;
sp78++;
}
if (((iREG(86) == 1) && (iREG(89) > sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) {
if ((flags & 1) && (phi_s0->opa != NULL)) {
gSPDisplayList(oGfxCtx->polyOpa.p++, phi_s0->opa);
}
if ((flags & 2) && (phi_s0->xlu != NULL)) {
gSPDisplayList(oGfxCtx->polyXlu.p++, phi_s0->xlu);
}
}
} else {
if ((flags & 1) && (phi_s0->opa != NULL)) {
gSPDisplayList(oGfxCtx->polyOpa.p++, phi_s0->opa);
}
if ((flags & 2) && (phi_s0->xlu != NULL)) {
gSPDisplayList(oGfxCtx->polyXlu.p++, phi_s0->xlu);
}
}
spB4 = spB4->unk_0C;
sp9C++;
}
iREG(88) = sp9C - 1;
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 430);
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_80095D04.s")
#endif
#define JPEG_MARKER 0xFFD8FFE0
s32 func_80096238(void* data) {
OSTime time;
if (*(u32*)data == JPEG_MARKER) {
// Translates to: "EXPANDING JPEG DATA"
osSyncPrintf("JPEGデータを展開します\n");
// Translates to: "JPEG DATA ADDRESS %08x"
osSyncPrintf("JPEGデータアドレス %08x\n", data);
// Translates to: "WORK BUFFER ADDRESS (Z BUFFER) %08x"
osSyncPrintf("ワークバッファアドレス(Zバッファ)%08x\n", gZBuffer);
time = osGetTime();
if (!Jpeg_Decode(data, gZBuffer, gGfxSPTaskOutputBuffer, sizeof(gGfxSPTaskOutputBuffer))) {
time = osGetTime() - time;
// Translates to: "SUCCESS... I THINK. time = %6.3f ms"
osSyncPrintf("成功…だと思う。 time = %6.3f ms \n", (f64)(OS_CYCLES_TO_USEC(time) / 1000.0f));
// Translates to: "WRITING BACK TO ORIGINAL ADDRESS FROM WORK BUFFER."
osSyncPrintf("ワークバッファから元のアドレスに書き戻します。\n");
// Translates to: "IF THE ORIGINAL BUFFER SIZE ISN'T AT LEAST 150KB, IT WILL BE OUT OF CONTROL."
osSyncPrintf("元のバッファのサイズが150キロバイト無いと暴走するでしょう。\n");
bcopy(gZBuffer, data, sizeof(gZBuffer));
} else {
// Translates to: "FAILURE! WHY IS IT 〜"
osSyncPrintf("失敗!なんで〜\n");
}
}
return 0;
}
#ifdef NON_MATCHING
// pointer arithmetic doesn't quite match
void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
u16 tlutCount, f32 frameX, f32 frameY) {
Gfx* displayListHead;
uObjBg* bg;
displayListHead = *displayList;
func_80096238(SEGMENTED_TO_VIRTUAL(source));
displayListHead++;
gSPBranchList(displayListHead, (u8*)displayListHead + sizeof(uObjBg));
bg = (void*)displayListHead;
bg->b.imageX = 0;
bg->b.imageW = width * 4;
bg->b.frameX = frameX * 4;
bg->b.imageY = 0;
bg->b.imageH = height * 4;
bg->b.frameY = frameY * 4;
bg->b.imagePtr = (void*)source;
bg->b.imageLoad = G_BGLT_LOADTILE;
bg->b.imageFmt = fmt;
bg->b.imageSiz = siz;
bg->b.imagePal = 0;
bg->b.imageFlip = 0;
if (fmt == G_IM_FMT_CI) {
displayListHead = (void*)(bg + 1);
gDPLoadTLUT(displayListHead++, tlutCount, 256, tlut);
} else {
displayListHead = (void*)(bg + 1);
gDPPipeSync(displayListHead++);
}
if ((fmt == G_IM_FMT_RGBA) && (SREG(26) == 0)) {
bg->b.frameW = width * 4;
bg->b.frameH = height * 4;
guS2DInitBg(bg);
gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
gSPBgRectCopy(displayListHead++, bg);
} else {
bg->s.frameW = width * 4;
bg->s.frameH = height * 4;
bg->s.scaleW = 1024;
bg->s.scaleH = 1024;
bg->s.imageYorig = bg->b.imageY;
gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | ALPHA_CVG_SEL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA));
gDPSetCombineLERP(displayListHead++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1);
gSPObjRenderMode(displayListHead++, G_OBJRM_ANTIALIAS | G_OBJRM_BILERP);
gSPBgRect1Cyc(displayListHead++, bg);
}
gDPPipeSync(displayListHead++);
*displayList = displayListHead;
}
#else
void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
u16 tlutCount, f32 frameX, f32 frameY);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_8009638C.s")
#endif
// Room Draw Polygon Type 1 - Single Format
void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) {
Camera* camera;
Gfx* spA8;
PolygonType1* polygon1;
PolygonDlist* polygonDlist;
u32 sp9C;
u32 sp98;
u32 sp94;
u32 sp90;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 628);
camera = ACTIVE_CAM;
sp9C = (camera->setting == 25);
polygon1 = &room->mesh->polygon1;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist);
sp98 = (flags & 1) && sp9C && polygon1->single.source && !(SREG(25) & 1);
sp94 = (flags & 1) && polygonDlist->opa && !(SREG(25) & 2);
sp90 = (flags & 2) && polygonDlist->xlu && !(SREG(25) & 4);
if (sp94 || sp98) {
gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment);
if (sp94) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, polygonDlist->opa);
}
if (sp98) {
// gSPLoadUcodeL(oGfxCtx->polyOpa.p++, rspS2DEX)?
gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, OS_K0_TO_PHYSICAL(D_80113070), OS_K0_TO_PHYSICAL(D_801579A0), 0x800);
{
Vec3f sp60;
spA8 = oGfxCtx->polyOpa.p;
func_8005AFB4(&sp60, camera);
func_8009638C(&spA8, polygon1->single.source, polygon1->single.tlut, polygon1->single.width,
polygon1->single.height, polygon1->single.fmt, polygon1->single.siz,
polygon1->single.mode0, polygon1->single.tlutCount,
(sp60.x + sp60.z) * 1.2f + sp60.y * 0.6f, sp60.y * 2.4f + (sp60.x + sp60.z) * 0.3f);
oGfxCtx->polyOpa.p = spA8;
}
// gSPLoadUcode(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData())?
gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData(), 0x800);
}
}
if (sp90) {
gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, polygonDlist->xlu);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 691);
}
BgImage* func_80096A74(PolygonType1* polygon1, GlobalContext* globalCtx) {
Camera* camera;
s32 camId;
s16 camId2;
Player* player;
BgImage* bgImage;
s32 i;
camera = ACTIVE_CAM;
camId = camera->unk_148;
camId2 = func_80041C10(&globalCtx->colCtx, camId, 50)->unk_0E;
if (camId2 >= 0) {
camId = camId2;
}
player = PLAYER;
player->actor.params = (player->actor.params & 0xFF00) | camId;
bgImage = SEGMENTED_TO_VIRTUAL(polygon1->multi.list);
for (i = 0; i < polygon1->multi.count; i++) {
if (bgImage->id == camId) {
return bgImage;
}
bgImage++;
}
// Translates to: "z_room.c: DATA CONSISTENT WITH CAMERA ID DOES NOT EXIST camid=%d"
osSyncPrintf(VT_COL(RED, WHITE) "z_room.c:カメラIDに一致するデータが存在しません camid=%d\n" VT_RST, camId);
LogUtils_HungupThread("../z_room.c", 726);
return NULL;
}
// Room Draw Polygon Type 1 - Multi Format
void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) {
Camera* camera;
Gfx* spA8;
PolygonType1* polygon1;
BgImage* bgImage;
PolygonDlist* polygonDlist;
u32 sp98;
u32 sp94;
u32 sp90;
u32 sp8C;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 752);
camera = ACTIVE_CAM;
sp98 = (camera->setting == 25);
polygon1 = &room->mesh->polygon1;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist);
bgImage = func_80096A74(polygon1, globalCtx);
sp94 = (flags & 1) && sp98 && bgImage->source && !(SREG(25) & 1);
sp90 = (flags & 1) && polygonDlist->opa && !(SREG(25) & 2);
sp8C = (flags & 2) && polygonDlist->xlu && !(SREG(25) & 4);
if (sp90 || sp94) {
gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment);
if (sp90) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyOpa.p++, polygonDlist->opa);
}
if (sp94) {
// gSPLoadUcodeL(oGfxCtx->polyOpa.p++, rspS2DEX)?
gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, OS_K0_TO_PHYSICAL(D_80113070), OS_K0_TO_PHYSICAL(D_801579A0), 0x800);
{
Vec3f sp5C;
spA8 = oGfxCtx->polyOpa.p;
func_8005AFB4(&sp5C, camera);
func_8009638C(&spA8, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height, bgImage->fmt,
bgImage->siz, bgImage->mode0, bgImage->tlutCount,
(sp5C.x + sp5C.z) * 1.2f + sp5C.y * 0.6f, sp5C.y * 2.4f + (sp5C.x + sp5C.z) * 0.3f);
oGfxCtx->polyOpa.p = spA8;
}
// gSPLoadUcode(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData())?
gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData(), 0x800);
}
}
if (sp8C) {
gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, polygonDlist->xlu);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 819);
}
// Room Draw Polygon Type 1
void func_80096F6C(GlobalContext* globalCtx, Room* room, u32 flags) {
PolygonType1* polygon1 = &room->mesh->polygon1;
if (polygon1->format == 1) {
func_80096680(globalCtx, room, flags);
} else if (polygon1->format == 2) {
func_80096B6C(globalCtx, room, flags);
} else {
LogUtils_HungupThread("../z_room.c", 841);
}
}
void func_80096FD4(GlobalContext* globalCtx, Room* room) {
room->num = -1;
room->segment = NULL;
}
#ifdef NON_MATCHING
// regalloc differences
u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
u8 nextRoomNum;
u32 maxRoomSize = 0;
RomFile* roomList = globalCtx->roomList;
u32 roomSize;
s32 i;
for (i = 0; i < globalCtx->nbRooms; i++) {
roomSize = roomList[i].vromEnd - roomList[i].vromStart;
osSyncPrintf("ROOM%d size=%d\n", i, roomSize);
if (maxRoomSize < roomSize) {
maxRoomSize = roomSize;
}
}
if (globalCtx->nbTransitionActors != 0) {
s32 j = 0;
RomFile* roomList = globalCtx->roomList;
TransitionActorEntry* transitionActor = &globalCtx->transitionActorList[0];
LOG_NUM("game_play->room_rom_address.num", globalCtx->nbRooms, "../z_room.c", 912);
for (j = 0; j < globalCtx->nbTransitionActors; j++) {
s8 frontRoom = transitionActor->sides[0].room;
s8 backRoom = transitionActor->sides[1].room;
u32 frontRoomSize = (frontRoom < 0) ? 0 : roomList[frontRoom].vromEnd - roomList[frontRoom].vromStart;
u32 backRoomSize = (backRoom < 0) ? 0 : roomList[backRoom].vromEnd - roomList[backRoom].vromStart;
u32 cumulRoomSize = (frontRoom != backRoom) ? frontRoomSize + backRoomSize : frontRoomSize;
osSyncPrintf("DOOR%d=<%d> ROOM1=<%d, %d> ROOM2=<%d, %d>\n", j, cumulRoomSize, frontRoom, frontRoomSize,
backRoom, backRoomSize);
if (maxRoomSize < cumulRoomSize) {
maxRoomSize = cumulRoomSize;
}
transitionActor++;
}
}
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "ROOM BUFFER SIZE=%08x(%5.1fK)"
osSyncPrintf("部屋バッファサイズ=%08x(%5.1fK)\n", maxRoomSize, (f64)(maxRoomSize * 0.0009765625f));
roomCtx->bufPtrs[0] = GameState_Alloc(&globalCtx->state, maxRoomSize, "../z_room.c", 946);
// Translates to: "ROOM BUFFER INITIAL POINTER=%08x"
osSyncPrintf("部屋バッファ開始ポインタ=%08x\n", roomCtx->bufPtrs[0]);
roomCtx->bufPtrs[1] = (void*)((s32)roomCtx->bufPtrs[0] + maxRoomSize);
// Translates to: "ROOM BUFFER END POINTER=%08x"
osSyncPrintf("部屋バッファ終了ポインタ=%08x\n", roomCtx->bufPtrs[1]);
osSyncPrintf(VT_RST);
roomCtx->unk_30 = 0;
roomCtx->status = 0;
if (gSaveContext.respawnFlag > 0) {
nextRoomNum = gSaveContext.respawn[gSaveContext.respawnFlag - 1].roomIndex;
} else {
nextRoomNum = globalCtx->setupEntranceList[globalCtx->curSpawn].room;
}
func_8009728C(globalCtx, roomCtx, nextRoomNum);
return maxRoomSize;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_80096FE8.s")
#endif
s32 func_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, s32 roomNum) {
u32 size;
if (0) {} // Necessary to match
if (roomCtx->status == 0) {
roomCtx->prevRoom = roomCtx->curRoom;
roomCtx->curRoom.num = roomNum;
roomCtx->curRoom.segment = NULL;
roomCtx->status = 1;
if (roomNum >= globalCtx->nbRooms) {
__assert("read_room_ID < game_play->room_rom_address.num", "../z_room.c", 1009);
}
size = globalCtx->roomList[roomNum].vromEnd - globalCtx->roomList[roomNum].vromStart;
roomCtx->unk_34 = (void*)ALIGN16((s32)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
if (0) {} // Also necessary to match
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, globalCtx->roomList[roomNum].vromStart, size, 0,
&roomCtx->loadQueue, NULL, "../z_room.c", 1036);
roomCtx->unk_30 ^= 1;
return 1;
}
return 0;
}
s32 func_800973FC(GlobalContext* globalCtx, RoomContext* roomCtx) {
if (roomCtx->status == 1) {
if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) {
roomCtx->status = 0;
roomCtx->curRoom.segment = roomCtx->unk_34;
gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->unk_34);
Scene_ExecuteCommands(globalCtx, roomCtx->curRoom.segment);
Player_SetBootData(globalCtx, PLAYER);
Actor_SpawnTransitionActors(globalCtx, &globalCtx->actorCtx);
return 1;
}
return 0;
}
return 1;
}
void Room_Draw(GlobalContext* globalCtx, Room* room, u32 flags) {
if (room->segment != NULL) {
gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment);
if (room->mesh->polygon.type >= ARRAY_COUNTU(sRoomDrawHandlers)) {
__assert("this->ground_shape->polygon.type < number(Room_Draw_Proc)", "../z_room.c", 1125);
}
sRoomDrawHandlers[room->mesh->polygon.type](globalCtx, room, flags);
}
}
void func_80097534(GlobalContext* globalCtx, RoomContext* roomCtx) {
roomCtx->prevRoom.num = -1;
roomCtx->prevRoom.segment = NULL;
func_80031B14(globalCtx, &globalCtx->actorCtx);
Actor_SpawnTransitionActors(globalCtx, &globalCtx->actorCtx);
Map_InitRoomData(globalCtx, roomCtx->curRoom.num);
if (!((globalCtx->sceneNum >= SCENE_SPOT00) && (globalCtx->sceneNum <= SCENE_SPOT20))) {
Map_SavePlayerInitialInfo(globalCtx);
}
func_800F66C0(globalCtx->roomCtx.curRoom.echo);
}