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oot/include/tables
Roman971 6f0b8f1e74
Changes to support renaming segments in the spec (#1259)
* Allow dmadata to have names different from the original table

Added an argument to the dma define which is used to match debug strings in z_std_dma.c

* Update kaleido manager to support different overlay names

* Update the actor table to support different actor names

Added an argument to the define which is used to match debug strings in z_actor_dlftbls.c

* PR suggestions for argument descriptions
2022-06-06 15:51:03 -04:00
..
actor_table.h Changes to support renaming segments in the spec (#1259) 2022-06-06 15:51:03 -04:00
dmadata_table.h Changes to support renaming segments in the spec (#1259) 2022-06-06 15:51:03 -04:00
dmadata_table_mqdbg.h Changes to support renaming segments in the spec (#1259) 2022-06-06 15:51:03 -04:00
effect_ss_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
entrance_table.h Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213) 2022-05-09 13:45:53 -04:00
object_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
scene_table.h Doc pass on scene draw configs: names (#1233) 2022-05-31 20:19:46 +02:00