mirror of
https://github.com/zeldaret/oot.git
synced 2025-01-15 21:07:15 +00:00
6ce382bc8d
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* it begins
* more functions
* another match
* starting documentation
* the big function works. also two more matches
* small fix
* data cleanup
* removed .s
* match with player
* inching closer to matching
* two more matches. almost there
* OH MY GOD IT MATCHES
* cleanup: part 1 of infinity
* named a bunch of stuff
* Naming particle fields
* terminal commas
* terminal commas
* small enum fix
* added description of droplet widths
* merge
* updating
* Gfx
* vt
* xml
* bgcheck
* more on objects
* unused stuff
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "44f5d7cb9"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "44f5d7cb9"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6f874af4a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6f874af4a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* object names
* fixes
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6f874af4a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6f874af4a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0305ec2c2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0305ec2c2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* ZAPD works
* .s
* merge
* starting work
* more stuff
* builds OK
* first pass
* PR fixes (Louis)
* Bg_toki_hikari all functions matching (#781)
* starting toki_hikari
* func_808BA018 matched and some work on other func
* init and draw matched, one to go
* matched final function, removed ASM, updated spec
* adding suggested changes
* Volvagia (ovl_Boss_Fd) and related actors (#352)
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* Lots of functions matched. Some big ones are close.
* Five left unmatched, one close.
* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.
* Three unmatched, one essentially matched, the rest matched.
* More fixes.
* Documented more of the structure and cleaned up a bit.
* BossFd2, BgVbSima, and EnVbBall matched and documented
* Also removed unneeded .s files
* And need to name EnVbBall's functions
* give this a shot
* fix conflict
* one more try
* removing darkmeiro changes
* and again
* now OK from make clean
* minor cleanup
* One more matching function for BossFd
* which means it doesn't need its .s
* splitting
* splitting
* splitting
* forgot some .s
* fancy new names
* fancy new names
* trying again
* sneaky .s files
* sound effects and some hex to decimal conversions
* Sound effects and static variable cleanup
* format.sh and clean up static variables
* sfx and formatting
* ZAP and cleanup
* small cleanup
* cleanup and ZAP
* ZAP
* looking at the giant function again
* looking at the giant function again
* Only the big function left.
* Those .s files aren't mine, officer
* float literals might be fixed. regalloc still a nightmare
* almost done with the big function
* should make now
* not much of a change
* all functions match. rodata somehow doesn't.
* forgot some things
* lots of cleanup
* and a little more
* small error
* large cleanup. Also BossFd has function names and inlined variable declarations
* still more cleanup
* the quest for 0.1f continues
* forgot to put NON_MATCHING back in
* Data structures fully documented. Still more cleanup.
* DECR now works with BossFd2
* should match now
* cleanup
* small cleanup
* cleanup and names
* tiny thing
* particles and headers and stuff
* now with more enums
* merge
* test
* end test
* update
* cleanup
* object 2
* object 1
* doc object_fd2
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6f874af4a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6f874af4a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* formatting
* .s
* merge actor
* vertex arrays
* a little more
* formatting
* merge opd
* fixed damage check
* cleanup
* fixes
* effect struct
* review
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
* fix mistake in z_bg_hidan_hamstep (#771)
if you're just going to close this pr just wait a week and review it then.
* ovl_En_River_Sound 1 non-matching (#786)
* ovl_En_River_Sound
* Implement review suggestions, run through clang-format
* Responding to PR comments
* Use CHECK_QUEST_ITEM, run through clang-tidy.
* EnTp, 1 nonmatching, and object_tp (#782)
* Data imported, 8 easy functions matched
* Init only remaining nonmatching, data in
* some renaming & fiddling with Init, still nonmatching
* fix colours
* Init still not matching
* Decompile object_tp
* renames
* Rename func_80B20DE0
* Horrible new idea
* Known equivalent, docs next
* Another attempt
* Finished naming in object_tp
* Named functions, more enums
* DrawBridge -> Drawbridge
* skulltulla -> Skulltula
* Name almost all struct variables
* Named most of the temps
* delete asm
* spec
* Missed data file, whoops
* Review
* More review changes
* cleanup en_dha (#787)
* Set __FILE__ in asm_processor (#793)
* Set __FILE__ in asm_processor
* bss fix
* Update to upstream version
Co-authored-by: zelda2774 <zelda2774@invalid>
* ovl_Efc_Erupc OK (#773)
* a few good dead Gfx_TwoTexScrolls
* EfcErupc OK, mostly documented
* review
* remove fake match
Co-authored-by: Fig02 <fig02srl@gmail.com>
* z_bg_mizu_movebg and object_mizu_objects (#747)
* OK a few functions
* BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall
* migrate data
* create mizu_objects, defines for water temple water level
* clean up some code
* implement most suggestions
* review
* review2
* formatting
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Document BodyBreak (en_part, body part spawner) (#797)
* done
* status defines
* whoops
* comment wording
* size calc change
* elseif
* Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)
* Cleanup mapmark.py script
* Rename map mark defines
* Remove unused entries from map_mark_data
* `assert` macro OK (#755)
* create assert macro and replace a bunch of __assert
Signed-off-by: angie <angheloalf95@gmail.com>
* Another bunch of assert
Signed-off-by: angie <angheloalf95@gmail.com>
* more assert
Signed-off-by: angie <angheloalf95@gmail.com>
* assert(false)
Signed-off-by: angie <angheloalf95@gmail.com>
* last assert used in matching code
Signed-off-by: angie <angheloalf95@gmail.com>
* the non-matchings
Signed-off-by: angie <angheloalf95@gmail.com>
* typo
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* change macro to uppercase
Signed-off-by: angie <angheloalf95@gmail.com>
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Change ASSERT(false) to ASSERT(0)
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* General object cleanup (#799)
* Object cleanup
* Fix running man
* fix mm symbols
* Updated to use latest version of ZAPD (#777)
* Updated config file
* Added missing files
* Temporarily removed asm_processor changes.
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "96ffc1e62"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "96ffc1e62"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "179af7d11"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "179af7d11"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Cleanup and fixes.
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "50ad2fe78"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "50ad2fe78"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Makefile fix
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "b9120803e"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "b9120803e"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
* Decompile `object_zo` 🐬 (#794)
* Initial xml
* most of in-code references
* Add limbs and evrything else
* Functions used by EnRiverSound
* Fix forearm and use void* for textures
* Run formatter
* Change Hints in scene's XMLs (#800)
* Remove blobhint
* Add segments and offsets, and remove most hints
* Change PathHint to Path
* Add missing final new lines in scenes xmls
* finished object_skb (#790)
* finished object_skb
* neglected the limbs and dlists, so I added them
* adding the textures
* fixing some names
* ....forgot to change the c file....
* hopefully fixed formatting issue
* EnFish, OK and documented (#795)
* Matching
* Some naming
* spec
* Name another function
* Name animations, clarify use of GI_MAX and GI_NONE
* Documented bottle range functions
* Simplify squared distance function in EnIceHono, actor descriptions
* Functions for dropped fish
* More naming
* Change 65535.5f to (0xFFFF + 0.5f)
* Change 65535.5f to (0xFFFF + 0.5f)
* name phases
* Named other types, Docile functions
* Naming complete
* delete asm
* format, remove outdated comment
* Fix a few DrawFlexOpa arguments
* Review changes
* Change back to original playSound
* Function comments per review
* Update asm-processor and add make dependencies for global asm and early includes (#801)
* Update asm-processor to latest master
* Add make dependencies for global asm and early includes
* Update asm-processor to latest master
* Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups
* Add a common header for ovl_kaleido_scope
* Start cleaning up and documenting kaleido_scope (+ some interface docs)
* Improve and fix some kaleido_scope non matchings
* Match KaleidoSetup_Init
* Extract icon_item_fra/ger_static files
* Add more documentation and matches to kaleido_scope
* Improve the z_kaleido_collect.c non matching
* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c
* Update most kaleido variables to be static
* Improve GS flag macros
* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script
* Various minor fixes and improvements
* Minor fixes and review changes
* Review changes part 2
* Rename gSetTileCustom to gDPSetTileCustom
* Review changes part 3
* Delete `-j` from `make setup` and document use of `-jN` and `-j` in readme (#804)
* Add nproc to make setup
* Add cross-platform nproc equivalents
* Scrap that, just ditch -j in makefile altogether
* Clarified thread advice
* ViMode progress (#802)
* ViMode OK
* Fix variable name in regconvert tool
* ViMode: fix formatting
* Add nonmatching impl for ViMode_Configure, respond to PR
- Fixed struct field naming (unkXX -> unk_XX)
- ViMode_Configure args are not flags for top/left etc; seem to be for
video mode
- Used @Random06457's implementation of `ViMode_LogPrint`
* Use plain LOG_ADDRESS in ViMode_LogPrint
* Incorporate PR feedback from Roman971
* Add scene macros (#792)
* add scene macros
* SCENECMD -> SCENE_CMD
* light renaming
* SCENE_CMD_ROOM_BEHAVIOR
* update params names
* Remove extra spaces
* More review changes by fig
* remove MM cmd ids
* more review changes
* last minute edit
* I keep confusing both lights commands
* Review changes
* Yet another cutscene change
* Unused02 is unused
* Add UNK_09 macro and other minor fixes (#813)
(cherry picked from commit
|
||
---|---|---|
.. | ||
gameplay_dangeon_keep.xml | ||
gameplay_field_keep.xml | ||
gameplay_keep.xml | ||
object_ahg.xml | ||
object_am.xml | ||
object_ane.xml | ||
object_ani.xml | ||
object_anubice.xml | ||
object_aob.xml | ||
object_b_heart.xml | ||
object_Bb.xml | ||
object_bba.xml | ||
object_bdan_objects.xml | ||
object_bdoor.xml | ||
object_bg.xml | ||
object_bigokuta.xml | ||
object_bird.xml | ||
object_bji.xml | ||
object_bl.xml | ||
object_blkobj.xml | ||
object_bob.xml | ||
object_boj.xml | ||
object_bombf.xml | ||
object_bombiwa.xml | ||
object_bowl.xml | ||
object_box.xml | ||
object_brob.xml | ||
object_bubble.xml | ||
object_bv.xml | ||
object_bw.xml | ||
object_bwall.xml | ||
object_bxa.xml | ||
object_cne.xml | ||
object_cob.xml | ||
object_cow.xml | ||
object_crow.xml | ||
object_cs.xml | ||
object_d_elevator.xml | ||
object_d_hsblock.xml | ||
object_d_lift.xml | ||
object_daiku.xml | ||
object_ddan_objects.xml | ||
object_dekubaba.xml | ||
object_dekujr.xml | ||
object_dekunuts.xml | ||
object_demo_6k.xml | ||
object_demo_kekkai.xml | ||
object_demo_tre_lgt.xml | ||
object_dh.xml | ||
object_dnk.xml | ||
object_dns.xml | ||
object_dodojr.xml | ||
object_dodongo.xml | ||
object_dog.xml | ||
object_door_gerudo.xml | ||
object_door_killer.xml | ||
object_ds.xml | ||
object_ds2.xml | ||
object_du.xml | ||
object_dy_obj.xml | ||
object_ec.xml | ||
object_efc_crystal_light.xml | ||
object_efc_doughnut.xml | ||
object_efc_erupc.xml | ||
object_efc_fire_ball.xml | ||
object_efc_flash.xml | ||
object_efc_lgt_shower.xml | ||
object_efc_star_field.xml | ||
object_efc_tw.xml | ||
object_ei.xml | ||
object_fa.xml | ||
object_fd.xml | ||
object_fd2.xml | ||
object_fhg.xml | ||
object_fire.xml | ||
object_firefly.xml | ||
object_fish.xml | ||
object_fr.xml | ||
object_fu.xml | ||
object_fw.xml | ||
object_fz.xml | ||
object_ganon.xml | ||
object_ganon2.xml | ||
object_ganon_anime1.xml | ||
object_ganon_anime2.xml | ||
object_ganon_anime3.xml | ||
object_ganon_objects.xml | ||
object_ge1.xml | ||
object_geff.xml | ||
object_geldb.xml | ||
object_gi_arrow.xml | ||
object_gi_arrowcase.xml | ||
object_gi_bean.xml | ||
object_gi_bomb_1.xml | ||
object_gi_bomb_2.xml | ||
object_gi_bombpouch.xml | ||
object_gi_boomerang.xml | ||
object_gi_boots_2.xml | ||
object_gi_bosskey.xml | ||
object_gi_bottle.xml | ||
object_gi_bottle_letter.xml | ||
object_gi_bow.xml | ||
object_gi_bracelet.xml | ||
object_gi_brokensword.xml | ||
object_gi_butterfly.xml | ||
object_gi_clothes.xml | ||
object_gi_coin.xml | ||
object_gi_compass.xml | ||
object_gi_dekupouch.xml | ||
object_gi_egg.xml | ||
object_gi_eye_lotion.xml | ||
object_gi_fire.xml | ||
object_gi_fish.xml | ||
object_gi_frog.xml | ||
object_gi_gerudo.xml | ||
object_gi_gerudomask.xml | ||
object_gi_ghost.xml | ||
object_gi_glasses.xml | ||
object_gi_gloves.xml | ||
object_gi_goddess.xml | ||
object_gi_golonmask.xml | ||
object_gi_grass.xml | ||
object_gi_hammer.xml | ||
object_gi_heart.xml | ||
object_gi_hearts.xml | ||
object_gi_hookshot.xml | ||
object_gi_hoverboots.xml | ||
object_gi_insect.xml | ||
object_gi_jewel.xml | ||
object_gi_key.xml | ||
object_gi_ki_tan_mask.xml | ||
object_gi_letter.xml | ||
object_gi_liquid.xml | ||
object_gi_longsword.xml | ||
object_gi_m_arrow.xml | ||
object_gi_magicpot.xml | ||
object_gi_map.xml | ||
object_gi_medal.xml | ||
object_gi_melody.xml | ||
object_gi_milk.xml | ||
object_gi_mushroom.xml | ||
object_gi_niwatori.xml | ||
object_gi_nuts.xml | ||
object_gi_ocarina.xml | ||
object_gi_ocarina_0.xml | ||
object_gi_pachinko.xml | ||
object_gi_powder.xml | ||
object_gi_prescription.xml | ||
object_gi_purse.xml | ||
object_gi_rabit_mask.xml | ||
object_gi_redead_mask.xml | ||
object_gi_rupy.xml | ||
object_gi_saw.xml | ||
object_gi_scale.xml | ||
object_gi_seed.xml | ||
object_gi_shield_1.xml | ||
object_gi_shield_2.xml | ||
object_gi_shield_3.xml | ||
object_gi_skj_mask.xml | ||
object_gi_soldout.xml | ||
object_gi_soul.xml | ||
object_gi_stick.xml | ||
object_gi_sutaru.xml | ||
object_gi_sword_1.xml | ||
object_gi_ticketstone.xml | ||
object_gi_truth_mask.xml | ||
object_gi_zoramask.xml | ||
object_gj.xml | ||
object_gjyo_objects.xml | ||
object_gla.xml | ||
object_gm.xml | ||
object_gnd.xml | ||
object_gnd_magic.xml | ||
object_gndd.xml | ||
object_god_lgt.xml | ||
object_gol.xml | ||
object_goma.xml | ||
object_goroiwa.xml | ||
object_gr.xml | ||
object_gs.xml | ||
object_gt.xml | ||
object_haka.xml | ||
object_haka_door.xml | ||
object_haka_objects.xml | ||
object_hakach_objects.xml | ||
object_hata.xml | ||
object_heavy_object.xml | ||
object_hidan_objects.xml | ||
object_hintnuts.xml | ||
object_hni.xml | ||
object_horse.xml | ||
object_horse_ganon.xml | ||
object_horse_link_child.xml | ||
object_horse_normal.xml | ||
object_horse_zelda.xml | ||
object_hs.xml | ||
object_human.xml | ||
object_ice_objects.xml | ||
object_ik.xml | ||
object_im.xml | ||
object_in.xml | ||
object_ingate.xml | ||
object_jj.xml | ||
object_js.xml | ||
object_jya_door.xml | ||
object_jya_iron.xml | ||
object_jya_obj.xml | ||
object_ka.xml | ||
object_kanban.xml | ||
object_kibako2.xml | ||
object_kingdodongo.xml | ||
object_km1.xml | ||
object_kusa.xml | ||
object_kw1.xml | ||
object_kz.xml | ||
object_light_ring.xml | ||
object_lightbox.xml | ||
object_lightswitch.xml | ||
object_link_child.xml | ||
object_ma1.xml | ||
object_ma2.xml | ||
object_mag.xml | ||
object_mamenoki.xml | ||
object_mastergolon.xml | ||
object_masterkokiri.xml | ||
object_masterkokirihead.xml | ||
object_masterzoora.xml | ||
object_mb.xml | ||
object_md.xml | ||
object_medal.xml | ||
object_menkuri_objects.xml | ||
object_mir_ray.xml | ||
object_mizu_objects.xml | ||
object_mjin.xml | ||
object_mjin_dark.xml | ||
object_mjin_flame.xml | ||
object_mjin_flash.xml | ||
object_mjin_ice.xml | ||
object_mjin_oka.xml | ||
object_mjin_soul.xml | ||
object_mjin_wind.xml | ||
object_mk.xml | ||
object_mm.xml | ||
object_mo.xml | ||
object_mori_hineri1.xml | ||
object_mori_hineri1a.xml | ||
object_mori_hineri2.xml | ||
object_mori_hineri2a.xml | ||
object_mori_objects.xml | ||
object_mori_tex.xml | ||
object_ms.xml | ||
object_mu.xml | ||
object_nb.xml | ||
object_niw.xml | ||
object_nwc.xml | ||
object_ny.xml | ||
object_o_anime.xml | ||
object_oA1.xml | ||
object_oA2.xml | ||
object_oA3.xml | ||
object_oA4.xml | ||
object_oA5.xml | ||
object_oA6.xml | ||
object_oA7.xml | ||
object_oA8.xml | ||
object_oA9.xml | ||
object_oA10.xml | ||
object_oA11.xml | ||
object_oB1.xml | ||
object_oB2.xml | ||
object_oB3.xml | ||
object_oB4.xml | ||
object_oE1.xml | ||
object_oE1s.xml | ||
object_oE2.xml | ||
object_oE3.xml | ||
object_oE4.xml | ||
object_oE4s.xml | ||
object_oE5.xml | ||
object_oE6.xml | ||
object_oE7.xml | ||
object_oE8.xml | ||
object_oE9.xml | ||
object_oE10.xml | ||
object_oE11.xml | ||
object_oE12.xml | ||
object_oE_anime.xml | ||
object_oF1d_map.xml | ||
object_oF1s.xml | ||
object_okuta.xml | ||
object_opening_demo1.xml | ||
object_os.xml | ||
object_os_anime.xml | ||
object_ossan.xml | ||
object_ouke_haka.xml | ||
object_owl.xml | ||
object_peehat.xml | ||
object_po_composer.xml | ||
object_po_field.xml | ||
object_po_sisters.xml | ||
object_poh.xml | ||
object_ps.xml | ||
object_pu_box.xml | ||
object_rd.xml | ||
object_reeba.xml | ||
object_relay_objects.xml | ||
object_rl.xml | ||
object_rr.xml | ||
object_rs.xml | ||
object_ru1.xml | ||
object_ru2.xml | ||
object_sa.xml | ||
object_sb.xml | ||
object_sd.xml | ||
object_shop_dungen.xml | ||
object_shopnuts.xml | ||
object_siofuki.xml | ||
object_sk2.xml | ||
object_skb.xml | ||
object_skj.xml | ||
object_spot00_break.xml | ||
object_spot00_objects.xml | ||
object_spot01_matoya.xml | ||
object_spot01_matoyab.xml | ||
object_spot01_objects.xml | ||
object_spot01_objects2.xml | ||
object_spot02_objects.xml | ||
object_spot03_object.xml | ||
object_spot04_objects.xml | ||
object_spot05_objects.xml | ||
object_spot06_objects.xml | ||
object_spot07_object.xml | ||
object_spot08_obj.xml | ||
object_spot09_obj.xml | ||
object_spot11_obj.xml | ||
object_spot12_obj.xml | ||
object_spot15_obj.xml | ||
object_spot16_obj.xml | ||
object_spot17_obj.xml | ||
object_spot18_obj.xml | ||
object_ssh.xml | ||
object_sst.xml | ||
object_st.xml | ||
object_stream.xml | ||
object_syokudai.xml | ||
object_ta.xml | ||
object_timeblock.xml | ||
object_tite.xml | ||
object_tk.xml | ||
object_toki_objects.xml | ||
object_torch2.xml | ||
object_toryo.xml | ||
object_tp.xml | ||
object_tr.xml | ||
object_trap.xml | ||
object_triforce_spot.xml | ||
object_ts.xml | ||
object_tsubo.xml | ||
object_tw.xml | ||
object_umajump.xml | ||
object_vali.xml | ||
object_vase.xml | ||
object_vm.xml | ||
object_wallmaster.xml | ||
object_warp1.xml | ||
object_warp2.xml | ||
object_wf.xml | ||
object_wood02.xml | ||
object_xc.xml | ||
object_yabusame_point.xml | ||
object_ydan_objects.xml | ||
object_yukabyun.xml | ||
object_zf.xml | ||
object_zg.xml | ||
object_zl1.xml | ||
object_zl2.xml | ||
object_zl2_anime1.xml | ||
object_zl2_anime2.xml | ||
object_zl4.xml | ||
object_zo.xml |