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oot/asm/non_matchings/overlays/actors
emilybrooks 831804ad64
ovl_en_horse_zelda OK (#471)
* Decompiled en_horse_zelda

* Deleted some asm files I missed

* Replaced approximation with a fraction

* Turns out the f32 cast is unnecessary

* Converted coordinates to decimal, replaced actor struct padding with char arrays

* Properly converted to decimal

* Renamed actionIndex to action, replaced += 1 with ++
2020-11-24 03:38:08 -05:00
..
ovl_Bg_Bombwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Bowl_Wall All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Breakwall rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Bg_Dy_Yoseizo En_Elf Decompiled (#432) 2020-10-28 13:02:35 -04:00
ovl_Bg_Ganon_Otyuka Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Gnd_Firemeiro Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Iceblock Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_Gate Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Huta Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_Sgami Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Haka_Ship attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Haka_Zou All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Hamstep attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Hidan_Hrock z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Kowarerukabe All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Rock z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Bg_Hidan_Sekizou z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sima z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Objects Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Ice_Shelter z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Bigmirror attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Cobra attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Haheniron All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Jya_Ironobj All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Mizu_Bwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Movebg attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Relay_Objects Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Spot00_Hanebasi z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Bg_Spot02_Objects All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Spot06_Objects All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Spot07_Taki Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot08_Iceblock attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Sst_Floor Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Toki_Hikari Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Vb_Sima Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Ydan_Sp All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Dodongo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Fd All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Fd2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Boss_Ganon Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Boss_Ganon2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Boss_Ganondrof All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Goma All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Mo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Sst All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Tw Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Boss_Va All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_6K All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Du attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Demo_Ec Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Effect All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Ext Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Gj All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Gt All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Ik All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Kankyo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Demo_Kekkai All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Tre_Lgt Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Door_Killer Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Door_Shutter Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Door_Warp1 z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Efc_Erupc Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Eff_Dust Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Am All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Anubice All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Anubice_Fire All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Arrow All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ba Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Bb All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Bdfire z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Bigokuta All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Bili All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Bom_Bowl_Man attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Bom_Bowl_Pit attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Bom_Chu All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Brob All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Bubble All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Bw All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Changer attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Clear_Tag z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Cs Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Daiku z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Daiku_Kakariko z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dekubaba All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Dekunuts All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Dh All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Diving_Game All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Dns attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Dnt_Demo Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Dnt_Jiji All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Dnt_Nomal All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Dodojr z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dodongo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Door All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Du attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Eiyer All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Elf Three new matching functions (#492) 2020-11-19 16:49:08 -05:00
ovl_En_Encount2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ex_Item attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fd attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fd_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_fHG attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fhg_Fire All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Fire_Rock All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Firefly All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Fish attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fr All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Fw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fz All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_G_Switch All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ganon_Mant Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Gb Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Ge1 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ge2 All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ge3 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_GeldB All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Gm attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Go attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Go2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Goma All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Holl Decompiled En_Holl (#253) 2020-09-30 15:11:04 -04:00
ovl_En_Honotrap attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Horse attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Horse_Game_Check Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Hs attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Hy Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_In Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
ovl_En_Jj attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Jsjutan Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Kanban All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Karebaba All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ko attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Kusa All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_M_Thunder z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Mb All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Mk attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Mm Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Mm2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Mu z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Nb attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Niw_Lady attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Nwc z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ny All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ossan attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Owl Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Peehat All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Po_Desert z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Po_Field All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Po_Relay All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Po_Sisters All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Poh All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_River_Sound Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Rr All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Sa attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Sda Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Skb All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Skj All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ssh All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Sth attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Stream Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Sw All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Syateki_Itm attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Syateki_Man attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ta attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Test All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Tg z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tite All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Torch2 Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Toryo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Tp All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Tr attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Trap All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Tubo_Trap All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Vali All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Vb_Ball attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Viewer attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Vm All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Wall_Tubo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Weiyer All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Wf All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Wood02 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Xc All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Yabusame_Mark All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Zf All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Zl3 En_Elf Decompiled (#432) 2020-10-28 13:02:35 -04:00
ovl_En_Zl4 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Zo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Fishing z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Item_Shield All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_kaleido_scope Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
ovl_Magic_Dark ovl_Magic_Dark 3 matching, 4 nonmatching (#310) 2020-08-15 14:12:21 -04:00
ovl_Magic_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Mir_Ray Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Obj_Bean All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Hamishi All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Kibako2 All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Lift All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Mure attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Mure2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Mure3 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Switch Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Obj_Timeblock Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Obj_Tsubo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Warp2block Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Object_Kankyo Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_player_actor En_Elf Decompiled (#432) 2020-10-28 13:02:35 -04:00