..
ovl_Arms_Hook
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Arrow_Fire
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Arrow_Ice
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Arrow_Light
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Bdan_Objects
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Bg_Bdan_Switch
Matched EnPoRelay, DemoGt, one more in EnPoSisters, and cleanup BgBdanSwitch ( #513 )
2020-12-06 12:06:56 -05:00
ovl_Bg_Bom_Guard
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_Bg_Bombwall
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Bowl_Wall
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_Bg_Breakwall
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Ddan_Jd
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Ddan_Kd
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Bg_Dodoago
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Dy_Yoseizo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Ganon_Otyuka
New tool: sfxconvert ( #514 )
2020-12-09 19:39:32 -05:00
ovl_Bg_Gate_Shutter
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Gjyo_Bridge
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Gnd_Darkmeiro
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Gnd_Firemeiro
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Gnd_Iceblock
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Gnd_Nisekabe
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Gnd_Soulmeiro
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Haka
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Haka_Gate
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Haka_Huta
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Haka_Megane
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Haka_MeganeBG
Decompiled ovl_Bg_Haka_MeganeBG ( #448 )
2020-10-12 20:44:22 -04:00
ovl_Bg_Haka_Sgami
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Haka_Ship
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Haka_Trap
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Haka_Tubo
Poe Actor Decomps ( #463 )
2020-12-04 19:34:27 -05:00
ovl_Bg_Haka_Water
DISP macros for Bg_Haka_Water ( #482 )
2020-11-16 02:18:52 -05:00
ovl_Bg_Haka_Zou
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Heavy_Block
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Hidan_Curtain
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Hidan_Dalm
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Hidan_Firewall
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Hidan_Fslift
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Bg_Hidan_Fwbig
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Hidan_Hamstep
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Hrock
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Kousi
ovl_Door_Shutter OK ( #413 )
2020-12-03 16:55:01 -05:00
ovl_Bg_Hidan_Kowarerukabe
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Rock
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Rsekizou
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Bg_Hidan_Sekizou
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Sima
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Syoku
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Bg_Ice_Objects
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Ice_Shelter
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Ice_Shutter
ovl_Door_Shutter OK ( #413 )
2020-12-03 16:55:01 -05:00
ovl_Bg_Ice_Turara
en_kusa ( #494 )
2020-12-05 15:28:39 -05:00
ovl_Bg_Ingate
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Jya_1flift
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Bg_Jya_Amishutter
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Jya_Bigmirror
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Jya_Block
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Jya_Bombchuiwa
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_Bg_Jya_Bombiwa
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Jya_Cobra
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Jya_Goroiwa
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Jya_Haheniron
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Jya_Ironobj
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Jya_Kanaami
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Jya_Lift
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Bg_Jya_Megami
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Jya_Zurerukabe
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Menkuri_Eye
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Menkuri_Kaiten
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Menkuri_Nisekabe
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Bwall
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Movebg
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Shutter
Bg_Mizu_Shutter ( #487 )
2020-11-23 07:53:17 -05:00
ovl_Bg_Mizu_Uzu
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Water
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Mjin
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Mori_Bigst
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Mori_Elevator
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Mori_Hashigo
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Mori_Hashira4
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Mori_Hineri
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Bg_Mori_Idomizu
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Mori_Kaitenkabe
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Mori_Rakkatenjo
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Bg_Po_Event
Remove some unaligned fake symbols ( #535 )
2020-12-16 22:10:42 -05:00
ovl_Bg_Po_Syokudai
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_Bg_Pushbox
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Relay_Objects
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot00_Break
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Spot00_Hanebasi
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot01_Fusya
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot01_Idohashira
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot01_Idomizu
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot01_Idosoko
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot01_Objects2
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Spot02_Objects
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot03_Taki
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot05_Soko
ovl_Door_Shutter OK ( #413 )
2020-12-03 16:55:01 -05:00
ovl_Bg_Spot06_Objects
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot07_Taki
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot08_Bakudankabe
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Spot08_Iceblock
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Bg_Spot09_Obj
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot11_Bakudankabe
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Spot11_Oasis
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Spot12_Gate
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Spot12_Saku
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Spot15_Rrbox
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Spot15_Saku
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot16_Bombstone
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Spot16_Doughnut
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot17_Bakudankabe
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot17_Funen
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Bg_Spot18_Basket
z_bg_spot18_basket ( #417 )
2020-11-22 06:05:35 -05:00
ovl_Bg_Spot18_Futa
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Spot18_Obj
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Spot18_Shutter
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Sst_Floor
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Toki_Hikari
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Toki_Swd
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Treemouth
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Umajump
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Vb_Sima
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Ydan_Hasi
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Ydan_Maruta
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Ydan_Sp
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Zg
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Boss_Dodongo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Boss_Fd
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Fd2
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Ganon
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Boss_Ganon2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Boss_Ganondrof
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Goma
ovl_Door_Shutter OK ( #413 )
2020-12-03 16:55:01 -05:00
ovl_Boss_Mo
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Sst
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Tw
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Boss_Va
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_6K
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Du
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Ec
Decompile DemoEc 1 non matching ( #479 )
2020-12-05 21:02:55 -05:00
ovl_Demo_Effect
ovl_demo_effect 100% OK ( #466 )
2020-12-07 12:48:29 -05:00
ovl_Demo_Ext
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Geff
z_demo_gt.c, 2/112 non matching ( #480 )
2020-12-05 16:19:48 -05:00
ovl_Demo_Gj
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Go
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Demo_Gt
New tool: sfxconvert ( #514 )
2020-12-09 19:39:32 -05:00
ovl_Demo_Ik
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Demo_Im
enum fix in impa ( #515 )
2020-12-06 19:01:02 -05:00
ovl_Demo_Kankyo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Kekkai
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Sa
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Demo_Shd
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_Demo_Tre_Lgt
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Door_Ana
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Door_Gerudo
ovl_En_Door ( #402 )
2020-12-03 16:51:22 -05:00
ovl_Door_Killer
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Door_Shutter
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Door_Toki
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Door_Warp1
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Efc_Erupc
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Eff_Dust
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Elf_Msg
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Elf_Msg2
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_En_Am
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ani
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Anubice
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Anubice_Fire
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Anubice_Tag
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Arow_Trap
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Arrow
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Attack_Niw
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Ba
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bb
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bdfire
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bigokuta
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bili
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bird
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Blkobj
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_En_Bom
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Bom_Bowl_Man
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) ( #523 )
2020-12-11 17:38:23 -05:00
ovl_En_Bom_Bowl_Pit
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Bom_Chu
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_En_Bombf
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Boom
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Box
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Brob
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bubble
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Butte
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_En_Bw
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bx
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Changer
En_Changer OK ( #501 )
2020-12-06 02:38:16 -05:00
ovl_En_Clear_Tag
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Cow
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Crow
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Cs
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Daiku
En_GeldB ( #516 )
2020-12-10 15:00:17 -05:00
ovl_En_Daiku_Kakariko
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dekubaba
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dekunuts
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dh
Decomp EnMb ( #445 )
2020-12-03 19:25:36 -05:00
ovl_En_Dha
ObjTimeblock OK ( #421 )
2020-12-03 16:52:26 -05:00
ovl_En_Diving_Game
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dns
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Dnt_Demo
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Dnt_Jiji
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dnt_Nomal
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dodojr
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dodongo
En_Dodongo ( #498 )
2020-12-06 13:06:17 -05:00
ovl_En_Dog
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Door
Matched EnMb and EnDoor ( #510 )
2020-12-04 13:47:50 -05:00
ovl_En_Ds
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Du
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dy_Extra
Three new matching functions ( #492 )
2020-11-19 16:49:08 -05:00
ovl_En_Eg
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Eiyer
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Elf
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Encount1
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_En_Encount2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ex_Item
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_En_Ex_Ruppy
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) ( #523 )
2020-12-11 17:38:23 -05:00
ovl_En_Fd
z_en_fd, z_en_fd_fire, and z_en_fw ( #415 )
2020-12-04 14:35:28 -05:00
ovl_En_Fd_Fire
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_fHG
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Fhg_Fire
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Fire_Rock
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Firefly
En Firefly OK ( #503 )
2020-12-06 02:07:59 -05:00
ovl_En_Fish
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Floormas
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Fr
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Fu
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Fw
z_en_fd, z_en_fd_fire, and z_en_fw ( #415 )
2020-12-04 14:35:28 -05:00
ovl_En_Fz
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_G_Switch
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) ( #523 )
2020-12-11 17:38:23 -05:00
ovl_En_Ganon_Mant
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Ganon_Organ
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Gb
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ge1
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ge2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ge3
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_GeldB
Remove some unaligned fake symbols ( #535 )
2020-12-16 22:10:42 -05:00
ovl_En_GirlA
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_En_Gm
Decomp EnMb ( #445 )
2020-12-03 19:25:36 -05:00
ovl_En_Go
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Go2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Goma
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Goroiwa
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_En_Gs
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_En_Guest
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Hata
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_En_Heishi1
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Heishi2
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Heishi3
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Heishi4
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Hintnuts
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Holl
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Honotrap
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Horse
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Horse_Game_Check
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Horse_Ganon
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Horse_Link_Child
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Horse_Normal
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Horse_Zelda
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Hs
ovl_En_Hs ( #508 )
2020-12-03 13:57:25 -05:00
ovl_En_Hs2
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Hy
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ice_Hono
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Ik
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_In
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Insect
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Ishi
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_En_It
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Jj
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Js
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Jsjutan
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Kakasi
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Kakasi2
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Kakasi3
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Kanban
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Karebaba
Decompiled and documentedKarebaba (withered Deku Baba enemy), all functions OK ( #391 )
2020-12-03 16:05:32 -05:00
ovl_En_Ko
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Kusa
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_En_Kz
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_En_Light
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Lightbox
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_M_Fire1
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_M_Thunder
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ma1
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Ma2
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Ma3
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Mag
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Mb
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Md
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Mk
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Mm
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Mm2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ms
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Mu
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Nb
ovl_En_Nb Decompiled ( #298 )
2020-12-02 14:57:54 -05:00
ovl_En_Niw
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Niw_Girl
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Niw_Lady
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Nutsball
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Nwc
En_Nwc ( #475 )
2020-12-01 21:29:51 -05:00
ovl_En_Ny
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_OE2
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Okarina_Effect
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Okarina_Tag
Decompile z_sram.c ( #431 )
2020-10-11 13:45:08 -04:00
ovl_En_Okuta
ovl_En_Nb Decompiled ( #298 )
2020-12-02 14:57:54 -05:00
ovl_En_Ossan
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Owl
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Part
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Peehat
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Po_Desert
Poe Actor Decomps ( #463 )
2020-12-04 19:34:27 -05:00
ovl_En_Po_Field
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Po_Relay
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Po_Sisters
Fix some non matchings in actors and parameter ( #540 )
2020-12-17 19:12:22 -05:00
ovl_En_Poh
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Pu_box
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Rd
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_En_Reeba
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_River_Sound
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Rl
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Rr
En_Rr ( #472 )
2020-12-02 14:59:45 -05:00
ovl_En_Ru1
New tool: sfxconvert ( #514 )
2020-12-09 19:39:32 -05:00
ovl_En_Ru2
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Sa
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Sb
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Scene_Change
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Sda
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Shopnuts
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Si
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Siofuki
ovl_En_Siofuki ( #456 )
2020-11-21 16:03:20 -05:00
ovl_En_Skb
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Skj
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Skjneedle
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Ssh
ObjTimeblock OK ( #421 )
2020-12-03 16:52:26 -05:00
ovl_En_St
z_en_fd, z_en_fd_fire, and z_en_fw ( #415 )
2020-12-04 14:35:28 -05:00
ovl_En_Sth
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Stream
Fix some non matchings in actors and parameter ( #540 )
2020-12-17 19:12:22 -05:00
ovl_En_Sw
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Syateki_Itm
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) ( #523 )
2020-12-11 17:38:23 -05:00
ovl_En_Syateki_Man
Remove some unaligned fake symbols ( #535 )
2020-12-16 22:10:42 -05:00
ovl_En_Syateki_Niw
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) ( #523 )
2020-12-11 17:38:23 -05:00
ovl_En_Ta
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_En_Takara_Man
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Tana
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Test
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tg
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tite
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tk
Poe Actor Decomps ( #463 )
2020-12-04 19:34:27 -05:00
ovl_En_Torch
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Torch2
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Toryo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tp
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tr
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Trap
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tubo_Trap
Fix some non matchings in actors and parameter ( #540 )
2020-12-17 19:12:22 -05:00
ovl_En_Vali
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Vase
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Vb_Ball
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Viewer
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Vm
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Wall_Tubo
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_En_Wallmas
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Weather_Tag
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Weiyer
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Wf
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Wonder_Item
En_Wonder_Item ( #451 )
2020-11-21 14:18:14 -05:00
ovl_En_Wonder_Talk
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Wonder_Talk2
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_En_Wood02
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Xc
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Yabusame_Mark
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Yukabyun
Poe Actor Decomps ( #463 )
2020-12-04 19:34:27 -05:00
ovl_En_Zf
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Zl1
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Zl2
A few cleanups ( #509 )
2020-12-03 13:28:01 -05:00
ovl_En_Zl3
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_En_Zl4
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Zo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_End_Title
Three new matching functions ( #492 )
2020-11-19 16:49:08 -05:00
ovl_Fishing
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Item_B_Heart
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Item_Etcetera
En_Changer OK ( #501 )
2020-12-06 02:38:16 -05:00
ovl_Item_Inbox
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Item_Ocarina
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Item_Shield
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_kaleido_scope
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Magic_Dark
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Magic_Fire
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Magic_Wind
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Mir_Ray
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Obj_Bean
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Obj_Blockstop
Oshihiki ( #441 )
2020-10-26 09:33:58 -04:00
ovl_Obj_Bombiwa
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_Obj_Comb
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_Obj_Dekujr
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Obj_Elevator
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Hamishi
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Obj_Hana
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Hsblock
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Obj_Ice_Poly
Obj_Ice_Poly ( #473 )
2020-11-23 22:23:53 -05:00
ovl_Obj_Kibako
New tool: sfxconvert ( #514 )
2020-12-09 19:39:32 -05:00
ovl_Obj_Kibako2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Obj_Lift
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Obj_Lightswitch
Matched EnPoRelay, DemoGt, one more in EnPoSisters, and cleanup BgBdanSwitch ( #513 )
2020-12-06 12:06:56 -05:00
ovl_Obj_Makekinsuta
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Makeoshihiki
Oshihiki ( #441 )
2020-10-26 09:33:58 -04:00
ovl_Obj_Mure
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Mure2
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Mure3
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Oshihiki
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Obj_Roomtimer
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Switch
ovl_Obj_Switch OK and documented ( #372 )
2020-12-03 14:59:28 -05:00
ovl_Obj_Syokudai
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Obj_Timeblock
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_Obj_Tsubo
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Warp2block
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Object_Kankyo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Oceff_Spot
Three new matching functions ( #492 )
2020-11-19 16:49:08 -05:00
ovl_Oceff_Storm
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Oceff_Wipe
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Oceff_Wipe2
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Oceff_Wipe3
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Oceff_Wipe4
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_player_actor
Remove some unaligned fake symbols ( #535 )
2020-12-16 22:10:42 -05:00
ovl_Shot_Sun
ovl_Door_Shutter OK ( #413 )
2020-12-03 16:55:01 -05:00