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oot/include/tables
Tharo 47ffb59f68
Generate gamestate overlay table with an include/tables/ header (#1504)
* Generate gamestate overlay table from an include/tables/ header

* GameStateIndex -> GameStateId, move to z64.h, add GameStateId enum name field to the gamestate table, adjust and improve gamestate table comment

* Shorten zeros in table definition

* Generate linker symbols, other suggested changes

* GAMESTATE_MAX -> GAMESTATE_ID_MAX like the others
2023-07-04 12:36:55 -04:00
..
sfx Introduce Sfx Tables (#1296) 2022-07-11 13:45:22 -04:00
actor_table.h Some doc on actor overlays alloc types (#1266) 2022-06-20 16:17:09 -04:00
dmadata_table.h Changes to support renaming segments in the spec (#1259) 2022-06-06 15:51:03 -04:00
dmadata_table_mqdbg.h Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
effect_ss_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
entrance_table.h Cleanup post good scene names (#1452) 2022-12-05 13:37:40 -05:00
gamestate_table.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
object_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
scene_table.h Cleanup post good scene names (#1452) 2022-12-05 13:37:40 -05:00