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* Document z_viscvg and z_viszbuf Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Few more notes * Some more notes Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Review * Americanisation, FB RGB * Oops * Review * Minor documentation modifications * Header, base struct and enums Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * functions.h fix * Suggested changes, further adjustments to file doc comments * Further suggested changes, standardize capitalization of gfxP * g --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
199 lines
8.9 KiB
C
199 lines
8.9 KiB
C
/**
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* @file z_vismono.c
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*
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* This file implements a full-screen framebuffer effect for desaturating the contents of the framebuffer image.
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*
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* Broadly, this effect is achieved by reinterpreting the contents of the RGBA16 color image as indices into an IA16
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* color palette that converts each color into the desaturated equivalent. More precise details can be found in inline
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* comments.
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*/
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#include "global.h"
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// Height of the fragments the color frame buffer (CFB) is split into.
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// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into
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// the half of TMEM dedicated to color-indexed data.
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#define VISMONO_CFBFRAG_HEIGHT ((TMEM_SIZE / 2) / (SCREEN_WIDTH * G_IM_SIZ_16b_BYTES))
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// Maximum size of the dlist written by `VisMono_DesaturateDList`.
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// `VisMono_DesaturateDList` consistently uses `VISMONO_DLSIZE - 2` double words, so this can be 2 less.
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#define VISMONO_DLSIZE (3 + SCREEN_HEIGHT / VISMONO_CFBFRAG_HEIGHT * (7 + 2 + 2 + 3) + 2 + 2)
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// How much each color component contributes to the desaturated result.
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// These coefficients are close to what the YUV color space defines Y (luminance) as:
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// https://en.wikipedia.org/wiki/YUV#Conversion_to/from_RGB
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#define VISMONO_FAC_RED 2
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#define VISMONO_FAC_GREEN 4
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#define VISMONO_FAC_BLUE 1
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#define VISMONO_FAC_NORM (0x1F * VISMONO_FAC_RED + 0x1F * VISMONO_FAC_GREEN + 0x1F * VISMONO_FAC_BLUE)
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// color framebuffer
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extern u16 D_0F000000[];
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void VisMono_Init(VisMono* this) {
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bzero(this, sizeof(VisMono));
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this->vis.type = 0;
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this->vis.scissorType = VIS_NO_SETSCISSOR;
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this->vis.primColor.r = 255;
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this->vis.primColor.g = 255;
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this->vis.primColor.b = 255;
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this->vis.primColor.a = 255;
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this->vis.envColor.r = 0;
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this->vis.envColor.g = 0;
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this->vis.envColor.b = 0;
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this->vis.envColor.a = 0;
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}
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void VisMono_Destroy(VisMono* this) {
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SystemArena_FreeDebug(this->dList, "../z_vismono.c", 137);
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}
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void VisMono_DesaturateTLUT(VisMono* this, u16* tlut) {
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s32 i;
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for (i = 0; i < 256; i++) {
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// `tlut[i]` is a IA16 color
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// `i` corresponds to either byte of a RGBA16 color RRRR_RGGG GGBB_BBBA from the color frame buffer
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// The high byte I (intensity) corresponds to `i` being interpreted as the high byte RRRR_RGGG
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// I = (RRRRR * FAC_RED + GGG00 * FAC_GREEN) * (255 / FAC_NORM)
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// The low byte A (alpha) corresponds to `i` being interpreted as the low byte GGBB_BBBA
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// A = (000GG * FAC_GREEN + BBBBB * FAC_BLUE) * (255 / FAC_NORM)
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// Note: I + A = (RRRRR * FAC_RED + GGGGG * FAC_GREEN + BBBBB * FAC_BLUE) * (255 / FAC_NORM)
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tlut[i] = GPACK_IA16(
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((i >> 3 & 0x1F) * VISMONO_FAC_RED + (i << 2 & 0x1F) * VISMONO_FAC_GREEN) * 255 / VISMONO_FAC_NORM,
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((i >> 6 & 0x1F) * VISMONO_FAC_GREEN + (i >> 1 & 0x1F) * VISMONO_FAC_BLUE) * 255 / VISMONO_FAC_NORM);
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}
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}
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Gfx* VisMono_DesaturateDList(VisMono* this, Gfx* gfx) {
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s32 y;
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s32 height = VISMONO_CFBFRAG_HEIGHT;
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u16* cfbFrag = D_0F000000;
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gDPPipeSync(gfx++);
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// `G_TT_IA16`: use color-indexed images, and IA16 palettes
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_IA16 | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_1PRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) | G_RM_CLD_SURF2);
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// First color cycle sums texel 1 alpha and texel 0 color
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// By using IA16 palettes, this means summing A (from the IA16 color texel 1 maps to)
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// with I (from the IA16 color texel 0 maps to)
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gDPSetCombineLERP(gfx++, 1, 0, TEXEL1_ALPHA, TEXEL0, 0, 0, 0, 1, PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0,
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0, 0, PRIMITIVE);
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for (y = 0; y <= SCREEN_HEIGHT - height; y += height) {
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// Load a few lines of the color frame buffer
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gDPLoadTextureBlock(gfx++, cfbFrag, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WIDTH * 2, height, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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// Set texel 0 to be a CI8 image with width `SCREEN_WIDTH * 2` and height `VISMONO_CFBFRAG_HEIGHT`
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// Its position in texture image space is shifted along +S by 2
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gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WIDTH * 2 * G_IM_SIZ_8b_LINE_BYTES / 8, 0x0, G_TX_RENDERTILE,
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0, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
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gDPSetTileSize(gfx++, G_TX_RENDERTILE, 2 << 2, 0, (SCREEN_WIDTH * 2 + 1) << 2,
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(VISMONO_CFBFRAG_HEIGHT - 1) << 2);
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// Set texel 1 to be a CI8 image with width `SCREEN_WIDTH * 2` and height `VISMONO_CFBFRAG_HEIGHT`
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// Its position in texture image space is shifted along +S by 1
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// Note the palette index for this tile has also been incremented from 0 to 1, however the palette index is
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// ignored for CI8 texture sampling.
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gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WIDTH * 2 * G_IM_SIZ_8b_LINE_BYTES / 8, 0x0, 1, 1,
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G_TX_NOMIRROR | G_TX_CLAMP, 0, 0, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
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gDPSetTileSize(gfx++, 1, 1 << 2, 0, (SCREEN_WIDTH * 2) << 2, (VISMONO_CFBFRAG_HEIGHT - 1) << 2);
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// Draw a `SCREEN_WIDTH` wide, `height` high rectangle.
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// Texture coordinate T (vertical) starts at 0 and changes by one each line (dtdy = 1)
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// Texture coordinate S (horizontal) starts at 2 and changes by two each column (dsdx = 2)
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// Because texel 0 is shifted by 2 and texel 1 only by 1 along +S,
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// a pixel at S coordinates s = 2+2*n will look at the 2*n-th byte of texel 0 and the 2*n+1-th byte of texel 1.
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// (in "s = 2+2*n" the first "2" is the starting S coordinate and the second "2" is the dsdx value)
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// The 2*n-th byte of texel 0 is the high byte of the n-th RGBA16 color of the color frame buffer.
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// The 2*n+1-th byte of texel 1 is the low byte of the n-th RGBA16 color of the color frame buffer.
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// With the TLUT computed by `VisMono_DesaturateTLUT`:
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// The 2*n-th byte of texel 0 maps to a IA16 color where the high byte I (intensity) corresponds to
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// the high byte of the n-th RGBA16 color of the color frame buffer.
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// The 2*n+1-th byte of texel 1 maps to a IA16 color where the low byte A (alpha) corresponds to
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// the low byte of the n-th RGBA16 color of the color frame buffer.
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// Since the combiner is in part set up to sum texel 0 color (I, intensity) with texel 1 alpha (A, alpha),
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// the resulting color in the drawn rectangle is a desaturated color as defined by the `VISMONO_FAC_*` values.
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gSPTextureRectangle(gfx++, 0, y << 2, SCREEN_WIDTH << 2, (y + height) << 2, G_TX_RENDERTILE, 2 << 5, 0, 2 << 10,
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1 << 10);
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cfbFrag += SCREEN_WIDTH * height;
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}
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gDPPipeSync(gfx++);
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gSPEndDisplayList(gfx++);
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return gfx;
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}
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void VisMono_Draw(VisMono* this, Gfx** gfxP) {
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Gfx* gfx = *gfxP;
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u16* tlut;
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Gfx* dList;
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Gfx* dListEnd;
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if (this->tlut) {
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tlut = this->tlut;
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} else {
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tlut = Graph_DlistAlloc(&gfx, 256 * G_IM_SIZ_16b_BYTES);
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VisMono_DesaturateTLUT(this, tlut);
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}
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if (this->dList) {
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dList = this->dList;
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} else {
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dList = Graph_DlistAlloc(&gfx, VISMONO_DLSIZE * sizeof(Gfx));
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dListEnd = VisMono_DesaturateDList(this, dList);
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if (!(dListEnd <= dList + VISMONO_DLSIZE)) {
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LOG_ADDRESS("glistp_end", dListEnd, "../z_vismono.c", 257);
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LOG_ADDRESS("mono_dl", dList, "../z_vismono.c", 258);
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LOG_ADDRESS("mono_dl + (1+3+1+1+80*(7+2+2+3)+1)", dList + VISMONO_DLSIZE, "../z_vismono.c", 259);
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LOG_ADDRESS("(1+3+1+1+80*(7+2+2+3)+1)", VISMONO_DLSIZE, "../z_vismono.c", 260);
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}
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ASSERT(dListEnd <= dList + VISMONO_DLSIZE, "glistp_end <= mono_dl + DLSIZE", "../z_vismono.c", 262);
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}
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gDPPipeSync(gfx++);
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if (this->vis.scissorType == VIS_SETSCISSOR) {
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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}
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gDPSetColor(gfx++, G_SETPRIMCOLOR, this->vis.primColor.rgba);
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gDPSetColor(gfx++, G_SETENVCOLOR, this->vis.envColor.rgba);
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gDPLoadTLUT_pal256(gfx++, tlut);
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gSPDisplayList(gfx++, dList);
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gDPPipeSync(gfx++);
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*gfxP = gfx;
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}
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void VisMono_DrawOld(VisMono* this) {
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Gfx* dListEnd;
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if (this->tlut == NULL) {
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this->tlut = SystemArena_MallocDebug(256 * G_IM_SIZ_16b_BYTES, "../z_vismono.c", 283);
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VisMono_DesaturateTLUT(this, this->tlut);
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}
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if (this->dList == NULL) {
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this->dList = SystemArena_MallocDebug(VISMONO_DLSIZE * sizeof(Gfx), "../z_vismono.c", 289);
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dListEnd = VisMono_DesaturateDList(this, this->dList);
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ASSERT(dListEnd <= this->dList + VISMONO_DLSIZE, "glistp_end <= this->mono_dl + DLSIZE", "../z_vismono.c", 292);
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}
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}
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