.. |
__osMalloc.c
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Rename vt.h to terminal.h (#1339)
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2022-11-01 19:17:11 -04:00 |
__osMemmove.c
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Memstuff (#1164)
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2022-05-02 00:06:35 +02:00 |
__osMemset.c
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Memstuff (#1164)
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2022-05-02 00:06:35 +02:00 |
audio_stop_all_sfx.c
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Reorganize Audio Files & Name Remaining Audio Files (#1494)
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2023-07-06 17:55:10 -04:00 |
audio_thread_manager.c
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Reorganize Audio Files & Name Remaining Audio Files (#1494)
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2023-07-06 17:55:10 -04:00 |
code_800BB0A0.c
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remove the extra `CS_CMD_STOP ` (#1535)
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2023-09-14 18:41:10 -04:00 |
code_800D31A0.c
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Apply noreturn attribute where applicable (#1532)
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2023-09-09 10:24:52 -04:00 |
code_800FC620.c
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Fix many missing NULLs (#1389)
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2022-10-04 01:18:50 -04:00 |
code_800FCE80.c
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Lightweight trigonometry doc (#1356)
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2022-10-15 17:29:36 -04:00 |
code_800FD970.c
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Cleanup clang-format off (#1195)
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2022-04-29 15:06:08 -04:00 |
code_8006C3A0.c
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z_demo documentation (#1327)
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2022-12-24 13:55:17 -05:00 |
code_80097A00.c
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Split SaveContext into sub-structs (#1393)
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2023-08-13 15:24:26 -04:00 |
code_800430A0.c
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Cleanup player speed and yaw variable names (#1480)
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2023-01-02 06:15:48 -05:00 |
code_80043480.c
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Doc dynapoly move flags (#1372)
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2022-10-12 00:47:33 +02:00 |
code_80069420.c
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Memstuff (#1164)
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2022-05-02 00:06:35 +02:00 |
db_camera.c
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Split SaveContext into sub-structs (#1393)
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2023-08-13 15:24:26 -04:00 |
debug_malloc.c
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Fix misc 16 (#1371)
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2022-08-30 17:35:00 -04:00 |
fault.c
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Apply noreturn attribute where applicable (#1532)
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2023-09-09 10:24:52 -04:00 |
fault_drawer.c
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Import fault bss under NON_MATCHING (#1484)
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2023-01-02 05:52:56 -05:00 |
flg_set.c
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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
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2023-08-15 12:21:19 -04:00 |
fmodf.c
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Memstuff (#1164)
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2022-05-02 00:06:35 +02:00 |
fp.s
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Rename and move handwritten asm files (#1254)
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2022-06-03 16:33:18 -04:00 |
game.c
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Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
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2023-09-16 17:16:58 -04:00 |
gamealloc.c
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Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
gfxprint.c
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Fix various small gfx issues (#1313)
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2022-07-30 17:49:10 -04:00 |
graph.c
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Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
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2023-09-16 17:16:58 -04:00 |
irqmgr.c
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Rename vt.h to terminal.h (#1339)
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2022-11-01 19:17:11 -04:00 |
jpegdecoder.c
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Fix misc 15 (#1298)
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2022-06-24 19:45:05 -04:00 |
jpegutils.c
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Misc Cleanup 2 (#1007)
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2021-11-30 18:40:42 -05:00 |
kanread.s
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Fix misc 17 (#1392)
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2022-10-13 04:06:49 -04:00 |
listalloc.c
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Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
load.c
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Further documentation for overlay relocation (#1498)
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2023-02-27 09:14:02 +01:00 |
loadfragment2.c
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Use intptr in most remaining code files (#1438)
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2023-07-10 15:03:01 -04:00 |
logseverity.c
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
main.c
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Improvements to Video Interface related functions and data (#1332)
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2022-11-13 18:07:27 -05:00 |
mempak.c
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Mempak doc (#1382)
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2022-11-16 02:32:07 -05:00 |
mtxuty-cvt.c
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Misc Cleanup 2 (#1007)
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2021-11-30 18:40:42 -05:00 |
object_table.c
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Move object table from z_scene.c to new file object_table.c (#1416)
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2022-10-29 17:25:28 -04:00 |
padmgr.c
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Mempak doc (#1382)
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2022-11-16 02:32:07 -05:00 |
padsetup.c
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More documentation for padmgr.c (#1336)
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2022-09-03 02:52:13 +02:00 |
padutils.c
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Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
PreRender.c
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Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
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2023-09-16 17:16:58 -04:00 |
printutils.c
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Add va_end and returns to variadic functions (#950)
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2021-09-07 18:17:19 +02:00 |
rcp_utils.c
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Improve rcp.h, remove HW_REG macro (#1425)
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2022-11-13 02:16:01 -05:00 |
relocation.c
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Further documentation for overlay relocation (#1498)
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2023-02-27 09:14:02 +01:00 |
sched.c
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Document HREG debugging system (#1351)
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2022-11-26 15:22:01 -05:00 |
shrink_window.c
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Document HREG debugging system (#1351)
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2022-11-26 15:22:01 -05:00 |
sleep.c
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Fix misc 14 (#1279)
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2022-06-13 17:38:20 +02:00 |
speed_meter.c
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Speedmeter Small cleanup (#1554)
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2023-09-25 06:29:15 -04:00 |
sys_cfb.c
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Use intptr types in more code files (#1385)
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2022-10-02 11:38:09 -04:00 |
sys_math.c
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Lightweight trigonometry doc (#1356)
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2022-10-15 17:29:36 -04:00 |
sys_math3d.c
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Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
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2023-10-07 19:42:28 -04:00 |
sys_math_atan.c
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Lightweight trigonometry doc (#1356)
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2022-10-15 17:29:36 -04:00 |
sys_matrix.c
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gbi.h and ucode_disas.c cleanups (#1267)
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2022-10-15 17:14:35 -04:00 |
sys_rumble.c
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Rumble doc (#1375)
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2022-09-27 12:40:26 -04:00 |
sys_ucode.c
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Name rsp ucodes and surrounding cleanup (#1166)
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2022-05-04 00:43:09 +02:00 |
system_malloc.c
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Fix misc 16 (#1371)
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2022-08-30 17:35:00 -04:00 |
title_setup.c
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Rename game states (#1294)
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2022-06-23 23:34:26 +02:00 |
TwoHeadArena.c
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TwoHeadArena and TwoHeadGfxArena docs (#1349)
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2022-11-13 18:29:50 -05:00 |
TwoHeadGfxArena.c
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TwoHeadArena and TwoHeadGfxArena docs (#1349)
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2022-11-13 18:29:50 -05:00 |
ucode_disas.c
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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
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2023-08-15 12:21:19 -04:00 |
z_actor.c
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Player Docs: Propose Named Unions For Shared Variables (#1560)
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2023-10-07 19:25:45 -04:00 |
z_actor_dlftbls.c
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Use intptr in most remaining code files (#1438)
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2023-07-10 15:03:01 -04:00 |
z_bgcheck.c
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Document pause states (excluding gameover) (#1483)
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2023-09-06 11:14:15 -04:00 |
z_camera.c
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Player Docs: csMode -> csAction (#1547)
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2023-09-26 12:48:41 -04:00 |
z_camera_data.inc.c
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Document OnePointCutscene Init Field (#1465)
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2023-01-12 20:30:41 -05:00 |
z_cheap_proc.inc.c
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Skip compiling C-included files during the build (#1386)
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2022-10-04 12:36:25 +02:00 |
z_collision_btltbls.c
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Cleanup translation comments (#924)
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2021-09-04 15:33:19 +02:00 |
z_collision_check.c
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Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
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2023-10-07 19:42:28 -04:00 |
z_common_data.c
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Minor Misc Cleanup 3 (#1502)
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2023-07-05 18:36:19 -04:00 |
z_construct.c
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Split SaveContext into sub-structs (#1393)
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2023-08-13 15:24:26 -04:00 |
z_debug.c
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DbCamera to DebugCamera (#1482)
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2023-01-12 16:06:31 -05:00 |
z_debug_display.c
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Fix asset file includes to always start with assets/ (#1260)
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2022-06-06 15:37:25 -04:00 |
z_demo.c
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Document z_lib Sfx Functions (#1470)
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2023-08-15 01:44:20 -04:00 |
z_DLF.c
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Rename vt.h to terminal.h (#1339)
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2022-11-01 19:17:11 -04:00 |
z_draw.c
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Fix various small gfx issues (#1313)
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2022-07-30 17:49:10 -04:00 |
z_eff_blure.c
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Doc/cleanup pass on effects 1 (#1421)
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2023-08-15 20:28:12 -04:00 |
z_eff_shield_particle.c
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Rename vt.h to terminal.h (#1339)
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2022-11-01 19:17:11 -04:00 |
z_eff_spark.c
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Fix asset file includes to always start with assets/ (#1260)
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2022-06-06 15:37:25 -04:00 |
z_eff_ss_dead.c
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improve matches (#1413)
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2022-10-21 18:57:30 -04:00 |
z_effect.c
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Minor Misc Cleanup 2 (#1422)
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2023-02-26 21:48:42 +01:00 |
z_effect_soft_sprite.c
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Doc/cleanup pass on effects 1 (#1421)
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2023-08-15 20:28:12 -04:00 |
z_effect_soft_sprite_dlftbls.c
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Use intptr types in more code files (#1385)
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2022-10-02 11:38:09 -04:00 |
z_effect_soft_sprite_old_init.c
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Doc/Cleanup pass on object handling (#1227)
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2023-09-19 14:10:12 -04:00 |
z_elf_message.c
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Split SaveContext into sub-structs (#1393)
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2023-08-13 15:24:26 -04:00 |
z_en_a_keep.c
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Name movement related functions in z_actor (#1476)
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2022-12-30 13:55:14 -05:00 |
z_en_item00.c
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Doc/Cleanup pass on object handling (#1227)
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2023-09-19 14:10:12 -04:00 |
z_face_reaction.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_fbdemo.c
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Fbdemo Docs: TransitionTile (#1471)
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2022-12-28 22:29:59 +01:00 |
z_fbdemo_circle.c
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TransitionFade docs and clean up other transitions (#1459)
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2022-12-24 03:46:56 +01:00 |
z_fbdemo_fade.c
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TransitionFade docs and clean up other transitions (#1459)
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2022-12-24 03:46:56 +01:00 |
z_fbdemo_triforce.c
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TransitionFade docs and clean up other transitions (#1459)
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2022-12-24 03:46:56 +01:00 |
z_fbdemo_wipe1.c
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TransitionFade docs and clean up other transitions (#1459)
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2022-12-24 03:46:56 +01:00 |
z_fcurve_data.c
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Document SkelCurve system (#1192)
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2022-05-20 02:27:54 -04:00 |
z_fcurve_data_skelanime.c
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_frame_advance.c
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Decompile z_kankyo (#956)
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2021-09-20 12:51:35 -04:00 |
z_game_dlftbls.c
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Generate gamestate overlay table with an include/tables/ header (#1504)
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2023-07-04 12:36:55 -04:00 |
z_game_over.c
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Document pause states (excluding gameover) (#1483)
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2023-09-06 11:14:15 -04:00 |
z_horse.c
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Split SaveContext into sub-structs (#1393)
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2023-08-13 15:24:26 -04:00 |
z_jpeg.c
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Use intptr in most remaining code files (#1438)
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2023-07-10 15:03:01 -04:00 |
z_kaleido_manager.c
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Use intptr in most remaining code files (#1438)
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2023-07-10 15:03:01 -04:00 |
z_kaleido_scope_call.c
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Name the main pause state and add placeholder enum for main (sub)states (#1551)
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2023-09-22 14:48:09 -04:00 |
z_kaleido_setup.c
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Name the main pause state and add placeholder enum for main (sub)states (#1551)
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2023-09-22 14:48:09 -04:00 |
z_kanfont.c
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More documentation for z_std_dma.c (#1415)
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2022-11-16 21:57:02 -05:00 |
z_kankyo.c
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Doc/Cleanup pass on object handling (#1227)
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2023-09-19 14:10:12 -04:00 |
z_lib.c
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Player docs: Control Stick Input and Movement (#1539)
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2023-09-19 21:37:03 -04:00 |
z_lifemeter.c
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Document pause states (excluding gameover) (#1483)
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2023-09-06 11:14:15 -04:00 |
z_lights.c
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Reduce hardcoded constants in Lights_GlowCheck, some more comments on the CPU driven depth test and z-buffer value conversion (#1506)
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2023-07-05 00:37:31 +02:00 |
z_malloc.c
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Fix misc 16 (#1371)
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2022-08-30 17:35:00 -04:00 |
z_map_data.c
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Various minor cleanups (#1218)
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2022-05-10 15:51:38 -04:00 |
z_map_exp.c
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Document pause states (excluding gameover) (#1483)
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2023-09-06 11:14:15 -04:00 |
z_map_mark.c
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Use intptr in most remaining code files (#1438)
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2023-07-10 15:03:01 -04:00 |
z_message_PAL.c
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En_Cow Doc (#1492)
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2023-08-19 11:34:48 -04:00 |
z_moji.c
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Use intptr in most remaining code files (#1438)
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2023-07-10 15:03:01 -04:00 |
z_nulltask.c
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More documentation for sched.c (#1219)
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2022-06-03 15:43:30 -04:00 |
z_olib.c
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Cleanup VecSph : Better Distinguish Between "Spherical" vs. "Geographic" Coordinates (#1407)
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2022-10-15 15:43:59 +02:00 |
z_onepointdemo.c
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Player Docs: csMode -> csAction (#1547)
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2023-09-26 12:48:41 -04:00 |
z_onepointdemo_data.inc.c
|
Player Docs: csMode -> csAction (#1547)
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2023-09-26 12:48:41 -04:00 |
z_parameter.c
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Player Docs: csMode -> csAction (#1547)
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2023-09-26 12:48:41 -04:00 |
z_path.c
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Rename scene lists (#1344)
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2022-10-16 18:00:18 -04:00 |
z_play.c
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Doc/Cleanup pass on object handling (#1227)
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2023-09-19 14:10:12 -04:00 |
z_player_call.c
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Remove const from ActorInit initvars declarations (#1417)
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2022-10-24 19:29:38 -04:00 |
z_player_lib.c
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Player Docs: csMode -> csAction (#1547)
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2023-09-26 12:48:41 -04:00 |
z_prenmi.c
|
Rename vt.h to terminal.h (#1339)
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2022-11-01 19:17:11 -04:00 |
z_prenmi_buff.c
|
Fix most compiler warnings in the boot and code segments (#674)
|
2021-02-13 19:49:40 -05:00 |
z_quake.c
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Rename vt.h to terminal.h (#1339)
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2022-11-01 19:17:11 -04:00 |
z_rcp.c
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Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
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2023-09-16 17:16:58 -04:00 |
z_room.c
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Use intptr in most remaining code files (#1438)
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2023-07-10 15:03:01 -04:00 |
z_rumble.c
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Rumble doc (#1375)
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2022-09-27 12:40:26 -04:00 |
z_sample.c
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More documentation for z_std_dma.c (#1415)
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2022-11-16 21:57:02 -05:00 |
z_scene.c
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Doc/Cleanup pass on object handling (#1227)
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2023-09-19 14:10:12 -04:00 |
z_scene_table.c
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Split SaveContext into sub-structs (#1393)
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2023-08-13 15:24:26 -04:00 |
z_sfx_source.c
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Rename "Sound" to "Sfx" (#1292)
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2022-07-30 09:05:27 -04:00 |
z_skelanime.c
|
Placeholder names for skelanime moveflags (#1489)
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2023-08-15 22:23:53 +02:00 |
z_skin.c
|
PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_skin_awb.c
|
PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z_skin_matrix.c
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Rename vt.h to terminal.h (#1339)
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2022-11-01 19:17:11 -04:00 |
z_sram.c
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Split SaveContext into sub-structs (#1393)
|
2023-08-13 15:24:26 -04:00 |
z_ss_sram.c
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Enable int-conversion warnings and fix all current instances (#1280)
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2022-06-15 20:15:44 -04:00 |
z_view.c
|
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
|
2023-09-16 17:16:58 -04:00 |
z_vimode.c
|
Improvements to Video Interface related functions and data (#1332)
|
2022-11-13 18:07:27 -05:00 |
z_viscvg.c
|
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
|
2023-09-16 17:16:58 -04:00 |
z_vismono.c
|
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
|
2023-09-16 17:16:58 -04:00 |
z_viszbuf.c
|
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
|
2023-09-16 17:16:58 -04:00 |
z_vr_box.c
|
Use intptr in most remaining code files (#1438)
|
2023-07-10 15:03:01 -04:00 |
z_vr_box_draw.c
|
Documentation for skybox drawing (#1515)
|
2023-07-03 22:30:53 -04:00 |