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oot/include
Sirius902 c9729e638d
ovl_Magic_Dark 3 matching, 4 nonmatching (#310)
* match MagicDark_Init

* update struct fields and add THIS comment thanks to Ethan

* match MagicDark_Destroy

* start on func_80B874E4

* move func_80B874E4 to a comment for now

* match MagicDark_Update (again thanks to Ethan)

* comment out func_80B8772C and use macro for ACTIVE_CAM

* various changes

* implement permuter suggestion

* reorder nayru temps to fix stack

* use LINK_IS_CHILD

* match func_80B874E4 a bit more

* initially store msgMode in temp_t2

* add msgMode temp

* comment out func_80B874E4 because regalloc >:(

* comment out func_80B874E4 again

* add unk_90C to Player

* change unk_14F to an array for more explicit padding

* remove partially completed functions

* remove matched functions from asm

* clang format

* subtract SFX_FLAG

* combine unk_14F and unk_150
2020-08-15 14:12:21 -04:00
..
PR
ultra64 Fix _DW with permuter and GeometryMode macros (#323) 2020-08-15 14:04:27 -04:00
alloca.h
bgm.h
color.h
command_macros_base.h
fp.h
functions.h audio_playback, audio_effects OK (#313) 2020-08-15 14:06:26 -04:00
global.h
ichain.h
initvars.h
macro.inc
macros.h
math.h
regs.h
segment_symbols.h
sfx.h
stdarg.h
stdbool.h
stddef.h
stdlib.h
string.h
ultra64.h
unk.h
variables.h audio_playback, audio_effects OK (#313) 2020-08-15 14:06:26 -04:00
vt.h
z64.h
z64actor.h ovl_Magic_Dark 3 matching, 4 nonmatching (#310) 2020-08-15 14:12:21 -04:00
z64animation.h
z64audio.h audio_playback, audio_effects OK (#313) 2020-08-15 14:06:26 -04:00
z64collision_check.h
z64cutscene.h
z64cutscene_commands.h
z64dma.h
z64effect.h
z64item.h
z64light.h
z64math.h
z64object.h
z64scene.h
z64transition.h