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* Name generic anim info structs and cleanup usage * Make `EnDaiku` use generic struct * Add `/* decimalid */` comments to all added enums * small fixes * Two more generic animinfo structs * Cleanup usage of newly generic structs * Cleanup x2 usage of newly generic structs * `transitionRate` -> `morphFrames` * Properly name generic anim structs (attempt to at least) * `anim` -> `animation` * fixes * run formatter * Use consistent prototypes for each actor's ChangeAnim helper * run formatter * minor cleanup * Run formatter * `Animation_ChangeInfo` -> `Animation_ChangeByInfo` |
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.. | ||
overlay.cfg | ||
z_en_zl4.c | ||
z_en_zl4.h | ||
z_en_zl4_cutscene_data.c |