..
ovl_Arms_Hook
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Arrow_Fire
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Arrow_Ice
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Arrow_Light
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Bdan_Objects
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Bdan_Switch
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_Bg_Bom_Guard
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Bombwall
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Bowl_Wall
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Breakwall
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Ddan_Jd
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Ddan_Kd
Doc dodongo's cavern stuff ( #1019 )
2021-12-10 20:21:19 -05:00
ovl_Bg_Dodoago
Doc dodongo's cavern stuff ( #1019 )
2021-12-10 20:21:19 -05:00
ovl_Bg_Dy_Yoseizo
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_Bg_Ganon_Otyuka
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Gate_Shutter
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Gjyo_Bridge
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Gnd_Darkmeiro
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_Bg_Gnd_Firemeiro
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Gnd_Iceblock
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Gnd_Nisekabe
Document the lens system ( #1079 )
2022-01-25 00:42:36 +01:00
ovl_Bg_Gnd_Soulmeiro
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Haka
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Haka_Gate
Document the lens system ( #1079 )
2022-01-25 00:42:36 +01:00
ovl_Bg_Haka_Huta
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Haka_Megane
Document the lens system ( #1079 )
2022-01-25 00:42:36 +01:00
ovl_Bg_Haka_MeganeBG
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Haka_Sgami
Document the lens system ( #1079 )
2022-01-25 00:42:36 +01:00
ovl_Bg_Haka_Ship
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Haka_Trap
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Haka_Tubo
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Haka_Water
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Haka_Zou
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Heavy_Block
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Hidan_Curtain
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Hidan_Dalm
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Hidan_Firewall
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Hidan_Fslift
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Hidan_Fwbig
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Hidan_Hamstep
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Hidan_Hrock
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Hidan_Kousi
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Hidan_Kowarerukabe
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Hidan_Rock
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Hidan_Rsekizou
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Hidan_Sekizou
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Hidan_Sima
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Hidan_Syoku
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Ice_Objects
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Ice_Shelter
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Ice_Shutter
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Ice_Turara
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Ingate
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Jya_1flift
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Jya_Amishutter
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Jya_Bigmirror
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_Bg_Jya_Block
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Jya_Bombchuiwa
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Jya_Bombiwa
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Jya_Cobra
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Jya_Goroiwa
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Jya_Haheniron
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Jya_Ironobj
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Jya_Kanaami
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Jya_Lift
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Jya_Megami
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Jya_Zurerukabe
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Menkuri_Eye
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Menkuri_Kaiten
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Menkuri_Nisekabe
Document the lens system ( #1079 )
2022-01-25 00:42:36 +01:00
ovl_Bg_Mizu_Bwall
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Mizu_Movebg
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Mizu_Shutter
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Mizu_Uzu
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Mizu_Water
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Mjin
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Mori_Bigst
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Mori_Elevator
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Mori_Hashigo
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Mori_Hashira4
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Mori_Hineri
Misc. doc/cleanup 5 ( #1096 )
2022-01-12 15:48:04 -05:00
ovl_Bg_Mori_Idomizu
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Mori_Kaitenkabe
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Mori_Rakkatenjo
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Po_Event
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Po_Syokudai
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Pushbox
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Relay_Objects
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot00_Break
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot00_Hanebasi
Misc. doc/cleanup 5 ( #1096 )
2022-01-12 15:48:04 -05:00
ovl_Bg_Spot01_Fusya
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot01_Idohashira
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Spot01_Idomizu
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot01_Idosoko
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot01_Objects2
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot02_Objects
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot03_Taki
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot05_Soko
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Spot06_Objects
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot07_Taki
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot08_Bakudankabe
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Spot08_Iceblock
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot09_Obj
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot11_Bakudankabe
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Spot11_Oasis
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot12_Gate
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot12_Saku
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot15_Rrbox
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_Bg_Spot15_Saku
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot16_Bombstone
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Spot16_Doughnut
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot17_Bakudankabe
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Bg_Spot17_Funen
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot18_Basket
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot18_Futa
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Spot18_Obj
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Spot18_Shutter
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Sst_Floor
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Bg_Toki_Hikari
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_Bg_Toki_Swd
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Treemouth
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Umajump
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Vb_Sima
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Ydan_Hasi
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Ydan_Maruta
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Bg_Ydan_Sp
Cleanup symbols 7 ( #1073 )
2022-01-17 18:50:18 -05:00
ovl_Bg_Zg
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Boss_Dodongo
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_Boss_Fd
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_Boss_Fd2
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Boss_Ganon
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_Boss_Ganon2
Misc. doc/cleanup 4 ( #1093 )
2022-01-17 21:30:30 +01:00
ovl_Boss_Ganondrof
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Boss_Goma
Misc. doc/cleanup 4 ( #1093 )
2022-01-17 21:30:30 +01:00
ovl_Boss_Mo
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Boss_Sst
Document the lens system ( #1079 )
2022-01-25 00:42:36 +01:00
ovl_Boss_Tw
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Boss_Va
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Demo_6K
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_Demo_Du
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_Demo_Ec
Cleanup symbols 7 ( #1073 )
2022-01-17 18:50:18 -05:00
ovl_Demo_Effect
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Demo_Ext
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Demo_Geff
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Demo_Gj
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_Demo_Go
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Demo_Gt
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Demo_Ik
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Demo_Im
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Demo_Kankyo
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Demo_Kekkai
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Demo_Sa
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Demo_Shd
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Demo_Tre_Lgt
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Door_Ana
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Door_Gerudo
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Door_Killer
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Door_Shutter
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_Door_Toki
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Door_Warp1
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Efc_Erupc
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_Eff_Dust
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Elf_Msg
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Elf_Msg2
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Am
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Ani
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Anubice
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Anubice_Fire
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_En_Anubice_Tag
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Arow_Trap
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Arrow
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Attack_Niw
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Ba
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Bb
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Bdfire
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_En_Bigokuta
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Bili
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Bird
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Blkobj
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Bom
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Bom_Bowl_Man
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Bom_Bowl_Pit
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Bom_Chu
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Bombf
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Boom
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Box
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Brob
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Bubble
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Butte
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Bw
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Bx
Replace more constants with proper asset symbols ( #1071 )
2021-12-07 20:10:44 +01:00
ovl_En_Changer
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Clear_Tag
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Cow
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Crow
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Cs
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_En_Daiku
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_En_Daiku_Kakariko
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_En_Dekubaba
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Dekunuts
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Dh
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Dha
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Diving_Game
Nature Ambience Documentation ( #1063 )
2021-12-27 12:35:05 -05:00
ovl_En_Dns
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Dnt_Demo
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Dnt_Jiji
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Dnt_Nomal
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Dodojr
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Dodongo
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Dog
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Door
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Ds
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Du
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Dy_Extra
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Eg
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Eiyer
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Elf
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Encount1
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Encount2
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Ex_Item
Cleanup symbols 7 ( #1073 )
2022-01-17 18:50:18 -05:00
ovl_En_Ex_Ruppy
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Fd
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_En_Fd_Fire
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_fHG
Small Skin system documentation pass ( #1017 )
2022-01-12 18:00:28 -05:00
ovl_En_Fhg_Fire
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Fire_Rock
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Firefly
Document the lens system ( #1079 )
2022-01-25 00:42:36 +01:00
ovl_En_Fish
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Floormas
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Fr
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Fu
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Fw
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_En_Fz
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_G_Switch
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Ganon_Mant
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Ganon_Organ
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Gb
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_En_Ge1
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Ge2
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Ge3
Replace more constants with proper asset symbols ( #1071 )
2021-12-07 20:10:44 +01:00
ovl_En_GeldB
Misc. doc/cleanup 4 ( #1093 )
2022-01-17 21:30:30 +01:00
ovl_En_GirlA
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Gm
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Go
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Go2
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Goma
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Goroiwa
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Gs
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Guest
Cleanup symbols 7 ( #1073 )
2022-01-17 18:50:18 -05:00
ovl_En_Hata
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Heishi1
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Heishi2
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Heishi3
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Heishi4
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Hintnuts
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Holl
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Honotrap
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Horse
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Horse_Game_Check
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Horse_Ganon
Small Skin system documentation pass ( #1017 )
2022-01-12 18:00:28 -05:00
ovl_En_Horse_Link_Child
Small Skin system documentation pass ( #1017 )
2022-01-12 18:00:28 -05:00
ovl_En_Horse_Normal
Small Skin system documentation pass ( #1017 )
2022-01-12 18:00:28 -05:00
ovl_En_Horse_Zelda
Small Skin system documentation pass ( #1017 )
2022-01-12 18:00:28 -05:00
ovl_En_Hs
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Hs2
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Hy
Cleanup symbols 7 ( #1073 )
2022-01-17 18:50:18 -05:00
ovl_En_Ice_Hono
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Ik
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_In
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Insect
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Ishi
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_It
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Jj
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Js
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Jsjutan
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Kakasi
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Kakasi2
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Kakasi3
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Kanban
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Karebaba
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Ko
Cleanup symbols 7 ( #1073 )
2022-01-17 18:50:18 -05:00
ovl_En_Kusa
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Kz
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_En_Light
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Lightbox
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_M_Fire1
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_M_Thunder
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Ma1
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Ma2
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Ma3
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Mag
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Mb
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Md
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Mk
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Mm
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_En_Mm2
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_En_Ms
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Mu
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Nb
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Niw
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_En_Niw_Girl
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Niw_Lady
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Nutsball
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Nwc
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Ny
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_OE2
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Okarina_Effect
Nature Ambience Documentation ( #1063 )
2021-12-27 12:35:05 -05:00
ovl_En_Okarina_Tag
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Okuta
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Ossan
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Owl
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Part
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Peehat
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Po_Desert
Document the lens system ( #1079 )
2022-01-25 00:42:36 +01:00
ovl_En_Po_Field
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Po_Relay
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Po_Sisters
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Poh
Misc. doc/cleanup 5 ( #1096 )
2022-01-12 15:48:04 -05:00
ovl_En_Pu_box
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Rd
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Reeba
Misc. doc/cleanup 4 ( #1093 )
2022-01-17 21:30:30 +01:00
ovl_En_River_Sound
Improve River_Sound Docs ( #1100 )
2022-01-14 17:13:04 -05:00
ovl_En_Rl
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Rr
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Ru1
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Ru2
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Sa
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_En_Sb
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Scene_Change
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Sda
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Shopnuts
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Si
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Siofuki
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Skb
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Skj
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Skjneedle
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Ssh
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_St
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_En_Sth
Cleanup symbols 7 ( #1073 )
2022-01-17 18:50:18 -05:00
ovl_En_Stream
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Sw
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Syateki_Itm
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Syateki_Man
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Syateki_Niw
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_En_Ta
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Takara_Man
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Tana
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Test
Document the lens system ( #1079 )
2022-01-25 00:42:36 +01:00
ovl_En_Tg
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Tite
Misc. doc/cleanup 4 ( #1093 )
2022-01-17 21:30:30 +01:00
ovl_En_Tk
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_En_Torch
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Torch2
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Toryo
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_En_Tp
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Tr
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Trap
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Tubo_Trap
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Vali
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Vase
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Vb_Ball
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Viewer
Small Skin system documentation pass ( #1017 )
2022-01-12 18:00:28 -05:00
ovl_En_Vm
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Wall_Tubo
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Wallmas
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Weather_Tag
Nature Ambience Documentation ( #1063 )
2021-12-27 12:35:05 -05:00
ovl_En_Weiyer
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Wf
Misc. doc/cleanup 4 ( #1093 )
2022-01-17 21:30:30 +01:00
ovl_En_Wonder_Item
Whitespace ( #1112 )
2022-01-23 18:09:02 -05:00
ovl_En_Wonder_Talk
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Wonder_Talk2
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Wood02
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Xc
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Yabusame_Mark
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Yukabyun
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_En_Zf
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_En_Zl1
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Zl2
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Zl3
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_En_Zl4
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_En_Zo
Cleanup around some generic animation info structs ( #1059 )
2022-01-11 21:10:43 -05:00
ovl_End_Title
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Fishing
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Item_B_Heart
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Item_Etcetera
Document the lens system ( #1079 )
2022-01-25 00:42:36 +01:00
ovl_Item_Inbox
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Item_Ocarina
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Item_Shield
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Magic_Dark
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Magic_Fire
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Magic_Wind
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Mir_Ray
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Bean
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Blockstop
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Bombiwa
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Obj_Comb
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Dekujr
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Elevator
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Hamishi
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Obj_Hana
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Hsblock
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Ice_Poly
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Kibako
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Obj_Kibako2
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Obj_Lift
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Obj_Lightswitch
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_Obj_Makekinsuta
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Makeoshihiki
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Mure
ACTOR_FLAG_11
-> ACTOR_FLAG_ENKUSA_CUT
(#1065 )
2021-12-27 13:24:41 -05:00
ovl_Obj_Mure2
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Mure3
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Oshihiki
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Obj_Roomtimer
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Switch
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_Obj_Syokudai
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Obj_Timeblock
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Obj_Tsubo
Document code_8006BA00 (Audio Sound Sources) ( #997 )
2022-01-10 20:31:53 -05:00
ovl_Obj_Warp2block
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Object_Kankyo
Use defines for actor flags ( #873 )
2021-12-05 19:11:38 -05:00
ovl_Oceff_Spot
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Oceff_Storm
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Oceff_Wipe
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Oceff_Wipe2
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Oceff_Wipe3
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00
ovl_Oceff_Wipe4
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
ovl_player_actor
Document the lens system ( #1079 )
2022-01-25 00:42:36 +01:00
ovl_Shot_Sun
Defines for player state flags ( #1081 )
2022-01-17 19:04:07 -05:00