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oot/src/code
petrie911 7b2b88d552
Volvagia (ovl_Boss_Fd) and related actors (#352)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* Lots of functions matched. Some big ones are close.

* Five left unmatched, one close.

* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.

* Three unmatched, one essentially matched, the rest matched.

* More fixes.

* Documented more of the structure and cleaned up a bit.

* BossFd2, BgVbSima, and EnVbBall matched and documented

* Also removed unneeded .s files

* And need to name EnVbBall's functions

* give this a shot

* fix conflict

* one more try

* removing darkmeiro changes

* and again

* now OK from make clean

* minor cleanup

* One more matching function for BossFd

* which means it doesn't need its .s

* splitting

* splitting

* splitting

* forgot some .s

* fancy new names

* fancy new names

* trying again

* sneaky .s files

* sound effects and some hex to decimal conversions

* Sound effects and static variable cleanup

* format.sh and clean up static variables

* sfx and formatting

* ZAP and cleanup

* small cleanup

* cleanup and ZAP

* ZAP

* looking at the giant function again

* looking at the giant function again

* Only the big function left.

* Those .s files aren't mine, officer

* float literals might be fixed. regalloc still a nightmare

* almost done with the big function

* should make now

* not much of a change

* all functions match. rodata somehow doesn't.

* forgot some things

* lots of cleanup

* and a little more

* small error

* large cleanup. Also BossFd has function names and inlined variable declarations

* still more cleanup

* the quest for 0.1f continues

* forgot to put NON_MATCHING back in

* Data structures fully documented. Still more cleanup.

* DECR now works with BossFd2

* should match now

* cleanup

* small cleanup

* cleanup and names

* tiny thing

* particles and headers and stuff

* now with more enums

* merge

* test

* end test

* update

* cleanup

* object 2

* object 1

* doc object_fd2

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* formatting

* .s

* merge actor

* vertex arrays

* a little more

* formatting

* merge opd

* fixed damage check

* cleanup

* fixes

* effect struct

* review

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-04-17 19:12:46 +02:00
..
__osMalloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
audio_effects.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
audio_heap.c Fix non-matching in audio_heap (#640) 2021-01-17 21:31:47 -05:00
audio_playback.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
audio_seqplayer.c EnGoma OK (#770) 2021-04-12 19:45:58 +02:00
audioMgr.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800A9D40.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800A9F30.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800ACE70.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800AD920.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800BB0A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800C3C20.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800D2E30.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800D31A0.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800DACC0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800E11F0.c code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800EC960.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800F7260.c Finished decomp of code_800F7260 (1 non-matching) (#733) 2021-03-27 21:01:50 +01:00
code_800F9280.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800FBCE0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800FC620.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800FCE80.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
code_800FD970.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_8006BA00.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_8006C3A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_8006C510.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80097A00.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800430A0.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_801067F0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_801068B0.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_80043480.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_80069420.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80106860.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
db_camera.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
debug_malloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
fault.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
fault_drawer.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
flg_set.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
game.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
gamealloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
gfxprint.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
graph.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
irqmgr.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
jpegdecoder.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
jpegutils.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
listalloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
loadfragment2.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
logseverity.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
main.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
mempak.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
mtxuty-cvt.c Decompile the last of libultra_code_O2 (#464) 2020-10-28 15:59:18 -04:00
padmgr.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
padsetup.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
padutils.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
PreRender.c Use gDPSetScissor more and fix a few gbi macros (#776) 2021-04-14 21:14:07 +02:00
printutils.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
relocation.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sched.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
shrink_window.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sleep.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
speed_meter.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sys_cfb.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sys_math.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sys_math3d.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sys_math_atan.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sys_matrix.c Match the last 4 functions in sys_matrix.c (#761) 2021-04-05 23:56:52 -04:00
sys_ucode.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
system_malloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
title_setup.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
TwoHeadArena.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
ucode_disas.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_actor.c Volvagia (ovl_Boss_Fd) and related actors (#352) 2021-04-17 19:12:46 +02:00
z_actor_dlftbls.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_bgcheck.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_camera.c En_Horse OK (#554) 2021-04-11 21:23:40 -04:00
z_camera_data.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_cheap_proc.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_collision_btltbls.c Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
z_collision_check.c document code_8008E6A0 (frame advance) (#737) 2021-03-28 19:35:16 -04:00
z_common_data.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_construct.c Cleanup z_lifemeter (#552) 2021-01-10 16:33:58 -05:00
z_debug.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_debug_display.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_demo.c named members of TitleCardContext (#749) 2021-04-05 13:37:46 -04:00
z_DLF.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_draw.c Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
z_eff_blure.c Match two functions in z_eff_blure (#764) 2021-04-07 20:13:32 -04:00
z_eff_shield_particle.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_eff_spark.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_eff_ss_dead.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_effect.c document code_8008E6A0 (frame advance) (#737) 2021-03-28 19:35:16 -04:00
z_effect_soft_sprite.c document code_8008E6A0 (frame advance) (#737) 2021-03-28 19:35:16 -04:00
z_effect_soft_sprite_dlftbls.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_effect_soft_sprite_old_init.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_elf_message.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_en_a_keep.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_en_item00.c code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
z_face_reaction.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_fbdemo.c Use gDPSetScissor more and fix a few gbi macros (#776) 2021-04-14 21:14:07 +02:00
z_fbdemo_circle.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_fbdemo_fade.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_fbdemo_triforce.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_fbdemo_wipe1.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_fcurve_data_skelanime.c Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
z_frame_advance.c code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
z_game_dlftbls.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_game_over.c code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
z_horse.c EnGoma OK (#770) 2021-04-12 19:45:58 +02:00
z_jpeg.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_kaleido_manager.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_kaleido_scope_call.c Match a few more functions (#446) 2020-10-12 23:15:42 -04:00
z_kaleido_setup.c code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
z_kanfont.c En_Elf Decompiled (#432) 2020-10-28 13:02:35 -04:00
z_kankyo.c code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
z_lib.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_lifemeter.c lifemeter fixes (#709) 2021-02-24 15:42:25 -05:00
z_lights.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_malloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_map_data.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_map_exp.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_map_mark.c "decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704) 2021-03-29 19:24:08 +02:00
z_message_PAL.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_moji.c Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623) 2021-01-12 23:59:23 -05:00
z_msgevent.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_olib.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_onepointdemo.c Poe Objects (#743) 2021-04-04 23:48:12 +02:00
z_onepointdemo_data.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_parameter.c En_Horse OK (#554) 2021-04-11 21:23:40 -04:00
z_path.c Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z_play.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_player_call.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_player_lib.c Use gDPSetScissor more and fix a few gbi macros (#776) 2021-04-14 21:14:07 +02:00
z_prenmi.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_prenmi_buff.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_quake.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_rcp.c Use gDPSetScissor more and fix a few gbi macros (#776) 2021-04-14 21:14:07 +02:00
z_room.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_sample.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_scene.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_scene_table.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_skelanime.c Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
z_skin.c z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632) 2021-02-12 20:41:34 +01:00
z_skin_awb.c Volvagia (ovl_Boss_Fd) and related actors (#352) 2021-04-17 19:12:46 +02:00
z_skin_matrix.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_sram.c Match Sram_OpenSave from z_sram.c (#759) 2021-04-05 21:07:53 -04:00
z_ss_sram.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_view.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_vimode.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_vismono.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_vr_box.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_vr_box_draw.c Bombchu bowling OK (#496) 2020-12-06 13:48:51 -05:00