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oot/assets/xml
cadmic e52d135e15
[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136)
* Import n64dd code from Decompollaborate/n64dd

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>

* Don't stub out missing textures

* Remove @brief

* Add low-effort file comments

* Match OoT if style

* Fix n64dd matching due to int vs long

* Fix English n64dd error textures

* Compress n64dd segment

* Align n64dd to 0x40

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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2024-09-08 03:37:15 +09:00
..
audio [Audio 7/?] Extract sequences to assembly (#2119) 2024-09-05 02:55:04 +09:00
code Set up multiversion assets with ZAPD and match gc-eu (#1967) 2024-06-24 15:22:39 +02:00
misc Replace player animation names with original names derived from OoT3D (#1369) 2022-09-12 20:43:06 +02:00
n64dd [ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136) 2024-09-08 03:37:15 +09:00
objects Target -> Attention (System Rename) (#2149) 2024-09-07 09:23:04 -04:00
overlays Match NTSC file select (#1998) 2024-08-08 00:27:02 -04:00
scenes Extract NTSC assets for gc-us (#1973) 2024-06-26 06:22:26 -04:00
textures Pause doc: World map points (#2141) 2024-09-07 17:14:08 +09:00