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e5ecdfd559
* `0` -> `CHEST_ANIM_SHORT` in `GET_ITEM` z_player macro * fix typos in z_en_skj Co-authored-by: Yanis42 <yalink88@gmail.com> * `unkSkjStruct` -> `EnSkjUnkStruct` * Use `EFFECT_SS_` enum in all `EffectSs_Spawn` calls * Decimal for all `EffectSs_Spawn` priorities * Use `OBJECT_INVALID` more * `Object_IsLoaded` returns a boolean * Add `@bug` in `DmaMgr_SendRequestImpl` about passing partially uninitialized struct * Fix typo `forc_structure_alignment` -> "force" * Move `CMD_F` to `z64cutscene_commands.h` since it is specifically for cutscene data * Use `ALIGN16` macro more * Use `ALIGN256` macro more * Add `@bug` on two messed up 8-bytes-aligns * Set `gSaveContext.nightFlag` to 0/1 instead of false/true * Use `IS_DAY` macro more * Run formatter Co-authored-by: Yanis42 <yalink88@gmail.com> |
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.. | ||
abi.h | ||
controller.h | ||
convert.h | ||
exception.h | ||
gbi.h | ||
gs2dex.h | ||
gu.h | ||
internal.h | ||
mbi.h | ||
message.h | ||
motor.h | ||
pfs.h | ||
pi.h | ||
printf.h | ||
r4300.h | ||
rcp.h | ||
rdp.h | ||
rsp.h | ||
sptask.h | ||
thread.h | ||
time.h | ||
types.h | ||
vi.h |